Purrfect Sunshine
An Underused Sunny Day Team
Introduction
An Underused Sunny Day Team
Introduction
Hello Smogonites, welcome to my first RMT. I am fairly new to the competitive battling scene so I really need a second opinion on my team. This team surrounds the move Sunny Day and the ability Chlorophyll, which gives many pokemons a much need speed boost. Though I tried my best to modified this team, I still believe that this team have a large room for improvement.
So please don't hold back and rip this team apart if you want.
Thank you very much
The Sunny Soldier at a glance
Updates and Changes
- Fixed error on Hitmontop's description (Kurnak)
- Changed Tangrowth's Evs spread into 252 Atk / 172 Spe / 86 SAtk (Haunter)
- Thinking about replacing Mesprit with Registeel (Haunter)
- Replaced Arcanine's Iron Head with SUunny Day (BlackHawk11)
- Fixed typo on Arcanine's EVs spread (bear)
thank you very much guys
In-Depth Analysis
Persian @ Heat Rock
Ability: [Limber]
Jolly nature (+Spd, -SAtk)
252 HP / 4 Atk / 252 Spe
Taunt
Sunny Day
U - Turn
Protect
This fast but fragile feline (alliteration ftw) is my sunny day lead. Despite it's low health and defenses, Persian can get its job done with his amazing 361 speed. Taunt, combined with his excellence speed, prevents other UU lead from inflicting status, setting up stealth rock and dual-screening. Taunt can sometime also provide a safe switch in. The move Sunny Day is obvious, as this is an integral part of my team. U-Turn allow Persian to deal small damage and to switch out safely into a suitable counter. Protect is mainly a filler, but with prediction, it can work against explosive lead such as Qwilfish and Claydol. However, I am thinking of changing it to Fake Up for some flinching.
Jolly and 252 speed EVs are required to make Persian as fast as possible. 252 HP EVs is to maximize Persian's chance to stay alive. Limber is a cool ability to use. Due to the prevalent use of Technician Fake Out, many people forget about Persian's immunity to paralysis. This allow Persian to switch into paralysis-inducing wall and taunt the foe, prevent them from further setting up.
With his amazing speed and U-Turn, Persian can often set up Sunny Day and return for a second set-up. If unfortunately it got taunted or trick by faster leader, taunt can still be used to prevent further set up and I will switch out to my sturdier Sunny Day user, Mesprit.
ps. If you notice, the name of my team is name after Persian
Purrfect, you know, cause cat purr and Persian is a cat? Right?
hahahaha?
umm.. I will just move on now.
-------------------------------------------
Tangrowth @ Life Orb
Ability: [Chlorophyll]
Native nature (+Spd, -SDef)
252 Atk / 172 Spe / 86 SAtk
Power Whip
Earthquake
Rock Slide
Hidden Power [Fire]
Tangrowth, with his ability Chlorophyll, can cause havoc under the sun. Tangrowth's high attack, combined with the speed boost, allows Tangrowth to become a force to be reckoned with. Power Whip provides powerful STAB and earthquake can be used against annoying steel type and fire type. Rock Slide help hits flying type and Hidden Power [Fire], which get a power boost under the sun, can also be use against fellow grass type.
In addition to his amazing attack, Tangrowth also has solid HP and defense and can take quite a beating. Life Orb, which used to be a Lum Berry, is used to give Tangrowth an extra boost. Since Tangrowth won't survive after the sun is gone, the 10% recoil damage doesn't really matter. Tangrowth, in this team, is a full out sweeper and can cause a major dent against the opponent's team.
-------------------------------------------
Hitmontop @ Leftovers
Ability: [Intimidate]
Impish nature (+Def, -SAtk)
252 HP / 72 Def / 184 Spe
Close Combat
Stone Edge
Sucker Punch
Toxic
Hitmontop, in this team, is not a rapid spinner. WHAT? A Sunny Day Team without a rapid spinner?? Yup, since my team only have one stealth rock weakness, rapid spin is not a major requirement. Hitmontop is mainly my wall breaker and my Absol counter. Intimate lowers the opponent attack and Close Combat, combined with STAB, can score OHKO on several pokemon. Stone Edge, though sometime can be unreliable, is my only counter against flying type. Sucker Punch is a strong Prority move to have and can help me counter ghost type. Toxic can further hinder wall pokemon before he dies. However, I am also thinking about replacing one of the move above with Aerial Ace, which, unfortunately does not get a techniqian boost.
Hitmontop is a new member on my team. His place used to belong to Blazikan, Nidoqueen and Drapion. However, all three failed to contribute significantly to my team. Hitmontop, so far, has been extremely useful. However, if there is a replacement for him, by all means, please give suggestion.
-------------------------------------------
Mesprit @ Heat Rock
Ability: [Levitate]
Bold nature (+Def, -Atk)
252 HP / 36 SAtk / 220 SDef
Thunderbolt
Ice Beam
Stealth Rock
Sunny Day
Mesprit, the well-balanced one of the lake trio, is my second Sunny Day user. Mesprit is easy to switch in and can set up stealth rock, which is extremely useful to a Sunny Day team, and Sunny Day with ease due to its defense. Bolt-Beam provide fantastic coverage against many pokemon and allow Mesprit to cause some damage along the way. This Mesprit is EV trained in HP and Special Defense, as Hitmontop is the physical defender of my team. With her high Special Defense and access to thunderbolt, Mesprit become a great counter to Rain Dance Team, setting up Sunny Day after taking a hit like a champ.
Though not as bulky as Uxie, Mesprit can serve similar function as a slow, but sturdy, set-upper (alliteration, once again, ftw). Mesprit, with her decent Special Attack, can go on the offensive also. Mesprit, together with Persian, can usually set up Sunny Day two to four time for a total of 16 to 32 turns, which are quite enough in a Sunny Day team.
-------------------------------------------
Exeggutor @ Life Orb
Ability: [Chlorophyll]
Modest nature (+SAtk, -Atk)
6 Def / 252 SAtk / 252 Spd
Solar Beam
Psychic
Hidden Power [Ground]
Explosion
Exeggutor, the coconut head that can cause catastrophe, is my second Chlorophyll abuse. Exeggutor, with his high Special Attack, can be a very effective sweeper under the sun. Under the sun, Exeggutor can blast away Solar Beam every single turn, riping through the opponent with his amazing Special Attack and STAB. Psychic and Hidden Power [Ground] is used to provide better coverage. Explosion is often used as a last resort against special wall or used when Exeggutor is almost dead. Base 95 Hp and 85 Defense, plus a resistance to Fighting mean he can often switch in immediately after Persian's fast U-Turn.
Though Exeggutor's moveset is quite straightforward, it work wonders under the sun. Life Orb and max special attack EVs is to further aid him in his sweeping. With his high Special Attack, Exeggutor become a great sweeper and a deadly threat under the sun.
-------------------------------------------
Arcanine @ Life Orb
Ability: [Flash Fire]
Jolly nature (+Spd, -SAtk)
4 HP / 252 Atk / 252 Spd
Flare Blitz
Extremespeed
Thunder Fang
Sunny Day
With Flash Fire, Arcanine is capable of sponging fire hits for its grass type teammate. In addition, Arcanine capable of attacking from both sides of the spectrum and, with his access to extremespeed and Flare Blitz, can created a large dent in the opponent team. Flare Blitz, which under the Sunlight reach a base power of 270, is absolutely deadly while extremespeed allow Arcanine to make his large struggle before he die. Thunder Fang is used to cover his Water Type weakness. This work quite effective under the sun as water move's power are lower by 50% under the sun, allowing Arcanine to fight back with 2HKO a water type Thunder Fang.
Though Arcanine is a solid member in this team, there are several question concerning his held item and his moveset. Even though Life Orb can give Arcanine an extra boost, it can wear him down rather quickly, especially after using Flare Blitz. So I am thinking about on switching into leftovers. In addition, the move Iron head is mostly a filler. I am thinking of using Hidden Power [Ground] for better coverage against fellow fire type, but I am not sure is that a good option. So please give advice on this two questions.
UPDATES: Arcainie's Iron Head is replaced with Sunny Day to make sure that the sunlight never ran out :)
Weakness/Resistance Chart
Conclusion
So here is my team. Though I cannot compile a threat list in such short moment, one of things I realized is that I have a major Yanmega weakness, but i don't not know how to resolve that without losing my Absol counter and my Wall Breaker, Hitmontop. So please give advice on that also.
Thank you very much for taking your time
ANY SUGGEST AND COMMENT ARE GREATLY WELCOME
Since this is my first RMT, I hope I did the formating correctly
If I made any error, please tell me and I will correct it as soon as possible
Once again, thank you very very much and
hope everyone can Be Happy :)
ps. the sprites are from Pokemon Elite 2000 and Legendary Pokemon
the resistance chart is from Marriland's D/P Team Builder
So please don't hold back and rip this team apart if you want.
Thank you very much
The Sunny Soldier at a glance






Updates and Changes
- Fixed error on Hitmontop's description (Kurnak)
- Changed Tangrowth's Evs spread into 252 Atk / 172 Spe / 86 SAtk (Haunter)
- Thinking about replacing Mesprit with Registeel (Haunter)
- Replaced Arcanine's Iron Head with SUunny Day (BlackHawk11)
- Fixed typo on Arcanine's EVs spread (bear)
thank you very much guys
In-Depth Analysis

Persian @ Heat Rock
Ability: [Limber]
Jolly nature (+Spd, -SAtk)
252 HP / 4 Atk / 252 Spe
Taunt
Sunny Day
U - Turn
Protect
This fast but fragile feline (alliteration ftw) is my sunny day lead. Despite it's low health and defenses, Persian can get its job done with his amazing 361 speed. Taunt, combined with his excellence speed, prevents other UU lead from inflicting status, setting up stealth rock and dual-screening. Taunt can sometime also provide a safe switch in. The move Sunny Day is obvious, as this is an integral part of my team. U-Turn allow Persian to deal small damage and to switch out safely into a suitable counter. Protect is mainly a filler, but with prediction, it can work against explosive lead such as Qwilfish and Claydol. However, I am thinking of changing it to Fake Up for some flinching.
Jolly and 252 speed EVs are required to make Persian as fast as possible. 252 HP EVs is to maximize Persian's chance to stay alive. Limber is a cool ability to use. Due to the prevalent use of Technician Fake Out, many people forget about Persian's immunity to paralysis. This allow Persian to switch into paralysis-inducing wall and taunt the foe, prevent them from further setting up.
With his amazing speed and U-Turn, Persian can often set up Sunny Day and return for a second set-up. If unfortunately it got taunted or trick by faster leader, taunt can still be used to prevent further set up and I will switch out to my sturdier Sunny Day user, Mesprit.
ps. If you notice, the name of my team is name after Persian
Purrfect, you know, cause cat purr and Persian is a cat? Right?
hahahaha?
umm.. I will just move on now.
-------------------------------------------

Tangrowth @ Life Orb
Ability: [Chlorophyll]
Native nature (+Spd, -SDef)
252 Atk / 172 Spe / 86 SAtk
Power Whip
Earthquake
Rock Slide
Hidden Power [Fire]
Tangrowth, with his ability Chlorophyll, can cause havoc under the sun. Tangrowth's high attack, combined with the speed boost, allows Tangrowth to become a force to be reckoned with. Power Whip provides powerful STAB and earthquake can be used against annoying steel type and fire type. Rock Slide help hits flying type and Hidden Power [Fire], which get a power boost under the sun, can also be use against fellow grass type.
In addition to his amazing attack, Tangrowth also has solid HP and defense and can take quite a beating. Life Orb, which used to be a Lum Berry, is used to give Tangrowth an extra boost. Since Tangrowth won't survive after the sun is gone, the 10% recoil damage doesn't really matter. Tangrowth, in this team, is a full out sweeper and can cause a major dent against the opponent's team.
-------------------------------------------

Hitmontop @ Leftovers
Ability: [Intimidate]
Impish nature (+Def, -SAtk)
252 HP / 72 Def / 184 Spe
Close Combat
Stone Edge
Sucker Punch
Toxic
Hitmontop, in this team, is not a rapid spinner. WHAT? A Sunny Day Team without a rapid spinner?? Yup, since my team only have one stealth rock weakness, rapid spin is not a major requirement. Hitmontop is mainly my wall breaker and my Absol counter. Intimate lowers the opponent attack and Close Combat, combined with STAB, can score OHKO on several pokemon. Stone Edge, though sometime can be unreliable, is my only counter against flying type. Sucker Punch is a strong Prority move to have and can help me counter ghost type. Toxic can further hinder wall pokemon before he dies. However, I am also thinking about replacing one of the move above with Aerial Ace, which, unfortunately does not get a techniqian boost.
Hitmontop is a new member on my team. His place used to belong to Blazikan, Nidoqueen and Drapion. However, all three failed to contribute significantly to my team. Hitmontop, so far, has been extremely useful. However, if there is a replacement for him, by all means, please give suggestion.
-------------------------------------------

Mesprit @ Heat Rock
Ability: [Levitate]
Bold nature (+Def, -Atk)
252 HP / 36 SAtk / 220 SDef
Thunderbolt
Ice Beam
Stealth Rock
Sunny Day
Mesprit, the well-balanced one of the lake trio, is my second Sunny Day user. Mesprit is easy to switch in and can set up stealth rock, which is extremely useful to a Sunny Day team, and Sunny Day with ease due to its defense. Bolt-Beam provide fantastic coverage against many pokemon and allow Mesprit to cause some damage along the way. This Mesprit is EV trained in HP and Special Defense, as Hitmontop is the physical defender of my team. With her high Special Defense and access to thunderbolt, Mesprit become a great counter to Rain Dance Team, setting up Sunny Day after taking a hit like a champ.
Though not as bulky as Uxie, Mesprit can serve similar function as a slow, but sturdy, set-upper (alliteration, once again, ftw). Mesprit, with her decent Special Attack, can go on the offensive also. Mesprit, together with Persian, can usually set up Sunny Day two to four time for a total of 16 to 32 turns, which are quite enough in a Sunny Day team.
-------------------------------------------

Exeggutor @ Life Orb
Ability: [Chlorophyll]
Modest nature (+SAtk, -Atk)
6 Def / 252 SAtk / 252 Spd
Solar Beam
Psychic
Hidden Power [Ground]
Explosion
Exeggutor, the coconut head that can cause catastrophe, is my second Chlorophyll abuse. Exeggutor, with his high Special Attack, can be a very effective sweeper under the sun. Under the sun, Exeggutor can blast away Solar Beam every single turn, riping through the opponent with his amazing Special Attack and STAB. Psychic and Hidden Power [Ground] is used to provide better coverage. Explosion is often used as a last resort against special wall or used when Exeggutor is almost dead. Base 95 Hp and 85 Defense, plus a resistance to Fighting mean he can often switch in immediately after Persian's fast U-Turn.
Though Exeggutor's moveset is quite straightforward, it work wonders under the sun. Life Orb and max special attack EVs is to further aid him in his sweeping. With his high Special Attack, Exeggutor become a great sweeper and a deadly threat under the sun.
-------------------------------------------

Arcanine @ Life Orb
Ability: [Flash Fire]
Jolly nature (+Spd, -SAtk)
4 HP / 252 Atk / 252 Spd
Flare Blitz
Extremespeed
Thunder Fang
Sunny Day
With Flash Fire, Arcanine is capable of sponging fire hits for its grass type teammate. In addition, Arcanine capable of attacking from both sides of the spectrum and, with his access to extremespeed and Flare Blitz, can created a large dent in the opponent team. Flare Blitz, which under the Sunlight reach a base power of 270, is absolutely deadly while extremespeed allow Arcanine to make his large struggle before he die. Thunder Fang is used to cover his Water Type weakness. This work quite effective under the sun as water move's power are lower by 50% under the sun, allowing Arcanine to fight back with 2HKO a water type Thunder Fang.
Though Arcanine is a solid member in this team, there are several question concerning his held item and his moveset. Even though Life Orb can give Arcanine an extra boost, it can wear him down rather quickly, especially after using Flare Blitz. So I am thinking about on switching into leftovers. In addition, the move Iron head is mostly a filler. I am thinking of using Hidden Power [Ground] for better coverage against fellow fire type, but I am not sure is that a good option. So please give advice on this two questions.
UPDATES: Arcainie's Iron Head is replaced with Sunny Day to make sure that the sunlight never ran out :)
Weakness/Resistance Chart

Conclusion
So here is my team. Though I cannot compile a threat list in such short moment, one of things I realized is that I have a major Yanmega weakness, but i don't not know how to resolve that without losing my Absol counter and my Wall Breaker, Hitmontop. So please give advice on that also.
Thank you very much for taking your time
ANY SUGGEST AND COMMENT ARE GREATLY WELCOME
Since this is my first RMT, I hope I did the formating correctly
If I made any error, please tell me and I will correct it as soon as possible
Once again, thank you very very much and
hope everyone can Be Happy :)
ps. the sprites are from Pokemon Elite 2000 and Legendary Pokemon
the resistance chart is from Marriland's D/P Team Builder