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[QC: 2/2] [GP: 1/1] Miasmaw

dex

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[Set]
name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

Miasmaw's niche in CAP lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to deny Pokemon such as Toxapex, Galarian Slowking, and Slowking their Regenerator recovery while breaking open other pivots such as Tomohawk and Landorus-T. First Impression also lets it act as a good revenge killer, especially against Pokemon susceptible to chip damage such as non-Heavy-Duty Boots Dragapult, Jumbao, Garchomp, and Rillaboom. Poison Jab is used to pressure opposing Fairy-types, and it can secure 2HKOs on Clefable and Tapu Fini while OHKOing Jumbao. Furthermore, Neutralizing Gas shuts down Magic Guard and Misty Surge, which would typically make Clefable and Tapu Fini immune to a potential poison. Close Combat is generally preferred to Earthquake, as it hits Corviknight neutrally while still hitting Equilibra and Ferrothorn super effectively. Earthquake can be run if hitting Toxapex and Aegislash harder is desired, though.

A Jolly nature is usually used to outspeed Jolly Landorus-T and force it out with Dragon Hammer, though a case can be made to use Adamant to hit even harder with First Impression and Earthquake. Most notably, Adamant gives Miasmaw a chance to OHKO Slowbro and applies significantly more pressure to Tangrowth and Toxapex. Adamant Miasmaw does, however, fail to outspeed some Pokemon that would otherwise not force Miasmaw out, such as Excadrill and Nidoking.

Due to Miasmaw's physical frailty, it appreciates being brought in by a pivot. Kerfluffle, Tapu Koko, Tornadus-T, and Krilowatt are all good options in this regard. Kerfluffle deserves special mention, as it greatly appreciates Slowking and Galarian Slowking being denied Regenerator recovery. Steel-types such as Equilibra and Melmetal make for great teammates, as they can take on the Fairy- and Flying- types that Miasmaw struggles against. Finally, because of Miasmaw's Stealth Rock weakness, entry hazard removal from the likes of Equilibra, Tornadus-T, and Zapdos can be quite helpful in order to keep it healthy.

[Set]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression
item: Heavy-Duty Boots
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

This set aims to take advantage of passive defensive pivots that would otherwise be solid answers to it. Taunt in conjunction with Neutralizing Gas prevents Pokemon such as Tomohawk, Slowbro, and Toxapex from recovering. Earthquake is used as coverage for Equilibra, Galarian Slowking, and Toxapex. Finally, First Impression gives Miasmaw the ability to pressure faster, more frail Pokemon like Zeraora and Hydreigon while also hitting Slowbro and Slowking super effectively.

Pokemon like Rillaboom and Kartana that appreciate recovery being denied on common physically defensive Pokemon make great teammates for Miasmaw. Miasmaw hates having its item removed, so Pokemon such as Tomohawk and Clefable that can switch into common Knock Off users work well on Miasmaw teams. Special wallbreakers and sweepers such as Kerfluffle, Volkraken, and Tapu Fini that appreciate Slowking and Galarian Slowking being denied Regenerator recovery make good teammates as well. Steel-types such as Equilibra, Melmetal, and Heatran help Miasmaw by taking on the multitude of Fairy-types in the tier. Finally, Miasmaw appreciates being brought in by a slow pivot due to its low bulk. Swampert, Slowking, and Mandibuzz all fulfill this role quite well.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-types**: Fairy-types like Clefable, Jumbao, Kerfluffle, and Tapu Fini resist or are immune to one or both of Miasmaw's STAB moves and can often switch in on a predicted First Impression or Dragon Hammer and force Miasmaw out. They do need to be wary of Choice Band-boosted Poison Jab, however.

**Flying-types**: Flying-types such as Tornadus-T and Tomohawk resist First Impression and force Miasmaw out with Hurricane. Additionally, Tornadus-T is faster than Miasmaw, whereas Tomohawk can consistently force chip damage onto it with Rocky Helmet. However, both need to be wary of Choice Band-boosted Dragon Hammer, as Neutralizing Gas denies both of these Flying-types their defensive abilities.

**Physically Defensive Water-types**: Because of Miasmaw's physical leaning, Pokemon like Slowbro and Toxapex can easily chip it with Rocky Helmet and pressure it out with a Scald burn. Both Pokemon need to be wary of Miasmaw's coverage, however, because Miasmaw will deny their recovery.

**Stealth Rock**: Miasmaw often forgoes Heavy-Duty Boots in favor of Choice Band, leaving it susceptible to Stealth Rock damage. Good users of the move include Tomohawk, Clefable, Landorus-T, and Hippowdon.

**Faster Pokemon**: Faster Pokemon such as Krilowatt, Garchomp, and Dragapult can keep up offensive pressure on a team, not giving Miasmaw the chances it wants to come in and wallbreak with Dragon Hammer.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
Hey dex, before I check this analysis, please revise the sets to be the following:

name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Close Combat is a much better option rn so that Corviknight doesn't sit on you, and Dragon Hammer does enough to Galarian Slowking and Toxapex with CB.

name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression / Poison Jab
item: Heavy Duty Boots
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Special Miasmaw isn't working as well in the current metagame, so we would rather see this set instead.

Be sure to reorder the moves in the moves description as they appear in the set as well.
 
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Hey dex, before I check this analysis, please revise the sets to be the following:

name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Close Combat is a much better option rn so that Corviknight doesn't sit on you, and Dragon Hammer does enough to Galarian Slowking and Toxapex with CB.

name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression / Poison Jab
item: Heavy Duty Boots
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Special Miasmaw isn't working as well in the current metagame, so we would rather see this set instead.

Be sure to reorder the moves in the moves description as they appear in the set as well.
Updated. Just as something to consider, Poison Jab is pretty weak without Band, so I don't know if it's really worth the slash. I could see the case for Recover to be put in that moveslot, but I'll only do it if y'all think it's worth mentioning.
 
Miasmaw's niche in the CAP metagame lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to be an excellent revenge killer and physical breaker, denying mons such as Toxapex and Slowking their Regenerator recovery. First Impression gives Miasmaw an extremely strong, spammable priority move, which enables Miasmaw to be quite the revenge killer , especially against mons susceptible to chip damage such as Dragapult and Rillaboom.

Calling Miasmaw "excellent physical breaker" might be overstating Miasmaw's capabilities. I'd call it excellent in its niche of eating Regenerator pivots, though. NGas and Attack doesn't make it a good revenge killer, but First Impression does. You could say "also lets it be a good revenge killer" over "quite the revenge killer." Include Galarian Slowking in here for sure.

It further pressures Slowbro and Slowking, taking away any health they might gain from Regenerator.

This sentence doesn't make much sense?

Close Combat is generally prefered for the third slot, as it hits Equilibra and Ferrothorn super effectively while hitting Corviknight neutrally. Earthquake can be run if hitting Toxapex and Slowking-Galar harder is desired, but Dragon Hammer is usually enough in this regard. Finally, Poison Jab is used to pressure opposing Fairy-types, and can secure KOs on Clefable and Tapu Fini with prior chip.

Move Poison Jab before CC / EQ, and you could mention that ngas makes them vulnerable to poison chip from the hit on the switch in. Mention what that KO is - is a 2HKO?

name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression / Poison Jab
item: Heavy Duty Boots
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

You're right about pjab, please delete it.

This set aims to take advantage of passive defensive pivots that are common answers to physical Miasmaw.

Retool this sentence to reflect the new moves.

Taunt is the move that holds this set together, not allowing prevents Pokemon like Tomohawk, Slowbro, and Toxapex to recover.

, while Poison Jab covers Miasmaw's weakness to Clefable and Tapu Fini. It is worth knowing, however, that Poison Jab does not pick up a 2HKO on either of the aforementioned Fairy types without prior chip, so First Impression is generally the better option.

my bad on this one :(

Earthquake is used as coverage for Equilibra and Toxapex.

Add Galarian Slowking

In return, Miasmaw pressures common Water-type pivots.

This doesn't seem as true with the physical set

**Fairy-Types**: Fairy-types like Clefable and Tapu Fini resist or are immune to both of Miasmaw's STAB moves, and can often switch in on a predicted First Impression or Draco Meteor and force Miasmaw out. They do need to be wary of Poison Jab and Sludge Bomb.

remove the special moves from this list

**Flying-Types**: Flying-types resist First Impression and force Miasmaw out with Hurricane. Tornadus-T and Moltres both fulfill this role well, with Tornadus-T outspeeding Miasmaw and Moltres pressuring it with a Flame Body burn.

remove Moltres - Flame Body won't activate against Miasmaw. I'd add in how Tomohawk and Zapdos can tank a hit and KO back if they're healthy.

There's a lot in this check, so I'm not going to stamp yet. Common themes I'd like see - the current analysis should be able physical miasmaw, so any mention of special / mixed should be left off (can be added in the future). Also, more emphasis on defeating Galarian Slowking. Let me know if I can clarify anything!
 
Calling Miasmaw "excellent physical breaker" might be overstating Miasmaw's capabilities. I'd call it excellent in its niche of eating Regenerator pivots, though. NGas and Attack doesn't make it a good revenge killer, but First Impression does. You could say "also lets it be a good revenge killer" over "quite the revenge killer." Include Galarian Slowking in here for sure.



This sentence doesn't make much sense?



Move Poison Jab before CC / EQ, and you could mention that ngas makes them vulnerable to poison chip from the hit on the switch in. Mention what that KO is - is a 2HKO?



You're right about pjab, please delete it.



Retool this sentence to reflect the new moves.





my bad on this one :(



Add Galarian Slowking



This doesn't seem as true with the physical set



remove the special moves from this list



remove Moltres - Flame Body won't activate against Miasmaw. I'd add in how Tomohawk and Zapdos can tank a hit and KO back if they're healthy.

There's a lot in this check, so I'm not going to stamp yet. Common themes I'd like see - the current analysis should be able physical miasmaw, so any mention of special / mixed should be left off (can be added in the future). Also, more emphasis on defeating Galarian Slowking. Let me know if I can clarify anything!
Updated with all the changes I believe. I'm having a little trouble wording the interaction with Poison Jab's poison chance vs. Magic Guard Clef and Fini, so any ideas there would be appreciated. The way it is now kinda reads weird.
 
Miasmaw's niche in the CAP metagame lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to deny Pokemon such as Toxapex, Galarian Slowking, and Slowking their Regenerator recovery. , which Miasmaw's ability to force out Slowking and deny its Regenerator recovery allows it to be an excellent way of gaining momentum against break open a pivot-heavy team.

This wording should be less redundant; though you might not want it to say "allow" twice.

First Impression also lets it be a good the revenge killer, especially against mons susceptible to chip damage such as Dragapult, Galarian Slowking, and Rillaboom.

I'd pick a Pokemon faster than Miasmaw here just to drive the revenge killer point home. Maybe Jumbao? edit: put Garchomp

Poison Jab is used to pressure opposing Fairy-types, and can secure 2HKOs on Clefable and Tapu Fini.

Add Jumbao

Furthermore, Neutralizing Gas allows for Poison Jab's Poison chance to rack up additional chip on Clefable and Tapu Fini, who would otherwise be immune.

I see what you mean by the awkward wording. I'd just say something like "Furthermore, Neutralizing Gas shuts off Magic Guard and Misty Surge, which would typically make Clef/Fini immune to poison damage"

The final slot is largely team dependent.

Delete this.

though a case can be made to use an Adamant nature to hit even harder with First Impression and Poison Jab.

If it's worth it, list at least a couple benchmark KOs that Miasmaw gets with Adamant.

Kerfluffle, Tapu Koko, Tornadus-T, and Krilowatt are all good options in this regard.

Specify Tornadus-T.

This set aims to take advantage of passive defensive pivots that are common answers to Choice Band physical Miasmaw.

Both sets are physical now.

**Fairy-Types**: Fairy-types like Clefable and Tapu Fini resist or are immune to both of Miasmaw's STAB moves, and can often switch in on a predicted First Impression or Draco Meteor Dragon Hammer and force Miasmaw out. They do need to be wary of Choice Band-boosted Poison Jab, however.

Add Jumbao also.

**Flying-Types**: Flying-types resist First Impression and force Miasmaw out with Hurricane. Tornadus-T and Tomohawk fulfill this role well, with Tornadus-T outspeeding Miasmaw and Tomohawk chipping it with Rocky Helmet.

I feel like if you just talked about Tornadus-T in one sentence and then Tomohawk in another, it would flow better. Say that they need to watch out for Dragon Hammer though, especially because Regenerator and Intimidate get shut off.

**Rocky Helmet Users**: Because of Miasmaw's physical leaning, Pokemon like Slowbro and Toxapex can easily chip it with Rocky Helmet, pressure it out with a Scald Burn, and heal off the damage they take.

Call this section "Physically Defensive Water-types"

I'd also add a section with "Faster Pokemon" because oftentimes if you can keep up offensive pressure, Miasmaw will have a hard time relying just on First Impression damage, especially if it's locked into it.

Implement all these correctly and you get QC 1/2
 
Last edited:
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[Set]
name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

Miasmaw's niche in the CAP metagame lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to deny Pokemon such as Toxapex, Galarian Slowking, and Slowking their Regenerator recovery, which lets it break while breaking open a pivot-heavy team (I feel it'd be better if you just mentioned some physical walls that Neutralizing Gas + Miasmaw's high Attack stat let it decimate; Landorus-T and Tomohawk come to mind). First Impression also lets it act as a good revenge killer, especially against mons Pokemon susceptible to chip damage such as non-Heavy-Duty Boots Dragapult, Jumbao, setup Garchomp (TankChomp isn't really an exception here; it runs Rocky Helmet for its item and doesn't always have Rest), and Rillaboom. Poison Jab is used to pressure opposing Fairy-types, and can secure 2HKOs on Clefable and Tapu Fini while OHKOing Jumbao. Furthermore, Neutralizing Gas shuts down Magic Guard and Misty Surge, which would typically make Clefable and Tapu Fini immune to Poison Jab's status. Close Combat is generally preferred, as it hits Equilibra and Ferrothorn super effectively while hitting Corviknight neutrally (flip the emphasis here; you run CC so you can meaningfully damage Corviknight while still hitting Steel-types like the two you mentioned super effectively). Earthquake can be run if hitting Toxapex and Slowking-Galar (you do 70% min to Glowking with Dragon Hammer, so it's not really worth listing as an Earthquake target. you could list Aegislash here I suppose? but that'd require rewording of the following bit) harder is desired, but Dragon Hammer is usually enough in this regard.

A Jolly nature is usually used to outspeed Jolly Landorus-T and force it out with Dragon Hammer, though a case can be made to use an Adamant nature to hit even harder with First Impression and Earthquake. Most notably, Adamant gives Miasmaw a chance to OHKO Slowbro and applies significantly more pressure to Tangrowth and Toxapex. Adamant Miasmaw does, however, fail to outspeed some Pokemon that would otherwise not force Miasmaw out, such as Excadrill and Nidoking.

Due to Miasmaw's physical frailty, it appreciates being brought in by a pivot. Kerfluffle, Tapu Koko, Tornadus-T, and Krilowatt are all good options in this regard. Kerfluffle deserves special mention, as it greatly appreciates Slowking and Galarian Slowking being denied Regenerator recovery. Miasmaw teams further need physically defensive walls that can tank hits from Pokemon that seek to take advantage of it being choice locked. Tomohawk and Slowbro both fulfill this role well.(this feels like such a non point to me. even special attackers like Kyurem and Dragapult can take advantage of it, so I don't see a reason to emphasize physical walls as particularly necessary teammates) Steel types such as Equilibra and Melmetal make for great teammates, as they can take on the Fairy- and Flying- types that Miasmaw struggles against. Finally, because of Miasmaw's Stealth Rock weakness, hazard removal from the likes of Equilibra, pivot Tornadus-T, and Zapdos can be quite helpful in order to keep Miasmaw healthy.

[Set]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression
item: Heavy-Duty Boots (hyphenate "Heavy-Duty")
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

This set aims to take advantage of passive defensive pivots that are common answers to Chocie Band Miasmaw would otherwise be solid answers to it.(reworded because you shouldn't cross-reference between sets) Taunt in conjunction with Neutralizing Gas prevents Pokemon such as Tomohawk, Slowbro, and Toxapex from recovering. Earthquake is used as coverage for Equilibra, Slowking-Galar Galarian Slowking, and Toxapex. Finally, First Impression gives Miasmaw the ability to pressure faster, more frail Pokemon like Zeraora and Weavile (always important to include examples when useful) while also hitting Slowbro and Slowking super effectively.

Pokemon like Rillaboom and Kartana that appreciate recovery denied on common physically defensive Pokemon make great teammates for Miasmaw. Miasmaw hates having its item knocked off, so Pokemon such as Tomohawk and Clefable that can switch into common Knock Off users work well on Miasmaw teams. Because of Miasmaw's physical frailty, physically defensive walls like Tomohawk and Toxapex can be extremely helpful for Miasmaw.(yet again, I don't think this is important enough to mention) Special breakers and sweepers such as Kerfluffle, Nidoking, and Tapu Fini that appreciate Slowking and Galarian Slowking being denied Regenerator recovery make good teammates for Miasmaw as well. Steel types such as Equilibra, Melmetal, and Heatran help Miasmaw by taking on the multitude of Fairy-types in the tier. Finally, Miasmaw appreciates being brought in by a slow pivot due to its low bulk. Swampert, Slowking, and Mandibuzz all fulfill this role quite well.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-Types Fairy-types**: Fairy-types like Clefable, Jumbao, Kerfluffle, and Tapu Fini resist or are immune to one or both of Miasmaw's STAB moves, and can often switch in on a predicted First Impression or Dragon Hammer and force Miasmaw out. They do need to be wary of Choice Band-boosted Poison Jab, however.

**Flying-Types Flying-types**: Flying-types resist First Impression and force Miasmaw out with Hurricane. Tornadus-T outspeeds Miasmaw and forces it out with Hurricane. Tomohawk is bulky enough to take a First Impression and whatever else is thrown at it, and therefore also forces Miasmaw out with Hurricane, all the while accumulating Rocky Helmet chip. However, both need to be wary of Choice Band-boosted Dragon Hammer as Neutralizing Gas denies both of these flying types their defensive abilities.

**Physically Defensive Water-Types Water-types**: Because of Miasmaw's physical leaning, Pokemon like Slowbro and Toxapex can easily chip it with Rocky Helmet, pressure it out with a Scald Burn burn, and heal off the damage they take. (right, so we established in this analysis that these Pokemon seldom can recover health because both sets are designed to prevent that from happening)

**Stealth Rock**: Miasmaw often foregoes forgoes Heavy-Duty Boots in favor of Choice Band, leaving it susceptible to Stealth Rock damage. Good users of the move include Tomohawk, Clefable, Landorus-T, and Hippowdon.

**Faster Pokemon**: Faster Pokemon such as Krilowatt, Garchomp, and Dragapult can keep up offensive pressure on a team, not giving Miasmaw the chances it wants to come in and wallbreak with Dragon Hammer as First Impression is not a very consistent source of damage.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[snake_rattler, 227784], []]
- Grammar checked by: [[]]
qc 2/2 when done
 
add remove comments
[Set]
name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

Miasmaw's niche in the CAP metagame lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to deny Pokemon such as Toxapex, Galarian Slowking, and Slowking their Regenerator recovery, which lets it break while breaking open a pivot-heavy team (I feel it'd be better if you just mentioned some physical walls that Neutralizing Gas + Miasmaw's high Attack stat let it decimate; Landorus-T and Tomohawk come to mind). First Impression also lets it act as a good revenge killer, especially against mons Pokemon susceptible to chip damage such as non-Heavy-Duty Boots Dragapult, Jumbao, setup Garchomp (TankChomp isn't really an exception here; it runs Rocky Helmet for its item and doesn't always have Rest), and Rillaboom. Poison Jab is used to pressure opposing Fairy-types, and can secure 2HKOs on Clefable and Tapu Fini while OHKOing Jumbao. Furthermore, Neutralizing Gas shuts down Magic Guard and Misty Surge, which would typically make Clefable and Tapu Fini immune to Poison Jab's status. Close Combat is generally preferred, as it hits Equilibra and Ferrothorn super effectively while hitting Corviknight neutrally (flip the emphasis here; you run CC so you can meaningfully damage Corviknight while still hitting Steel-types like the two you mentioned super effectively). Earthquake can be run if hitting Toxapex and Slowking-Galar (you do 70% min to Glowking with Dragon Hammer, so it's not really worth listing as an Earthquake target. you could list Aegislash here I suppose? but that'd require rewording of the following bit) harder is desired, but Dragon Hammer is usually enough in this regard.

A Jolly nature is usually used to outspeed Jolly Landorus-T and force it out with Dragon Hammer, though a case can be made to use an Adamant nature to hit even harder with First Impression and Earthquake. Most notably, Adamant gives Miasmaw a chance to OHKO Slowbro and applies significantly more pressure to Tangrowth and Toxapex. Adamant Miasmaw does, however, fail to outspeed some Pokemon that would otherwise not force Miasmaw out, such as Excadrill and Nidoking.

Due to Miasmaw's physical frailty, it appreciates being brought in by a pivot. Kerfluffle, Tapu Koko, Tornadus-T, and Krilowatt are all good options in this regard. Kerfluffle deserves special mention, as it greatly appreciates Slowking and Galarian Slowking being denied Regenerator recovery. Miasmaw teams further need physically defensive walls that can tank hits from Pokemon that seek to take advantage of it being choice locked. Tomohawk and Slowbro both fulfill this role well.(this feels like such a non point to me. even special attackers like Kyurem and Dragapult can take advantage of it, so I don't see a reason to emphasize physical walls as particularly necessary teammates) Steel types such as Equilibra and Melmetal make for great teammates, as they can take on the Fairy- and Flying- types that Miasmaw struggles against. Finally, because of Miasmaw's Stealth Rock weakness, hazard removal from the likes of Equilibra, pivot Tornadus-T, and Zapdos can be quite helpful in order to keep Miasmaw healthy.

[Set]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression
item: Heavy-Duty Boots (hyphenate "Heavy-Duty")
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
===================

This set aims to take advantage of passive defensive pivots that are common answers to Chocie Band Miasmaw would otherwise be solid answers to it.(reworded because you shouldn't cross-reference between sets) Taunt in conjunction with Neutralizing Gas prevents Pokemon such as Tomohawk, Slowbro, and Toxapex from recovering. Earthquake is used as coverage for Equilibra, Slowking-Galar Galarian Slowking, and Toxapex. Finally, First Impression gives Miasmaw the ability to pressure faster, more frail Pokemon like Zeraora and Weavile (always important to include examples when useful) while also hitting Slowbro and Slowking super effectively.

Pokemon like Rillaboom and Kartana that appreciate recovery denied on common physically defensive Pokemon make great teammates for Miasmaw. Miasmaw hates having its item knocked off, so Pokemon such as Tomohawk and Clefable that can switch into common Knock Off users work well on Miasmaw teams. Because of Miasmaw's physical frailty, physically defensive walls like Tomohawk and Toxapex can be extremely helpful for Miasmaw.(yet again, I don't think this is important enough to mention) Special breakers and sweepers such as Kerfluffle, Nidoking, and Tapu Fini that appreciate Slowking and Galarian Slowking being denied Regenerator recovery make good teammates for Miasmaw as well. Steel types such as Equilibra, Melmetal, and Heatran help Miasmaw by taking on the multitude of Fairy-types in the tier. Finally, Miasmaw appreciates being brought in by a slow pivot due to its low bulk. Swampert, Slowking, and Mandibuzz all fulfill this role quite well.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Fairy-Types Fairy-types**: Fairy-types like Clefable, Jumbao, Kerfluffle, and Tapu Fini resist or are immune to one or both of Miasmaw's STAB moves, and can often switch in on a predicted First Impression or Dragon Hammer and force Miasmaw out. They do need to be wary of Choice Band-boosted Poison Jab, however.

**Flying-Types Flying-types**: Flying-types resist First Impression and force Miasmaw out with Hurricane. Tornadus-T outspeeds Miasmaw and forces it out with Hurricane. Tomohawk is bulky enough to take a First Impression and whatever else is thrown at it, and therefore also forces Miasmaw out with Hurricane, all the while accumulating Rocky Helmet chip. However, both need to be wary of Choice Band-boosted Dragon Hammer as Neutralizing Gas denies both of these flying types their defensive abilities.

**Physically Defensive Water-Types Water-types**: Because of Miasmaw's physical leaning, Pokemon like Slowbro and Toxapex can easily chip it with Rocky Helmet, pressure it out with a Scald Burn burn, and heal off the damage they take. (right, so we established in this analysis that these Pokemon seldom can recover health because both sets are designed to prevent that from happening)

**Stealth Rock**: Miasmaw often foregoes forgoes Heavy-Duty Boots in favor of Choice Band, leaving it susceptible to Stealth Rock damage. Good users of the move include Tomohawk, Clefable, Landorus-T, and Hippowdon.

**Faster Pokemon**: Faster Pokemon such as Krilowatt, Garchomp, and Dragapult can keep up offensive pressure on a team, not giving Miasmaw the chances it wants to come in and wallbreak with Dragon Hammer as First Impression is not a very consistent source of damage.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[snake_rattler, 227784], []]
- Grammar checked by: [[]]
qc 2/2 when done
Done, lmk if I missed anything or worded anything incorrectly. Otherwise, I'm sending this to be grammar checked tomorrow.
 
add remove comments
[Set]
name: Choice Band
move 1: Dragon Hammer
move 2: First Impression
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Choice Band
ability: Neutralizing Gas
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Miasmaw's niche in the CAP metagame lies in its access to Neutralizing Gas and its monstrous Attack stat, allowing it to deny Pokemon such as Toxapex, Galarian Slowking, and Slowking their Regenerator recovery (RC) while breaking open other pivots such as Tomohawk and Landorus-T. First Impression also lets it act as a good revenge killer, especially against Pokemon susceptible to chip damage such as non-Heavy-Duty Boots Dragapult, Jumbao, Garchomp, and Rillaboom. Poison Jab is used to pressure opposing Fairy-types, and it can secure 2HKOs on Clefable and Tapu Fini while OHKOing Jumbao. Furthermore, Neutralizing Gas shuts down Magic Guard and Misty Surge, which would typically make Clefable and Tapu Fini immune to Poison Jab's status a potential poison. Close Combat is generally preferred to Earthquake, as it hits Corviknight neutrally while still hitting Equilibra and Ferrothorn super effectively. Earthquake can be run if hitting Toxapex and Aegislash harder is desired, though.

A Jolly nature is usually used to outspeed Jolly Landorus-T and force it out with Dragon Hammer, though a case can be made to use an Adamant nature to hit even harder with First Impression and Earthquake. Most notably, Adamant gives Miasmaw a chance to OHKO Slowbro and applies significantly more pressure to Tangrowth and Toxapex. Adamant Miasmaw does, however, fail to outspeed some Pokemon that would otherwise not force Miasmaw out, such as Excadrill and Nidoking.

Due to Miasmaw's physical frailty, it appreciates being brought in by a pivot. Kerfluffle, Tapu Koko, Tornadus-T, and Krilowatt are all good options in this regard. Kerfluffle deserves special mention, as it greatly appreciates Slowking and Galarian Slowking being denied Regenerator recovery. Steel-types(AH) such as Equilibra and Melmetal make for great teammates, as they can take on the Fairy- and Flying-types that Miasmaw struggles against. Finally, because of Miasmaw's Stealth Rock weakness, entry hazard removal from the likes of Equilibra, Tornadus-T, and Zapdos can be quite helpful in order to keep Miasmaw it healthy.

[Set]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Dragon Hammer
move 3: Earthquake
move 4: First Impression
item: Heavy-Duty(AH) Boots
ability: Neutralizing Gas
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

This set aims to take advantage of passive defensive pivots that would otherwise be solid answers to it. Taunt in conjunction with Neutralizing Gas prevents Pokemon such as Tomohawk, Slowbro, and Toxapex from recovering. Earthquake is used as coverage for Equilibra, Galarian Slowking, and Toxapex. Finally, First Impression gives Miasmaw the ability to pressure faster, more frail Pokemon like Zeraora and Hydreigon while also hitting Slowbro and Slowking super effectively.

Pokemon like Rillaboom and Kartana that appreciate recovery being denied on common physically defensive Pokemon make great teammates for Miasmaw. Miasmaw hates having its item knocked off removed, so Pokemon such as Tomohawk and Clefable that can switch into common Knock Off users work well on Miasmaw teams. Special wallbreakers and sweepers such as Kerfluffle, Nidoking, and Tapu Fini that appreciate Slowking and Galarian Slowking being denied Regenerator recovery make good teammates for Miasmaw as well. Steel-types(AH) such as Equilibra, Melmetal, and Heatran help Miasmaw by taking on the multitude of Fairy-types in the tier. Finally, Miasmaw appreciates being brought in by a slow pivot due to its low bulk. Swampert, Slowking, and Mandibuzz all fulfill this role quite well.

[STRATEGY COMMENTS]
Checks and Counters
====

**Fairy-types**: Fairy-types like Clefable, Jumbao, Kerfluffle, and Tapu Fini resist or are immune to one or both of Miasmaw's STAB moves (RC) and can often switch in on a predicted First Impression or Dragon Hammer and force Miasmaw out. They do need to be wary of Choice Band-boosted Poison Jab, however.

**Flying-types**: Flying-types resist First Impression and force Miasmaw out with Hurricane. Tornadus-T outspeeds Miasmaw and forces it out with Hurricane. Tomohawk is bulky enough to take a First Impression and whatever else is thrown at it, and therefore also forces Miasmaw out with Hurricane, all the while accumulating Rocky Helmet chip. Flying-types such as Tornadus-T and Tomohawk resist First Impression and force Miasmaw out with Hurricane. Additionally, Tornadus-T is faster than Miasmaw, whereas Tomohawk can consistently force chip damage onto it with Rocky Helmet. However, both need to be wary of Choice Band-boosted Dragon Hammer,(AC) as Neutralizing Gas denies both of these flying types Flying-types their defensive abilities.

**Physically Defensive Water-types**: Because of Miasmaw's physical leaning, Pokemon like Slowbro and Toxapex can easily chip it with Rocky Helmet and pressure it out with a Scald burn. Both Pokemon need to be wary of Miasmaw's coverage,(semicolon -> comma) however, because Miasmaw will deny their recovery.

**Stealth Rock**: Miasmaw often forgoes Heavy-Duty Boots in favor of Choice Band, leaving it susceptible to Stealth Rock damage. Good users of the move include Tomohawk, Clefable, Landorus-T, and Hippowdon.

**Faster Pokemon**: Faster Pokemon such as Krilowatt, Garchomp, and Dragapult can keep up offensive pressure on a team, not giving Miasmaw the chances it wants to come in and wallbreak with Dragon Hammer as First Impression is not a very consistent source of damage (not relevant to the previous content).

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[]]
gp 1/1 when done
 
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