PVGC Team Help

I raised a team for use at the Pokemon Video Game Championships, and decided to test it on PBR's WiFi against Japanese Players. I thought I had a pretty good idea going, Trick Room+Abomasnow to run down other weather users (scoring OHKOs on every last one of them other than maybe Hippo and opposing Abomasnow). However, this "good on paper" team has been practically steamrolled in every battle, and I can't quite figure out what went wrong. So here's the team. Can someone give me a hand?

Current edits in BOLD.

Abomasnow@Expert Belt
Quiet Nature, 252Atk, 252SpA, 6HP
Protect
Wood Hammer
Blizzard
Ice Shard

1/2 My Lead. Protects on the first turn while Dusknoir sets up Trick Room. A predictable opening move, sure, but it seemed quite effective on paper. Wood Hammer OHKO's Kyogre and Tyranitar, Blizzard OHKO's Groudon. Quiet and slow for usurping the weather on leads. Ice Shard is practically filler, but it did come in handy once against a Garchomp after Trick Room faded. Expert Belt is needed to secure those OHKOs I mentioned, but perhaps a Life Orb could be better on it? Items Clause would prevent that, though, since Ho-Oh is currently slated to carry it.

Dusknoir@Lum Berry
Impish Nature, 252HP, 252Def, 6SpD
Trick Room
Shadow Punch
Earthquake
ThunderPunch

My Trick Roomer, who is actually a repurposed Imprison Dusknoir from last year. Sets up Trick Room, and then hits things with it's own moves. Shadow Punch comes in handy against things that may try to imprison Trick Room, although Sucker Punch is an option over that. Other than those thoughts, the rest of the moves are basically "what good physical attacks can I drop on here?" Even with this slipshod philosophy, though, Dusknoir usually performs better than Abomasnow. Lum Berry is to prevent something like Choice Scarf Dark Void Smeargle from sleeping me and ruining my set up.

Dialga@White Herb
Quiet Nature, 120 HP,136 Atk, 252 SpA
Draco Meteor
Thunder
Fire Blast
Brick Break

A Smogon-Dex Mixed Dialga, who also seemed quite suited for Trick Room. No Protect because Steel already resists Explosion. White Herb is my best attempt at getting around the Items Clause, and lets me attempt to use Draco Meteor twice.

Ho-Oh@Life Orb
Brave Nature, 252 Attack, 252 HP, 6Def
Sacred Fire
Earthquake
Brave Bird
Protect

I will admit that this is a sort of "Hypothetical Ho-Oh". I don't have HGSS yet, so I haven't been able to catch it. However, the idea is that since it's also base 90, it can also use Trick Room. It's an actual Fire Resist and Ground Immunity that I badly need. It's set, too, is basically "Put the best moves I can think of on the set and try to run it in Trick Room". But as I said, I don't actually have this Pokemon. In place of Ho-Oh during these practice battles on PBR, I've been using something like Metagross or Heatran (something that messes with the type balance but can hold a similar role of slow and strong Pokemon).

The main problem I run into is that Abomasnow seems to not be able to inflict that much damage. Wood Hammer did a surprisngly low amount to Mismagius, Jolteon, and Mespirit during battles. I don't know how these guys were EV'd, but they may have been a more defensive build. Reguardless, Abomasnow needs help.

Does anyone have any suggestions for this team that I could use to improve it?
 
Well, I know you want something that is fast, for when Trick Room wears off or whatever.

But I don't know much about TR teams, but I've seen on other TR rates that they always reccomend a backup for if your TR setter dies.


I'm also pretty sure teams have to be 6v6, in this forum.
 
What is the EV spread and nature for Ho-oh? Those are essential.

Like I said, I don't actually have Ho-Oh yet, so I hadn't thought about it's nature yet. If I had to hazard a guess, I'd probably go something like Brave Nature, 252 Attack, 252 HP, 6Def (although that last point doesn't matter due to the L50 nature of the game. I guess I'll update the opening post to reflect this.
 
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