Hi once again, I wanna talk about how I see the BW meta rn and before my determination to write long shit runs out I'm here shortly after posting the above one so here I am again, I'm gonna show how I would classify the mons in a tierlist and go over them, some didn't change much since last time I did this but there are some new and very fresh takes for sure.
S:
(A+ to S) - This mon should come back to S and idt people would disagree much with me, last PUWC I thought it should be A+ cuz of the problems it was facing with all the Stunfisk spam, but imo this problem is gone and people adapted to Fisk greatly with stuff like the surge of cleric usage and styles where you use your Monf to break for other mon like Mawile, Zebra or Arbok or the other way around. Its also too good to not use it 80% of times, massively improves your mu into Shiftry, Mawile, Scraggy, Bronzor, Zebra, etc cuz of how potent its STAB moves are paired with U-turn with room for flexibility with other moves like Slack Off and SD (i don't rate TPunch too high anymore). I think this is a very safe nom for S ofc.
A+:
- This mon came back to the spotlight after a brief period of awkwardness and underexploration in late 2021/early 2022 and since then it stayed as it is, pretty annoying mon to face everytime cuz, even tho it does lack some power to pose an enormous threat, it generally clicks Volt Switch on the entire tier and the only mons that won`t take too much from its coverage are Stunfisk and Whiscash while all the other grounds should be aware of it. Also imo it has a huge value on the recent downfall of scarfers in general (I`m gonna post about it too) making it an extremely reliable speed control so imo this season just proved it be even better than it was.
- The most reliable rocker and ground in the tier by a long shot now, this mon eases building a LOT providing one of the best ways to deal with top mons Monferno and Zebra while also checking stuff like Arbok, Mawile, Jumpluff, Rapidash and Dodrio. It has a solid mu into Tentacool and Natu and overall has great utility spreading para with Discharge and Static and Toxic some stuff. Not much has changed for it, it remains great while the competition for the other grounds turns to be stiffer.
- I'm gonna make a post about Swanna specifically.
A:
(A+ to A) - Torterra for me is a mon that has fallen off imo, the way the meta became more offensive and how Bronzor completely invalidates it annoys it so much, don't get me wrong it is great still and it has merits over grounds like Stunfisk and it does stuff outside of Zor matchups but the popularity of Bronzor makes it riskier to bring Tort and Stunfisk makes building much easier when you slot it over Tort, Tort makes so you have to find your way through not being weak to Monf and Zebra mainly, usually ending up with a team slower than you would like which is somewhat annoyed by offense in general. I almost kept it in A+ but I really feel like this time the A+ should only be those 3 mons.
- Nothing much changed for it really, still a staple on offense with SD and the Specs set is really good and hard to switch into. I think people should explore more its mixed set (Leaf Storm, Dark Pulse, Sucker, Nature Power) which is great and I created a SubSD set that heavily abuses the passive steels but most importantly Bronzor. Simply a great mon still.
(A- to A) - I love this mon and imo this became one of the premier utility mons in the whole tier, great utility movepool paired with great bulk and being a grounded poison is such a valuable package that I really started to appreciate and use a lot. You have a ton of flexibility between its solid STAB moves, Aromatherapy, Stun Spore, Leech Seed, Worry Seed, SD with Seed bomb and Drain Punch. Leech Seed Plume is so good and the only downside of using it is that you're forced to run Chlorophyl and ngl I'm fine with that. Occa Berry is really good on it too so you can nail Monferno and Zebstrika with much more ease. I absolutely love this mon and I recommend it a lot.
- Didn't change much, absorbs tspikes while you throw ones of your own punishing the poisonless teams you face while also spinning. Altho spinning is kinda tricky in this tier it is the only viable mon to do that so its value remains, only change is how it is running some coverage like Sludge Bomb or HP Elec to not be complete fodder for Swanna which otherwise would be a death sentence.
(A- to A) - The main cause of how the tier is shifting rn, its defensive typing paired with Levitate is just crazy and a bit stupid for the tier too, what prevents it to be an A+ mon and what would prob lock it to A rank maximum imo is its movepool, which is not good. It has rocks but other than that your ways to create progress are Toxic and Psywave, Psywave is extremely unreliable due to its accuracy being 80% so it is really exploitable in that sense but just the fact this mon exists and how bulky it is makes that many offensive mons drop in viability as they can't break through it while not having too many opportunities to do so, this mon is the cause of Beheeyem, Gabite and Dodrio becoming worse.
- Another mon that didn't suffer too many changes as of lately, yes it is a mon that struggles breaking through Bronzor but it is actually not as bad facing it as it could've been, firstly it does have access to Fire Fang which can catch Bronzor pretty nicely but even outside of that Stoutland has some solid opportunities to come in and start clicking, doing around 20% with CB Adamant Return each time, if you force it to sleep it can actually break through it with the help of bw sleep mechanics, yes they could have a cleric but as good as it sounds if you play aggro enough it is hard to find a turn to wake Zor up, yes you could say Dodrio could do the same but the fact that Dodrio is much less bulky and takes 25 from rocks makes it much trickier and undesirable for it. Another thing going for Stoutland is that it can run scarf pretty decently imo.
- This mon is threatening as hell and honestly a very limited pool of mons can RELIABLY take on it namely Scraggy and Zweilous, one has been not as common as it used to be and the other is inconsistent and having to sometimes deal w Duo through Sleep Talk makes the interaction a bit awkward. This mon is a very solid alternative to Beheeyem as it lacks in immediate threat assets and the capacity of running Leftovers but it is immune to hazards and status so it can basically abuse some Beheeyem checks like Klang and Bronzor and instead of suffering against them it basically eats them. This mon is actually close to being broken if it was just a little bit bulkier, but this mon can get broken through so it is just a great mon.
- The mon imo has only been getting worse every since it reached its peak in usage during 2021 (i think), people are more prepared for it and the offense overload really makes Scraggy a victim, however the mon can still do good stuff vs many people that wanna rely on the frail plan to let Monferno solely take on it, Swanna is amazing but I feel its not used enough to make Scraggy even worse, Jumpluff is the most reliable Scraggy check but it also doesn't see that big of an usage, SD Tort is not as good as it used be so you can still find many good matchups for Scraggy, this was hard for me to rank as we all know what it is capable of and how careful you gotta be by letting its checks get weakened but it is almost an A- mon for me.
(A+ to A) - Honestly I don't think its a much superior option than Duosion anymore, I see both as alternatives of each other, Duosion is the one that abuses passive stuff while Beheeyem has the immediate threat of NP and Analytic or maybe a Specs or TR set (i dont like those too much). This mon got quite a bit worse by the prevalence of Bronzor which Duosion abuses a LOT while also not liking how offensive the meta is as it gets a bit overwhelmed.
- This mon is still good and a bit slept on recently somehow? It is a great pivot with valuable utility in Encore and Aromatherapy and it just got better imo with how scarfers are much less common now making its speed a very nice thing to have.
A- Rank:
- Not much has changed other than a lower usage this season, I do think it is underexplored too as this mon has a lot of possible solid sets between scarf, subcm, RD, cm gem 3a, variations with aoa like mystic water, ebelt, lo or even specs. The thing making it hard to use it sometimes is that Swanna exists, Swanna is better overall and you don't wanna override the typing, but I still trust its value and effectiveness.
- Not much has changed for it, its the go-to tspikes absorber for offense and altho it does not like Bronzor its a mon that started seeing usage in an era when Bronzor was already starting to pop off and it can adapt itself to take on Bronzor with Fire Fang or even choiced sets can click Switcheroo on it which is pretty big.
- Idk what to say about it, still the same threatening mon its been for months, impossible to switch into well and it likes how Torterra is slowly disappearing and it has sufficient coverage for everything, same strenghts and same weaknesses.
(from B to A-) - Time for a banger, the Bulk Up set is incredible. We knew about its other sets like orb Guts or Quick Feet but I still don't find them too appealing rn as Quick Feet is still easy to wear down since its not strong enough to dismantle walls and priority is everywhere and it still can't outspeed Zebra so it has a hard time taking more than a kill, while the orb Guts set makes it way too slow for a wallbreaker while still being worn down too quickly. Bulk Up is the sauce cuz it remains threatening when unboosted so frail stuff cannot really switch into you and the stuff that can easily take your unboosted hits like Stunfisk, Bronzor and Klang are all setup fodder for Bulk Up, its not easy to break through Ursaring too since with HP and SpDef invest it becomes really fat in the special department while it gets the defense boosts from BU. Its not THAT great into offense but it can abuse any little exploitable passivity to be a big threat, everytime I tested it it did well and when I brought it to a tour game it single-handedly ate so no reason for me to not rank it around here.
- Nothing changed for it really, it is a flexible SD mon that can choose to either break through Bronzor with Fire Punch or Stunfisk with Ice Punch depending on what it feels more necessary. The rocks defensive set sucks a lot rn tho.
- Annoyed by Bronzors presence and Static procs from Fisk but it appreciates the absense of scarfers making its anti-offense assets more desirable, its a trade of environmental elements so it doesn't get that mad about the tier's state rn imo.
- This mon is really really threatening and we know it, only mons that really force it to predict to create quick progress are Tentacool, Frillish and Zweilous. It has a good speed tier enjoying the lack of scarfers again with a stupid potential to break everything but the opportunity cost of using it is a bit heavy unfortunately because of Monferno. You CAN run both in the same team but never perfectly since it will be really hard to build around them and not leave huge exploits, otherwise you don't wanna overlap the fire monkes and Monferno is just too good to not use it.
(A to A-) - Idk i feel like the tier is less Spikes-heavy than it used to be around PUWC but it keeps being a good spiker abusing the grounds to take opportunity and set them up. I'm not too sure on this drop but the descentralization of spikes builds is notable.
(A to A-) - This mon feels bad to use ngl, I think its also a direct swap with Bronzor for a reason, its easier to abuse Klang as a steel passive mon and I almost even dropped it to B+ but its usage honestly suggests I shouldn't do that since its decently used still. Beheeyem has been less used so far and its Toxic has been getting less value with the surge in clerics. It still is one of the best Swanna checks available if you have a fast mon that ohkos it afterwards after volting on its sub. Overall it got a lot worse imo.
(B+ to A-) - This will sound like bias cuz I use this mon so much but it is the sturdiest special glue in the whole tier. It CAN check Beheeyem, Duosion, Zebra, Swanna, Golduck, Simisear and some others, the reason I say "can" is cuz the mon is the definition of inconsistency due to its nature of having to deal with stuff while asleep often and Hustle. Hustle makes it so inconsistent that I started running Roar over DTail (s/o
Akir ) on it cuz it is so frustrating to end up on a miss chain of Stalks pulling DTail and you desperately need to deal with what it in front of you. The type is a given and its bulk is great so it has insane defensive value and when it doesn't miss and get good stalk pulls it feels like an A+ mon but inconsistency imo leaves it to A- and not B+ (too low).
B+ Rank (gonna try to be briefer here onwards):
- It is close to being great as it has a decent speed tier and power with a variety of sets (Specs, Scarf, NP 3a, SubNP, Screens, CM Barrier BPass) but it has close to 0 defensive value while being very prone to priority, very good mon still and a bit slept on but still not in the level of the A- mons.
- Did not change, I'm just not the biggest fan of it still, it is so slow to be an effective wallbreaker and the rock typing is a curse both offensively and defensively. As a lead as it is often used it is ok ig, Tentacool can't really counterlead it as it can do with Dwebble since it just dies to eq but it usually sets rocks up and dies so like, nothing special but its good at setting rocks up.
(A- to B+) - This mon has just been in a free fall lately as its usage is like 0 this year and its purposes are just overshadowed but other mon simply being better, there is value on being this fast in a tier with less scarfers and psychic + heat wave altho not perfect is still not a bad combo in a tier with prevalent Bronzor, but it being a psychic that threatens Scraggy does little to help it as Scraggy is not nearly as common as it was when Bat started popping off, its not strong enough to act on the limited turns (due to rocks) you have and it still dislike the priority roaming around not named Mach Punch.
(A- to B+) - I think this drop reflects how bulkier structures seem to be considerably worse rn altho Audino is a staple on stall and it helps some balanced structures with its wishpassing and cleric assets, but nowadays its kinda hard to tell what exactly Audino checks since its annoyed by status and having to burn Heal Bell PP and the typing and passivity, which are easily exploited in an offensive meta. It is still great at what it does but what it does is not valuable enough to be in the As imo.
- This mon has been crazy rare too but honestly I think it has an unique value of being great at screwing Bronzor with SD/DD + Taunt so your teammates can keep the show going (stuff like Torterra, psychics, normals and anything that appreciate Bronzor low enough or gone), it just wont sweep thats fs but the value of opening teammates to wreak havoc is really nice.
(A- to B+) - People just learned to play against it ig and I don't consider it much better than Rampardos, it does guarantee rocks cuz of Sturdy but Tenta can counterlead it while its not hard to limit it to 1 hazard with the ever-present Mach Monferno. Still a good lead but its like in par with Rampardos imo.
(B to B+) - Now hear me out, this mon is so fucking good rn, the only absolute dogshit mu for it is Klang + Zebra but even this theme can be abused. This mon does require good maneuvering and solid hazard control but my lord it does work, it can cripple stuff with Toxic with such ease and Taunt any passive thing you face, mainly Bronzor. It is also absurdly fat even avoiding CB Stoutlands Return 2hko from full and the typing is really good against psychics, Torterra and Gabite, it also means Scraggy or Duosion sets up on it cuz of its typing, Taunt and Brave Bird being annoyances for them. It is the least passive passive mon you could ask for and it does have some nice compression. It could easily still be B cuz of the support required but this mon does wonders quite often.
(A to B+) - Kind of a hot take but I do think Gabite sucks rn, offensive sets absolutely despise Bronzor, scarf is not that strong being even checked by some neutral stuff like the fat psychics, Vileplume and Frillish and being vulnerable to priority still, CB is a bit better since it does hit considerably strong but Bronzor invalidates it way too hard. Problem with its rocks Eviolite set is that prepping for Zebra becomes much more of a problem while you have no longevity at all, blocking Zebras Volt like Fisk does is amazing and Gabite comes in with a 4x weakness to HP Ice while being a bit passive and making building around it hard.
(A- to B+) - This one is trickier to explain but it really just hates the offensive environment its in, hates coming in on basically anything cuz Monferno U-turns on it stacking hazard damage and everything else can be annoying to it hitting hard like Zebra, Swanna and Plume and can status it making its life downright miserable. Also its Wisp is less impactful with cleric being not so uncommon anymore in the tier. Kinda in the fence for the drop but it just feels below the level of every A- mon.
B Rank:
- This mon suffers with being anything but a splashable mon and having to compete with Arbok as an offensive poison and Vileplume and Tentacool as grounded poison which both offers much more utility, but Muk is a good compression of special glue that can annoy stuff for its teammates with its coverage options, bulk and Poison Touch. Curse 3a is still its best set imo and it can go a long way when poisoning Stunfisk and using Bronzor to set up while being overall annoying to switch into.
- I still think it is B and honestly a bit underrated. It has the sad fate of having to run Resttalk but being good check to many physical stuff is really nice and it can decently check the likes of Monferno, SD Shiftry, Mawile, Scraggy and Gabite. It is not that passive either so I can see it having cases outside of stall, confusion is REALLY annoying this gen and it makes good use of it with Dynamic Punch making it a bit annoying to switch into. Hard to fit outside of stall altho being a staple there and it is a non-Monferno fighting but its underrated rn imo.
- This mon is still strong as hell and scary, it hates the offense mus ofc but outside of offense this mon is extremely strong and getting turns vs slow mons or stuff like Monferno often means a kill if you don't face Frillish or Vileplume (which forces 50/50s).
(B+ to B) - This mon is similar to Kingler in the sense that it does not like facing offense as finding opportunities to set up is hard and even when it does, its not freely and it will eventually be put into a priority move range. Against bulkier teams it still feels good as finding opportunities is not as hard but there are defensive picks that can easily eat a +2 hit and retaliate with something so sweep scenarios become kinda rare for it.
(B- to B) - I didn't even remember this mon being ranked B- I thought it was lower but ok, this mon feels really good and EXTREMELY underrated. The speed stat and attack makes this thing scary and on top of that it has great phys bulk, its SD Normal Gem set is great whether ur running Subs for safe setup vs Klang and Stunfisk or Synthesis for just overall longevity and even allowing you to check stuff like Scraggy and Torterra pretty well. It has some other options with Wish Heal Bell Knock Off being tools but so far the SD set is the one standing out and it is really good.
- Really nothing different for it. Still doesn't like Bronzor, it has great speed and can be annoying to take hits from it without a Bronzor or Klang as Acro usually covers other grass resists. Hard to find space for it on teams, competes as a mixed attacker with Shiftry and thats it.
- Its great at guaranteeing a layer of spikes as a lead but thats about it. Biggest problem with it even for offense is that you want rocks up too and you likely wanna waste 2 turns on 2 different mons clicking hazards in a type of team that can't take hits well while you do that, altho rocks Marowak is p good paired with it cuz it has enough bulk to live an attack and up while being extremely threatening for other mons being more passive around it. Not much to say that its just not higher cuz you want more than a layer of spike in offense that CAN be detrimental if you start wasting too many turns just for hazards in offense.
- Still the same tbf. Hates Stunfisk being here, prediction reliant at some extent and has the same longevity as a fly. Also has the issue of being a non-Monferno fire and that offers MUCH less utility than the monke. Hits hard enough to not be lower than that tho.
(A- to B) - Dodrio is dogass rn. It hates the 2 most used defensive pieces around in Stunfisk and Bronzor and you can pair it with the longevity issues it always had. Unlike Stoutland which is also a normal wallbreaker that has a hard time getting past Bronzor (not Stunfisk tho) it takes 25% from rocks AND the move it wanna click the most that was supposed to be a "nuke" has recoil so given how common Fisk and Zor are it is so rare to imagine Dodrio claming lives as it used to do, hence the big drop.
B- Rank:
(UR to B-) - This mon has crazy potential and I'm surprised I hadn't noticed it until recently. This mon is THE utility mon, you can EV it as you like whether it being physdef, spdef, mixed on some benchmarks, you can run Knock, Heal Bell, Toxic, TWave, HWish, Rocks but the big thing on it is Encore. It has a very respectable bulk being better by the low Knock usage around, altho it can be a bit passive it can annoy switch-ins with TWave and Toxic and most importantly Encore is a big help vs stuff trying to abuse your passivity to set up on like Scraggy, Duosion, Huntail, Shiftry and many more stuff. Its biggest downside is the typing ofc so you are reliant on your bulk which is good but not impressive to check stuff but lacking resistances at all.
- I'd drop this mon even further if it were not by Evis idea of running Knock Off on it. Knock Off makes it a bit disruptor for offense teams as it lures in stuff like Klang, Bronzor, Scraggy and Zweilous and opens up breaking potential for its team as the other mons don't wanna take STAB Psychics from a 105 SpAtk mon while the other psychics hate taking Signal Beams, so for me that's what saves it from gimmicky territory.
(B to B-) - Sun is terrible rn, it competes with many other grasses and poison-types, it can't break past steels altho it does have Knock but it is not enough imo. Its viability was linked with sun and I feel like Victreebel is the only good sun abuser but sun as a style is really bad rn so this drop reflects it.
- This mon is so close to being good for me. Imo we need to forget about that SubsRoar old ass set we used to run on stall and look at its OFFENSIVE potential. It is even stronger than Swanna having the same access to Hurricane and a very strong Ice Beam to complement, surprisingly this mon forces a LOT of switches so it becomes very good at taking it into advantage to sub on stuff, and unlike Swanna it is really fat. Steels are ok into this as they resist both STABs but they are not excellent vs it. Klang's Volt does not break Cunos sub and Bronzor struggles in the 1v1 cuz of Pressure toasting up its PP real quick and Cuno can opt to fish for freezes or confusion in the meantime. HOWEVER the amount of support this mon demands is big, too big for comfort actually, you are running Articuno but it doesn't mean you have it for defensive purposes so the rest of the team still has to accomodate in the same department, on top of Tenta being mandatory cuz it can't work without a spinner. Even with Tenta the hazard game becomes worrying cuz Tenta does not like having to focus on spin for big amount of times so it becomes really uncomfortable having to keep rocks off just to not play a 5v6. I beg players to start trying this out and perhaps making it rise but I at least couldn't make it work as well as I wished and as much as I would like to nom it for B I don't feel I can just now.
- Another mon that is kinda close to going to B. This mon can exert a big amount of pressure on Monferno as many teams only got that as reliable switch-in. Btw I only rate Beat Up sets whether its CB or SD Gem but thats by far the best way to make it work imo. Still has very few opportunities to come in and do its thing while having to play around and respect the Beat Up mechanics so its not that easy.
- Agility Gem Pelipper is fun and actually pretty threatening, that is the one thing going for it over Swanna but it does it well enough. Bulky sets are not terrible but easy to be taken advantage mainly when you factor the rocks weakness and overall Swanna existing makes it life too hard. Mon is not bad just very outclassed.
(UR to B-) - This mon is legit good and I can see it rising even further in the future and its cool to see that I'm not the only person that tried it out this season. It is another ground that blocks Zebras attempts to Volt very well while being a versatile mon overall. You can run it with Specs, different DD variations with either Subs or Ice Beam to snipe the grasses (mainly the frailer ones or the ones taking 4x like Tort and Pluff) and you can also run a bulky set with some sort of SubTox. This mon accomodates some stuff on builder as being an offensive ground that doesn't fall to Zebra and adds quite a bit on teams while being unpredictable on preview. This mon is VERY promising.
- It still has some interesting niches with bulkier sets with Wisp and CB running priority, pursuit and Trick, being a good spinblocker on offense while still providing offensive utility. Not much to say about it other than it had some minor development but not enough to warrant a rise or anything.
(B+ to B-) - Natu is terrible rn, this mon is a big fish as the majority of the teams are running rocks on their Stunfisks which threaten Natu. It also lacks significant defensive utility as its not that clear what it checks reliably other than like Torterra and it eventually having to let Fisk get rocks up is a death sentence for it as its defensive profile was not significant enough becomes inexistent, just run Tentacruel and play well atp if you want removal.
(B to B-) - This mon is really bad and its been bad for a while now. Being a ground with no defensive purpose at all, a Dark that dies to any coverage the psychics throws at you, talking about psychics they become a bit less common making its only purpose of trapping a psychic becomes less important. Too weak when running a Scarf and too slow for a wallbreaker when running Band, ah it also hates Bronzor. Almost feels like it should be C but I'll take it lightly.
C Rank:
- This mon is real nice and i big contender to rise real soon imo. Offensive DD is a known set and it is still ok ig but the recent bulky DD DTail Resttalk set is so good with spikes combining all both typing, good bulk mainly when asleep with Marvel Scale and the dd boosts working when asleep as dtail being pulled from stalk bypasses the negative priority. This set is the more promising one and it deserves to be explored more under different circumstances, til further exploration I'll leave this here.
- Its still a mon with cool things but never gets used, the more detrimental part for it is having to compete with Vileplume in almost every role, both can be fat clerics while both can also run SD sets. Plume has the poison-type which is very useful at absorbing tspikes and putting it into a great spot in the meta while Meganium lacks this asset. However Meganium has dtail and eq, both of which can carve a niche for it in fat and sd sets, the lack of poison-type can be used to its favor and resist ground while its not weak to psychic so theres that. Idk if its just lack of exploration but Plume existing is really tough for it.
- It burns stuff with Scald and its the hardest Swanna counter you can possibly run in the whole tier, hardwalls Zebra too, but relying on stalk blows for it and its physdef is subpar.
(UR to C) - This mon is just powerful, on the right team giving turns is not too worrying and Protect is not really common. Fire Punch is a good development for it to not leave it hopeless vs Bronzor and its a very effective Pursuiter as it forces quite a lot of switches due to its power. I think C is good enough for it as its not really proven in competitive play unfort.
- Its access to Heal Bell is the biggest component for its niche in PU, I've utilized both bulky utility sets with TWave and Heal Bell and scarf sets again with Heal Bell in tests. It is a compression mon afterall but its ok at that.
(B- to C) - Slotting it into your team automatically makes your team bizarre cuz you dont check many stuff in the tier, rocks set is more suited to offense with Chople Berry to help with Monf, again rock is not a good type here offensively or defensively, Head Smash is not a spammable move and defensively it brings more downs than ups but its bulk helps quite a lot in doing something of value and its still something in rain (which is in a bad spot but existent).
(UR to C) - It only works as a lead really, it has the combination of rocks + Taunt and even Super Fang with the possibility of burning stuff with Scald. You would say that Glalie does that too and it is even faster but Glalie is a spiker and not a rocker, usually demanding a rocker elsewhere, Bibarel is a rocker that you would only want to throw bombs with the rest of the team later on, not saying its better than Glalie just explaining its niche. Offensive sets are terrible.
(UR to C) - The Guts set is mid af but the Intimidate bulky set can actually be quite annoying for some teams, being a solid glue for more offensive teams while spreading Toxic on stuff mainly named Stunfisk. Idk if I have much to explain about it but it does its job well enough to be C imo.
- Nothing new, its a Vanilluxe alternative with less speed but Baton Pass which is kinda big cuz monoice is not a good type obviously not at least using it to pivot around to its teammates is pretty neat.
(B- to C) - Imo it and glaceon shouldn't be separated anymore cuz they are equally gimmicky. While Glaceon offers Baton Pass and more power Vanilluxe offers more speed, said speed is not high enough to be too much effective and they both have shallow movepool and hate Bronzor's prominence.
D Rank:
(UR to D) - Its only niche is being a pivot with strong prio, you prefer having Zebra 99% of the time but Extreme Speed and a strong one at that gives it a niche as its applicable enough vs offense and doesn't suffer to opposing prio as much as Zebra does.
- It has a great movepool with Nasty Plot, Surf, Focus Blast and Encore but it is still too outclassed by Zebra for me to even start talking, Zebra's speed is just so relevant mainly now with scarfs becoming worse and worse so Raichu niche is not big enough to get it out of the D rank.
- Persian has fun applications with its sofisticated movepool, it is a solid weather setter with its speed and access to Taunt while also having a fun niche with Scarf Switcheroo, being the fastest mon to do that and being an annoyance for the fat stuff switching into you.
(UR to D) - I can't explain much but it does something in PU and I've tested it before, if EV'd right it can eat some hits to spin and unlike Tenta it has Recover which is its niche over Tenta really, but it does work sometimes.
- It does something with access to Sucker and Pursuit and prankster TWave/Toxic but its too frail even with Eviolite to effectively do meaningful stuff, Vullaby ends up just being a better mon with its typing and the bulk can actually make good use of it.
(UR to D) - PLEASE RANK IT PLEASE RANK IT PLEASE RANK IT.
(B- to D) - This mons only niche is being a weather setter and both weathers have been terrible lately, at least they still exist so it still leaves Volbeat with a niche of being arguably the best weather setter in the tier.
- Curse shenanigans with Resttalk and hope your opp don't bring a ghost. Good at spreading para with Body Slam and abusing passive stuff to set up on but altho it is fatter Ursaring does its job so much better with Bulk Up, Guts and a much higher Attack. Can prob run Whirlwind sets.
- Very bulky mon that can slowpass Nasty Plot to its teammates but its typing is so bad defensively that makes it much harder than it looks.
(UR to D) - This dude has all the sauce in the world, its just an annoying mon with Subs Twave and Confuse Ray to fish for parafusion turns so it gets rid of Slow Start and it can start doing damage itself, best paired with Spikes but ngl its p hard to build with it. Really fun mon (not to face).
- Still an unique ghost that hardwalls Monferno and has a good amount of versatility with Wisp, Calm Mind, Trick and Taunt alongside good STABs. Its only this low cuz of its stats, waaaay too slow and not too bulky for a mon with rocks weakness doesn't usually work.
(UR to D) - Evi used it in PUPL to decent effectiveness and it is a solid disruptor with access to a bunch of utility moves in Knock Off, Super Fang, U-turn and clicking Toxic on some stuff if it wants, but being a decently bulky disruptor with Knock, U-turn and no weaknesses is def an interesting niche to find.
(UR to D) - A rocker with ok bulk and wisp is very unique and can be annoying since Monferno doesn't wanna exactly come in on its wisps. Pretty solid Stoutland check that is not as passive as easy to be abused as Bronzor so it def has a niche.
(B- to D) - This mon is bad, everything it wanna do Jumpluff does better and Motor Drive barely does anything for it as the main pivot running Volt outspeeds and OHKOs it. The only value I give to it is being ok at annoying the defensive shit with Taunt.
(UR to D) - I also didn't know Mantine went straight to UR after Damp Rock's ban, but its been proven that rain can
exist without Damp Rock and Mantine is an integral part of those rain teams so I think D is still fair for it.
Again, I encourage the other players to show their opinions on the meta and what deserves more or less recognition. Thanks for reading another whole BW PU essay.