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Tournament PUWC VI - Set / Team Dump

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Art by: AmirAlexander
Hosted by Showl, cpt.kraken and jam


With PUWC VI playoffs on their way, we open this thread to give the opportunity to the Regions to share sets or teams from the tour that you're fond of! Explain why you used what you did, the thought processes, maybe some cool sets you had planned to use but never got the chance to, etc!​
 
Hello.

Some highlight teams from the myriad built for PUWC excluding Moth Teams:

https://pokepast.es/90dce1953166ca84 Band Mudsdale :Florges: :Dudunsparce-Three-Segment: :Qwilfish-Hisui: :Rotom-Mow: :Cramorant::mudsdale:

This team functions on the very simple premise of Glare everything with Dudun (broken btw), get your spikes up and then 2hko everthing with Band Mudsdale. You have Florges as well for an extra wincon if things go slightly awry. Team is extremely strong. Give it a go!

https://pokepast.es/61da22d2cffb5864 Weird Milo Pivoting Balance :Electrode-Hisui: :Ambipom: :Bombirdier: :Palossand: :Goodra: :Milotic:

No removal but competitive Milotic will pick up some kills as well as use coverage no one expects. Silk Scarf Ambipom hits like a monstrous truck. Team is relatively easy to pilot and a great team to use to learn the meta.

https://pokepast.es/62c41dd5e743066a Silk Scarf Dudun go Boom :Mudsdale: :Amoonguss: :Dudunsparce: :Persian-Alola: :Pawmot: :Rotom-Heat:

Slightly riskier offensive Dudun Team which can be very hard to manage. Has reliable breaking and requires offensive gameplay and momentum to win. Para Spam with Dudun is an extremely viable playstyle.

https://pokepast.es/95043142d7b09bb5 Grassy Terrain :Thwackey: :Qwilfish: :Rotom-Heat: :Hitmonlee: :Grafaiai: :Espeon:

Don't let anyone tell you Grassy Terrain sucks. It doesn't. This terrain didn't lose a single puwc game and I don't think it's lost a tournament game either. Still a very strong archetype imo! Taunt Hitmonlee can also 6-0 a lot of teams.

https://pokepast.es/3f8d7f3b8e32e9f4 Broken Havalugg Volt turn :Salazzle: :Lanturn: :Avalugg-Hisui: :Bombirdier: :Florges: :Goodra:

Lanturn sucks on paper but it 1. Safe switch in for Salazzle 2. Safe switch in for Rotom Heat.

This is a classic Havalugg semi stall type team with Salazzle. It can be difficult to pilot and offense relies on Tera Ghosting your Avalugg early in the game. This archetype seems completely busted to me!

Have fun kids.
 
With Spain’s season in PUWC being over with what I consider a nice score (11-13) I wanted to share some of the things I cooked for this tour and the approach we went for as a newcoming team. Turns out during this tour I developed a defog frosmoth addiction that went unnoticed until it got banned so a big part of these teams are outdated now. Thought I would post still cause most of the teams I made had some weird techs/niche mons on it I want to showcase. Apart from these teams, we also used some of the teams DDJoe posted above and Platum’s Persian Stack.

Brute Bonnet Double Psychich :brute-bonnet: :hoopa: :espeon: :braviary: :rhydon: :arcanine: W
Cute team I made for Seroo and ended up working pretty well. He wanted to load brute bonnet and trying to justify it I came across this team in which the role compression of ground ressist + dark ressist + being able to switch into milo and bruxish was really well appreciated. The double psychich core worked at overwhelming dark types + alolaslash on tests and felt pretty strong. Due to dark types being well pressured I decided to go for tera ghost on hoopa>fighting for having extra breaking power. Defog braviary might be an overcook to some extent but I thought it fitted well here. I thought about it as some sort of defog frosmoth that allowed me to do instadmg to florges and threaten with +2 attack in case mblast dropped spa. It did its job.

Ebelt Tauros-Fire :tauros-paldea-blaze: :amoonguss: :frosmoth: :goodra: :bruxish: :mudsdale:W (seroo) + W (me)
Team I made for Seroo’s second game vs gulch. Noticed he had high cramo and milo usage (+ low mudsdale usage) and thought belt tauros could be funny for luring those if scarf was successfully bluffed. The rise of SD bruxish made the bluff more viable. To be honest I ended up putting these 6 together like 15 mins before the game and the team worked so I decided to load it again on my game vs memphis, this time after being succesful on tests, and won again (with luck tbf). Team works nicely and Tauros does its job at breaking certain cores even if you aren’t able to bluff scarf. Tera electric is there for securing that CC+wild charge into full def milotic kills. Against most of the teams bruxish can go crazy once the water ressist dies.

Specs Hoopa+Floatzel :floatzel: :hoopa: :qwilfish-hisui: :mudsdale: :frosmoth: :arcanine:L
I made this team for swiss and idr if I ended up loading it or not but it helped me top the ladder so I thought it would be a good pick for some game in pools. Luis loaded it vs Lana and it didnt work badly but wasn’t able to take the win bc of a couple missplays in the endgame. The team is kinda self explanatory, Floatzel makes bulky water ressists switch in, flip turns into specs Hoopa and specs Hoopa tries to shred through cores.

BandBraviary + Pawmot :braviary: :pawmot: :persian-alola: :mudsdale: :rotom-heat: :frosmoth: L
Team I made for Seroo to use on his 3rd game vs Suzuka. He pointed out at looking at his scout that he had few flying resists and, even if that may not be that relevant in this tier, banded braviary came to my mind as a funny option to load. It actually has some really nice calcs and qualities that I believe can justify using it. 125 base attack means you do a shit ton to Mudsdale (who actually has a 55% chance roll of getting 2hkoed), CC coverage means you can also threaten Rhydon and 4th move rock slide lets go 0hko Heatom. This greatly allows easy pawmot endgames. Funnily enough Suzuka loaded double intimidate into Seroo but the team version I gave him had sheer force>defiant bc I sent him the paste wrongly :p. Luckily Suzuka never switched into Braviary with his intimidate mons and the bird could effectively break his team but an unlucky sequence at the end of the game made my goat Seroo get reversed swept by Arcanine and lose the 3-0. Still a great season from him.

Specs Tatsu + Sub Florges :tatsugiri: :florges: :passimian: :qwilfish-hisui: :mudsdale: :frosmoth: L
Team I made for Calmmind to load vs Fusien expecting some sort of bulky team with no dragon ressists. Specs tatsu is really strong when you dont have the tools for it and I though it could surprise Fusien who is a great player but doesnt main PU. Florges set is really just its usual set with sub>psynoise. At checking Florges, lots of teams at the moment rely on forcing tera with a toxic user + using smth else that beats/pressures florges once tera’ed. Goodra can also force the tera to dtail once florges loses its fairy type. Thought sub could be interesting to eliminate the necessity of clicking tera while facing toxic users. You lose the immediate capacity of 1v1ing milotic but im pretty sure you still win the 1v1 AND you can take the 1v1 opportunity to easily lure a water type attack and switch into tatsu giving it insane breaking power. Fusien kinda loaded what we expected but a couple mistakes at the beginning + a string of bad luck made us lose this game.

CM Hbraviary Antihavalugg Offense :ambipom: :rotom heat: :qwilfish-hisui: :tatsugiri: :mudsdale: :braviary-hisui: L
Not gonna lie, this one might have been an overcook, still think there is some interesting potential here. I made this for the calmmind vs mind gaming match with one main thing in mind (no pun intended): giving my player an instawin mon vs havalugg+goodra+bombierdier structures. That mon was hbraviary. Made this sub cm terafairy set thinking on avoiding goodra’s toxic + dtail and being able to set up on bombirdier. At the same time dazzling gleam got same nice offensive calcs with tera. I believe this set has some potential vs most fat structures but it’s true that it feels really passive vs other stuff. The team mind gaming brought wasnt exactly what we expected but I believe we still had decent MU.
Calmmind is a great player but his unexperience in the tier+him facing a player this solid meant he wasnt able to take the win.

Sticky Barb Florges + Poliwrath :florges: :poliwrath: :zoroark: :arcanine: :mudsdale: :frosmoth: W
I made this outrageous Florges set like 1 month ago out of pure boredom and put it on some weird fairy spam team. To my surprise it won every test game I played with it so I thought I could build something more serious with it that properly aimed for breaking balances by tricking sticky barb into fairy resists/milotic. Sticky Barb means you are kinda forced to click trick on T1. This sounds terrible but I don’t consider it unviable by any means. Scarf Florges is really common so there are lots of things that would be scared of you on lead and that would want to switch into some bulky mon that can resist moonblast, getting tricked in the process. One of the reasons why I fitted zoroark in this build was to further increase this bluff effect since the possibility of the florges being actually scarf zoroark can scare out some mons letting you get a clean trick. Apart from this I found on tests that, even if you dont get your T1 trick you aren’t really completely doomed. Getting chipped by your own item obviously sucks and makes you look like a fucking idiot but there isn’t much the opponent can do to stop you from tricking vs some passive mon. I used this vs Hiko bc I thought that in addition to poliwrath it would be able to get nice MUs vs the stuff he usually loads and it went pretty well. Got lucky on a florges vs florges war that I won with a crit but I believe I had greater chances there and I was happy with how the team worked.

And that’s kinda it. Really happy with how the tour went for us (even tho it was lowkey stressing for me LOL) and looking forward to next year edition!!
 
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