Kartana @ Ability Shield
Ability: Huge Power
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Flower Trick
- Headlong Rush
Kartana is what I originally wanted to build this team around as I like Kartana. HP smash is always my go-to set, and I chose headlong and flower trick as my coverage of choice. Headlong is honestly a very good move as it hits a lot of important mons super effectively (such as eleki, etern, and pdon) and ground generally complements sunsteel quite well. Headlong can in fact ohko pdon if ability shield is up. Flower trick is a good general damage option on non-wgs to preserve sunsteel pp and in particular hits wg waters super effectively, making them a non issue. Ability shield is chosen over sash to preserve Kart's damage output against ngas. Kart is overall a very good cleaner/breaker for this team, often taking important kills that lead to a win. Not much else to say, it hits hard against good targets.

Zamazenta @ Safety Goggles
Ability: Shadow Tag
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Corrosive Gas
- Taunt
- Burning Bulwark
- Soft-Boiled
Now, in any other gen, Kart would be extremely potent. It's nearly unresistable, cleaves through everything. However, in SV, we have the ability shield to deal with. Clearly, Kart doesn't have corrosive gas to deal with this, so how does it deal with wg? The answer is Zamazenta. Zama serves to trap wgs and remove their ability shields. It has taunt to keep wgs trapped in and crippled as it removes their item and potentially forces them to struggle to death. Toxic can be used over bulwark here, but I chose bulwark as an emergency option if a kart gets out of hand. Tera type can really be anything, Zama almost never teras anyways. Zama was chosen as it's the best fast bulk option, with Zacian being sunsteel weak. Zama is overall really good at eliminating wgs and setting up others to sweep.

Arceus-Dark @ Ability Shield
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Teleport
- Haze
- Soft-Boiled
- Tidy Up
The fact of the matter is, nothing on this team likes having its item removed. Some mind it less than others, but overall it's better to keep them around. With the best item removal generally being cgas, the obvious answer is to run a mbounce mon. I chose Arceus for this role due to its great bulk and ability to be any type. Dark was chosen in particular as it resists key moves like moongeist, ptrip, and last respects. Arc serves precisely two roles: to be a switchin into any status move and to stop bpass teams from sweeping. Tidy up and haze both bypass GaG to utterly shut it down, along with tidy up being unstoppable removal. Arc has a very specific role, but it does that well. As with Zama, any tera can be chosen as it rarely teras to begin with.

Slaking @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Soft-Boiled
- Corrosive Gas
- Shed Tail
Slaking is the first of two wgs and serves as the improof to Kart. Knock serves as its primary item removal and serves to both soft-check Calys and not be utterly helpless in the face of taunt. However, its main purpose is to shed tail out into other mons to either trap or sweep. Cgas can be replaced with a generic utility move like heal bell, tidy up, or wish, but cgas was chosen to potentially make removing the items of some ghosts easier. Tera grass has spore immunity and is generally a strong tera into most attackers.

Audino-Mega @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Whirlwind
- Spikes
- Parting Shot
- Soft-Boiled
Audino serves as the other wg on the team. Where Slaking serves to enable, Maud serves to aid as it has whirlwind to stop sweeps and spikes as this team's hazard of choice. Very straightforward set, very little to explain here. Grass is same as usual, and Maud is the main Calys improof.

Calyrex-Shadow @ Focus Sash
Ability: Neutralizing Gas
Tera Type: Fighting
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Astral Barrage
- Secret Sword
- Fiery Wrath
Calyrex is the other sweeper on the team that's meant to clean up games once it's in position. It's a very straightforward set, running smash over tail glow in order to outspeed eleki and running timid to outspeed scarf eleki after one smash. The attacking moves are pretty standard, barrage for spammable stab, ssword over aura sphere to hit blobs, and fiery wrath to hit Horoark (which is important as it otherwise can't be hit and can't be trapped). Calys is another extremely straightforward mon with not a lot to explain.