ZU Probopass

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Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
mustache man

[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also means Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the metagame, including Mawile and Bronzor. It is especially powerful when boosted by Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably letting it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates with its slow Volt Switch and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team by simply spamming their STAB moves. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary, as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probopass fears.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem as they switch in, and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile, and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, though it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL and prevent opposing entry hazards from going up, but it leaves Probopass unable to dent bulkier Pokemon.

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much-needed longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used, but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from special attackers like Beheeyem as possible.

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is run, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing Probopass to easily beat them in the entry hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while Probopass in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria and Silvally-Water aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form an entry hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it; both of these also appreciate its slow Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave and Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move user, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass beating only weakened Bronzor consistently. Probopass can function as a weather setter for sand teams, but the playstyle isn't very effective. It also competes with Hippopotas as a setter, which has access to Sand Stream.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease, as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

**Komala**: Komala does not fear any of Probopass's moves due to its solid special bulk, can remove its Stealth Rock with Rapid Spin, and forces it out with Earthquake. However, it is prone to being worn down on sets without Wish, and sets that do have it struggle to fit Earthquake on the set.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [LightPinkYoshi, 244693]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
 
Last edited:

BloodAce

Untier Connoisseur
is a Tiering Contributor
mustache man

[OVERVIEW]
  • Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes, like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team.
  • Thanks to its access to Smack Down and Earth Power, Probopass can notably trap and KO Bronzor, which is the most common Steel-type.
  • Volt Switch and low Speed allows Probopass to be a slow pivot, bringing teammates in safely.
  • Solid mixed bulk means Probopass can be tough to take down and makes it a decent specially defensive pivot.
  • Probopass is also one of the better Stealth Rock setters in the tier. Move this to be the 3rd bullet point, it seems out of place here.
  • However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow.
  • Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. Fluff This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery.
  • Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set. Elaborate on what makes Probopass more consistent.
[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========
  • Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power.
  • Earth Power hits every Steel-type in the meta., including Mawile and Bronzor, although the latter must be hit by Smack Down first. Fluff. You already mentioned needing Smack down to hit Bronzor and Mawile implied in saying "every Steel-type". It is especially powerful when combined with Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor.
  • Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.
Set Details
========
  • The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile.
  • 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably making it consistently beat non-specially defensive versions of the latter one-on-one.
Usage Tips
========
  • Probopass should focus on trapping opposing Steel-types and taking them out for its allies.
  • In most situations, Probopass can be switched directly into Bronzor, as it will always beat it outside of really bad Psywave rolls. Probopass can not consistently switch into and trap healthy Bronzor if Bronzor uses Psywave on the switch. Instead say that Probopass can only switch into weakened Bronzor.
  • Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former two one-on-one if brought in safely. Probopass will technically actually not always beat Metang in a 1 on 1 situation since Offensive Metang can live a Tectonic Rage and EQ into Bullet Punch is about a 50/50 to KO. Might want to instead say that Probopass can trap a weakened Metang.
  • If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates and providing utility in Stealth Rock.
  • It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.
Team Options
========
  • Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Komala, Swords Dance Abomasnow, Muk, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Move Komala to the end of this list or remove it since it doesn't benefit quite as much as these other examples from Magnet Pull support. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Mention Choice Specs instead of SD for Abomasnow. Special attacking Abomasnow set benefits more from Magnet Pull since SD Abomasnow is able to break through Bronzor using both SD and its Z-Move after some chip and can handle most other steel types with SD and EQ whereas Choice Specs Abomasnow struggles to break through steel types, particularly Bronzor, much more.
  • Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it. The latter also appreciates its slow Volt Switch. Move this line down to Team Options for the Specially Defensive set since that can move consistently check Psychic-Types.
  • Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary as Probopass allows opposing Fighting-types to come in for free and they immediately force it out.
  • Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========
  • Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem on the switch-in, and has decent neutral coverage.
  • Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, but it does less damage to neutral targets.
  • Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time.
  • Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL, but it leaves Probopass unable to dent bulkier Pokemon.
Set Details
========
  • Leftovers is Probopass's only form of recovery on this set, giving it some much needed longevity.
  • Sturdy is generally the preferred ability, ensuring it always gets up Stealth Rock if it is at full HP and protecting it from certain lures.
  • Magnet Pull can be used but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective.
  • 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk.
  • The rest of the EVs are placed in special bulk to allow it to take as many hits from Pokemon like Beheeyem as possible.
Usage Tips
========
  • This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon.
  • It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team.
  • Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for.
  • If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Bronzor Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those.

Team Options
========
  • To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while it in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime.
  • Other checks to Ground- and Fighting-types, like Altaria, Abomasnow, and Mr. Mime aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely.
  • Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support.
  • Many Silvally formes can form a hazard control and VoltTurn core with Probopass.
[STRATEGY COMMENTS]
Other Options
=============
  • Probopass can use utility moves like Thunder Wave or Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves.
  • Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare.
  • Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for.
  • If your team already has a Z-Move, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass only consistently beating weakened Bronzor.
  • Probopass can function as a weather setter for Sunny Day and Sandstorm teams, but neither playstyle is very effective. Also mention how competes with other setters such as Onix/Golem as a Sunny Day setter due to the formers high speed and the latters higher offensive capabilities. Mention how Probopass competes with Hippopotas as a Sandstorm setter due to its ability to auto-set with Sand Stream.
Air Balloon deserves a mention alongside Magnet Rise for improving your match-up vs Metang and opposing Probopass. However you will be unable to trap Bronzor. Power Gem also deserves a mention for its ability to hit Oricorio, Abomasnow, and Altaria.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease as they fear very little from it. They do technically fear Volt Switch bringing in a threat such as Electivire on VoltTurn. I'll leave it up to you if you want to mention that or not.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce, 435539], [, ], [, ]] Adding this because I would prefer to be credited as BloodAce as opposed to BloodAce0107
- Grammar checked by: [[, ], [, ]]
Good job, QC 1/3

 
Last edited:

5gen

jumper
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
comments in bold
mustache man

[OVERVIEW]
  • Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes, like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team.
  • Thanks to its access to Smack Down and Earth Power, Probopass can notably trap and KO Bronzor, which is the most common Steel-type.
  • Probopass is also one of the better Stealth Rock setters in the tier. seems kind of bare, would explain why (even if it's just connecting to the next point)
  • Volt Switch and low Speed allows Probopass to be a slow pivot, bringing teammates in safely.
  • Solid mixed bulk means Probopass can be tough to take down and makes it a decent specially defensive pivot.
  • However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow.
  • Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery.
  • Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.
[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========
  • Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power.
  • Earth Power hits every Steel-type in the meta, including Mawile and Bronzor. It is especially powerful when combined with Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor.
  • Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.
Set Details
========
  • The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile.
  • 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably making it consistently beat non-specially defensive versions of the latter one-on-one.
Usage Tips
========
  • Probopass should focus on trapping opposing Steel-types and taking them out for its allies.
  • In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls.
  • Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently.
  • If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates and providing utility in Stealth Rock.
  • It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.
Team Options
========
  • Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Muk, Chatot, Mr. Mime, Beheeyem, Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch.
  • Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary as Probopass allows opposing Fighting-types to come in for free and they immediately force it out.
  • Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it.
Would also touch on Water checks/switch-ins since it's mentioned in the overview

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========
  • Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem on the switch-in, and has decent neutral coverage.
  • Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, but it does less damage to neutral targets.
  • Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time.
  • Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL, but it leaves Probopass unable to dent bulkier Pokemon.
Set Details
========
  • Leftovers is Probopass's only form of recovery on this set, giving it some much needed longevity.
  • Sturdy is generally the preferred ability, ensuring it always gets up Stealth Rock if it is at full HP and protecting it from certain lures.
  • Magnet Pull can be used but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective.
  • 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk.
  • The rest of the EVs are placed in special bulk to allow it to take as many hits from Pokemon like Beheeyem as possible.
248 HP / 176 SpD / 84 Spe gives a jump point in SpD. Personally would make that minor adjustment. Up to you though.

Usage Tips
========
  • This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon.
  • It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team.
  • Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for.
  • If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those.
Would also mention how if Taunt is used, as it can prevent rocks from Pokemon like Bronzor and Mawile.

Team Options
========
  • To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while it in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime.
  • Other checks to Ground- and Fighting-types, like Altaria, Abomasnow, and Mr. Mime aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely.
  • Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support.
  • Many Silvally formes can form a hazard control and VoltTurn core with Probopass.
  • Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it. The latter also appreciates its slow Volt Switch.
[STRATEGY COMMENTS]
Other Options
=============
  • Probopass can use utility moves like Thunder Wave or Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves.
  • Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare.
  • Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for.
  • If your team already has a Z-Move, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass only consistently beating weakened Bronzor.
  • Probopass can function as a weather setter for Sunny Day and Sandstorm teams, but neither playstyle is very effective. It also competed with the faster Onix and the stronger Golem as a Sunny Day setter as well as with Hippopotas as a Sand setter, which has access to Sand Stream.
Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
qc 2/3. nice work
 
Comments in Bold
mustache man

[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes, like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the meta, including Mawile and Bronzor. It is especially powerful when combined with Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably making it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily. (More specifically mention slow volt switch when discussing safely bringing in teammates/using as a pivot)

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Muk, Chatot, Mr. Mime, Beheeyem, Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probobass fears. (Mention that the offensive partners can freely use their Stab moves now that the steel type check is gone) (Last spelling of Probopass is incorrect)

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem on the switch-in, and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, but it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL, but it leaves Probopass unable to dent bulkier Pokemon. (Briefly Mention that taunt also prevents hazards)

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much needed longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from Pokemon like Beheeyem as possible. (Special attackers like Beheeyem would be more fitting than Pokemon like Beheeyem. Apologies if that is straying too far into the realm of GP)

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is ran, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing it to easily beat them in the hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while it in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria, Abomasnow, and Mr. Mime aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form a hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it. The latter also appreciates its slow Volt Switch. (Abomasnow and Mr. Mime are out of place in the checks to ground and fighting as they Check one each opposed to Altaria who checks both. They are also offensive checks to those types and should be differentiated from defensive checks) (Combusken appreciates slow Volt more, but Silv-Fighting appreciates it as well so you would be fine to say they both appreciate it)

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave or Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass only consistently beating weakened Bronzor. Probopass can function as a weather setter for Sunny Day and Sandstorm teams, but neither playstyle is very effective. It also competes with the faster Onix and the stronger Golem as a Sunny Day setter as well as with Hippopotas as a Sand setter, which has access to Sand Stream. (Sunny Day Probopass doesn't seem worth mentioning)

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.
(Mention that Komala comes in for free and can remove hazards while threatening Earthquake)


[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [, ]]
- Grammar checked by: [[, ], [, ]]
Nice work. Implement and send it over to GP. Feel free to Pm me with questions or concerns as you've done more of this than I have.
QC 3/3
LightPinkYoshi-QC.gif
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes (RC) like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also means Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the metagame, including Mawile and Bronzor. It is especially powerful when combined with boosted by Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably making letting it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates with its slow Volt Switch and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team by simply spamming their STAB moves. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probopass fears.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem on the as they switch in, (RH) and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile, (AC) and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, but though it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL and prevent opposing entry hazards from going up, but it leaves Probopass unable to dent bulkier Pokemon.

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much-needed (AH) longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used, (AC) but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from special attackers like Beheeyem as possible.

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is ran run, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing it Probopass to easily beat them in the hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while it Probopass in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria and Silvally-Water aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form an entry hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it; both of these also appreciate its slow Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave or and Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move user, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass only consistently beating only weakened Bronzor consistently. Probopass can function as a weather setter for Sandstorm sand teams, but the playstyle isn't very effective. It also competes with Hippopotas as a setter, which has access to Sand Stream.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease, (AC) as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

**Komala**: Komala does not fear any of Probopass's moves due to its solid special bulk, can remove its Stealth Rock with Rapid Spin, and force it out with Earthquake. However, it is prone to being worn down on sets without Wish, and sets that do have it struggle to fit Earthquake on the set.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [LightPinkYoshi, 244693]]
- Grammar checked by: [[, ], [, ]]
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes (RC) like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also means Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the metagame, including Mawile and Bronzor. It is especially powerful when combined with boosted by Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably making letting it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates with its slow Volt Switch and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team by simply spamming their STAB moves. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probopass fears.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem on the as they switch in, (RH) and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile, (AC) and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, but though it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL and prevent opposing entry hazards from going up, but it leaves Probopass unable to dent bulkier Pokemon.

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much-needed (AH) longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used, (AC) but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from special attackers like Beheeyem as possible.

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is ran run, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing it Probopass to easily beat them in the hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while it Probopass in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria and Silvally-Water aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form an entry hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it; both of these also appreciate its slow Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave or and Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move user, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass only consistently beating only weakened Bronzor consistently. Probopass can function as a weather setter for Sandstorm sand teams, but the playstyle isn't very effective. It also competes with Hippopotas as a setter, which has access to Sand Stream.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease, (AC) as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

**Komala**: Komala does not fear any of Probopass's moves due to its solid special bulk, can remove its Stealth Rock with Rapid Spin, and force it out with Earthquake. However, it is prone to being worn down on sets without Wish, and sets that do have it struggle to fit Earthquake on the set.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [LightPinkYoshi, 244693]]
- Grammar checked by: [[, ], [, ]]
Thank you, implemented.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also means Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the metagame, including Mawile and Bronzor. It is especially powerful when boosted by Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably letting it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates with its slow Volt Switch and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team by simply spamming their STAB moves. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary,(AC) as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probopass fears.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem as they switch in, and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile, and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, though it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL and prevent opposing entry hazards from going up, but it leaves Probopass unable to dent bulkier Pokemon.

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much-needed longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used, but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from special attackers like Beheeyem as possible.

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is run, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing Probopass to easily beat them in the entry hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while Probopass in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria and Silvally-Water aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form an entry hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it; both of these also appreciate its slow Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave and Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move user, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass beating only weakened Bronzor consistently. Probopass can function as a weather setter for sand teams, but the playstyle isn't very effective. It also competes with Hippopotas as a setter, which has access to Sand Stream.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease, as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

**Komala**: Komala does not fear any of Probopass's moves due to its solid special bulk, can remove its Stealth Rock with Rapid Spin, and force forces it out with Earthquake. However, it is prone to being worn down on sets without Wish, and sets that do have it struggle to fit Earthquake on the set.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [LightPinkYoshi, 244693]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
GP 2/2
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Thanks to its ability Magnet Pull, Probopass functions as an effective trapper for Steel-type foes like Mawile, allowing teammates like Muk and Silvally-Dragon to more effectively break the opponent's team. Access to Smack Down and Earth Power also means Probopass can notably trap and KO Bronzor, which is the most common Steel-type. In addition, its solid bulk, low Speed, and access to Volt Switch allow Probopass to function as a decent specially defensive pivot and be one of the better Stealth Rock setters in the tier. However, Probopass's defensive typing is awful, leaving it 4x weak to Fighting and Ground as well as weak to Water, making it easily revenge killed by a wide variety of threats, such as Silvally-Fighting, Floatzel, Komala, and Abomasnow. Due to its mediocre offensive stats, Probopass has to rely on a Z-Move to consistently trap Bronzor, meaning it takes up that slot for its team. This also means Probopass cannot hold Leftovers if it wants to trap effectively, meaning it gets worn down easily, especially when combined with its lack of recovery. Lastly, it faces competition from Alolan Golem as a trapper, which is much more offensively inclined and thus more threatening, though Probopass is more consistent in general and can more easily fit utility moves like Stealth Rock onto its set.

[SET]
name: Offensive Trapper
move 1: Smack Down
move 2: Earth Power
move 3: Stealth Rock
move 4: Volt Switch
item: Groundium Z
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Smack Down allows Probopass to bypass Bronzor's Levitate, allowing it to be hit by Earth Power. Earth Power hits every Steel-type in the metagame, including Mawile and Bronzor. It is especially powerful when boosted by Groundium Z, as Tectonic Rage OHKOes Mawile and does over half to Bronzor. Volt Switch allows Probopass to pivot around, allowing it to bring in its teammates safely thanks to its low Speed.

Set Details
========

The combination of Magnet Pull, Groundium Z, and maximum Special Attack investment allows Probopass to consistently trap and KO Steel-types like Bronzor and Mawile. 84 Speed EVs allow Probopass to outspeed Pokemon like Muk and Metang, notably letting it consistently beat non-specially defensive versions of the latter one-on-one.

Usage Tips
========

Probopass should focus on trapping opposing Steel-types and taking them out for its allies. In most situations, Probopass can be switched directly into weakened Bronzor, as it will always beat it outside of really bad Psywave rolls. Other Steel-types like Mawile, Metang, and opposing Probopass must be more carefully played around due to their access to Fighting- or Ground-type moves. However, Probopass will beat the former one-on-one if brought in safely and is also able to trap weakened Metang consistently. If opposing Steel-types have been removed, Probopass should be used as a pivot, safely bringing in teammates with its slow Volt Switch and providing utility in Stealth Rock. It can also function as a switch-in for Pokemon like Silvally-Dragon and Choice Scarf Mr. Mime, but due to its lack of recovery it will get worn down easily.

Team Options
========

Probopass's best teammates are those that appreciate its ability to remove Steel-types, such as Choice Specs Abomasnow, Chatot, Mr. Mime, Beheeyem, and Silvally-Dragon. Oftentimes, after Probopass removes their main switch-in, these Pokemon can easily break apart or sweep the opponent's team by simply spamming their STAB moves. Most of these Pokemon also appreciate Probopass bringing them in safely with its slow Volt Switch. Checks to Fighting-types like Gourgeist-XL, Altaria, and Mareanie are necessary,(AC) as Probopass allows opposing Fighting-types to come in for free and they immediately force it out. Similarly, checks to Ground-types are required as well, so Gourgeist-XL and Tangela work well with it, as well as Pokemon like Electivire and Silvally-Water to check the Water-types Probopass fears.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Flash Cannon / Earth Power
move 3: Volt Switch
move 4: Toxic / Taunt
item: Leftovers
ability: Sturdy / Magnet Pull
nature: Calm
evs: 252 HP / 172 SpD / 84 Spe

[SET COMMENTS]
Moves
========

Flash Cannon is Probopass's best STAB move, doing considerable damage to Pokemon like Golem as they switch in, and has decent neutral coverage. Earth Power is mandatory if running Magnet Pull to beat Pokemon like Mawile, and Sturdy sets can use it in place of Flash Cannon to hit Steel- and Poison-types harder than Flash Cannon can, though it does less damage to neutral targets. Toxic can be used to cripple Pokemon like Silvally formes by wearing them down over time. Taunt is another option in the last slot to cripple Pokemon like Gourgeist-XL and prevent opposing entry hazards from going up, but it leaves Probopass unable to dent bulkier Pokemon.

Set Details
========

Leftovers is Probopass's only form of recovery on this set, giving it some much-needed longevity. Sturdy is generally the preferred ability, ensuring Probopass always gets up Stealth Rock if it is at full HP and protecting it from certain lures. Magnet Pull can be used, but due to a lack of Smack Down and offensive investment, this set does not beat the most common Steel-type in Bronzor, meaning it is not nearly as effective. 84 Speed EVs allow Probopass to outspeed Pokemon like Metang and Muk. The rest of the EVs are placed in special bulk to allow it to take as many hits from special attackers like Beheeyem as possible.

Usage Tips
========

This Probopass variant should be used as a check to a variety of special attackers, like Chatot, Beheeyem, non-Focus Blast Mr. Mime, and Silvally-Dragon. It has an easy time setting up Stealth Rock in the face of these Pokemon and should thus attempt to do so as soon as possible, as it offers crucial support for its team. Whichever offensive move is chosen, the lack of Special Attack investment means it generally won't be very strong. As such, crippling a foe with Toxic or pivoting out with Volt Switch is generally a better option to go for. If running Magnet Pull, Probopass can consistently trap and KO Mawile and weakened Metang. However, Probopass loses one-on-one against Bronzor and full health Metang, so it should not attempt to trap those. If Taunt is run, it can be used to prevent Pokemon like Mawile and Bronzor from setting up Stealth Rock, allowing Probopass to easily beat them in the entry hazard war.

Team Options
========

To form a core with Probopass, physically defensive Pokemon like Gourgeist-XL and Tangela work well. The former especially checks Ground- and Fighting-types for Probopass, while Probopass in return answers Pokemon like Chatot and non-Focus Blast Mr. Mime. Other checks to Ground- and Fighting-types, like Altaria and Silvally-Water aid Probopass with those weaknesses. The latter two also appreciate its slow Volt Switch to get in safely. Other Pokemon that appreciate being brought in safely, like Pinsir and Floatzel, also enjoy Probopass's support. Many Silvally formes can form an entry hazard control and VoltTurn core with Probopass. Since Probopass functions as a check to Psychic-types, Pokemon like Silvally-Fighting and Combusken pair well with it; both of these also appreciate its slow Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Probopass can use utility moves like Thunder Wave and Magic Coat to support its team in different ways from its main sets, but neither tends to have much room for it, as they cannot easily give up any of their moves. Similarly, Pain Split would function as a form of recovery, but neither set has a moveslot to spare. Magnet Rise is a solid option to allow Probopass to more easily beat Metang, but it is generally not worth giving up Smack Down, Stealth Rock, or Volt Switch for. If your team already has a Z-Move user, Probopass can opt to run Soft Sand instead of Groundium Z, but it does result in Probopass beating only weakened Bronzor consistently. Probopass can function as a weather setter for sand teams, but the playstyle isn't very effective. It also competes with Hippopotas as a setter, which has access to Sand Stream.

Checks and Counters
===================

**Fighting-types**: The likes of Silvally-Fighting can easily switch into Probopass and immediately force it out while it doesn't fear much in return. Monferno and Combusken also come in for free on non-Earth Power Probopass and can set up on it.

**Water-types**: Pokemon like Silvally-Water and Floatzel can switch into and force out Probopass with ease, as they fear very little from it, although they do not like being taken advantage of via Volt Switch.

**Ground-types**: While many Ground-types, like Golem, Camerupt, and Alolan Dugtrio, don't like taking Earth Power and can thus not switch in very easily, they heavily threaten Probopass with their STAB moves and thus force it out.

**Komala**: Komala does not fear any of Probopass's moves due to its solid special bulk, can remove its Stealth Rock with Rapid Spin, and force forces it out with Earthquake. However, it is prone to being worn down on sets without Wish, and sets that do have it struggle to fit Earthquake on the set.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [LightPinkYoshi, 244693]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
GP 2/2
Thank you, implemented. This is now done.
 
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