Tournament Rules:
- The format will be as follows: One generation is chosen to be the first game. Then, the loser of the first match chooses the generation for the second. And then, if needed, the loser of the second match then chooses the generation for the third match. This means that 1 generation will remain unplayed. The higher seed picks the first match.
- Players with the same amount of points rightfully acquired the same seed. As such, matchups for these players were decided randomly to make it as fair as possible.
- Best of three, single elimination.
- Battles should take place on Pokemon Showdown!
- Replays are mandatory!
- Do not make baseless activity posts, get in contact with your opponent and report missed times / scheduling issues only.
- Standard clauses apply.
- All the usual Smogon rules regarding activity, timer, disconnection, and ghosting rules apply.
Standard Rules and Clauses
Clauses:
- Species Clause: Limit one of each Pokémon
- OHKO Clause: OHKO moves are banned
- Moody Clause: Moody is banned
- Evasion Moves Clause: Evasion moves are banned
- Endless Battle Clause: Forcing endless battles is banned
- Evasion Abilities Clause: Evasion abilities are banned
- Baton Pass Clause: Limit one Baton Passer, can't pass Spe and other stats simultaneously
- Swagger Clause: Swagger is banned
General Tournament Rules:
1. Identity: I expect many battles to be completed under alts. This can be bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.
2. Scouting: Next, I do not want to hear anything about counterteaming, at all. Do not complain about it. I also don't want to hear about any blatant scouting. There is a difference between "[user] is known for using stall" and "let me follow [user] around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter. I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching. Everyone will have access to your replays from earlier rounds though.
3. Timer Clause: As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
4. Disconnections: Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
2. Scouting: Next, I do not want to hear anything about counterteaming, at all. Do not complain about it. I also don't want to hear about any blatant scouting. There is a difference between "[user] is known for using stall" and "let me follow [user] around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter. I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching. Everyone will have access to your replays from earlier rounds though.
3. Timer Clause: As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
4. Disconnections: Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
The very final matchup:
Ktütverde vs Xiri
No real deadline, but make sure to play as soon as possible when it fits for you both the best! Do not forget to inform us when it is happening!
Would like to wish you both good luck!
Would like to wish you both good luck!