Pseudo-Stall UU RMT Peak 1608 (Won PT UU #1)
This is my current team which I have used to peak at #8 on the UU leaderboards and win the first UU Smogon Tour this season.
Froslass @ Focus Sash
Ability: Snow Cloak
Timid (+ Spd, - Atk)
EVS: 252 Sp Atk/ 252 Spd/4 HP
- Shadow Ball
- Spikes
- Destiny Bond
- Taunt
The quintessential lead of UU, helps me set up some spikes, prevent other people from getting rocks up and occasionally allows me to kill stuff. Shadow ball is pretty much used to kill enemy froslasses and destiny bond is there to play mind games with your opponent. Taunt is there to stop people from statusing froslass or using secondary effects to stop your destiny bond.
Venusaur @ Black Sludge
Ability: Overgrow
Calm (+ SDef, - Atk)
EVs: 252 HP/252 SDef/4 Def
- Sleep Powder
- Sludge Bomb
- Energy Ball/Grass Knot
- Synthesis
Venusaur, with max hp and max sp def, this thing is my anti-bulky water and shaymin counter. Can be used to sleep counters or pokes that threaten the team, meanwhile offering some nice attack moves. He's also used to absorb toxic spikes. My go-to guy to stop special attackers when it is raining. Sludge bomb 2hkos most shaymin and does decent damage and provides a powerful stab move. Energy ball is used to hit bulky waters and can usually 2hko slowbro.
Steelix @ Leftovers
Ability: Rock Head
Relaxed (+Def, -Spd)
EVs: 252 hp/ 120 Atk/ 138 SDef
- Roar
- Gyro Ball
- Earthquake
- Stealth Rock
Steelix is my Normal/Flying resist, he's using gyro ball because stone-edge is too unreliable and can't hit froslass in hail. Meanwhile gyro ball can hit up to 50% on incoming Shaymin and around 60% to Crobats. Roar is there to force switches and pseudo-phaze. Earthquake is there to hit electric types and fire types like Raikou. He's also my main Raikou counter, though he does not like getting hit by HP ground or fire.
Mismagius @Leftovers
Ability: Levitate
Timid (+ Spd, - Atk)
EVs: 252 Spd, 180 SAtk, 78 HP
- Substitute
- HP Fighting
- Shadow Ball
- Calm Mind
Mismagius is my late game sweeper/ Rapid Spin blocker. HP Fighting and Shadow Ball provides great coverage and also allows me to stop wall breakers from killing my team. At 105 base speed, Mismagius is usually my fastest pokemon near the end of the game. Can come up on pretty much any walls that use Special attacks or Clefable and set up.
Slowbro @Leftovers
Ability: Own Tempo
Bold: (+Def, - Atk)
EVs: 212 HP/ 252 Def/ 44 SpAtk
- Slack Off
- Psychic
- Surf
- Calm Mind
Slowbro, how I love thee, is the shit. Slowbro pretty much laughs at everything that's adamant and sends them packing. Psychic is there to hit water types and incoming shaymin, while Surf is there to provide a little more umph and scare off fire types. Calm Mind explains itself, as I don't like using thunder wave on slowbro. Slowbro is used for pretty much anything regarding attackers. He can wall most offensive threats in the metagame and can sweep late game.
Honchkrow @Life Orb
Ability: Insomnia
Adamant (+Atk, -SAtk)
EVs: 252 Atk, 252 Spd, 4 HP
- Sucker Punch
- Pursuit
- Superpower
- Drill Peck
This is my favorite poke in UU hands down. Packing the strongest pursuit in UU, bar Absol, immunity to ground, psychic, and sleep, this thing punishes choice users that have picked the wrong move. My switch in to lead CSrades, come in on the sleep powder, and then punish them for using such an annoying pokemon. Sucker Punch can stop most sweeps, Superpower pounds Honchkrow's counters to dust, and Drill Peck provides you with powerful STAB move to wipe out slower enemies.
This is my current team which I have used to peak at #8 on the UU leaderboards and win the first UU Smogon Tour this season.

Froslass @ Focus Sash
Ability: Snow Cloak
Timid (+ Spd, - Atk)
EVS: 252 Sp Atk/ 252 Spd/4 HP
- Shadow Ball
- Spikes
- Destiny Bond
- Taunt
The quintessential lead of UU, helps me set up some spikes, prevent other people from getting rocks up and occasionally allows me to kill stuff. Shadow ball is pretty much used to kill enemy froslasses and destiny bond is there to play mind games with your opponent. Taunt is there to stop people from statusing froslass or using secondary effects to stop your destiny bond.

Venusaur @ Black Sludge
Ability: Overgrow
Calm (+ SDef, - Atk)
EVs: 252 HP/252 SDef/4 Def
- Sleep Powder
- Sludge Bomb
- Energy Ball/Grass Knot
- Synthesis
Venusaur, with max hp and max sp def, this thing is my anti-bulky water and shaymin counter. Can be used to sleep counters or pokes that threaten the team, meanwhile offering some nice attack moves. He's also used to absorb toxic spikes. My go-to guy to stop special attackers when it is raining. Sludge bomb 2hkos most shaymin and does decent damage and provides a powerful stab move. Energy ball is used to hit bulky waters and can usually 2hko slowbro.

Steelix @ Leftovers
Ability: Rock Head
Relaxed (+Def, -Spd)
EVs: 252 hp/ 120 Atk/ 138 SDef
- Roar
- Gyro Ball
- Earthquake
- Stealth Rock
Steelix is my Normal/Flying resist, he's using gyro ball because stone-edge is too unreliable and can't hit froslass in hail. Meanwhile gyro ball can hit up to 50% on incoming Shaymin and around 60% to Crobats. Roar is there to force switches and pseudo-phaze. Earthquake is there to hit electric types and fire types like Raikou. He's also my main Raikou counter, though he does not like getting hit by HP ground or fire.

Mismagius @Leftovers
Ability: Levitate
Timid (+ Spd, - Atk)
EVs: 252 Spd, 180 SAtk, 78 HP
- Substitute
- HP Fighting
- Shadow Ball
- Calm Mind
Mismagius is my late game sweeper/ Rapid Spin blocker. HP Fighting and Shadow Ball provides great coverage and also allows me to stop wall breakers from killing my team. At 105 base speed, Mismagius is usually my fastest pokemon near the end of the game. Can come up on pretty much any walls that use Special attacks or Clefable and set up.

Slowbro @Leftovers
Ability: Own Tempo
Bold: (+Def, - Atk)
EVs: 212 HP/ 252 Def/ 44 SpAtk
- Slack Off
- Psychic
- Surf
- Calm Mind
Slowbro, how I love thee, is the shit. Slowbro pretty much laughs at everything that's adamant and sends them packing. Psychic is there to hit water types and incoming shaymin, while Surf is there to provide a little more umph and scare off fire types. Calm Mind explains itself, as I don't like using thunder wave on slowbro. Slowbro is used for pretty much anything regarding attackers. He can wall most offensive threats in the metagame and can sweep late game.

Honchkrow @Life Orb
Ability: Insomnia
Adamant (+Atk, -SAtk)
EVs: 252 Atk, 252 Spd, 4 HP
- Sucker Punch
- Pursuit
- Superpower
- Drill Peck
This is my favorite poke in UU hands down. Packing the strongest pursuit in UU, bar Absol, immunity to ground, psychic, and sleep, this thing punishes choice users that have picked the wrong move. My switch in to lead CSrades, come in on the sleep powder, and then punish them for using such an annoying pokemon. Sucker Punch can stop most sweeps, Superpower pounds Honchkrow's counters to dust, and Drill Peck provides you with powerful STAB move to wipe out slower enemies.