I think this might appeal to alot of people as much as it might piss off some.
I've refrained from voicing this idea early on since it required for the first/early tiers to surface before it could actually be mentioned. I figured since many attempt to apply the concepts of metagame seen in many competitive environments including TCG's I stormed this idea up.
Anyway my proposal is of a Limited format.
Quick Explanation:
Familiar to some who play the Yugioh/Duel Monsters TCG. In the Yugioh/DM TCG game every card is limited to 3 copies in a deck but there is a group of staple cards (essentially the equivilent of Pokemon's OU) which are restricted to 2 per deck or 1 per deck due to being too versatile and powerful. Very rarely will you see a card banned unless it is broken beyond a shadow of a doubt though actually to date I believe no card has ever been banned.
This listing would be regularly shuffled and switched around every few months or when new cards are introduced or after major tournaments. When this was actually done it created a much more varied, faster paced and interesting environment with alot more balance and variety.
Back to the Subject:
Now when applied to pokemon this is a little different. To date all I've seen as proposals for changing the environment is add a tier, remove a tier. Its all abit confusing and feels somewhat....old and tired.
What this is, is a new approach to an old idea.
The basic idea would be a smallish list of OU's/Standards would exist and that you would only be allowed to play ONE or TWO of these guys per team. However what makes this interesting is that it effectively allows some normally considered High OU and debatable 00bers back into the game to mix with what we would normally consider UU. Since this is based more on effectiveness + power and the general idea here is that the whole proposal curbs seeing the same 6 over and over again.
I can already hear massive outcry of that is stupid and etc. etc. but to be honest with the large pool of available pokemon at the moment this is actually viable.
But hear me out I have two different versions of this idea and like to see which is more viable.
Black&White Scenario- (Not really suggested)
The first version would be simply to have your high tier and simply limit every team to only using 1 or 2 (whichever floats your boat) of the high tier in each team. The rest of the team would have to be made up of other lower tier pokemon to support the 'trump card' or 'captain' of the team if it were.
In this version of the format there be simply a high tier and lower high tier, high tier would be limited to ONE per team. While the lower high tier could be limited to one or two per team, this is open to debate which is better. (Personally speaking I prefer two.)
In this case your team if you choose to use the rules would consist of 1 high tier, 1 or 2 limited and the other 3 or 4 would consist of UU/NU. Even at the extreme end you'd end up with half a high tier team while the other half is pure UU supporting the main three.
Another alternative is 2 high tier and 1 lower high tier (2/1) but I personally prefer the (1/2) version. In short this is the pokemonized version of the example back in the quick explanation section.
This whole idea has mostly come about because I remember playing many UU players who sometimes wish to use a BL but aren't allowed because of restrictions. Or standard players who might want to use other pokemon but don't like the idea of risking multiple losses.
Overall this is still only an idea still up in the air so feel free to shoot it down, criticize or praise it if you like. But do please try be constructive about it. Ask any questions if you must.
I've refrained from voicing this idea early on since it required for the first/early tiers to surface before it could actually be mentioned. I figured since many attempt to apply the concepts of metagame seen in many competitive environments including TCG's I stormed this idea up.
Anyway my proposal is of a Limited format.
Quick Explanation:
Familiar to some who play the Yugioh/Duel Monsters TCG. In the Yugioh/DM TCG game every card is limited to 3 copies in a deck but there is a group of staple cards (essentially the equivilent of Pokemon's OU) which are restricted to 2 per deck or 1 per deck due to being too versatile and powerful. Very rarely will you see a card banned unless it is broken beyond a shadow of a doubt though actually to date I believe no card has ever been banned.
This listing would be regularly shuffled and switched around every few months or when new cards are introduced or after major tournaments. When this was actually done it created a much more varied, faster paced and interesting environment with alot more balance and variety.
Back to the Subject:
Now when applied to pokemon this is a little different. To date all I've seen as proposals for changing the environment is add a tier, remove a tier. Its all abit confusing and feels somewhat....old and tired.
What this is, is a new approach to an old idea.
The basic idea would be a smallish list of OU's/Standards would exist and that you would only be allowed to play ONE or TWO of these guys per team. However what makes this interesting is that it effectively allows some normally considered High OU and debatable 00bers back into the game to mix with what we would normally consider UU. Since this is based more on effectiveness + power and the general idea here is that the whole proposal curbs seeing the same 6 over and over again.
I can already hear massive outcry of that is stupid and etc. etc. but to be honest with the large pool of available pokemon at the moment this is actually viable.
But hear me out I have two different versions of this idea and like to see which is more viable.
Black&White Scenario- (Not really suggested)
The first version would be simply to have your high tier and simply limit every team to only using 1 or 2 (whichever floats your boat) of the high tier in each team. The rest of the team would have to be made up of other lower tier pokemon to support the 'trump card' or 'captain' of the team if it were.
A Pyramid Format-(This is the one I like)Advantages:
-Simple and straightforward
-This version actually lets even certain debatable 00bers join the standard game without ruining it.
-Carrying on from above certain high OU's could even be let back into the pool since they're too valuable as staples to force people to choose.
-Curbs rampant abuse of certain standards
-Enforces variety
Disadvantages:
-Overly simplistic, theres a reason I called it 'black&white'.
-Does not account for certain BL's which are still too powerful but situational and may escape the limits imposed.
-High 00bers are still obviously banned
-Does eliminate certain standard strats completely eg. Gyarados+Electivire
-Creates an environment where teams are almost forced to build completely around their leader.
-Doesn't actually enforce more strategy as you've limited most of what causes certain pokemon to become OU.
In this version of the format there be simply a high tier and lower high tier, high tier would be limited to ONE per team. While the lower high tier could be limited to one or two per team, this is open to debate which is better. (Personally speaking I prefer two.)
In this case your team if you choose to use the rules would consist of 1 high tier, 1 or 2 limited and the other 3 or 4 would consist of UU/NU. Even at the extreme end you'd end up with half a high tier team while the other half is pure UU supporting the main three.
Another alternative is 2 high tier and 1 lower high tier (2/1) but I personally prefer the (1/2) version. In short this is the pokemonized version of the example back in the quick explanation section.
Advantages:
-Creates an enviroment most similar to the current one.
-Does not overcentralize strategies as many high tiers would still be usuable with each other.
-Its the less restrictive of the two versions
-Once your main leader goes down your not at an immediate high disadvantage.
-Its probably the best compromise between the tiers as it essentially blurs the boundries between them.
-With that said debatable 00bers can be easily let back in.
-List can be updated every few months in a normal fashion you'd do with current tiers.
-Might create an interesting new approach to team building as you'd be mixing pokemon from different tiers more often than usual.
-This has been tested and WORKED in another highly competitive environment.
Disadvantages:-
-Whine, whine, whine I can't use Tyrannitar with Metagross or Salamance with Blissey and Garchomp. More seriously it may still create an feeling of restriction.
-It'd actually require a good re-organization of tiers making a slightly bigger 'BL tier'. Could be more work.
-High 00bers are still banned.
-Some might criticize this as creating a very artificial environment and does not reflect the true 'prime' of the game if it were.
This whole idea has mostly come about because I remember playing many UU players who sometimes wish to use a BL but aren't allowed because of restrictions. Or standard players who might want to use other pokemon but don't like the idea of risking multiple losses.
Overall this is still only an idea still up in the air so feel free to shoot it down, criticize or praise it if you like. But do please try be constructive about it. Ask any questions if you must.