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Project PU Secret Santa

first off: thanks so much for the team lettuce, it means a lot really <3

second: helo gulch here's your team with Abomasnow and what else to build other than soundpr-, I mean snow warning Abomasnow!

:abomasnow::sandslash-alola::gastrodon::zoroark::rotom-heat::meloetta:

Abomasnow is EVd to outspeed -1 Arcanine while able to deal 50+ back, it also stops it from recovering 50% of its HP because it's snowing yayyy. Only if it wouldn't be 4x weak to Arcanine...but atleast it can OHKO gastrodon with Wood Hammer, but who in their right mind would stay in on that---oh what's that? a solution to the arcanine problem? It's our beloved slug: Gastrodon!! It's there to stop most of the physical attackers and the ones it doesn't stop get walled by rotom heat.,,,,i hope.

Anyways, the main sweeper on that team is the one and only most hated spinner after Hitmontop: Alolan Sandslash. It's EVd to outspeed ambipom in hail aswell as to OHKO defensive Gastrodon at +2 with the help of LO, given you have luck on your side and hit all three triple axels.....otherwise if you lose your LO you always have the option to tera ice and (hopefully) shred (and maybe flinch) through your opponents team.
Zoroark and Meloetta(with energy ball for the extra gastro hate) are there to help on the offensive side of the team as they usually are strong enough to weaken the enemy by attacking, attacking and *checks list* -attacking.
Overall i think this team is just very straightforward and has the side plan of playing with veil and weather.

p.s.: if you want you can unshiny the meloetta so it takes less from foul play, the choice is yours, slay or stay(alive)

replays: hi oofhixd(totally not played 5 mins ago)

the team used be this, but drifblim didn't worked very well: glaceon?? | another old replay
 
Here is the team for giove97 featuring the required Mon Virizion! (click on images for pokepaste)



Overall this team pivots around to try & put my tornadus/bruxish in positions to sweep the game. I'm not too fussed about putting hazards up & mainly attempted to avoid the enemy getting them up in the first place & if they did they would lose a defensive backbone (mainly thanks to grassknot 2hitkoing mudsdale/gastro. This team went through many iterations and this is what I landed on after many ladder games as being most consistently able to deal with the tiers threats that I regularly come across. Careful play & tera management is needed to ensure that correct answers are in late game vs set up sweepers such as toxtricity which frequently gave me problems if not accounted for. Generally bruxish or bellibolt were led to try and pivot and start the game on a fast advantage. Trick melloetta was used to try & cripple setup sweepers/passive walls.

Whilst working on this team I managed to make it to around 1400 on the ladder - the first time I've done so & felt like it was a good time to stop trying to refine the team and consider it finished.

First I will talk about the requested pokemon
virizion.gif
originally I attempted to use a dastardly calm mind set with various completely and utterly useless tera types. I decided, after losing dozens of ladder games, that this insane genius was just insane & so put the idea away. In the end, with some advice from the PU discord, I decided on this LO set with tera rock stone edge & synthesis for longevity.
I was pleasantly surprised by how useful I found virizion - with no volt-switch absorber I found myself using virizion for this purpose as it has admirable special bulk, strong coverage and respectable speed tier allowing it to not be used as set-up fodder often & able to sponge hits and recover them off fairly well. It was also very common to catch unaware players with tera rock stone edge removing their defoggers as they came in.
Whilst I would still probably use hecid in the majority of situations I do like the flexibility virizion gives, its longevity & the increased coverage.

coalossal.gif
was next in the team & this mon was role compression personified - I need something to keep extensive hazards off (too many spikes etc) (although not urgent as this team was quite fast paced and generally didn't mind stealth rock being up to much), set up rocks as well as provide a bulky special resistance to melo, florges AND counter bulk up grimmsnarl as well as provide another switch in for bellibolt and option to damage it. This is why this weird set of heavy slam (to break grimmsnarl bulk up subs & threaten florges) was used as well as earth power for bellibolt. This was my biggest suprise as I hadn't used it before & can now see its many merits.

bellibolt.gif
not much to say about this that hasn't already been said - slow volt switch is never bad & it can easily switch in on pretty much all physical attackers in the tier - muddy water unerrated and can pick off several threats that forget to respect it.

tornadus.gif
Tornadus went through several iterations - first it had u-turn & knock off - then replaced knock off for grass knot & finally replaced u-turn for nasty plot & heat wave for tera ground to deal with bellibolt which was causing me multitudes of problems. Due to the natural speed tier with certain threats picked off (E-speed arcanine for one) it was relatively easy to end the game after one nasty plot.

bruxish.gif
this mon is suprisingly powerful & seems to not be respected that much on ladder. One hits tatsugiri with pyschic fangs (about 60% chance (100% with tera)). very strong revenge killer & once the opponents psychic resist/bellibolt is down can quickly run through teams that are not prepared. Can get dealt with by rocky helmet/priority(sucker punch) however if manouvered correctly it is a real threat.

meloetta.gif
decided on modest meloetta as I only needed it to outspeed florges/unboosted toxtricity - found this easy to use (as predicted) and basically just comes in off flip turns and volt switches and clicks hypervoice or psyshock and kills something.

Hope people find the team interesting and always happy to receive feedback/advice!
 
happy boxing day THE_CHUNGLER !

:braviary-hisui: :delphox: :indeedee-f: :hitmonlee: :lycanroc: :skuntank:

hbrav is a funny meme mon that i've actually built with before, so i kinda know what it's like. roost 3a is a really good cleaner vs ladder but i wanted to experiment so i used this as an excuse to build psyspam. paired it with delph to wear down shared checks, hitmonlee cause it's a good terrain mon, lycan to beat all the sample ho leads running around, and skunk as a general trade mon and catch-all switchin to anti-leads and troublesome mons in general while keeping rocks off for the main two. it looks stupid and it is sometimes, you're relying on hbrav cane and delph fire blast more than you'd like, but it's super fun and i suggest taking it out for a spin.
 
Hi PorygonBG, I received your request for the core of Meloetta, Zoroark, and Pawmot, all with specific sets to use. I've got two teams for you to test out since I thought the core could feasibly be fit onto offense as well as balance. Just click the minisprites for the importable.

Balance
:Meloetta::Zoroark::Pawmot::Palossand::Copperajah::Qwilfish:
I tried to make this core cool. I really, really did. I was adding weird stuff left and right. But ultimately, this is a strong offensive core that needs defensive support real bad and you're just gonna kinda have to stuff every possible resist and switch-in onto the other slots. I at least tried to go the Spikes + blocker route, that seems like it does a bit more for the Zoroark set to have them up if it's gonna function as a late-game sweeper. Often though, it was Pawmot doing more of the cleaning up. Palo+Av Copper+Qwil generally covers most things ish, like enough to get by, but in large part because people do *not* suspect a SpDef Qwilfish and that surprise factor can get you through the dicey stuff. Like there just wasn't really a way to get a real Salazzle resist on here, and Delphox is certainly gonna blow the team up unless you use Copper and Melo really aggressively (or swap to Payapa Qwilfish). But it works! I would deem this balance usable and fun, just not top of the field at beating every threat. But this didn't feel like enough to me, so I decided to see if this core could function on more of a HO as well.

Offense
:Meloetta::Zoroark::Pawmot::Salazzle::Avalugg-Hisui::Grafaiai:
The answer is not really but it's more fun. My immediate add was Sash dual utility Salazzle so I could pretend to catch every threat and also handle the bulky boosters that can get going before the offensive core has time to work anything out. Since there was a Sash involved now I figured that Avalugg made the best sense as the lead, I would've gone differently but you really are gonna want Rocks off. And then... well I still wanted to make it a bit cooler and I figured, as long as your core functions for breaking (which it's generally fine at), the biggest red flag is just all the annoying Speed-boosting stuff that rips through HO faster than it rips back. Tailwind, Unburden, Ditto, Weather, etc. So naturally I went with CB Prankster Unburden Grafaiai, everyone's first instinct to that kind of weakness. It's not a perfect answer to those things but it works, it's funny, you can revenge things in combination with Sucker from Zoroark, and if they don't have that stuff it's pretty good at being useful here anyway by either suiciding in early with CB Double Edges or U-Turning on the obvious switch. If you find you don't like the guy, perfectly reasonable! Here are some alternatives: :Rhydon: or :Arcanine: would be very standard but perfectly functional here for what you want, absolutely sensible additions. :Sceptile: with some kind of Endure set maybe also messes with fast things by being the fastest thing, and it's a bit better into Rhydon before it Teras (but Grafaiai Copycatting an EQ will never not be funny so you can't really top that). :Goodra: :Hariyama: :Grimmsnarl: Some kind of weird AV pivot mon that you either preserve hard for some threatening sweeper or let do some damage and die early can also function, I only tried Grimm but I do think the other two would be largely similar. Goodra has more power but no priority, Hariyama is worst into Torn but has better synergy with the other stuff, Grimm all-around kinda makes the most sense but it's still AV Grimm. Anyway I still like Grafaiai for the most fun, but hopefully some of this sounded good to you. Or just stick with the balance, perfectly reasonable too.
 
Hi Corvy, merry belated Christmas! You wanted a team with any Zoroark set + AV Hitmonchan, and that's what I'm here to deliver.

:zoroark::orthworm::uxie::gastrodon::hitmonchan::florges:

Originally I was gonna use special Zoroark because special Zoroark + any Fighting-type is a tried and true offensive core, but by the end the team only had Hitmonchan and Orthworm as physical attackers, which is pretty dire. Choice Band Zoroark turned out being nicer for supporting the special sweeping core of Nasty Plot Uxie + Choice Scarf Florges, and you still beat all the annoying Ghost-types that switch in on Hitmonchan anyway. CB Zoro also has Sucker Punch to revenge kill faster threats and can pivot; so cool, wow! Orthworm and Gastrodon stack annoying entry hazards while checking various threats. What makes their hazards more annoying here is the team having double Knock Off and a spinner instead of a Defogger. Go Hitmonchan! Mixed defensive Gastrodon helps with Tatsugiri, it seemed kind of annoying even with AV Hitmonchan and Florges, and you still deal with Arcanine and slow Redbull down some. NP Uxie with Thunderbolt is really hard to deal with if you can get past not having Draining Kiss, and it seemed to benefit from all the anti-Steel measures on this team. Finally, Choice Scarf Florges revenge kills stuff and offers a sturdier Fighting check.

As a bonus for being late, here is the other version of this team I came up with.

:zoroark::hitmonchan::florges::ditto::articuno-galar::palossand:

This time it is Choice Specs Zoroark, backed by Calm Mind spam and Ditto because Ditto's been fun to use lately and it seemed like a fine last mon to "patch" holes. This one is definitely better against Redbull/Pawmot, so feel free to try out this one if you want (or both).

HOHOHO!!!
 
Hi Hera merry uhh... day before new years eve :mehowth: you requested a none choice scarf ditto team which seemed like a pretty cool idea with all of the coolest paralyzers in the tier right now so here ya go

:ditto: :gastrodon: :haunter: :dudunsparce: :grimmsnarl: :articuno-galar:

now I'm sure you have 100s of questions 99 of them probably being "why is there a haunter on my screen" do not worry all will hopefully be answered in the little box below with my build process but speaking on the team itself it the goal is to spread para then tear through your opponent's team with grimm as a pivot and specs haunter to almost always force progress till you can clean up with either dudun/guno or setting up your opponent just for them to find out your ditto isn't choice locked. Gastro does take on the sole role of phys tank which is a little scary but luckly dudun can be surprisingly tanky as well after a coil and grimm usually makes it so they're hitting you with a -1 anyways so it's not too much to worry about. speaking of things you don't have to worry about HAZARDS luckily there's no real common knock off mon that can punish gastro switch so don't have to worry about the no removal but in the event there is tho grimm or dudun tend to be fine to sac boots on. the worst mu for this team really is sd decid, having nothing really able to switch into it while it is still possible with good positioning and tera ALWAYS be careful if you see one on preview.

:rb/ditto: starting off the team with none scarf ditto I took inspriation from a certain scl team (not that one) I knew I wanted to build this with boots ditto + no removal after spending 18+ hours on the ev spread and slapping on tera ghost to win the priority wars he was all set to lose every speed tie

:gastrodon: next up everybodys favourite water type gastrodon is a fairly standard set with sticky hold to block the knock and ice beam to hit altaria and decid on the switch he serves as the teams phys tank with rocks which unfortunately I kinda neglect and leave it all on him as I build the rest of the team but luckily he does he job very well

:haunter: originally going in on this I had this as mismagius but upon seeing florg being a pretty free switch into it I knew she wasn't cutting it so I decided to go with the ghost of christmas past aka haunter with modest specs sludge wave nuking the flower and almost anything that dare switch in on it and while solo ghost move hex is kinda low damage output nothing gets my dopamine receptors going like hitting a giga drain on a clueless gastro switch unfortunately the limitless power comes at a price since haunter is super frail but luckily he tends to have a good time switching into -1 bulky mons

:dudunsparce: the first paraspreader dudun is great at fishing paras and then sweeping later in the game. originally I did want to do a glare set but I found the team was lacking physical damage so I went with the coil body slam set and it seems really effective espeically with arcs and opposing dittos but maybe I'm just super lucky with how many body slam paras I get. went with tera poison so he can set up and not have to worry about toxic from belli and co.

:grimmsnarl: twave parting shot repeat. grimm has a very simple plan on this team but is extremely effective and getting those paras for the rest of your team the set as well is the standard spdef bulky grimm we all love and gives the priority this team was lacking and while stat dropping moves may not seem great for a team based around ditto a pivot this good is too much to pass up on and you can always profit off someone thinking they've outsmarted you by switching in guno and getting the competitive boost.

:articuno-galar: speaking of guno here it is! while I wanted to run a bit of a bulkier set I found paraing every mon on a team was a bit of a tall ask for this team so I opted to still go fast guno to still outspeed stuff like melo and despite not being invested guno's natural bulk still lets it eat hits pretty well so thats a plus. not needing to worry about other gunos because of grimm also lets me roll with the tera fairy > tera steel which would've been risky with opposing hecids around.

Anyways I hope you enjoy the team I tried it a couple times myself and had tons of fun using it here's some replays of the team in action
https://replay.pokemonshowdown.com/gen9pu-2269512591-3inkexkhvi0g6ty6cxpheck3gglavwspw?p2
https://replay.pokemonshowdown.com/gen9pu-2269518397-di94f59pbavpdoff6rs4vcu99qov3tgpw

HOHOHOpefully this all made sense I wrote it at 5am... MERRY CHRISTMAS
 
ishtar wanted a team with "gimme a cool pyroar team i love pyroar female pyroar please thank you arigato"

mon was not performing well and suffers from what id like to call 'wishes it was salazzle' syndrome where salazzle does everything pyroar can, plus boost, be faster + stronger and all around (using lion this made me want 2 use salazzle)
so i had to get it out of being a budget salazzle... somehow
what does it have to make it unique? a decently strong pretera stab tera blast, cool typing (arcanine wishes it was normal/fire),
moxie but those sets were not an option, even when pyroar was really good they, to make a long story short, were not (coincidentally salazzle also suffers from trash phys set syndrome even though it has cool stuff like dd/fire lash)
wait... fire spin?
turns out that outta everything in the tier, pyroar is the fastest user of a partial trap move (besides dug/wugtrio who are even worse than pyroar)
...except i only noticed when typing this up so that wont be part of the team!
anyway what I really did was turn to the dark side AKA rivalry, but not just any rivalry...

double ! rivalry !
the theory is that with 2 different rivalry users you drastically increase the chances of being able to pull off a successful rivalry matchup vs the enemy, fortunately you can see genders at team preview so you know roughly how good/bad its gonna be... to think you can make the game luck based even before turn 1! the team is heavily veered towards increases its strengths rather than compensating for weaknesses, that in mind here the team

:Pyroar:
Pyroar (F) @ Life Orb
Ability: Rivalry
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Roar
- Tera Blast
Initially was playing with Rivalry + Specs, but it was not enough output to justify not being able to switch moves. Rivalry and Life Orb give you enough immediate power to come out from Salazzle's shadow, being about 20% stronger assuming the Salazzle is also Life Orb. Roar is so you don't get ruined by cheeky Florges. Or anything with CM. The Tera is pretty flexible since I can't decide what I want to get walled by but stops Coal which is all I really cared about with this team. Overheat is an option over Fire Blast, once that I haven't tried but could see as useful and pushes your damage further from Salazzle. maybe put fire spin somewhere Oh and it's female. You could slot something over Hyper Voice to rely on Tera Blast entirely as your normal stab (Tera Blast on specs was a lil more neat).

:Fraxure:
Fraxure (M) @ Choice Band
Ability: Rivalry
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- First Impression
- Iron Head
- Stomping Tantrum
- Outrage
Woah. The damage output on this assuming Rivalry is equivalent to Slaking.
252+ Atk Choice Band Slaking Double-Edge vs. 0 HP / 0 Def Audino: 427-504 (123 - 145.2%) -- guaranteed OHKO
252+ Atk Choice Band Rivalry buffed Fraxure Outrage vs. 0 HP / 0 Def Audino: 424-501 (122.1 - 144.3%) -- guaranteed OHKO
Yeah. Now if you can only get it in without dying. Webs can help with that. Hopefully.
Of note is that First Impression hits harder than Arcanines Espeed. Before Rivalry. So after that, well it hits hard. Almost makes you want to Tera Bug. But Tera Steel is too useful to pass up. Coal, Muds, Belli, Gastro are all 2hko'd by Rivalry Outrage... along with everything else.
of note is that both of their genders are intentional in order to maximize the chance of rivalries occuring

:Vikavolt:
Vikavolt @ Focus Sash
Ability: Levitate
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sticky Web
- Volt Switch
- Energy Ball
- Bug Buzz
Webs. Reminder Mud Shot exists and is not a meme despite being 55 BP at least on this bug. Additionally a slow pivot in an attempt to get Fraxure/Pyroar in safe.

:Meloetta:
Meloetta @ Assault Vest
Ability: Serene Grace
Tera Type: Fairy
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Alluring Voice
- Hyper Voice
- Psyshock
- Focus Blast
You could also call this Pyroar 2. For tanking random special attacks, AV especially as it's the only thing on the team that really can handle em. 1 speed point above Jolly Deci. U-Turn viable over Focus Blast.

:Braviary:
Braviary @ Choice Scarf
Ability: Defiant
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- U-turn
- Defog
Could be changed to a different scarfer but I like Bravi. Facade/Double-Edge/ is an option over Defog, but sometimes you just need hazards gone, so. Fun if you get the defiant boost. Can afford to be a lil slower than usual for a Scarfer as you're hoping to get webs up. Fast pivot in an attempt to get in Pyroar/Fraxure safe.

:Gurdurr:
Gurdurr @ Eviolite
Ability: Iron Fist
Tera Type: Steel
EVs: 252 HP / 68 Atk / 188 Def
Impish Nature
- Defog
- Drain Punch
- Mach Punch
- Knock Off
Man I don't know, it just works! Most anything that tries to hit it on the special side can be handled by Melo since its AV. Don't underestimate it's physical tankiness, even CB Bull fails to 2hko. Guts fine but Iron fist because this team is so ridiculous already.

https://pokepast.es/e3f9c0b88070b76b
anyway im gonna go try fire spin pyroar cya
 
Hii OllyPokemon, it is I, your secret santa! You wanted a team with both Electivire and Bruxish. A very peculiar pair and one of them even being a Pokemon I've never tried myself in the tier, so this was a fun challenge!

:electivire: :bruxish: :frosmoth: :wo-chien: :salazzle: :mudsdale:

This first team was the first thing I came up with and its pretty standard overall but also surprisingly effective from a piloting perspective. You just try to chip stuff down with Lazzle and Wo with a solid defensive backbone for BU Evire to come in at the end and clean house, or alternatively winning with Bruxish! Nothing too exciting here, the team is definitely awkward into Rotom-H so do please consider Knock Off on Evire for example. This team originally had Gastro over Muds and I think that that version makes it an overall better team, but unfortunately Gastro leaving tomorrow meant that I'd feel a bit lame giving you an instantly outdated team.

:electivire: :bruxish: :orthworm: :altaria: :zoroark: :rotom-heat:

This second team was partly inspired by a team asa built with Electivire, with the dreadful defensive core of Orthworm and Altaria, two mons that are abominations and only further show how deep we've fell into the world of Bad Pokemon thanks to the tiering situation we are currently in. Ok in all actuality they're fine mons here and support the offensive core quite well which I think is a lot more exciting than the last since Zoro and Rotom are both banger mons and Evire actually works pretty well with it.

I really hope that these teams remain fully usable in the next meta and that you've enjoyed your holiday season! Hope these are fun to use as you explore the new meta coming on January too!
 
Happy New Year's Eve zoowi! You asked for "a team with at least 3 fighting types", and I ended up building two teams, both of which try their best to compensate for the many defensive weaknesses 3 fighting types gives the team.

LO Cham Fight Spam BO
:pawmot::decidueye-hisui::medicham::rotom-heat::skuntank::orthworm:

This team takes advantage of Pawmot's immense breaking power with Life Orb and Decidueye's Triple Arrows with the Scarf boost to break through teams, using Medicham as a cleaner and niche fighting resist that can also break holes through slower teams or sweep late with a well timed Trailblaze. This team has double priority as it is quite slow otherwise. Rotom-Heat gives the team a much needed Fairy- and Flying-resist, as well as a pivot and wincon. Will-o-Wisp is a good option over Nasty Plot, or even Scarf if the team is too slow. Black Glasses Skuntank gives another revenge killing option, and Orthworm offers a sturdy Steel-type with Stealth Rocks that can tank Psyshocks and other physical attacks with ease. Medicham can be changed out for several other Fighting-types, but be mindful that it makes your own matchup against Fighting-types a little weaker.

Fight Spam Psychic Terrain
:indeedee-f::hitmonlee::tauros-paldea-blaze::scrafty::hoopa::golurk:

This team has a very simple gameplan: use Psychic Terrain to enable the various strengths of your Fighting-types, as well as using Hoopa to threaten most non-Scarfers with Expanding Force. Tauros-Paldea-Blaze is a Bulk Up wincon that is bulky enough to set up consistently, and fast enough to threaten a sweep after Trailblaze. Hitmonlee does exactly what it usually does under Terrain, acting as a late game cleaner and can possibly sweep earlier against some teams. Scrafty is a slower Bulk Up wincon instead of Dragon Dance, but Psychic Seed enables it to set up and win much more freely, especially with Tera. Golurk rounds out the team by staying aggressive and getting Stealth Rocks up.

I hope that you enjoy the teams and have a Happy New Year!
 
I got my m8 LettuceLeaf07, asking for a team around Virizion!
:virizion::bellibolt::rhydon::braviary-hisui::skuntank::arcanine:
(click on sprites for pokepaste!)

:virizion:
Went with the unanimously agreed best set Virizion in SD, but naturally had to give it my own spin. With Sub+Bullet Seed you can set up on stuff like Bellibolt without fear of status while making you harder to revenge kill. Also felt like the need for Stone Edge has slightly decreased with Scyther and now Decidueye gone. Standard SD options can also be used here of course tho.
:bellibolt:
Bellibolt doing Bellibolt stuff. It has good type synergy with Virizion, and with Static it can screw over threatening revenge killers like Scarf Bombirdier and Ambipom. Volt Switch can fish for setup bait for Virizion, and Toxic helps wear down stuff I'm too lazy to think of atm.
:rhydon:
Rhydon is all the hype these days, and adds more great type synergy alongside Vizirion. It was originally Tera Ghost and Roar>Ice Punch, but figured I'd change it for a better Torterra matchup.
:braviary-hisui:
Considering 5/6 mons on this team aren't carrying HDB (given you can change that if you want), the team needs reliable hazard removal. Hisuian Braviary also serves as special wallbreaker for the team, being really helpful against threats like Mudsdale. Other notable thing is that I went Esper Wing to serve as a potential cleaner too.
:skuntank:
ngl I always forget Scarf is an option on Skuntank, but seemed to fit well here. I went with an UberSkitty special of using Stellar Tera, allowing you to nuke with Explosion while still boosting your other moves beforehand (unlike Tera Normal).
:arcanine:
Arcanine gives a secondary wincon (or third if you count Esper Wing Hisuian Braviary), notably with priority which I prefer to have on every team. Intimidate helps make up for Virizion's mediocre physical defense, as well as helping against potential threats like our new turtle friend Torterra.

Finally, here's a picture of a Virizion eating a lettuce leaf:
Let Us Leave.png

Happy post-holidays!
 
A few people never got their teams from their Secret Santas, so I'm here to make up for that with some late Christmas presents.

~~~

MZ - You asked for a team with special/mixed Arcanine that wasn't stall, and I have a few of those for you in case you end up wanting to play PU but don't feel like building.

:pawmot::arcanine::dudunsparce::qwilfish::uxie::sandslash-alola:
A bulkier (not stall!) approach to the request, and the first one I came up with. Here, Arcanine is defensive to help deal with opposing Arcanine as well as fighters and general physical attackers. Roar keeps stuff like Articuno-G from trying to set up on you and synergizes well with the hazards Qwilfish and Sandslash-A put up. Special Arcanine consistently lures in stuff like Bellibolt, Qwilfish, Coalossal, etc, which immensely benefits the main physical guys here in Coil Dudunsparce and Choice Scarf Pawmot. Uxie offers a speedier wincon that similarly benefits from all the residual damage the team deals. There's a lot of annoying stuff the team can do, and it was fun brainstorming it!

:whimsicott::arcanine::dudunsparce::sandslash-alola::bruxish::mudsdale:
Same concept as the other team—Knock Off, set hazards, phaze, sweep—but on a more offensive team and with mixed Arcanine. Here, Arcanine is actually doing damage and luring Cramorant with Wild Charge. Altaria kinda always walls you unless you use like Dragon Pulse with Tera Dragon, not much you can do there. Whimsicott and Bruxish love being paired with Spikes and outrun most of the meta right now, fun mons. Mudsdale doesn't have Roar because it didn't seem necessary with Dragon Tail Dudunsparce, so no losing out on useful coverage! I made another version with Calm Mind Dudunsparce instead of Coil, though I don't know if it's as good.

~~~

Bella - You asked for a team with Florges + Whimsicott, and ngl you're kind of crazy for suggesting that. The most fun you can have with that core in an Arcanine meta is probably mono-Fairy, and that's what I have for you today.

:dachsbun::carbink::grimmsnarl::alcremie::florges::whimsicott:
A fae disaster. Dachsbun and Carbink offer safety against the main threats to Fairy-types in Fire-types. They also keep the team healthy, phaze, set hazards, etc. You could probably make the team more offensive by doing Custap Carbink w/ Explosion and dual hazards, seems reasonable enough. From there, you have triple bulky setup to troll your opponent and Choice Specs Whimsicott to do fast damage and disrupt. As a bonus, here's a replay of the team winning (and here's a replay of tony 6-0ing me while I use it).

~~~

I hope you both enjoy your teams, and sorry these teams got lost on the way from the North Pole, but at least they're not outdated!
 
And for the two remaining two teams:

gulch built this team for sychillz with eggy-alola:

:exeggutor-alola: :glastrier: :cramorant: :mudsdale: :bellibolt: :delphox:

Pretty cool team with two TR abusers and a solid defensive backbone on top of a neat Delphox to disrupt random tomfoolery.

And this one was built by myself for Oofhixd who wanted a Mismagius team! Mismag is very cool and I actually think its quite viable in the current meta so this was a very fun submission!

:mismagius: :florges: :orthworm: :jolteon: :skuntank: :cramorant:

This team tries to punish Arcanine early game with literally every tool in your disposal allowing your Mismag to win the late-game. Alternatively, Jolteon is another cool wincon for this team with Tera! You can probably afford Copper>Orthworm in this team now that Torterra is banned, but Worm is more swag I've decided.

Thank you both for your patience and I hope these teams are enjoyable to use! Happy very late holidays! Christmas just a week away!
Also tysm DripLegend for hosting this project! See y'all next December!
 
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