Purrfect Sunshine [UU][Sunny Day Team]

Purrfect Sunshine
An Underused Sunny Day Team

Introduction
Hello Smogonites, welcome to my first RMT. I am fairly new to the competitive battling scene so I really need a second opinion on my team. This team surrounds the move Sunny Day and the ability Chlorophyll, which gives many pokemons a much need speed boost. Though I tried my best to modified this team, I still believe that this team have a large room for improvement.
So please don't hold back and rip this team apart if you want.
Thank you very much

The Sunny Soldier at a glance
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Updates and Changes
- Fixed error on Hitmontop's description (Kurnak)
- Changed Tangrowth's Evs spread into 252 Atk / 172 Spe / 86 SAtk (Haunter)
- Thinking about replacing Mesprit with Registeel (Haunter)
- Replaced Arcanine's Iron Head with SUunny Day (BlackHawk11)
- Fixed typo on Arcanine's EVs spread (bear)

thank you very much guys

In-Depth Analysis
53.png

Persian @ Heat Rock
Ability: [Limber]
Jolly nature (+Spd, -SAtk)
252 HP / 4 Atk / 252 Spe
Taunt
Sunny Day
U - Turn
Protect

This fast but fragile feline (alliteration ftw) is my sunny day lead. Despite it's low health and defenses, Persian can get its job done with his amazing 361 speed. Taunt, combined with his excellence speed, prevents other UU lead from inflicting status, setting up stealth rock and dual-screening. Taunt can sometime also provide a safe switch in. The move Sunny Day is obvious, as this is an integral part of my team. U-Turn allow Persian to deal small damage and to switch out safely into a suitable counter. Protect is mainly a filler, but with prediction, it can work against explosive lead such as Qwilfish and Claydol. However, I am thinking of changing it to Fake Up for some flinching.

Jolly and 252 speed EVs are required to make Persian as fast as possible. 252 HP EVs is to maximize Persian's chance to stay alive. Limber is a cool ability to use. Due to the prevalent use of Technician Fake Out, many people forget about Persian's immunity to paralysis. This allow Persian to switch into paralysis-inducing wall and taunt the foe, prevent them from further setting up.

With his amazing speed and U-Turn, Persian can often set up Sunny Day and return for a second set-up. If unfortunately it got taunted or trick by faster leader, taunt can still be used to prevent further set up and I will switch out to my sturdier Sunny Day user, Mesprit.

ps. If you notice, the name of my team is name after Persian
Purrfect, you know, cause cat purr and Persian is a cat? Right?
hahahaha?
umm.. I will just move on now.

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Tangrowth @ Life Orb
Ability: [Chlorophyll]
Native nature (+Spd, -SDef)
252 Atk / 172 Spe / 86 SAtk
Power Whip
Earthquake
Rock Slide
Hidden Power [Fire]

Tangrowth, with his ability Chlorophyll, can cause havoc under the sun. Tangrowth's high attack, combined with the speed boost, allows Tangrowth to become a force to be reckoned with. Power Whip provides powerful STAB and earthquake can be used against annoying steel type and fire type. Rock Slide help hits flying type and Hidden Power [Fire], which get a power boost under the sun, can also be use against fellow grass type.

In addition to his amazing attack, Tangrowth also has solid HP and defense and can take quite a beating. Life Orb, which used to be a Lum Berry, is used to give Tangrowth an extra boost. Since Tangrowth won't survive after the sun is gone, the 10% recoil damage doesn't really matter. Tangrowth, in this team, is a full out sweeper and can cause a major dent against the opponent's team.

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Hitmontop @ Leftovers
Ability: [Intimidate]
Impish nature (+Def, -SAtk)
252 HP / 72 Def / 184 Spe
Close Combat
Stone Edge
Sucker Punch
Toxic

Hitmontop, in this team, is not a rapid spinner. WHAT? A Sunny Day Team without a rapid spinner?? Yup, since my team only have one stealth rock weakness, rapid spin is not a major requirement. Hitmontop is mainly my wall breaker and my Absol counter. Intimate lowers the opponent attack and Close Combat, combined with STAB, can score OHKO on several pokemon. Stone Edge, though sometime can be unreliable, is my only counter against flying type. Sucker Punch is a strong Prority move to have and can help me counter ghost type. Toxic can further hinder wall pokemon before he dies. However, I am also thinking about replacing one of the move above with Aerial Ace, which, unfortunately does not get a techniqian boost.

Hitmontop is a new member on my team. His place used to belong to Blazikan, Nidoqueen and Drapion. However, all three failed to contribute significantly to my team. Hitmontop, so far, has been extremely useful. However, if there is a replacement for him, by all means, please give suggestion.

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Mesprit @ Heat Rock
Ability: [Levitate]
Bold nature (+Def, -Atk)
252 HP / 36 SAtk / 220 SDef
Thunderbolt
Ice Beam
Stealth Rock
Sunny Day

Mesprit, the well-balanced one of the lake trio, is my second Sunny Day user. Mesprit is easy to switch in and can set up stealth rock, which is extremely useful to a Sunny Day team, and Sunny Day with ease due to its defense. Bolt-Beam provide fantastic coverage against many pokemon and allow Mesprit to cause some damage along the way. This Mesprit is EV trained in HP and Special Defense, as Hitmontop is the physical defender of my team. With her high Special Defense and access to thunderbolt, Mesprit become a great counter to Rain Dance Team, setting up Sunny Day after taking a hit like a champ.

Though not as bulky as Uxie, Mesprit can serve similar function as a slow, but sturdy, set-upper (alliteration, once again, ftw). Mesprit, with her decent Special Attack, can go on the offensive also. Mesprit, together with Persian, can usually set up Sunny Day two to four time for a total of 16 to 32 turns, which are quite enough in a Sunny Day team.

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Exeggutor @ Life Orb
Ability: [Chlorophyll]
Modest nature (+SAtk, -Atk)
6 Def / 252 SAtk / 252 Spd
Solar Beam
Psychic
Hidden Power [Ground]
Explosion

Exeggutor, the coconut head that can cause catastrophe, is my second Chlorophyll abuse. Exeggutor, with his high Special Attack, can be a very effective sweeper under the sun. Under the sun, Exeggutor can blast away Solar Beam every single turn, riping through the opponent with his amazing Special Attack and STAB. Psychic and Hidden Power [Ground] is used to provide better coverage. Explosion is often used as a last resort against special wall or used when Exeggutor is almost dead. Base 95 Hp and 85 Defense, plus a resistance to Fighting mean he can often switch in immediately after Persian's fast U-Turn.

Though Exeggutor's moveset is quite straightforward, it work wonders under the sun. Life Orb and max special attack EVs is to further aid him in his sweeping. With his high Special Attack, Exeggutor become a great sweeper and a deadly threat under the sun.

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Arcanine @ Life Orb
Ability: [Flash Fire]
Jolly nature (+Spd, -SAtk)
4 HP / 252 Atk / 252 Spd
Flare Blitz
Extremespeed
Thunder Fang
Sunny Day

With Flash Fire, Arcanine is capable of sponging fire hits for its grass type teammate. In addition, Arcanine capable of attacking from both sides of the spectrum and, with his access to extremespeed and Flare Blitz, can created a large dent in the opponent team. Flare Blitz, which under the Sunlight reach a base power of 270, is absolutely deadly while extremespeed allow Arcanine to make his large struggle before he die. Thunder Fang is used to cover his Water Type weakness. This work quite effective under the sun as water move's power are lower by 50% under the sun, allowing Arcanine to fight back with 2HKO a water type Thunder Fang.

Though Arcanine is a solid member in this team, there are several question concerning his held item and his moveset. Even though Life Orb can give Arcanine an extra boost, it can wear him down rather quickly, especially after using Flare Blitz. So I am thinking about on switching into leftovers. In addition, the move Iron head is mostly a filler. I am thinking of using Hidden Power [Ground] for better coverage against fellow fire type, but I am not sure is that a good option. So please give advice on this two questions.

UPDATES: Arcainie's Iron Head is replaced with Sunny Day to make sure that the sunlight never ran out :)

Weakness/Resistance Chart

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Conclusion

So here is my team. Though I cannot compile a threat list in such short moment, one of things I realized is that I have a major Yanmega weakness, but i don't not know how to resolve that without losing my Absol counter and my Wall Breaker, Hitmontop. So please give advice on that also.

Thank you very much for taking your time
ANY SUGGEST AND COMMENT ARE GREATLY WELCOME
Since this is my first RMT, I hope I did the formating correctly
If I made any error, plea
se tell me and I will correct it as soon as possible
Once again, thank you very very much and
hope everyone can Be Happy
:)

ps. the sprites are from Pokemon Elite 2000 and Legendary Pokemon
the resistance chart is from Marriland's D/P Team Builder
 
Well, this team looks pretty good, I'm not a that great UU player so I'll just go for errors. On Hitmontop, Intimidate lowers Attack by one stage, which means that the oponent will have 1,5 times lower attack, not half.
 
Hi and welcome to Smogon,

this is a good team and, excluding a quite evident weakness to Yanmega, I see it working. Just some notes:

1) I see no reasons to use Persian over Ambipom: Ambipom has better overall defences - although they're both quite frail - and a higher attack stat. Ambipom can run the exact same set too. Also, why are you using limber? You have taunt to prevent paralysis inducing moves. Finally both Ambipom and Persian learn fake out, which, with technician, can deal a good amount of damage to the opponent's lead, also breaking their focus sashes (if they carry that item), that's why I suggest to replace protect. Fake out may also help to revenge kill some threats - if your lead is still alive late game.

2) I'm sure that you may run a more effective EV spread for Tangrowth, the one you're using is useful in OU to outspeed scarf-Heatran, in UU you may also run less speed, for example 172 Spe EVs will make you faster than Swellow and +1 Altaria, so you can make your hidden power [fire] a little stronger, moving the spare EVs to SpA.

3) Hitmontop needs mach punch to counter Absol effectively: Absol is faster, and if it has psycho cut can ohko you after a SD, so try to find a place for mach punch, maybe over sucker punch or toxic.

4) This team is pretty weak to Yanmega and Mismagius, although Registeel is not exactly suited for a sunny day team, I'd suggest to replace Mesprit with something which can actually counter these two pokemons: both Registeel and Clefable (with encore) may be a good choice, though Registeel completely stops both the aforementioned threats, so:

Registeel@leftovers / heat rock
nature: careful
EVs: 252 HP / 80 Atk / 176 SpD
-iron head
-stealth rock
-sunny day
-thunder wave / explosion

thunder wave cripples fire pokemons who may switch into it, while explosion is always a good move, to use after Registeel has done its job.

Hope this helps.

GL!
 
I agree with everything Haunter had to say, except Ambipom > Persian.

Persian is a better weather starter because of Hypnosis. With Hypnosis, you can (assuming it hits) take one pokemon out of the match. So either use Hypnosis over Protect or switch Persian for Ambipom.
 
*Just a quick pre-rate note, SD in this reply means Sunny Day, not Sword's Dance*

So, I don't have much experience in UU or with Sunny Day (but I actually just made a UU SD team a few hours before reading this RMT). I do, however, have a good amount of OU Rain Dance experience. So, while I can't neccessarily rate your team based on threats, etc., I can use my RD experience to tell you that you do not have enough Sunny Day users on your team. On my RD team, I usually have four Rain Dancers. Your team has only two SDers, and both are rather frail (Mesprit being your best attempt at sturdiness). I would suggest Uxie in place of Mesprit, as you have another good SAtk user in Exeggutor already, and then add SD to a couple of your other team members (of course, the others would be without Heat Rock). This will give you a chance to set up the sun without wasting a turn switching (which could be deadly for your SD users anyway). You could put it on Arcanine in place of Iron Head (as Tangrowth and Exeggutor can effectively counter rock types and STAB Flare Blitz wipes the floor with Ice) and on Exeggutor in place of either Explosion or HP, the ladder being the better choice IMO because you already have two counters for Fire types in Tangrowth and Arcanine.

Good luck with the SD team, hopefully we will each be successful!
 
Hitmontop doesnt really need that speed if it is going to be the "physical wall" of the team. I suggest you make it something like:
Impish; 252 Hp/ 200 Def./ 56 Sp. Def.
Close Combat/ Sucker Punch or Toxic/ Stone Edge/ Mach Punch (for absol though I dont miss it on my Hitmon)

This helps it in taking hits as it is the primary defense against physical threats. The spe. ev's arent really doing you any favors so at least remove those. The Sp. Def. lets you survive 2 +1 Missy Shadowballs, and prevents Blaziekn from OHKO'ing when not in the sun and/or in Blaze.
 
Thank you very very much guys
I am very surprise that I got such overwhelming response
please keep the suggestion coming :)

> Haunter
Thank you very much for giving such in-depth advice:)
I really appreciated it. And now to answer your comment

1.) Ambipom is actually not a bad choice as a lead. However, the reason I choose Persian over that agile, abmidextrious aye-aye is because Persian, in addition to his integral contribution to my chessy team name, has the ability Limber, which prevent from ever slowing down. As a fragile lead and set upper, the last thing Persian or Ambipom needs is to get hinder by the annoying speed reduction caused by paralysis. I do understand that Ambipom is stronger overall with his higher Defenses and Attack, but I cannot risk cripling a lead in exchange for a larger strength.
But I am by no means objects to the use of Ambipom, but it's just that I have to think of another team name now. LOL :) But by all means, everyone, please continue to persuade me.

However, I do agree that Fake Out is a good replacement for protect, as it causes flinching and do a tiny bit of damage. So I will go change it.

2.) Thank you for pointing out my mistake. I am still learning about metagame calculation. I will move the extra EVs to Special Attack and make the Sun-boosted HP Fire a little bit stronger. Once again, thank you very much. so Tangrowth's new EVs distribution: 252 Atk / 172 Spe / 86 SAtk

3.) Actually, Mach Punch is a great idea. However, I am scared that Hitmontop won't be dealing large amount of damage without the Technician boost. So please elaborate and elucidate my question. And, please share your thought on BurtonEarny's suggestion on Hitmontop. Thank you.

4.) I do understand that I have a very large Yanmega and Mismagius weakness and Registeel do indeed seems like a useful choice. However, using Registeel will give me three fire weakness and it will quite a burden of my Arcanine. But Registeel serves as a great counter during the Rain. In addition, should I replace Iron head with either thunderbolt or thunder punch so that he can switch out to counter Rain Dance Pokemon. Thank you, Thank you very much.

> Thund91
Yay. Thank you showing Persian some love. However, I didn't choose Persian because of his sleep-inducing move, Hypnosis. Hypnosis is largely inaccurate and missing it is too much of a risk. Persian, unlike other bulky sleep-inducer such as Milotic, is quite fragile; and it cannot carry focus sash like Yanmega as Persian has a far more improtant job to do - setting up sunny day. But once again, many thanks from me and my Persian. ;)

> Blackhawk11
Thank you very much for commenting. You actually pointed out a major point that I wanted to address. With Persian amazing speed and his immunity to limber, combined with Mesprit's sturdiness, the two can setup Sunny Day for at least 16 - 24 turns, which are quite useful until I hit a well-structured wall. However, I do understand that it's better to be safe than sorry. So I changed replaced Arcanine's Iron Head with Sunny Day. I think the Hidden Power [Ground] on Exeggutor is to give him a better coverage and prevent him from switching out, and thus, wasting a valueble turn, as you pointed out.

I think Mesprit will be replaced by Registeel rather than Uxie, in order to reduce my threat to Yanmega and Mismagius. But any comment and suggestion is welcome. Please countinue to share you thought :) Thank you very very much.

> BurtonEarny
Hitmontop in this team is not only a physical wall, but its also my counter against walls and absol. So I am not quite sure about your suggestion. Especially with the lost of speed EVs and the lack of Mach Punch, Hitmontop have no real way of dealing Absol without getting significantly damage by Absol's high attack. But, nevertheless, thank you very much for sharing. Please, please, please, continue to share and explain your thought. Thank you very much.

> Bear
Thank you very much for pointing out this mistake. I will fix the typo right away. Thank you.

Once again, Thank you very very much guys
please keep to advice / critisim / response coming
Thank you Thank you Thank you

thank_you__by_QueenOfDorks.gif


ps. This sprite is made by *QueenOfDorks from deviantART

 
> BurtonEarny
Hitmontop in this team is not only a physical wall, but its also my counter against walls and absol. So I am not quite sure about your suggestion. Especially with the lost of speed EVs and the lack of Mach Punch, Hitmontop have no real way of dealing Absol without getting significantly damage by Absol's high attack. But, nevertheless, thank you very much for sharing. Please, please, please, continue to share and explain your thought. Thank you very much.


I suggested mach punch just for Absol. You outspeed all regi, Slowbro, Chansey or whatever should you NEED to w/o any investment(the most common base speed for walls in UU is base 50 and you are base 70). The speed ev's are wasted essentially. You need your wall to have more bulk against physical attackers.
So I suggested that you
-Lose the wasted speed ev's
-dump them into def. and sp. def. for added hit taking to put them to better use against physical and special attacks
-use mach punch on Hitmontop for specific threat removal though CC SHOULD work okay, if Super Power crits your up a creek, so mach punch seems pretty helpful if only against one threat.

There is no reason to NOT run the spread I suggested tbh. Its my main counter to Absol on my stall teams and it works great as long as no neutral powered crits are involved.
 
> Haunter


3.) Actually, Mach Punch is a great idea. However, I am scared that Hitmontop won't be dealing large amount of damage without the Technician boost. So please elaborate and elucidate my question. And, please share your thought on BurtonEarny's suggestion on Hitmontop. Thank you.

Indeed, since you're not using rapid spin, I see no reason to run such a defensive EV spread on Hitmontop. If you want to use it as a wall breaker\revenge killer you may simply use techni-Top. So:

Hitmontop@leftovers
trait: technician
nature: adamant
EVs: 252 HP / 252 Atk / 4 Def
-mach punch
-bullet punch
-close combat
-fake out / toxic

About the EV spread: you are using the one suggested in the analysis for OU - to outspeed jolly TTar - and anyway, with technician and 2 or 3 priority moves you don't need any speed EVs and can focus on HP and Atk. With technician and an adamant nature mach punch ohkos Absol even without life orb. I suggest leftovers to increase durability, but life orb is also an option.

4.) I do understand that I have a very large Yanmega and Mismagius weakness and Registeel do indeed seems like a useful choice. However, using Steelix will give me three fire weakness and it will quite a burden of my Arcanine. But Registeel serves as a great counter during the Rain. In addition, should I replace Iron head with either thunderbolt or thunder punch so that he can switch out to counter Rain Dance Pokemon. Thank you, Thank you very much.
I didn't suggest Steelix, lol. Registeel, as I said, is not exactly suited for sunny day teams, but with little prediction it can work decently even on them. I would not be worried about rain dance teams: Registeel can take even a rain boosted surf from Ludicolo and set up the sun in front of it, or simply paralyze rain sweepers with thunder wave.

Another option would be Clefable with encore - to stop sub-calm mind Mismagius, but Clefable is not guaranteed to stop Yanmega, so beware.
 
I'll start with the good. Nice choice putting SD on Arcanine, I'm sure it will benefit the team.

And now the not so good (but not bad either, kinda in between). A good reason to run Sunny Day on Exeggutor is so that he doesn't lose his Speed boost. If the sun runs out in the middle of his sweep, he becomes much less of a threat to opponents who are trying to play smart and save one of their fast Pokemon until this very moment. While they switch to their fast counter, you would set up the sun and then they would be forced to switch again or take a hit, either way, racking up some major SR and attack damage while you take nothing.

Just one thing that I wanted to clarify about my previous post, as I re-read it I realized that it wasn't very clear: your current Heat Rock SD users, Persian and Mesprit (I read that you're considering a change, however), can't switch in on many attacks. You may think that 8 turns of sun is great, and you will rarely need to switch them in in the middle of a match, but many things could make the sun go away before those 8 turns are up, such as Hippopotas switching in, a RD user, or even a Hail or Sandstorm user (although I don't think that those are very common these days). My point is, that at least one of them (preferably not the lead) should be sturdy enough to ensure that a switch-in against a powerful attack won't OHKO or 2KO. I think that Regirock might be a good replacement for Mesprit, as your team covers its weaknesses well and vice-versa, plus, it isn't weak to Fire like Registeel. My only concern would be that it would make your team extremely physically based on the offensive. So if that's a problem, you could possible make Arcanine a SAtk user instead of Atk.

That's all for now, except that you should definately put Mach Punch on Hitmontop, as priority moves are always good to have handy.
 
Once again, thank you everyone for commenting
and thank you everyone for taking the extra step to answer all my follow up question
thank you thank you thank you

> BurtonEarny, Haunter, BlackHawk11

First, I will response to the Hitmontop problems all at once. I did try out Haunter's Hitmontop and so far it has been fantastic. He is quite versatile and powerful at the same time. so thank you Hauter for you contribution

And to both BurtonEarny and BlackHawk11, thank you very much for contributing also. Though I didn't follow BurtonEarny's EVs spread, both of your opinion are extremely valuable. I believe Registeel, Tangrowth and Exeggutor can take quite a beating with their amazing physical defense. And I will definitly keep Mach Bunch. So thank you for your wonderful advice, BurtonEarny adn BlackHawk11.

> Haunter
So this response is to address the registeel's issue
I did try out registeel it has been great so far. His amazing dual defense was really helpful. Though I did have a problem with a Belly Drum Charizard. His attack wasn't strong enough to break the sub. Registeel utlimately have to sacrifice himself so that Hitmontop can come in and revenge kill Charizard. How sad :(

But anyway, thank you so much. You suggestion was really helpful. So far both Hitmontop and Registeel had been a great asset to me team. So thank you very much.

ps. I will go fix the "Steelix" typo right away. Sorry :( Thank you for catching that though.

> BlackHawk11
I would choose registeel over regirock because regirock isn't a safe switch out against a raindance team, while registeel can take quite a beating and change the weather right in their face. But thank you for suggesting though.

Now onto Exeggutor. If I have to replace one move with Sunny Day, which move should I replaced (HP Ground or Explosion). In addition, after the Sun is gone, Exeggutor drop back to his pathetic speed and would he even survive to set up sunny day since he had taken quite a few life orb damages already? Please keep responding. But thank you very much for responding, I really apperciated it. Thank you.


Once again, Thank you very very much guys
*especially those who take the time to comment again and to answer my qutstion.
Thank you
please keep to advice / critisim / response coming
Thank you Thank you Thank you


thank_you__by_QueenOfDorks.gif


ps. This sprite is made by *QueenOfDorks from deviantART





 
Yeah, Exeggutor not surviving without sun is very possible, and now that you have Registeel you should be a bit safer to switch out, (on my OU rain team I use Bronzong as my mid-game RD replenisher, so I know that Steel typing gives Registeel several great opportunities to switch).

One tip I want to point out is that if you have SD on Exeggutor and the sun runs out, 95% of the time you should use SD instead of attacking, because then you would go back to attacking first. The 5% when you shouldn't SD is when your opponent has a priority move and will finish you off in two hits, only giving you one move to use. I suggest at least testing it out in place of HP, and then in place of Explosion, to see how you like it, also, Psychic does gain STAB, but it has very poor type coverage, so you could replace that, although it would leave him susceptible to Moltres. I also noticed that you could go with SD on Tangrowth, most likely in place of Rock Slide, but then Moltres would counter it 100%.

In the end, having SD on multiple Pokemon is safe, and obviously it has both advantages and disadvantages. So if you like to play it safe, then go with 4-5 SD users, and if you would rather be a bit more offensively inclined, 3 will work out.

Last bit of advice: Moltres has really caused problems for my SD team, so make sure that you always have at least one counter for it, so in your case, Hitmontop seems to be a good counter if Moltres lacks Air Slash, as a Timid 252 SAtk Moltres (even lacking any stat boosts whatsoever) will OHKO 100% of the time against your Hitmontop, and Tangrowth can also do the job as long as it's sunny and Moltres lacks a Scarf.
 
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