Overview
Strategy: Whole team is set up around Puff (Dragonite) and Goku (Azumarill). With Puff trying to set up Dragon Dance + Weakness Policy and for Goku set up belly drum. Then sweep the team. The other 4 are there to help set that up. Klefki sets the screens, and manetric does some scouting/intimidating and the occasional heavy special attack. Excadrill deals with stealth rock and Talon flame takes care of some annoying bulky guys.






Strategy: Whole team is set up around Puff (Dragonite) and Goku (Azumarill). With Puff trying to set up Dragon Dance + Weakness Policy and for Goku set up belly drum. Then sweep the team. The other 4 are there to help set that up. Klefki sets the screens, and manetric does some scouting/intimidating and the occasional heavy special attack. Excadrill deals with stealth rock and Talon flame takes care of some annoying bulky guys.

Puff (Dragonite) @ Weakness Policy
Ability: Multiscale
EVS: 252 ATK, 152 SPE, 104 HP
Nature: Adamant
~Dragon Dance
~Roost
~Extreme Speed
~Dragon Claw
This is the king sweeper on this team, if I can set him up properly, he sweeps the rest of the roster no problem. I Make sure to get him in at 100% HP. I Dragon Dance and take the WP hit in the same turn (hopefully, I try to switch him into a pokemon who can super effective hit him with out a STAB bonus on the hit) get the 2.5x ATK and just extreme speed down fairys and dragon claw the rest. Occasionally I can suspect a detect or something to give me a chance to roost and restor the WP. Or if I don't get the WP activated then I roost until I get it. I don't tend to use all the Speed if I invest max. I use 152 EVs, for 234 speed, then 1.5 with DD to 351. Outspeed nature+max EV base 110.

S.S. Goku (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVS: 252 ATK, 252 HP, 4 SPD
Nature: Adamant
~Aqua Jet
~Play Rough
~Belly Drum
~Knock Off
Switched over from AV to BellyJet. Still learning how to play, need to get better at identifying it's checks and taking them out first. Got a ways to go with this. Once BellyJet get's going he has 218 ATK *2 *4 = 1744. Which pretty much rips through anything in the meta not named Mega Venusaur. (Doesn't OHKO Chansey necessarily but Play Rough is still fast enough to hit first, then Aqua Jet finishes it off if it survives.). I never really need speed anyways cause I'm always running a priority move. So invested heavy in HP to try and survive longer.

Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVS: 252 HP, 252 DEF, 4 SPD
Nature: Calm
~Draining Kiss
~Reflect
~Light Screen
~Thunder Wave
Klefki is key for setting up. I bring him in regularly to set screens and tank damage. Very important for setting up dragonite or azu. Thunderwave also helps Dragonite set up and Azumarill to not be as crippled by the lack of speed. I replaced Rain Dance with Draining Kiss to help deal with Sable eye.

Hans Moleman (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVS: 252 ATK, 252 SPE, 4 HP
Nature: Jolly
~Rapid Spin
~Earthquake
~Stealth Rock
~Iron Head
Brought him in to clear stealth rocks for dragonite and azu to be able to set up. Besides that Excadrill is just another physical sweeper, but haven't been able to really use him as such yet. Need to get better at knowing when to play him. The balloon allows me to get a free switch in if I expect the earthquake to come. Working in Stealth Rock now since I didn't have anyone using it, will see how it goes.

Snoopy (Mega-Manectric) @ Manectite
Ability: Intimidate
EVS: 252 SPE, 252 SPA, 4 HP
Nature: Timid
~Volt Switch
~Thunderbolt
~Flamethrower
~Hidden Power (Ice)
Manectric has been great for intimidating physical attacks to make it easier to switch into Goku or Puff. His speed is unmatchable, and his special attack is surprisingly good. Volt switch also makes him good for scouting, but the ground switch in's can be a problem. I have hidden power to deal with those switch in and flamethrower to deal with steel's when I need to. Also adds some much needed coverage for ground and steel pokemon.

Robin (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVS: 252 HP, 252 SPD, 4 DEF
Nature: Careful
~Brave Bird
~Taunt
~Roost
~Swords Dance
Went with a bulky Talonflame so I can match up with Calm Mind pokemon and out boost them with Swords Dance. Been good so far.
Again, just getting back into the ladder so all feedback is welcome.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Log (Won't track details of Wins)
Win
Loss 1 - Klefki sets up screens against a Mega-Sableye. Switch in Dragonite, DD but get burned, then Clefairy KO'd it. Had no answer for Mega-Sableye.
3x Win
Loss 2 - Got stuck in Ferrothorn/Umbreon healing him combo. Slowly got stalled out.
Loss 3 - Thundurs/Zapdos combo gave my team a hard time.
Win
Loss 4 - Ferrothorn and Landorus gave me a hard time.
Loss 5 - Stupid Mega-Sableye
Last edited: