Project PU Next Best Thing! (Week 20: Aurorus)

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Oathkeeper

"Wait!" he says, do I look like a waiter?
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Lycanroc @ Psychium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Zen Headbutt
- Accelerock / Drill Run
- Swords Dance

I've used this set before and it's had great results. The reason being is that Lycanroc easily is Fighting type lure. Most of the time, if not all the time, Fighting types never expect Lycanroc to be carrying Zen Headbutt, let alone Z-Zen Headbutt. So, in addition to Fightings being practically guaranteed switch ins to this thing, a +2 Shattered Psyche takes out Gurdurr, Chan, and Poliwrath. Seeing as these 3 can be dangerous, having them removed from the opposing team is always nice!


+2 252 Atk Lycanroc Shattered Psyche (160 BP) vs. 252 HP / 212 Def Eviolite Gurdurr: 388-458 (103.7 - 122.4%) -- guaranteed OHKO


Chan doesn't even need the +2
252 Atk Lycanroc Shattered Psyche (160 BP) vs. 244 HP / 0 Def Hitmonchan: 388-458 (128.4 - 151.6%) -- guaranteed OHKO

Heck, doesn't even need the Z lol
+2 252 Atk Lycanroc Zen Headbutt vs. 244 HP / 0 Def Hitmonchan: 388-458 (128.4 - 151.6%) -- guaranteed OHKO


+2 252 Atk Lycanroc Shattered Psyche (160 BP) vs. 252 HP / 252+ Def Poliwrath: 476-560 (123.9 - 145.8%) -- guaranteed OHKO after Leftovers recovery

 
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ishtar

your affection
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PU Leader
Due to IRL circumstances, Gum has asked me to help her with this week’s voting phase post so this time I will be posting the submissions for our mon of the week, Lycanroc!
Lycanroc @ Choice Band
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Drill Run
- Accelerock
- Toxic / Zen Headbutt

Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Brick Break
- Accelerock

Lycanroc @ Focus Sash
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Accelerock
- Stone Edge

Lycanroc @ Lansat Berry
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 28 HP
- Swords Dance
- Stone Edge
- Accelerock
- Substitute

Lycanroc @ Lycanium Z / Leftovers
Ability: Steadfast
EVs: 252 HP / 16 Def / 240 Spe
Jolly Nature
- Taunt
- Toxic
- Protect
- Stone Edge

Lycanroc @ Psychium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Zen Headbutt
- Accelerock / Drill Run
- Swords Dance

Great job with the submissions as always. Rules stay the same and voting phase ends on Sunday!

Voting for BAYB's Suicide Lead Lycanroc.
 

gum

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With 8 votes, this week's winner is Oathkeepre with their Z-Zen Headbutt Lycanroc ! Congrats ! Nice submissions everyone. I'll update the archives and leaderboard when I'll have some time. Also sorry for being late, I forgot about this. Huge thanks to KellyKafka for posting the sets !


166874


This week's subject is Drampa ! Its interesting movepool, skyhigh Special Attack, and the defensive utility it brings make Drampa a formidable wallbreaker when holding a Choice Specs. However, it is a rather underexplored Pokémon as it has many utility options such as Defog and Glare. It also has ways of setting up in Calm Mind and Work Up, making it a potent cleaner. Have fun !
Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
- Draco Meteor
- Hyper Voice
- Fire Blast / Flamethrower
- Focus Blast
 
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Katy

Banned deucer.
Reserving bulky defog

Cv-S3ccXEAANqoU.png
Drampa @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Roost
- Defog


Bulky Defog Drampa with Roost, Fire Blast and Hyper Voice. This spread allows it to tank a good amount of special hits alongside with the longevity given in Roost and Leftovers.
It can switch in to Lilligant and can use them as defog option, since Sap Sipper Drampa is a check to Lilligant as well. Fire Blast is to hit things which it can't hit super effectively with Hyper Voice, such as Alola Sandslash.
Hyper Voice is the good STAB option for Drampa because it also goes through opposing mons substitute and can pick them off. The breaking power is lowered here, but the decent bulk it offers and the ability and the forms of recovery makes it a decent defogger.
 
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Drampa @ Dragonium Z
Modest Nature
Ability: Sap Sipper / Berserk
EVs: 140 HP / 252 SpA / 116 Spe
- Calm Mind
- Hyper Voice
- Draco Meteor
- Fire Blast

Trades the Choice Specs set's instant power for freedom to switch moves and more bulk. It plays a bit like Calm Mind Lunala in Ubers - boost once or twice, and blow something up. Hyper Voice and Draco Meteor get STAB; Fire Blast hits the Steel types that resist Drampa's STABs. EVs give you enough Speed to outrun uninvested 50s like Regirock, with max SpA and the rest in HP for bulk. Dragonium Z fixes the stat drops of Draco Meteor and provides a massive nuke in general. I prefer Sap Sipper for the immunity, but Berserk can be useful too to fire off an incredibly powerful attack before going down. It does well against stall teams, although not so good against more offensive teams due to its godawful speed.

Calcs:
+1 252+ SpA Drampa Devastating Drake (195 BP) vs. 248 HP / 252+ SpD Audino: 426-502 (104.1 - 122.7%) -- guaranteed OHKO
+1 252+ SpA Drampa Devastating Drake (195 BP) vs. 252 HP / 200 SpD Regirock: 444-523 (121.9 - 143.6%) -- guaranteed OHKO
+1 252+ SpA Drampa Draco Meteor vs. 252 HP / 0 SpD Eviolite Gurdurr: 415-489 (110.9 - 130.7%) -- guaranteed OHKO
+1 252+ SpA Drampa Devastating Drake (195 BP) vs. 0 HP / 136 SpD Assault Vest Lanturn: 382-450 (97.6 - 115%) -- 87.5% chance to OHKO
252+ SpA Drampa Hyper Voice vs. 252 HP / 0 SpD Quagsire: 237-279 (60.1 - 70.8%) -- guaranteed 2HKO
 

avarice

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RoAPL Champion
Reserving LO Glare
Drampa.png
Drampa @ Life Orb
Ability: Berserk / Sap Sipper
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice / Roost
- Fire Blast
- Glare

LO Drampa hitting as hard as possible while retaining the ability to switch up moves. Draco is now less punishing as Glare prevents faster threats from setting up on you effectively. Either ability is fine, but Berserk can be more optimal as it's easier to get into range with LO recoil. Enjoy uwu.
 
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Ktütverde

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smokeweed (Drampa) @ Flame Orb
Ability: Berserk
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Calm Mind
- Roost

I was gonna post it in creative sets, but since it is Drampa week, here we go!

I think most people know it by now since I used it a couple of times in tournaments. Smokeweed drampa holds a flame orb (actually it's a circular cannabis joint) which makes it the coolest of all drampas!!

More seriously, this set is meant to have a ridiculously good stall matchup, while still putting in work vs other playstyles (unlike stallbreakers like ursaring and shiftry). Surf is used over flamethrower so as to beat carbink, while dealing a lot of damage to regirock/mudsdale, and hitting sandslash neutrally. Not having flamethrower kinda sucks vs snowslash, but 1) if you use this drampa it's for the stall MU and you are not gonna break carbink stall without surf ; 2)sandslash is easy to lure or weaken.

-FlameOrb+calmmind allow it to setup in the face of toxic audino/regirock/quagsire/gastrodon/lanturn etc. Flameorb is just here as a pseudo-Comatose, it shields drampa from toxic poison.

- Berserk is chosen because the flameorb hurts drampa every turn and helps putting it below 50% (becareful, statuses dont activate berserk unlike LO damage) and I didnt see the point of using sap sipper cuz nothing uses leechseed and lilligants often have hyperbeam. More importantly however, berserk allows it to get spatk boosts by getting hit by the likes of articuno (frostbeath wins but frostbreath cuno is garbage from what I know), mudsdale (no closecombat pls) and regirock, which comes in handy especially vs more offensive teams since u can boost ur spatk to specs level by switching into a random mon and killing the switchin instead of just weakening it.


Not a crazy good set, but at least it does beat most stalls and is useful vs other playstyles !_!
 


Drampa @ Leftovers / Chople Berry
Ability: Sap Sipper
EVs: 248 HP / 252 SpD / 8 Def
Calm Nature
- Hyper Voice / Flamethrower
- Glare
- Roar
- Roost

Parashuffler Drampa. It looks like a meme, but I promise it's not; I've been using this set for a while to surprising success. In a tier filled with special boosters, Drampa's nice set of resistances and access to one of the most borked moves in the game in Glare bring a lot to the table. If you don't have Focus Blast Raichu-A and HP Fighting Oricorio-E covered already, Chople Berry can be run over Lefties to ensure that you can safely finish them off or phaze them out even after a boost.
 
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Drampa @ Life Orb
Ability: Berserk
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Dragon Pulse
- Focus Blast
- Roost

Drampa gets some really cool coverage and can gain the Beserk boost repeatedly throughout the match and then Roost up. Drampa's already powerful 135 SpA will often allow it to force switches anyway so it can solidify solid damage and recovery.
 
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gum

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167478

Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
- Draco Meteor
- Hyper Voice
- Surf
- Focus Blast / Fire Blast

Surf is a pretty interesting option on Choice Specs Drampa as it allows it to break through one of its only counters, Carbink. It also gives it a way of hitting Alolan Sandslash, Mudsdale, and Regirock (and others too!!) without fearing a potential miss or lowering your SpA.

Drampa @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Roost
- Defog

Drampa @ Dragonium Z
Modest Nature
Ability: Sap Sipper / Berserk
EVs: 140 HP / 252 SpA / 116 Spe
- Calm Mind
- Hyper Voice
- Draco Meteor
- Fire Blast

Drampa @ Life Orb
Ability: Berserk / Sap Sipper
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice / Roost
- Fire Blast
- Glare

smokeweed (Drampa) @ Flame Orb
Ability: Berserk
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Calm Mind
- Roost

Drampa @ Leftovers / Chople Berry
Ability: Sap Sipper
EVs: 248 HP / 252 SpD / 8 Def
Calm Nature
- Hyper Voice / Flamethrower
- Glare
- Roar
- Roost

Drampa @ Life Orb
Ability: Berserk
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Dragon Pulse
- Focus Blast
- Roost

Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
- Draco Meteor
- Hyper Voice
- Surf
- Focus Blast / Fire Blast

Nice submissions everyone ! Vote for your favourite set, same rules and voting phase ends Sunday !

My vote goes to BackAtYouBro's Life Orb 3 Attacks + Roost Drampa
 
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