Metagame Pure Hackmons

Since this is LCotM and there will probably be 4 billion posts saying something like "OMG STURDY SHEDINJA AND WONDER GUARD DOUBLE SHOCK REGIELEKI ARE INVINCIBLE AND SUPER OP" soon, I'm sharing the first (and only) team I made for this.

:kartana::blissey::zoroark-hisui::regieleki::regieleki::arceus: click on sprites for team link

:kartana: Gen 7 Huge Power Kartana my beloved. I tried to make it work here, with a Scarf so it can clean vs offensive teams and Magic Room so it can stop Ability Shields from working and allow it to switch moves. Sunsteel with Tera Steel nukes most non-resists, Last Respects nukes every non-Normal that isn't WG, and Collision Course nukes Arceus and Slaking. In retrospect, I should probably be Adamant.

:blissey: I'm like the only person ever to use Innards here, but I wanted a way to stop random sweepers with coverage for my WGs. Just don't run into Neutralising Gas + Magic Room. Tera Ghost is to escape Shadow Tag.

:zoroark-hisui: I wanted a Leppacycler because... idk why? And why did I choose HiZo specifically? Idk, I made this team a while ago. Tera Grass is for Spore.

:regieleki:
With Magic Powder and Last Respects, this set is basically a pseudo-No Guard, with Focus Sash because Regieleki is quite frail and Tera Grass for Spore.

:regieleki: I added this because... why did I add this again? I can't remember. Tera Grass is for... you get the idea.

:arceus: I just slapped on Arceus as a second WG, pretty standard set. Tera Ghost is for Shadow Tag and stray Collision Courses.

This team isn't perfect, but it has done decently in friendlies, and I will be running this on the ladder to farm hundreds of Shedinja see how far it can get.

Edit: I ended up playing the very first game on this ladder, vs Ransei, who did the first game on the (old) ORAS permaladder, and the first game on the USUM ladder. https://replay.pokemonshowdown.com/gen9purehackmons-2376224718
 
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I would like to submit this team for review to be a sample. It's a strong team in my experience, with the only real weaknesses being the user and random Jet Punch mons(which you can outplay with Tera Grass VD PDon). I think it's also fairly simple for a new player to pick up, just use scary Magma Lizard to kill things, and Arc to stay alive.

Now I will be doing a more in-depth team breakdown, just because I think it deserves it.

:Groudon-Primal: The first of the four, and one of the ways to remove troublesome WGs. Trick can strip Shield, and PSong can remove mons through shield. Trick can also be used to lock pokemon into moves like Shell Smash if you predict correctly. Tera Flying means you can dodge random NG Fissures or Bone Rush/Headlong Rushes if necessary. RevBless lets you get back an Arc if the situation is dire.

:Groudon-Primal: The second of the four, and one of the two setup sweepers. This is one of your primary wincons, as Bitter Blade+Victory Dance makes it insanely hard to kill, Bolt Strike messes up Arceus-Water, and Magic Room lets you go for sweeps lategame. Tera Grass both flips the script on Jet Punch and makes you immune to Spore from things like Regieleki or Kartana.

:Groudon-Primal: The third PDon, and the second sweeper, this set is more of an early to midgame sweeper, meant to punch holes and make the opponent spend turns reviving their team, letting you set up. Headlong Rush is strong STAB, Ceaseless gives you hazards and hits Zoroark-Hisui and Calyrex-Shadow hard, and Magic Room does RoomGas stuff. Tera Grass is for Spore/Water.

:Groudon-Primal: The last Don, and the most straightforward. V-Create strong, Bone Rush fucks w/ Sub Eleki, Jet Punch good, Trick is funny. Tera Water makes Jet Punch hit even harder, very straightforward set.

:Arceus-Grass: The first of two WG mons, very simple set. Haze is setup control, Sticky Webs gives speed control and can troll certain BPass teams, RevBless+Lunar Dance does stuff.

:Arceus: Tidy Up removes hazards and pesky Substitutes, Teleport lets you get in Dons safely, RevBless+LDance does stuff. Simple set, also a good LR immune mon.
 
I would like to submit this team for review to be a sample. It's a strong team in my experience, with the only real weaknesses being the user and random Jet Punch mons(which you can outplay with Tera Grass VD PDon). I think it's also fairly simple for a new player to pick up, just use scary Magma Lizard to kill things, and Arc to stay alive.

Now I will be doing a more in-depth team breakdown, just because I think it deserves it.

:Groudon-Primal: The first of the four, and one of the ways to remove troublesome WGs. Trick can strip Shield, and PSong can remove mons through shield. Trick can also be used to lock pokemon into moves like Shell Smash if you predict correctly. Tera Flying means you can dodge random NG Fissures or Bone Rush/Headlong Rushes if necessary. RevBless lets you get back an Arc if the situation is dire.

:Groudon-Primal: The second of the four, and one of the two setup sweepers. This is one of your primary wincons, as Bitter Blade+Victory Dance makes it insanely hard to kill, Bolt Strike messes up Arceus-Water, and Magic Room lets you go for sweeps lategame. Tera Grass both flips the script on Jet Punch and makes you immune to Spore from things like Regieleki or Kartana.

:Groudon-Primal: The third PDon, and the second sweeper, this set is more of an early to midgame sweeper, meant to punch holes and make the opponent spend turns reviving their team, letting you set up. Headlong Rush is strong STAB, Ceaseless gives you hazards and hits Zoroark-Hisui and Calyrex-Shadow hard, and Magic Room does RoomGas stuff. Tera Grass is for Spore/Water.

:Groudon-Primal: The last Don, and the most straightforward. V-Create strong, Bone Rush fucks w/ Sub Eleki, Jet Punch good, Trick is funny. Tera Water makes Jet Punch hit even harder, very straightforward set.

:Arceus-Grass: The first of two WG mons, very simple set. Haze is setup control, Sticky Webs gives speed control and can troll certain BPass teams, RevBless+Lunar Dance does stuff.

:Arceus: Tidy Up removes hazards and pesky Substitutes, Teleport lets you get in Dons safely, RevBless+LDance does stuff. Simple set, also a good LR immune mon.
One question before we evaluate your team for samples. Why are two of your Primal Groudons Naive when your entire team has zero special attacks and therefore this can't be for Improofing reasons?
 
I've touched this meta a bit through tours and through minimal laddering-mainly because ladder is a joke, and I haven't encountered one single good team yet, but still a bit salty after losing to perfect coverage Deoxys-Attack with Libero onto my Wonder Guards. Uhh so here are my thoughts.

1. Spore
Spore is underrated as a move as few people use Ludicolo; all in all Wonder Guards are mainly forced to run Ability Shield, and can't run Safety Goggles. Those who are wondering why Ludicolo instead of Ogerpon-Wellspring-check below.

2. Tera
Why Ludicolo and not Wellspring? Wellspring is locked into Water/Grass/Fire/Rock Tera, meaning it can't change it's tera type freely. Most Wonder Guards prefer Ghost Tera because it allows them to have a counter to trapping. (Ghost types are immune to trapping if this was unclear) More about trapping below.

3. Shadow Tag/Arena Trap + Taunt
STag and Arena Trap are also amazing in this meta IMO, because Wonder Guards can't freely run Shed Shell anymore. Additionally this can be paired with Taunt to shut down a majority of Wonder Guards that do not carry an attack and force them to Struggle.




Since part of this hasn't been mentioned in the OP (The Double Shock+Pure Electric part), I decided to just mention it here before someone thinks they made something invincible; also advocating this for the OP)

Similar to Burn Up+Pure Fire types, Double Shock+Pure Electric types is a noob strategy, as you have to land the Double Shock in the first place in order to be invincible. While true Ability Shield sort of helps this strategy, still, landing Double Shock is hard and you have to land it every time to be invincible.




I would also send my team but its just a modified version of a team I found somewhere and I'm lazy to actually ladder (played like 3 games at 1100s) so no one will trust it right now.
 
Sample submission: Shed Tail Eleki + Double NGas Shell Smash
:sv/marshadow::sv/arceus::sv/zoroark-hisui::sv/mewtwo-mega-x::sv/scream_tail::sv/regieleki:
click on sprites for the team link
Made a team which was supposed to be a meme team, but it ended up doing really well, having gone undefeated and reaching #5 on ladder, so I'm submitting it as a sample.

:marshadow: The star of the show. I think Marshadow has a niche in this metagame, as it's immune to trapping and has STAB on Collision Course and Last Respects. I ran a Shell Smash + Magic Room set, similar to what PDon runs.

+2 252+ Atk Marshadow Collision Course (133.3251953125 BP) vs. 252 HP / 252+ Def Arceus: 590-696 (132.8 - 156.7%) -- guaranteed OHKO
+2 252+ Atk Marshadow Collision Course (133.3251953125 BP) vs. 252 HP / 252+ Def Slaking: 666-786 (132.1 - 155.9%) -- guaranteed OHKO
+2 252+ Atk Marshadow Collision Course vs. 252 HP / 252+ Def Audino-Mega: 213-252 (51.9 - 61.4%) -- guaranteed 2HKO
+2 252+ Atk Marshadow Collision Course vs. 252 HP / 252 Def Regieleki: 414-487 (113.7 - 133.7%) -- guaranteed OHKO
+2 252+ Atk Marshadow Collision Course vs. 252 HP / 252 Def Muk-Alola: 331-390 (79.9 - 94.2%) -- guaranteed 2HKO
+2 252+ Atk Marshadow Collision Course vs. 252 HP / 252+ Def Yveltal: 259-306 (56.7 - 67.1%) -- guaranteed 2HKO
+2 252+ Atk Marshadow Last Respects vs. 252 HP / 252 Def Groudon-Primal: 393-463 (97.2 - 114.6%) -- 81.3% chance to OHKO (3 allies fainted, 4+ is guaranteed OHKO even if it's +Def PDon)
+2 252+ Atk Marshadow Last Respects vs. 252 HP / 252 Def Mewtwo-Mega-X: 552-650 (132.6 - 156.2%) -- guaranteed OHKO (1 ally fainted)
+2 252+ Atk Marshadow Last Respects vs. 252 HP / 252 Def Eternatus: 568-670 (117.3 - 138.4%) -- guaranteed OHKO (3 allies fainted)
+2 252+ Atk Marshadow Last Respects vs. 252 HP / 252+ Def Ludicolo: 471-555 (129.3 - 152.4%) -- guaranteed OHKO (2 allies fainted)
+2 252+ Atk Marshadow Last Respects vs. 252 HP / 252+ Def Zamazenta: 456-537 (117.5 - 138.4%) -- guaranteed OHKO (3 allies fainted, calc is the same for Zacian)
can't be bothered to do any more calcs

:arceus: Credit to diemond35472 for this set. +2 Boomburst deals good damage to everything it hits neutrally (except Blissey), and Dark Judgement gives it a way to hit Ghost types while still being improofed by both ghosts on the team. It has Corrosive Gas over Magic Room because it would get walled by ghosts during Magic Room. It also works as a Corrosive Gas/Trick blocker, since it has a plate.
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Groudon-Primal: 400-472 (99 - 116.8%) -- 93.8% chance to OHKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252+ SpD Arceus: 301-355 (67.7 - 79.9%) -- guaranteed 2HKO (applies to all forms except Ghost, Rock and Steel)
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Mewtwo-Mega-X: 373-441 (89.6 - 106%) -- 37.5% chance to OHKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Kartana: 347-408 (107.7 - 126.7%) -- guaranteed OHKO (Judgement does more but Boomburst is funnier)
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252+ SpD Audino-Mega: 289-342 (70.4 - 83.4%) -- guaranteed 2HKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Regieleki: 561-661 (154.1 - 181.5%) -- guaranteed OHKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Slaking: 489-576 (97 - 114.2%) -- 81.3% chance to OHKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252 SpD Eternatus: 387-456 (79.9 - 94.2%) -- guaranteed 2HKO
+2 252+ SpA Arceus Boomburst vs. 252 HP / 252+ SpD Ludicolo: 340-402 (93.4 - 110.4%) -- 62.5% chance to OHKO
can't be bothered to do more

:zoroark-hisui: I chose Hisuian Zoroark to improof Marshadow, pretty standard set (I think).

:mewtwo-mega-x: Went with Scarf Huge Power MMX for some speed control, with Jolly to outspeed Regieleki. Photon Geyser is self-explanitory, Close Combat is another strong STAB, Wicked Blow is mostly for Caly-S, and Surging Strikes OHKOs PDon even if it's Neutralising Gas.

:scream_tail: This mon is weird. I wanted an MMX improof and Leppacycler in one slot, so I went with Scream Tail as it's not too slow and isn't weak to any OHKO moves. Unfortunately, this set is a bit passive, but Corrosive Gas could probably be changed to Lunar Dance.

:regieleki: Regieleki is the fastest mon, so I chose it as my Shed Tail user. It lacks recovery, but it can be healed by Lunar Dance. I probably don't need to explain the rest of the set.

Replays:
https://replay.pokemonshowdown.com/gen9purehackmons-2377027124?p2 vs ReSolaris
https://replay.pokemonshowdown.com/gen9purehackmons-2377006815?p2 vs Child of Night
https://replay.pokemonshowdown.com/gen9purehackmons-2376997383-fyj06g3n1qjj85enso2iau96icswt2upw vs rightclicker
https://replay.pokemonshowdown.com/gen9purehackmons-2376979594 vs iock
https://replay.pokemonshowdown.com/gen9purehackmons-2376956586 vs diemond35472

 
Top 5 Noob Traps In Pure Hackmons


5. :Regieleki: + No Gaurd

Although No Guard Ohko moves have been a staple of previous generations the strategy really falls flat in generation 9, Ability Shield prevents you from using gastro acid and in order to make the set even work you need to akwardly fit in both corrosive gas and gastro acid, also in a meta where teams are running multiple revival blessing wg mons no guard regielekie really finds it difficult to get kills as most teams will always have at least 2 healty wg mons at all times and if not they can just revive one in the back.

4. :shedinja: + Sturdy

Another pokemon that looks functionally invincible on paper, Sturdy ensures that a pokemon at full health will always like on one hp and since shedinja at full health is already at 1hp it will never take any damage from attacks. However, there are way too many pokemon that ignore abilities as well and shedinja really wants to be able to hold multiple items but can't hold all of them at once, It dies instantly to entry hazards if you don't have heavy duty boots but it really wants to hold ability shield so you don't die instantly to any sunsteel strikes or ngas mons.

3. Mold Breaker

This one is pretty simple, Although Mold Breaker pokemon have been a staple of previous generations of PH, Mold Breaker is completely outclassed as an ability by Neutralizing Gas which not only allows you to ignore abilities but completly remove them allowing you to do stuff like prevent imposter pokemon from copying you. There is simply no reason to use mold breaker when Ngas is right there


2. :Arceus-Fire: + Burn up + Wonder Guard

This one is yet another attempt at creating an invincible pokemon, it seems genius on paper, after using burn up or double shock your pokemon will become typeless and with wonder guard you pokemon becomes effectively immune to any attacking move. The biggest problem with this pokemon however is generally in gen 9 PH people aren't really relying on coverage as much to hit WG mons and are more relying on negating the effects of items and abilites to hit them instead. And effectly what you end up doing by running Burn up or double shock is wasting a moveslot that could be used by a more useful move instead for very little benefit.


1. :Air_Balloon: + :Regieleki:

And finally, a lot of people's first thoughts when start building for pure hackmons is to try build a functionally invincible pokemon, Wonder Guard prevents you from taking damage from any attacks that aren't super effective and electric types with air balloon have no weaknesses. The thing that makes this set bad however is everyone is prepared to deal with wonder guard pokemon and there are way too many neutralizing gas mons as well as photon geysers and sunsteel strikes to make you air balloon wg mon useless. You are simply much better off running another item such as ability shield or leppa berry that better let you utilize the strengths of wonder guard.
 
Sample Submission: John Maximus Shadowy Baton Pass

:regieleki: :regieleki: :zacian-crowned: :zacian-crowned: :eternatus-eternamax: :slaking:
Team paste: https://pokepast.es/aa957c13b9b3bbc1

The strategy is simple. Lead Regieleki and click Gastro Acid or Trick depending on if it's Neutralising Gas or Magic Bounce (no ngas message). Then, either Memento or go to your other Eleki and Trick. Ideally, your opponent should now be trapped by Shadow Tag for the rest of the game. Now all you need to do is to use Zacian or Eternatus and set up boosts, sub and Ingrain. Also put them to sleep if possible. Finally, go to Slaking, click Magic Room and wipe your opponent's entire team.

I hope everyone may benefit from my contribution to the gen 9 pure hackmons community. Have fun!
Have you tried using the team...?
 
Sample Submission: John Maximus Shadowy Baton Pass

:regieleki: :regieleki: :zacian-crowned: :zacian-crowned: :eternatus-eternamax: :slaking:
Team paste: https://pokepast.es/83c7ebd0552a96a7

The strategy is simple. Lead Regieleki and click Gastro Acid or Trick depending on if it's Neutralising Gas or Magic Bounce (no ngas message). Then, either Memento or go to your other Eleki and Trick. Ideally, your opponent should now be trapped by Shadow Tag for the rest of the game. Now all you need to do is to use Zacian or Eternatus and set up boosts, sub and Ingrain. Also put them to sleep if possible. Finally, go to Slaking, click Magic Room and wipe your opponent's entire team.

I hope everyone may benefit from my contribution to the gen 9 pure hackmons community. Have fun!
Gang, idt eternamax exists anymore, this team already just fundamentally fails

Also fullpass teams are generally unreliable due to stuff like prankhaze, innards, ghosts, etc. Especially this gen, where anything can ghost tera out of stag.
 
Gang, idt eternamax exists anymore, this team already just fundamentally fails

Also fullpass teams are generally unreliable due to stuff like prankhaze, innards, ghosts, etc. Especially this gen, where anything can ghost tera out of stag.
Not only is EMax unable to be used, Zac-C is also forme locked, there's no Tera types, and the team just loses to too much.
 
Ok guys here me out:

:regieleki: :regieleki: :regieleki: :Arceus: :arceus: :slaking:
https://pokepast.es/e81f07c95735012f

This team requires prediction but here's the plan.

1: lead eleki
2: sheer cold if no gag. Otherwise, Trick. Opp probably goes their wg here.
3: Spore their wg.
4: Sheer Cold if predict switch to non-wg.
4.5: repeat steps 1-4 until all wgs are tricked or asleep.
5: Go to arc and trap a wg.
6: taunt their wg and pray they're not uturn.
7: setup with arc while they're sleeping. Pray they can't deal with your arcs.
8: wipe the enemy with slaking, gg ez.

Call me agent 007.

0 gen 9 ph knowledge.
0 testing of this team.
7 million reasons to deliver the gift of Baton pass to all.
 
Sample Submission

:Regieleki: :Kartana: :Arceus-Dark: :Arceus-Water: :Arceus: :Lopunny-Mega:

Team: Warriors (61 Wins, 0 Ties, 5 Losses, 86% GXE on ladder)

I’ve done some changes to the former team, so I decided to start another post fresh. This team would not have done possible without Lag=bad, so thanks for the help.


Regieleki @ Leppa Berry
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Revival Blessing
- Recycle
- Last Respects
- Shed Tail

The best lead this meta game offers, with its speed, Last Respects can outpace some VD mons, or just take small kills while avoiding Taunt. Regi basically never teras, it’s just for Spore, but it was never Tera’d ever anyways.


Kartana @ Ability Shield
Ability: Wonder Guard
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Shell Smash
- Sunsteel Strike
- Collision Course
- Jet Punch

If you Shed Tail first, you normally go to this. This is because with AShield, under a Sub, it cannot be CGased, and Tera Fighting allows CCourse to be STAB, while Improofing against Impostor. This set swept some teams on ladder, or otherwise dent them. JPunch can finally break Pdon safely after forcing Opp's tera.


Arceus-Dark @ Safety Goggles
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spore
- Corrosive Gas
- Power Trip
- Victory Dance

Goggles + Tera Grass, you saw it right. Arceus basically never teras here. I just gave it Tera Grass due to it sometimes getting CGased and being prone to Spore. It is better to not Tera it anyways, it sweeps loads of games on its own after self set up or Slaking pass on ladder.


Arceus-Water @ Ability Shield
Ability: Wonder Guard
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP / 0 Atk
- Tidy Up
- Perish Song
- Revival Blessing
- Lunar Dance

Standard AShield WG, it is the best mon to hard swap into opposing Kartana, or even your own Kartana that lost AShield and is copied by their Impostor. PSong forces their Neutralising Gas user out. Tera Normal for Last Respects Immunity, should rarely be your Tera though as it tanks very well anyways.


Arceus @ Leftovers
Ability: Good as Gold
Tera Type: Dark
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 30 HP
- Substitute
- Victory Dance
- Ceaseless Edge
- Baton Pass

Absolutely busted set. VDance pass is unstoppable unless against Haze teams, which in that case, Darkceus can cover. Immunity to status, low ladder Heart Swap and PSong is just absolutely insane. It VDances and passes to DarkCeus and wins so many games. Tera Dark to beat Photon and still resist Last Respects. Basically Slaking but with better Special bulk.


Lopunny-Mega @ Safety Goggles
Ability: Neutralizing Gas
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spore
- Close Combat
- Last Respects
- Corrosive Gas

Marshadow is not it. You have two strong setup sweepers you don't need a third. Running something like spore item removal LR CC Mlop would help the team a lot to safely spread spore, and then you can drop corrosive on kart for a way to more reliably break Pdon without needing to burn tera, which is a big weakness for the team. Rn Pdon + a sunsteel resist wg can force you to burn tera, force you out, and then bully you mid/lategame
~Lag=bad


Shoutouts:
Bread Sandwich for making the DarkCeus set, super broken.

Lag=bad for beginning the Marshadow set, very strong mon, and tysm for suggesting changes for my team :D

A few replays: (Marshadow didn't do anything anyways)
Bread Sandwich, Nuke Enjoyer, ANinjaDude
And a lot more ladder matches….


Team worked for other people too;
Jet (Used my team and got 1300s in a day with zero 9PH experience)


Also topped ladder with the highest GXE here and surpassed 7PH peak (1712 elo) at this current time :D
IMG_1151.jpeg


Thanks for reading :)
 
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Sample Submission

:Regieleki: :Kartana: :Arceus-Dark: :Arceus-Water: :Slaking: :Marshadow:

Team: Warriors (59 Wins, 0 Ties, 5 Losses, 86% GXE)

I’ve done some changes to the former team, so I decided to start another post fresh.


Regieleki @ Leppa Berry
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Revival Blessing
- Recycle
- Last Respects
- Shed Tail

The best lead this meta game offers, with its speed, Last Respects can outpace some VD mons, or just take small kills while avoiding Taunt. Regi basically never teras, it’s just for Spore, but it was never Tera’d ever anyways.


Kartana @ Ability Shield
Ability: Wonder Guard
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Shell Smash
- Sunsteel Strike
- Collision Course
- Corrosive Gas

If you Shed Tail first, you normally go to this. This is because with AShield, under a Sub, it cannot be CGased, and Tera Fighting allows CCourse to be STAB, while Improofing against Impostor. This set swept some teams on ladder, or otherwise dent them.


Arceus-Dark @ Safety Goggles
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spore
- Corrosive Gas
- Power Trip
- Victory Dance

Goggles + Tera Grass, you saw it right. Arceus basically never teras here. I just gave it Tera Grass due to it sometimes getting CGased and being prone to Spore. It is better to not Tera it anyways, it sweeps loads of games on its own after self set up or Slaking pass on ladder.


Arceus-Water @ Ability Shield
Ability: Wonder Guard
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 30 HP / 0 Atk
- Tidy Up
- Perish Song
- Revival Blessing
- Lunar Dance

Standard AShield WG, it is the best mon to hard swap into opposing Kartana, or even your own Kartana that lost AShield and is copied by their Impostor. PSong forces their Neutralising Gas user out. Tera Ghost for Last Respects Immunity.

Slaking @ Leftovers
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 30 HP
- Substitute
- Victory Dance
- Ceaseless Edge
- Baton Pass

Absolutely busted set. VDance pass is unstoppable unless against Haze teams, which in that case, Darkceus can cover. Immunity to status, low ladder Heart Swap and PSong is just absolutely insane. It VDances and passes to DarkCeus and wins so many games.


Marshadow @ Lum Berry
Ability: Neutralizing Gas
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Last Respects
- Close Combat
- Magic Room

Strong set. Close Combat is needed however as it doesn’t deal enough damage with CCourse against Non-Super Effective Mons which costed me a game. Tera Normal for Last Respects immunity. Hits everything in the meta exact ZoroH. MRoom allows it to be Improofed by either WetCeus or a Tera’d Kartana.


Shoutouts:
Bread Sandwich for making the DarkCeus set, super broken.
Splodge for introducing people to Marshadow, very strong mon.


A few replays:
Bread Sandwich, Nuke Enjoyer, ANinjaDude, LaxiusX
And a lot more ladder matches….


Also topped ladder with the highest GXE here and surpassed 7PH peak (1712 elo) at this current time :D
View attachment 746032

Thanks for reading :)
You said Tera Ghost for Last Respects immunity-did you mean Tera Normal?
 
Ok, so I dropped 50 elo after making MLop in V1 Pdon, so don’t do that …
So I decided to climb again with a similar team, over the course, I climbed more than 80 elo, with a 14-0 run, which made me decide to post this team.

:Regieleki: :Regieleki: :Arceus: :Arceus-Water: :Arceus-Dark: :Kartana:

Before I start, this is NOT a sample submission and this team has a good MU against basically everyone I played due to its ability to cover so many aspects. I present to you, Warriors Version 2. Shoutout to Ransei for ruining my view on Comfey being a Fairy Type… It’s not a Dragon Type….It isn’t….Right????????!!?!?

Anyways,

Regieleki @ Ability Shield
Ability: No Guard
Tera Type: Flying
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fissure
- Gastro Acid
- Corrosive Gas
- Toxic Spikes

This set threw so many people off guard, and usually my lead if I play the same person twice. Often throws them in a guessing game, and in a worse case scenario, you still get rid of their item with CGas, which heavily benefits your DarkCeus sweep. Tera Flying for a soft Improof. This set won 1/3 of my games….


Regieleki @ Leppa Berry
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shed Tail
- Last Respects
- Revival Blessing
- Recycle

My lead if their team is more defensive, with its speed, in late game, Last Respects can outpace some VD mons, or just take small kills while avoiding Taunt. Regi basically never teras, it’s just for Spore, but it was never Tera’d ever anyways. Shed Tail can also straight up pass to Arceus/DarkCeus to set up and eventually sweep.


Arceus-Dark @ Safety Goggles / Mental Herb
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Corrosive Gas
- Spore
- Power Trip
- Victory Dance

Arceus’s tera is stacked with Goggles due to it sometimes getting CGased and being prone to Spore. It is better to not Tera it anyways, it sweeps loads of games on its own after self set up or Arceus pass anyways. I have also ran Mental Herb in a game or two to beat Taunt users.


Arceus @ Leftovers / Ability Shield
Ability: Good as Gold
Tera Type: Dark
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Victory Dance
- Taunt
- Substitute
- Baton Pass

Absolutely busted set. VDance pass is unstoppable unless against Haze teams, which in that case, Darkceus can cover. Immunity to status, low ladder Heart Swap and PSong is just absolutely insane. It VDances and passes to DarkCeus and wins so many games. Tera Dark to beat Photon and still resist Last Respects. Basically Slaking but with better Special bulk. If with Ceasless however, I still think Slaking is better as it survives the 50% Blissey Innards if Slak is at Max HP. However, since this set lacks Ceaseless, I can make use of Arc’s bulk to my advantage. I have also tried out AShield due to some random Neutralising Gas Regi spamming Taunt which I was sick of playing around against.


Arceus-Water @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Perish Song
- Surging Strikes
- Revival Blessing
- Lunar Dance / Tidy Up

Standard AShield WG, it is the best mon to hard swap into opposing Kartana, or even your own Kartana that lost AShield and is copied by their Impostor. PSong forces their Neutralising Gas user out. Tera Grass for Spore Immunity, should rarely be your Tera though. I prefer Lunar over Tidy Up however. Surging Strikes was added due to breaking Sub while dealing with Pdon and

also this calc by
Lag =/= bad : +1 252 Atk Arceus-Water Surging Strikes (3 hits) vs. 252 HP / 252 Def Mewtwo-Mega-X on a critical hit: 207-246 (49.7 - 59.1%) -- 99.9% chance to 2HKO


Kartana @ Ability Shield
Ability: Wonder Guard
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Collision Course
- Sunsteel Strike
- Flower Trick / Jet Punch

CGas was to be removed due to it being hard to Improof. Jet Punch and FTrick both work. However, due to the crazy usage of Wetceus and Pdon being covered by Tera Fighting Kart that holds AShield or just SStrikes Wetceus that beats it after I force out a Tera, I prefer FTrick. Very strong set and can beat teams itself due to its coverages.

One replay that I won on team preview: Bread Sandwich (sorry for tough MU)
One replay that I didn’t win on team preview: NinjaDude

To end this post, stop spreading propaganda Audino, COMFEY IS NOT A DRAGON!
IMG_1153.jpeg

And uh thanks for reading :D
 
Last edited:
I dropped to 1650s, so I had to build another new team.
It climbed roughly 85 elo, winning every single game I played.
This will be my last post for a while as I’m taking a break from this meta.
Warriors V3

:Regieleki: :Regieleki: :Audino-Mega: :Yveltal: :Arceus-Dark: :Kartana:

Regieleki @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Substitute
- Baton Pass
- Minimize

Basically a Shed Tail user. This team is turned slightly to a Full Pass team. Taunt to shut down opponent Shed Tail leads, and Minimize to begin the chain.

Regieleki @ Ability Shield
Ability: No Guard
Tera Type: Flying
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fissure
- Gastro Acid
- Corrosive Gas
- Shed Tail

Shed Tail to potentially start your chain or pivot out. For more explanation, check out previous post.

Arceus-Dark @ Safety Goggles
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Corrosive Gas
- Spore
- Power Trip
- Victory Dance

Exact same set as V1 and V2.


Audino-Mega @ Ability Shield
Ability: Good as Gold
Tera Type: Water
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Victory Dance
- Substitute
- Baton Pass
- Taunt

The set is completely busted. Unless you are facing Haze teams, which Darkceus can cover for, the VDance pass is unstoppable. PSong, low ladder Heart Swap, and immunity to status… It wins a lot of games by VDancing and passing to DarkCeus. This set is made due to me wanting a Last Respects immunity and wanting to pass SLOWER than their GAG mon. Because I got tired of fooling around with random Neutralising Gas Regi spamming Taunt, I settled for AShield although lefties works as well.

Kartana @ Ability Shield
Ability: Wonder Guard
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Collision Course
- Sunsteel Strike
- Corrosive Gas

Exact same set as V1 and V2.

Yveltal @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Taunt
- Power Trip
- Revival Blessing
- Baton Pass

Very strong set. Its weakness to Sheer Cold is always sad, but its ability to not get hit by most WG sweeper or Huge Power sets is vital. It’s Tera Grass helps to take care of Spore while it can choose the option to PTrip if opponents swap in a Non-WG against it. It’s base typing is also really good, resisting LR and immune to PGeyser.

That’s all for this team :D

Others:
Hey, look, Warriors Original V1 worked for other people too, Cheese Gameplay

Hey, look, here’s the proof.
IMG_1156.jpeg


Thanks for reading :D
 
Submitting a team half for samples half for feedback (cuz I don't trust my judgement)

https://pokepast.es/ca2b19b1c28b5f76

Something, something, worst archetype

:ss/Kartana:
Kartana @ Ability Shield
Ability: Huge Power
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Flower Trick
- Headlong Rush

Kartana is what I originally wanted to build this team around as I like Kartana. HP smash is always my go-to set, and I chose headlong and flower trick as my coverage of choice. Headlong is honestly a very good move as it hits a lot of important mons super effectively (such as eleki, etern, and pdon) and ground generally complements sunsteel quite well. Headlong can in fact ohko pdon if ability shield is up. Flower trick is a good general damage option on non-wgs to preserve sunsteel pp and in particular hits wg waters super effectively, making them a non issue. Ability shield is chosen over sash to preserve Kart's damage output against ngas. Kart is overall a very good cleaner/breaker for this team, often taking important kills that lead to a win. Not much else to say, it hits hard against good targets.

:ss/zamazenta:
Zamazenta @ Safety Goggles
Ability: Shadow Tag
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Corrosive Gas
- Taunt
- Burning Bulwark
- Soft-Boiled

Now, in any other gen, Kart would be extremely potent. It's nearly unresistable, cleaves through everything. However, in SV, we have the ability shield to deal with. Clearly, Kart doesn't have corrosive gas to deal with this, so how does it deal with wg? The answer is Zamazenta. Zama serves to trap wgs and remove their ability shields. It has taunt to keep wgs trapped in and crippled as it removes their item and potentially forces them to struggle to death. Toxic can be used over bulwark here, but I chose bulwark as an emergency option if a kart gets out of hand. Tera type can really be anything, Zama almost never teras anyways. Zama was chosen as it's the best fast bulk option, with Zacian being sunsteel weak. Zama is overall really good at eliminating wgs and setting up others to sweep.

:ss/arceus-dark:
Arceus-Dark @ Ability Shield
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Teleport
- Haze
- Soft-Boiled
- Tidy Up

The fact of the matter is, nothing on this team likes having its item removed. Some mind it less than others, but overall it's better to keep them around. With the best item removal generally being cgas, the obvious answer is to run a mbounce mon. I chose Arceus for this role due to its great bulk and ability to be any type. Dark was chosen in particular as it resists key moves like moongeist, ptrip, and last respects. Arc serves precisely two roles: to be a switchin into any status move and to stop bpass teams from sweeping. Tidy up and haze both bypass GaG to utterly shut it down, along with tidy up being unstoppable removal. Arc has a very specific role, but it does that well. As with Zama, any tera can be chosen as it rarely teras to begin with.

:ss/slaking:
Slaking @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Soft-Boiled
- Corrosive Gas
- Shed Tail

Slaking is the first of two wgs and serves as the improof to Kart. Knock serves as its primary item removal and serves to both soft-check Calys and not be utterly helpless in the face of taunt. However, its main purpose is to shed tail out into other mons to either trap or sweep. Cgas can be replaced with a generic utility move like heal bell, tidy up, or wish, but cgas was chosen to potentially make removing the items of some ghosts easier. Tera grass has spore immunity and is generally a strong tera into most attackers.

:ss/audino-mega:
Audino-Mega @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Whirlwind
- Spikes
- Parting Shot
- Soft-Boiled

Audino serves as the other wg on the team. Where Slaking serves to enable, Maud serves to aid as it has whirlwind to stop sweeps and spikes as this team's hazard of choice. Very straightforward set, very little to explain here. Grass is same as usual, and Maud is the main Calys improof.

:ss/calyrex-shadow:
Calyrex-Shadow @ Focus Sash
Ability: Neutralizing Gas
Tera Type: Fighting
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Astral Barrage
- Secret Sword
- Fiery Wrath

Calyrex is the other sweeper on the team that's meant to clean up games once it's in position. It's a very straightforward set, running smash over tail glow in order to outspeed eleki and running timid to outspeed scarf eleki after one smash. The attacking moves are pretty standard, barrage for spammable stab, ssword over aura sphere to hit blobs, and fiery wrath to hit Horoark (which is important as it otherwise can't be hit and can't be trapped). Calys is another extremely straightforward mon with not a lot to explain.

When running this team, the goal is always to trap wgs that aren't weak to kart (as kart is usually the sweeper of choice). The team revolves around positioning your mons well, first to trap said wgs and then to sweep. Because Zama outspeeds every necessary wg, it's generally quite easy to eliminate ability shields. Overall, the team isn't too complicated to play once you have experience with it, handles somewhat easily, and has decent to good matchups into most teams.

In terms of results, this team has been able to carry me up to 1436 ELO and (currently) 20th on ladder with zero prior experience building or playing. It's also been able to make an 18-1 w/l, with the loss being against Lycanroc. This should show how somewhat simple the team is to pilot. Overall, I've found decent success with this team so far, and it seems quite solid. Some changes have been made along the way, but the core ideas and sets haven't changed since I first fleshed out the team.
 
Can we plz ban LowLadRandBot. He is hacking. I believe he has somehow managed to get past 252 ev limit or level 100 limit. He also has hack that allows sleep talk to ALWAYS get whirlwind no matter(he has noxious and combat as last 2 moves) unfortunately i lost the ss from when my blissey impostered his eleki. And it is not scarf as my own scarf sleeptalk eleki was not able to outspeed his 5 times unless am just rlly unlucky.
1749608712057.png


1749608853186.png
 
Can we plz ban LowLadRandBot. He is hacking. I believe he has somehow managed to get past 252 ev limit or level 100 limit. He also has hack that allows sleep talk to ALWAYS get whirlwind no matter(he has noxious and combat as last 2 moves) unfortunately i lost the ss from when my blissey impostered his eleki. And it is not scarf as my own scarf sleeptalk eleki was not able to outspeed his 5 times unless am just rlly unlucky.
does he know

1. there is no ev limit in hackmons
2. sleep talk cannot call noxious torque and combat torque so the only move that could be called in that moveset was whirlwind
 
if you are referring to the fact that your scarf eleki didnt outspeed the blissey copying eleki, it is very possible that it is choice scarf and you just got incredibly unlucky regarding speed ties
Bit of a misunderstanding here. I meant i used blissey to find the eleki moveset. He was using regular scarf eleki and ig it is possible 3% happen a lot more often than you think.
 
Can we plz ban LowLadRandBot. He is hacking. I believe he has somehow managed to get past 252 ev limit or level 100 limit. He also has hack that allows sleep talk to ALWAYS get whirlwind no matter(he has noxious and combat as last 2 moves) unfortunately i lost the ss from when my blissey impostered his eleki. And it is not scarf as my own scarf sleeptalk eleki was not able to outspeed his 5 times unless am just rlly unlucky.
1. I believe that their Regi is scarf and that Blissey losing speed ties either means that you are NOT scarf, and he's naturally faster; or you just lost speed ties.
2. EV limit is limited to 252 per stat in every single generation of Pure Hackmons except Generation 6.
3. Sleep Talk cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. So if they're one of these, they can't be called.
 
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