don't really have a whole lot to write tbh, just wanted to share teams. really proud of myself for going 6-1 but having that 1 be the season ender feels pretty terrible, especially considering despite the game overall being fine it was also by far my worst performance of the tour. nothing really to blame but myself in that regard but it happens, felt incredibly burned out this week, played a lot of high pressure games this tour so i guess it caught up to me mentally lmao. anyway, even though my pupl was terrible from a record standpoint i've been saying that my grasp on this tier is probably close to my ou for a while and its nice to see it reflected this year. I've been told my approach is pretty unorthodox compared to the meta which I dont really understand but thus is a ou main playing lower tiers I guess. again i just want to showcase some teams and briefly explain how it functions, not doing any in depths or game breakdowns.
https://pokepast.es/53e5a75dcf5dca43 -






(Band Brux + Lax)
Wanted to use lax tbh and i hadn't tried those lugg no ground structures so I figured I'd give it go. freezai spams offense no matter what he plays and i figured he'd load terrain. tailored this a lot to what I was personally comfortably playing with vs terrain then just subtracted things to play better vs other mus. not a terrain cteam by any means but felt pretty comfortable with it into the evident it was brought, i do overthink i over estimated the effectiveness of certain aspects vs the archetype which lead to some scary moments but was able to find the win path
https://pokepast.es/fd1f0d78090328b5 -






(AV Muds + SD Qwil)
i forget who i played already here but i remember i just wanted to use av muds, very nice in particular situations so i wanted to make something around it. also wanted use sd qwil-h since it was something i noted being cool from scl. kinda just made a general bo? the team is just focused on momentum building and trading vs the right things with sd qwil since its able to open holes for ambi late. the slash set is for snow + frosmoth mostly so can prob change it
https://pokepast.es/2538c58fc1578a35 - 





(Toeds + CB Bull)
this was my take on this eject pack + breaker spam teams that have been getting used. really wanted to try out toeds because its actually decent at getting off but realized that it functions as a enabler better. also wanted to use sparce and cb (boar) bull so slapped those guys on since most of toeds switchins are covered by those two. i was cb boar until like 20 mins before the game but switched to bull for the speed after getting binked by giri on ladder. you kinda just play this like offense ngl, be as annoying as possible
https://pokepast.es/fdbd069dd011cab3 -






(Float + TB NP Mow)
So this team is probably the one i'm most proud of from a thought process perspective. iirc waters looked really good into the scout and i've been wanting to use floatzel again, i also saw np tb rotom-heat in some seasonal game or something when i was looking through and thought why dont i just do that with mow. This was probably peak goodra spam so i went for tera fairy to open it up for floatzel. i knew muds was probably going to be my ground here and was wanting to use rest talk since scl so i kinda went from there. scarf goodra was another thing i was wanting to use and the primary offensive core already opens up teams a fair bit for it to clean while also defensively helping out.
https://pokepast.es/edfa22fc8285f818 -






(Belt Espy + Curse K9 Spikes)
for tiebreak vs india i kinda knew off rip i was using arcanine because it probably is the best at being a safeguard vs more offensive structures in the tier on its own. since i wasnt sure what raj experience was in the tier I fell back on the type of structure that I used a lot when learning pu. hadn't used spikes at all yet either and i think they looked good on the little amount of info i had iirc? wanted to use specs florg but pivoted to espy for the speed, decided on tb fighting to hit the slash structures india was using. psychic > shock to actually hit amoong lol. other than that kinda just a typical loor spikes esque build. side note but its really cool seeing how popular scarf bomb has become considering ive never seen that set until me and esteb4n thought of it one day like a year 1/2 ago, not taking credit just like seeing that people realized the mon was better than the set it was using a while back.
https://pokepast.es/b9ef2b8a1dade88d -






(RP Ground Don + Memento)
a big thing i hadnt used up to this point is rhydon, so i decided to just fully fall into abusing that since I wanted to use RP don since pools lmfao. ground gets some crazy ass calcs, i forget the roll vs amoong but i think +2 and rocks kills or is super close to it off the top of my head?. i was looking for ways to make setting up with it easier so i experimented a bit but decided on memento bomb since it was the most consistent with actually being effective. cram was something i hadnt used yet either so was aiming to fit him on here. dudun took a while to get to because i was looking for a rocker and a breaker. not rly sure how i landed on pawm tbh but saw this set from dugza and thought it was cool because i didnt wanna use lo personally + knot helped enable don by hitting some of the things that can live hits from +2
https://pokepast.es/0fc9f3fafc580b27 -






(Specs Moth + Sub Grimm)
tbh i wanted to use specs florg but i struggled to make a team with it i found interesting so i played around with a lot of other special breakers. goal mostly was for moth to open up for grimm sub grimm to win. double competitive since I didnt have a ghost type. milotic is kind of a pick your poison between ice beam and alluring, both have advantages, notable one in my game which mattered was ice beam is a lot better into amoong teams. i figured esteb4n would bring breakers, esp bull, because thats kind of the line of thinking i expect with him from when i mentored him so i wanted to use both muds and milo. kinda struggled putting a team together because burnout started clouding my thought on like how to fit the particular type of breakers i wanted + milo and muds + pivots to enable those breakers. i dont think this team is bad by any means but i wasnt overly happy with my pick and i ended up loading this due to it being the structure i was able to test the most, not sure if the other options wouldve faired better.
i said i wasnt doing in game breakdowns but just two things from this game that stand out because it just happened was I missed how important keeping spikes up was when i had slash in vs toeds. if i tera ghosted and started spamming spikes, i probably am able to force sacks from him faster than he can from me which wouldve helped a lot. additionally, pass vs float turn, i had the right idea but clicked the wrong midground. knowing esteb4n i knew he wasnt going to go amoong on pass and he was either going to stay in and flip or hard hoopa. cc was def wrong since knock is the way better midground covering float and hoopa, no idea why i cc'd, that was terrible. other than that this game is just kinda average like not egregiously bad but upsetting that it caused me to lose my 0 & my team losing in that matter but such is mons.
heres the two teams i was debating before my game other than the one i brought. dont have any other bonus teams because i lost my entire builder last tuesday ;( these two are sorta unfinished i guess, i didnt super look over the sets like i do right before my games to make sure things make sense, so there might be some brief errors or things i missed that arent cohesive but im not feeling like polishing post tour rn
https://pokepast.es/16d413d8fe2a6a52 -






this is the scarf ambi team i was talking about in discord, completely a xcx/gum/younes set. scarf ambi def isnt amazing but the coverage ambi has as a mon does give it utility as a scarfer. knock/uturn/axel are pretty good moves to have access to so it def has value. etern suggested missy in the specs florg slot, which allowed grimm to be cb. overall this team was actually really cool and I did wanna use it but i only was able to play two games with it in the end so i wasnt confident since it plays different from what I was testing
https://pokepast.es/5ed939b0e96f5273 -


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https://pokepast.es/fe48a6a9fc0ede10
same kind of deal about swapping specs florg to something a bit faster. the current paste has scarf ambi but pass is interchangeable i think, unlike the other team, scarf ambi doesnt play a relevant role just happened to be what I had on the paste at the moment of writing this but i tested both slightly. zoro opens for cm florg, tb florg also can open for zoro and the scarfer of choice in some cases.
dont really have a drawn out outro. I like building the tier but things can feel super samey due to factors that ive preached about in the past. really tried to be unique compared to what people were using in the current meta but when teams require so much defensively it can be a headache which is possibly a source of my burnout idk, hopefully yall enjoy my attempts at being creative