AG [QC 2/2] Palkia [GP 1/1] [Done!]

[SET]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The combination of Palkia's respectable speed, gigantic Special Attack, and wide coverage makes it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C, and Necrozma-DM. Spacial Rend is relatively safe to click in most situations due to its high Base Power and accuracy, giving Palkia the means to break through bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre, which Palkia is able to check thanks to its useful typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, as well as to threaten Zacian-C and Necrozma-DM. Alternatively, Focus Punch can be used with Life Orb to KO Blissey and Umbreon on the switch while still threatening Ferrothorn. However, be wary of the opponent scouting for it by baiting it and switching out. A Timid nature is used to outspeed Pokemon such as bulky Eternatus, Groudon, Yveltal, and Kyogre. If Focus Punch is used over Fire Blast, use a Hasty nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down too quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.

Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre. Palkia appreciates Pokemon that can take on faster Pokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus, and Marshadow. Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon, and Blissey are heavily recommended, as they can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C, and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to keep its HP high, so only bring it into play on resisted hits such as Necrozma-DM's Sunsteel Strike, Ho-Oh's Sacred Fire, and Kyogre's Water Spout. Kyogre itself is a good partner for Palkia as it provides rain, boosting Hydro Pump even further and granting Thunder perfect accuracy. In return, Palkia can help break down shared checks such as Blissey if Palkia has Focus Punch.

[SET]
name: Defensive
move 1: Draco Meteor
move 2: Surf
move 3: Rest
move 4: Toxic / Roar
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]
While Palkia is a potent wallbreaker, it can utilise its unique typing, good natural bulk, and high innate Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip damage. Surf is a consistent STAB move that pressures Ho-Oh. Rest is Palkia's only method of recovery aside from Leftovers and also enables it to shrug off status from Ho-Oh, Zygarde-C, and Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon, and Dragon Dance Zygarde-C, as well as defensive walls such as Ho-Oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phaze Pokemon that usually use setup moves such as Groudon and rack up entry hazard damage. It also enables Palkia to beat Calm Mind Kyogre. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick around for longer without having to use the exploitable Rest as often.

Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well with Palkia, as it forces Palkia out with ease and threatens to set up with Geomancy. Necrozma-DM also deals with Zacian-C, whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, a Pokemon that can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey, or offensive checks such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor is an option that enables Palkia to OHKO bulky Eternatus on the offensive set. However, it causes Palkia to be forced out more easily. Defensive sets can run more Special Attack investment, such as a Modest nature and 80 Special Attack EVs, in order to always OHKO Eternatus and 2HKO Necrozma-DM, but this diminishes its ability to check Kyogre.

Checks and Counters
===================

**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks, although Yveltal fears Thunder and Chansey, Blissey, and Umbreon fear Focus Punch.

**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and KO Palkia. However, none of these can safely switch in.

**Offensive Dynamaxers**: Zygarde, Yveltal, and Groudon can all unexpectedly Dynamax and OHKO Palkia, and Palkia should hence be used with caution when they're out on the field.

[CREDITS]
- Written by: [[WolfishOne,512812]]
- Quality checked by: [[Icemaster, 464176 ], [Guardsweeper, 360582]]
- Grammar checked by: [[lotiasite, 302985]]
 
Last edited:
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
A combination of Palkia's respectable speed, gigantic SpA and wide coverage make it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde and Necrozma-Dusk-Mane. Spacial Rend is a consistent STAB move that is relatively safe to click due to its high base base power and accuracy. Thunder is used to nail Kyogre which, (RC) Palkia is able to check thanks to a good typing and natural bulk, it is able to check. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit most neutral targets such as Necrozma-DM and Zacian hard neutrally and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, Zacian-C(after some chip) and Necrozma-Dusk-Mane. Alternatively Focus Punch can be used with a Life Orb to KO Blissey and Umbreon (might be worth adding?) on the switch. However be wary of them scouting for it by baiting it and switching out. A Timid Nature is used to outspeed Pokemon such as Bulky Eternatus, Groudon, Yveltal and Kyogre. as many pokemon as possible. If Focus Punch is used, use a Hasty Nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worned down quickly. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.

Palkia appreciates Pokemon that can take on faster pokemon such as Calyrex-S, Zacian-C, Eternatus and Marshadow. Marshadow itself,Necrozma-DM, Ho-Oh, Zacian-C and Yveltal all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon and Blissey are heavily recommended as these are Pokemon that can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C and other various physical wallbreakers. Palkia prefers to have its bulk intact so only bring it into play on either resisted hits such as Necrozma-Dusk-Mane's Sunsteel Strike, Ho-Oh's Sacred Fire and Kyogre's Water Spout. Hazard support is very handy for Palkia as suddenly would-be checks are brought into kill range. Kyogre itself is a good partner for Palkia as it provides Rain, enabling it to OHKO Necrozma-DM, while Choice Specs variants can 2HKO Chansey. In return, Palkia can help break down shared checks such as Gastrodon, or lure and OHKO Blissey if Palkia has Focus Punch.

name: Defensive
move 1: Rest
move 2: Surf / Hydro Pump
move 3: Toxic / Roar
move 4: Draco Meteor
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP/ 56 SpA / / 4 SpA / 252 SpD

[SET COMMENTS]
While Palkia is a potent wallbreakers, it can utilise a unique typing, good natural bulk and still a high innate SpA to take on threatening offensive Pokemon, mainly Kyogre. Rest is Palkia's only method of recovery aside from Leftovers, and also enables it to shrug off status from Ho-Oh, Zygarde and Necrozma-DM making switching into them far easier. Surf is a consistent STAB move that can 2hko Specially Defensive Ho-Oh. Alternatively, if one desires extra power, you can use Hydro Pump which trades of accuracy for firepower, hitting switch-ins hard for example 2HKOing Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon and Dragon Dance Zygarde, while enabling this set to function as a wallbreaker by defensive walls such as Xerneas, Ho-Oh, Lugia and Lunala. Roar can be used to phase boosting Pokemon and rack up hazard damage and enables Palkia to beat Calm Mind Kyogre but Toxic is generally preferred for overall utility. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip.

Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM that can take on Xerneas pair well as it forces Palkia out with ease and threatens to Geomancy. Necrozma-DM also deals with Zacian-C As Palkia can get worn down and forced to use Rest, (palkia still walls Kyogre even while asleep) it should not be your sole Kyogre check. If Palkia chooses to forego Roar, Pokemon which can deal with Calm Mind Kyogre such as Ferrothorn, Chansey or Blissey or offensive checks to it such as Zacian-C are appreciated. Other Pokemon that can finish a weakened Kyogre or scout what it locks into such as Blissey, Chansey and Zacian-C are therefore good partners. Hazard Support allows Palkia to meet certain benchmarks as KOing Specially Defensive Eternatus after Stealth Rock and minimal chip.
Other Options
=============

Trick Room is a niche option to trade off its good Speed and turn the tables on faster pokemon but forces it to give up a valuable coverage move and is too inconsistent.
A physical wallbreaking set with Bulk Up , Dual Wingbeat , Liquidation and Outrage can lure and remove traditional checks such as Gastrodon and Chansey but it sports an inferior 120 Atk instead of a mighty 150 SpA and colourful coverage
Palkia's offensive sets can target almost everything in the meta however Draco Meteor is an option enabling Palkia to OHKO Bulky Eternatus. However, it leads to Palkia being forced out more easily. Defensive sets can run more Special Attack investment, such as Modest and 80 Special Attack EVs in order to always OHKO Eternatus and 2HKO NDM, but this dimishes its ability to check Kyogre.

Checks and Counters
===================

Specially Defensive Pokemon: Gastrodon, Blissey, Chansey, Umbreon and Yveltal can shrug off most attacks although Yveltal fears Thunder and Chansey, Blissey and Umbreon fear Focus Punch.

Faster Pokemon: Eternatus, Calyrex-S can all outspeed and OHKO Palkia.


Fairy Types: Xerneas and Zacian-C both threaten to KO Palkia with their powerful super effective STABs

Offensive Dynamaxers: Zygarde, Yveltal and Groudon can all unexpectedly Dynamax and OHKO Palkia, and hence Palkia should be used with caution when they're out on the field.


[CREDITS]
- Written by: [[WolfishOne, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, QC 1/2.
 
add remove comment
[SET]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
A combination of Palkia's respectable speed, gigantic SpA Special Attack and wide coverage make it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C and Necrozma-Dusk-Mane. Spacial Rend is a consistent STAB move that is relatively safe to click due to its high base base power and accuracy, giving Palkia the means to break bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre which Palkia is able to check thanks to good typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, and threaten Zacian-C(after some chip) and Necrozma-Dusk-Mane. Alternatively Focus Punch can be used with a Life Orb to KO Blissey and Umbreon on the switch, while still threatening Ferrothorn. However be wary of them scouting for it by baiting it and switching out. A Timid Nature is used to outspeed Pokemon such as Bulky Eternatus, Groudon, Yveltal and Kyogre. If Focus Punch is used, use a Hasty Nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.

[STRATERGY COMMENTS]
Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre.
Palkia appreciates Pokemon that can take on faster pokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus and Marshadow. Necrozma-DM, Ho-Oh, Zacian-C and Yveltal Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon and Blissey are heavily recommended as these are Pokemon that can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to have its bulk intact so only bring it into play on either resisted hits such as Necrozma-Dusk-Mane's Sunsteel Strike, Ho-Oh's Sacred Fire and Kyogre's Water Spout. Hazard support is very handy for Palkia as suddenly would-be checks are brought into kill range. -this goes for every wallbreaker so it need not be mentioned- Kyogre itself is a good partner for Palkia as it provides Rain, enabling it to OHKO Necrozma-DM while Choice Specs variants can 2HKO Chansey. In return, Palkia can help break down shared checks such as Gastrodon, or lure and OHKO -Palkia can't break Gastrodon- Blissey if Palkia has Focus Punch.

[SET]
name: Defensive
move 1: Rest
move 2: Surf / Hydro Pump -Hydro Pump is fine enough as a mention, it doesn't deserve a slash-
move 3: Toxic / Roar
move 4: Draco Meteor
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP/ 4 SpA / 252 SpD
-the order should be Draco Meteor -> Surf -> Rest -> Toxic / Roar; be sure to reflect this order in the analysis as well!-
[SET COMMENTS]

While Palkia is a potent wallbreaker, it can utilise a unique typing, good natural bulk and high innate SpA Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Rest is Palkia's only method of recovery aside from Leftovers, and also enables it to shrug off status from Ho-Oh, Zygarde-C and Necrozma-DM making switching into them far easier. Surf is a consistent STAB move that can 2hko Specially Defensive pressures Ho-Oh. Alternatively, if one desires extra power, you can use Hydro Pump which trades of accuracy for firepower, hitting switch-ins hard for example 2HKOing Necrozma-DM -it doesn't 2HKO Necrozma-DM-. Toxic allows Palkia to cripple Kyogre, Groudon and Dragon Dance Zygarde, while enabling this set to function as a wallbreaker by as well as defensive walls such as Xerneas, Ho-Oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phase boosting Pokemon such as Groudon and rack up entry hazard damage and enables Palkia to beat Calm Mind Kyogre but Toxic is generally preferred for overall utility. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick for longer without having to use the exploitable Rest.

[STRATERGY COMMENTS]

Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well as it forces Palkia out with ease and threatens to Geomancy. Necrozma-DM also deals with Zacian-C whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, Pokemon which can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey or offensive checks to it such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well. Hazard Support allows Palkia to meet certain benchmarks as KOing Specially Defensive Eternatus after Stealth Rock and minimal chip. -it's not necessary-

[STRATEGY COMMENTS]

Other Options
=============

Palkia's offensive sets can target almost everything in the meta however Draco Meteor is an option enabling Palkia to OHKO Bulky Eternatus. However, it leads to Palkia being forced out more easily. Defensive sets can run more Special Attack investment, such as Modest and 80 Special Attack EVs in order to always OHKO Eternatus and 2HKO NDM, but this diminishes its ability to check Kyogre.

Checks and Counters
===================

**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks although Yveltal fears Thunder and Chansey, Blissey and Umbreon fear Focus Punch.

**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and OHKO Palkia. None of them can safely switch in, though.

Fairy Types: Xerneas and Zacian-C both threaten to KO Palkia with their powerful super effective STABs -They don't switch in safely, Xerneas needs all the health it gets for late-game purposes whereas Zacian-C dislikes Hydro Pump and Fire Blast-

**
Offensive Dynamaxers**: Zygarde, Yveltal and Groudon can all unexpectedly Dynamax and OHKO Palkia, and hence Palkia should be used with caution when they're out on the field.

[CREDITS]
- Written by: [[WolfishOne, userid1]] -don't forget to include userids-
- Quality checked by: [[Icemaster, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
tag me once this is implemented and i'll take a final look
please be mindful of the format structuring from here on too, i won't do it for you the next time
e: 2/2
 
add remove comment
[SET]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
A combination of Palkia's respectable speed, gigantic Special Attack and wide coverage make it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C and Necrozma-DM. Spacial Rend is a consistent STAB move that is relatively safe to click in most situations due to its high base base power and accuracy, giving Palkia the means to break bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre which Palkia is able to check thanks to its good typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, and threaten Zacian-C and Necrozma-DM. Alternatively, Focus Punch can be used with Life Orb to KO Blissey and Umbreon on the switch, while still threatening Ferrothorn. However, be wary of them scouting for it by baiting it and switching out. A Timid Nature is used to outspeed Pokemon such as Bbulky Eternatus, Groudon, Yveltal, and Kyogre. If Focus Punch is used over Fire Blast, use a Hasty Nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down too quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.

Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre. Palkia appreciates Pokemon that can take on faster pokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus and Marshadow. Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon and Blissey are heavily recommended as these are Pokemon that can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to have keep its bulk intact HP high, so only bring it into play on resisted hits such as Necrozma-DM's Sunsteel Strike, Ho-Oh's Sacred Fire and Kyogre's Water Spout. Kyogre itself is a good partner for Palkia as it provides Rain, boosting Hydro Pump even further and granting Thunder perfect accuracy. In return, Palkia can help break down shared checks such as Blissey if Palkia has Focus Punch.

[SET]
name: Defensive
move 1: Draco Meteor
move 2: Surf
move 3: Rest
move 4: Toxic / Roar
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP/ 4 SpA / 252 SpD

[SET COMMENTS]
While Palkia is a potent wallbreaker, it can utilise a unique typing, good natural bulk and high innate Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip damage. Surf is a consistent STAB move that pressures Ho-oOh. Rest is Palkia's only method of recovery aside from Leftovers, and also enables it to shrug off status from Ho-Oh, Zygarde-C and Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon and Dragon Dance Zygarde-C, as well as defensive walls such as Ho-oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phase boosting PokemonPokemon that usually use setup moves such as Groudon and rack up entry hazard damage. and It also enables Palkia to beat Calm Mind Kyogre. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick around for longer without having to use the exploitable Rest.

Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well with Palkia as it forces Palkia out with ease and threatens to get off a Geomancy. Necrozma-DM also deals with Zacian-C, whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, Pokemon which can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey or offensive checks to it such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor is an option enabling Palkia to OHKO Bbulky Eternatus. However, it leads to Palkia being forced out more easily. Defensive sets can run more Special Attack investment, such as a Modest nature and 80 Special Attack EVs in order to always OHKO Eternatus and 2HKO NDM, but this diminishes its ability to check Kyogre.

Checks and Counters
===================

**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks although Yveltal fears Thunder and Chansey, Blissey and Umbreon fear Focus Punch.

**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and KO Palkia. However none of these can safely switch in.

**Offensive Dynamaxers**: Zygarde, Yveltal and Groudon can all unexpectedly Dynamax and OHKO Palkia, and hence Palkia should be used with caution when they're out on the field.

[CREDITS]
- Written by: [[WolfishOne,512812]]
- Quality checked by: [[Icemaster, 464176 ], [Guardsweeper, 360582]]
- Grammar checked by: [[username1, userid1]]
This is my first GP so excuse the somewhat amateurish quality
 
[SET]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
AThe combination of Palkia's respectable speed, gigantic Special Attack, (AC) and wide coverage makes it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C, (AC) and Necrozma-DM. Spacial Rend is a STAB move that is relatively safe to click in most situations due to its high base pBase Power and accuracy, giving Palkia the means to break through bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre, (AC) which Palkia is able to check thanks to its gooduseful typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, ands well as to threaten Zacian-C and Necrozma-DM. Alternatively, Focus Punch can be used with Life Orb to KO Blissey and Umbreon on the switch, (RC) while still threatening Ferrothorn. However, be wary of them opponent scouting for it by baiting it and switching out. A Timid Nnature is used to outspeed Pokemon such as bulky Eternatus, Groudon, Yveltal, and Kyogre. If Focus Punch is used over Fire Blast, use a Hasty Nnature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down too quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.

Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre. Palkia appreciates Pokemon that can take on faster pPokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus, (AC) and Marshadow. Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon, (AC) and Blissey are heavily recommended, (AC) as these are Pokemon thaty can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C, (AC) and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to keep its HP high, so only bring it into play on resisted hits such as Necrozma-DM's Sunsteel Strike, Ho-Oh's Sacred Fire, (AC) and Kyogre's Water Spout. Kyogre itself is a good partner for Palkia as it provides Rrain, boosting Hydro Pump even further and granting Thunder perfect accuracy. In return, Palkia can help break down shared checks such as Blissey if Palkia has Focus Punch.

[SET]
name: Defensive
move 1: Draco Meteor
move 2: Surf
move 3: Rest
move 4: Toxic / Roar
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP(add space)/ 4 SpA / 252 SpD

[SET COMMENTS]
While Palkia is a potent wallbreaker, it can utilise aits unique typing, good natural bulk, (AC) and high innate Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip damage. Surf is a consistent STAB move that pressures Ho-oOh. Rest is Palkia's only method of recovery aside from Leftovers, (RC) and also enables it to shrug off status from Ho-Oh, Zygarde-C, (AC) and Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon, (AC) and Dragon Dance Zygarde-C, as well as defensive walls such as Ho-Oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phaze Pokemon that usually use setup moves such as Groudon and rack up entry hazard damage. It also enables Palkia to beat Calm Mind Kyogre. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick around for longer without having to use the exploitable Rest as often.

Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well with Palkia, (AC) as it forces Palkia out with ease and threatens to get off aset up with Geomancy. Necrozma-DM also deals with Zacian-C, whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, a Pokemon whichthat can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey, (AC) or offensive checks to it such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well.

[STRATEGY COMMENTS]
Other Options
=============

Draco Meteor is an option that enablinges Palkia to OHKO bulky Eternatus. However, it leads tocauses Palkia to being forced out more easily. Defensive sets can run more Special Attack investment, such as a Modest nature and 80 Special Attack EVs, (AC) in order to always OHKO Eternatus and 2HKO Necrozma-DM, but this diminishes its ability to check Kyogre.

Checks and Counters
===================

**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks, (AC) although Yveltal fears Thunder and Chansey, Blissey, (AC) and Umbreon fear Focus Punch.

**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and KO Palkia. However, (AC) none of these can safely switch in.

**Offensive Dynamaxers**: Zygarde, Yveltal, (AC) and Groudon can all unexpectedly Dynamax and OHKO Palkia, and hence Palkia should hence be used with caution when they're out on the field.

[CREDITS]
- Written by: [[WolfishOne,512812]]
- Quality checked by: [[Icemaster, 464176 ], [Guardsweeper, 360582]]
- Grammar checked by: [[username1, userid1]]lotiasite, 302985]]
GP 1/1, remember that smogon uses the serial comma (the comma before 'and' in a list)
 
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