Psycho Shift Cresselia

The advent of Wish Cresselia, whether real or not, got me thinking about the potential of a Psycho Shift Cresselia. One of the main reasons I hesitated away from Psycho Shift Cresselia earlier was its inability to reliably restore HP from the damage it would take from Burn Orb. With Wish, however, along with Protect (to serve the dual purpose of both activating Burn Orb and allowing Wish to heal), it might be able to pull this off effectively. Though I despise the stupid gimmick sets being posted at an astonishing rate around here lately, I propose the following set:

Cresselia @ Burn Orb
Bold Natured (+Defense, -Attack)
252 HP, 252 Defense, 6 Speed
- Ice Beam
- Psycho Shift
- Wish
- Protect

The purpose here is simple... allow Burn Orb to activate, thereby giving you a 90% Burning move with Psycho Shift. Without Leftovers, Cresselia's ability to tank takes a hit, but the new addition of Wish makes staying alive a bit easier. Additionally, remember, Cresselia's Burn Orb will re-activate at the end of every turn it shifts BRN to the opponent, thereby allowing it to repeatedly burn things (a question I have, though, is whether it is hurt by burn on the turn it shifts BRN its opponent?). This set is a godsend to most of Cresselia's problems, namely Tyranitar and Weavile, as both of them detest being burned. Along with Ice Beam, being able to burn Garchomp/Salamence is incredibly valuable. Does Psycho Shift allow Cresselia to steal Breloom's PSN and replacing it with BRN? If so, it would be an awesome Breloom counter by giving it a burn, thereby removing its Poison Heal HP recovery and reducing its attack.

Of course, nobody really knows if Wish Cresselia is actually going to be legit or not until Saturday because of Nintendo's poor advertising and organization regarding the NYPC giveaways. Thus, I propose an alternate set if Wish Cresselia is fake:

Cresselia @ Burn Orb
Bold Natured (+Defense, -Attack)
252 HP, 252 Defense, 6 Speed
- Ice Beam
- Psycho Shift
- Sleep Talk
- Rest

The premise of this set is basically the same, allowing Burn Orb to activate and using Psycho Shift to annoy Cresselia's common counters. With this, however, you have the ability to remove Burn Orb and Restore HP instantly with Rest. While sleeping, Burn Orb won't activate, and you'll be able to utilize Sleep Talk to Psycho Shift SLP onto your opponent. Burn Orb will re-activate when you wake up, allowing you to burn things further. Ice Beam remains there for dragon-slaying.

There is always the option of combining both sets, if Wish Cresselia is legit, and trying:

Cresselia @ Burn Orb
Bold Natured (+Defense, -Attack)
252 HP, 252 Defense, 6 Speed
- Wish
- Psycho Shift
- Sleep Talk
- Rest

Although it has no attacks, this thing has the ability to be an incredible annoyer as you have two forms of recovery and two forms of status. Sleep Talk, if it picks Wish, will help you stay alive longer, and if it picks Psycho Shift, will put their Cresselia counter to sleep.

Thoughts? By the way, I know I'm banned, but this idea seemed interesting enough to justify the registration of an alternate account to post these sets. The quality of this post should not be interpreted as an attempt to demonstrate my desire to be unbanned or my willingness to "suck up". Just re-ban me and leave the thread open. Thanks :)
- ET
 
I use Psycho Shift Cresselia with RessTalk, and I love the look on the opponents face when their Weavile/Tyranitar gets slept or some other status. (although this is on shoddy, where there is sleep clause)

I really dislike Burn Orb on the set though, as it really ends up hurting Cresselia with the lack of Leftovers, and because a smart opponent will keep switching their burnt opponent into it, although Wish helps it somewhat.

Also it does nothing against any pokemon with Taunt, DDtar coming to mind first. I'm not sure if this works though, but if Flash Fire is activated by Psycho Shift, then Heatran will give you hell, especially with the lack of special defence EV's in the set.
 
I have few thoughts.

One of them, however, is that sleep talking with psycho shift as an option is a horrible idea since you're running a huge chance of violating sleep clause.

...unless, of course, nothing is already asleep, or you're playing with a simulator/PBR that just makes sleep moves fail. How does that work on PBR/Netbattle etc.? Do you automatically lose, or does it just make sleep/freeze effects never work?
 
Psycho Shift itself is an interesting move with some potential. The Rest Talking garbage needs to go (whether on a Psycho Shifting set or not) and the Burn Orb gimmick is stupid too just because it completely gives you away not to mention severely hurts your ability to wall in general.

In an environment where Sleep Clause is automatically enforced (such as Shoddy or PBR), attempts to sleep your opponent that would break Sleep Clause automatically fail.
 
Why wouldn't you just use Moonlight instead of Wish? The point of this Cressy is obviously not to Wish-pass, and I think Cresselia would have a much better time staying alive if it could heal more than every other turn.
 
Why wouldn't you just use Moonlight instead of Wish? The point of this Cressy is obviously not to Wish-pass, and I think Cresselia would have a much better time staying alive if it could heal more than every other turn.
It has protect so it can heal next turn easily. Also Wish has more PP and doesn't get ruined by sandstorm.
 
I have few thoughts.

One of them, however, is that sleep talking with psycho shift as an option is a horrible idea since you're running a huge chance of violating sleep clause.

...unless, of course, nothing is already asleep, or you're playing with a simulator/PBR that just makes sleep moves fail. How does that work on PBR/Netbattle etc.? Do you automatically lose, or does it just make sleep/freeze effects never work?
To be heavily technical, Psycho Shift retains the exact same status/counter, meaning a rest shift is still nothing more than a rest sleep; It'll wake up on the next turn or the same turn, and it's not even remotely worth it; But, this is the same as the rest sleep, so it may be exempt from clause.
Though, that's a technicality that's likely to be changed in Smogon rules in that case. :3
 
I also thought that Boa, that shifting Rest to an opponent didn't violate Sleep Clause since they still woke up automatically. Unless I missed something, shifting Rest doesn't violate sleep clause since it still retains the properties of Rest.
 
Shifted Rest on the opponent does restarts the sleep count, not the rest count, so it's like normal sleep.
 
Psycho Shift gives a standard 1-4 turn Sleep, even if used while Resting, no matter if you select it on the first turn of Rest or the second.
 
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