Prussian Steel
“When you have slain all of your enemies,
what is left to fear?”
Steel may be seen as a bastion of defense, but to call it only useful in stall and other defensive team compositions would be a terrible waste of power. It relies on steel's innate bulk to let it nuke through the enemy's cores.“When you have slain all of your enemies,
what is left to fear?”
"The eagle knows only the hunt and the flight."
Adler von Preußen (Skarmory) @ Salac Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Stealth Rock
- Spikes
- Tailwind
Adler von Preußen (Skarmory) @ Salac Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Stealth Rock
- Spikes
- Tailwind
Skarmory's purpose is rather simple: Set up whatever hazard will work best against the enemy, and once salac is activated, tailwind and/or brave bird one last time for a final kill. In general, I'll always set up Stealth Rocks, unless I'm facing a type resistant to rock-- In that case, I'll spam spikes until I need to go towards my last resort to lead to whatever I believe can deal with their lead.
"Today, clansmen, my sword is my voice!"
Feldmarschall (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Psycho Cut
- Swords Dance
A great way to deal with defoggers and shuckles, Bisharp is one of my two Wincons. While a boosted fire, fighting, or ground Wincon is terrifying for my team, Bisharp's Focus Sash allows my team to be less afraid of them; being able to swords dance and sucker punch a boosted foe or at the very least knock his item out first. However, bar this situation, I often find it difficult to find a place for Bisharp to fit onto my team, and am open to replacements.Feldmarschall (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Psycho Cut
- Swords Dance
"If you know where to strike, you need only strike once."
Landwehr (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
My strongest Wincon, Megazor can easily bust through entire team if allowed to set up. While Roost does limit moveslots, it has saved me multiple times by letting me continue to sweeping. Besides this, Megazor has a pretty standard wincon set, only fearing fire types (which can be used as bait for Heatran regardles.) Overall, Megazor is an incredibly important part of my team despite its simplistic moveset; however, I'm curious about changing up Bug Bite to another move such as Knock Off.Landwehr (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
"You have been found guilty. Let the fires cleanse you of your sins."
Totenkopf Husar (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 52 SpD / 204 Spe
Modest Nature
- Stone Edge
- Hidden Power [Ice]
- Fire Blast
- Earth Power
One of the most important members of my team, Heatran is the only way I have of dealing with most fire types, and excels at his job. The speed EVs allow Heatran to outspeed many other Heatran sets for easier access to Earth Powering them, and the stone edge allows Heatran to face threats such as Mega-Charizard Y and boosted Volcarona-- You haven't lived until you see a +6 Volcarona die in a single hit to stone edge.Totenkopf Husar (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 52 SpD / 204 Spe
Modest Nature
- Stone Edge
- Hidden Power [Ice]
- Fire Blast
- Earth Power
"As a soldier you want to get close to enemy cannons. That is not the case when fighting the Prussians."
Schwerer Gustav (Celesteela) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 224 SpA / 32 SpD
Quiet Nature
- Hidden Power [Ice]
- Giga Drain
- Earthquake
- Flamethrower
A powerhouse if you can get a kill or two, Celesteela's amazing bulk has single-handedly allowed my team to face types that would otherwise destroy my team, such as ground and water. Additionally, while somewhat lacking physical attack, Earthquake allows me to deal with a few niche threats such as special fire types and Heatrans with popped air balloons before continuing to sweep teams with Beast-Boosted Giga Drains.Schwerer Gustav (Celesteela) @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 224 SpA / 32 SpD
Quiet Nature
- Hidden Power [Ice]
- Giga Drain
- Earthquake
- Flamethrower
"Learn as much as you can, and surround yourself with people who know the rest."
Friedrich der Große (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Thunderpunch
- Heart Stamp
The inspiration for my team, Jirachi is a bit of a jack-of-all-trades, with its speed helping me deal with problematic pokemon such as Infernape (whose mixed sets cannot be dealt with by Heatran or Celesteela) or foes with boosted attacks. This set previously had Healing Wish, but I found it difficult to find any situation where I could use the move, and thus replaced it with Heart Stamp to deal with Infernape and fighting pokemon more easily.Friedrich der Große (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Thunderpunch
- Heart Stamp
Notable Replays:
http://replay.pokemonshowdown.com/gen7monotype-650808163 (Against a player using my team randomly)
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