[SET]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
The combination of Palkia's respectable speed, gigantic Special Attack, and wide coverage makes it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C, and Necrozma-DM. Spacial Rend is relatively safe to click in most situations due to its high Base Power and accuracy, giving Palkia the means to break through bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre, which Palkia is able to check thanks to its useful typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, as well as to threaten Zacian-C and Necrozma-DM. Alternatively, Focus Punch can be used with Life Orb to KO Blissey and Umbreon on the switch while still threatening Ferrothorn. However, be wary of the opponent scouting for it by baiting it and switching out. A Timid nature is used to outspeed Pokemon such as bulky Eternatus, Groudon, Yveltal, and Kyogre. If Focus Punch is used over Fire Blast, use a Hasty nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down too quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.
Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre. Palkia appreciates Pokemon that can take on faster Pokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus, and Marshadow. Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon, and Blissey are heavily recommended, as they can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C, and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to keep its HP high, so only bring it into play on resisted hits such as Necrozma-DM's Sunsteel Strike, Ho-Oh's Sacred Fire, and Kyogre's Water Spout. Kyogre itself is a good partner for Palkia as it provides rain, boosting Hydro Pump even further and granting Thunder perfect accuracy. In return, Palkia can help break down shared checks such as Blissey if Palkia has Focus Punch.
[SET]
name: Defensive
move 1: Draco Meteor
move 2: Surf
move 3: Rest
move 4: Toxic / Roar
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
While Palkia is a potent wallbreaker, it can utilise its unique typing, good natural bulk, and high innate Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip damage. Surf is a consistent STAB move that pressures Ho-Oh. Rest is Palkia's only method of recovery aside from Leftovers and also enables it to shrug off status from Ho-Oh, Zygarde-C, and Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon, and Dragon Dance Zygarde-C, as well as defensive walls such as Ho-Oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phaze Pokemon that usually use setup moves such as Groudon and rack up entry hazard damage. It also enables Palkia to beat Calm Mind Kyogre. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick around for longer without having to use the exploitable Rest as often.
Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well with Palkia, as it forces Palkia out with ease and threatens to set up with Geomancy. Necrozma-DM also deals with Zacian-C, whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, a Pokemon that can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey, or offensive checks such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well.
[STRATEGY COMMENTS]
Other Options
=============
Draco Meteor is an option that enables Palkia to OHKO bulky Eternatus on the offensive set. However, it causes Palkia to be forced out more easily. Defensive sets can run more Special Attack investment, such as a Modest nature and 80 Special Attack EVs, in order to always OHKO Eternatus and 2HKO Necrozma-DM, but this diminishes its ability to check Kyogre.
Checks and Counters
===================
**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks, although Yveltal fears Thunder and Chansey, Blissey, and Umbreon fear Focus Punch.
**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and KO Palkia. However, none of these can safely switch in.
**Offensive Dynamaxers**: Zygarde, Yveltal, and Groudon can all unexpectedly Dynamax and OHKO Palkia, and Palkia should hence be used with caution when they're out on the field.
[CREDITS]
- Written by: [[WolfishOne,512812]]
- Quality checked by: [[Icemaster, 464176 ], [Guardsweeper, 360582]]
- Grammar checked by: [[lotiasite, 302985]]
name: Wallbreaker
move 1: Spacial Rend
move 2: Thunder
move 3: Hydro Pump
move 4: Fire Blast / Focus Punch
item: Leftovers / Lustrous Orb / Life Orb
ability: Pressure
nature: Timid / Hasty
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
The combination of Palkia's respectable speed, gigantic Special Attack, and wide coverage makes it a truly devastating wallbreaker capable of ripping through common walls such as Ho-Oh, Eternatus, Zygarde-C, and Necrozma-DM. Spacial Rend is relatively safe to click in most situations due to its high Base Power and accuracy, giving Palkia the means to break through bulky Eternatus and Zygarde-C. Thunder is used to nail Kyogre, which Palkia is able to check thanks to its useful typing and natural bulk. It also does hefty damage to Yveltal. Hydro Pump offers more power than Spacial Rend and can hit neutral targets such as Necrozma-DM and Zacian-C hard and Ho-Oh and Groudon super effectively. Fire Blast is preferred in the last slot to KO Ferrothorn, as well as to threaten Zacian-C and Necrozma-DM. Alternatively, Focus Punch can be used with Life Orb to KO Blissey and Umbreon on the switch while still threatening Ferrothorn. However, be wary of the opponent scouting for it by baiting it and switching out. A Timid nature is used to outspeed Pokemon such as bulky Eternatus, Groudon, Yveltal, and Kyogre. If Focus Punch is used over Fire Blast, use a Hasty nature to avoid lowering damage output. Leftovers provides passive recovery, preventing Palkia from getting worn down too quickly by Kyogre. Lustrous Orb provides a boost to Palkia's STAB moves without incurring recoil. Life Orb provides a notable boost to all of Palkia's moves but will cause Palkia to lose health quickly.
Palkia fits best on balanced and bulky offensive teams as a proactive means of handling Kyogre. Palkia appreciates Pokemon that can take on faster Pokemon such as Calyrex-S, Zacian-C, Life Orb Eternatus, and Marshadow. Yveltal, Necrozma-DM, Tyranitar, and bulky Zygarde-C, respectively, all provide a way to deal with these threats. Pokemon that can pressure Chansey, Gastrodon, and Blissey are heavily recommended, as they can take on most Palkia variants. Notable examples are Toxic Spikes Eternatus, Marshadow, Zacian-C, and other various physical wallbreakers such as Dragon Dance Zygarde-C and Swords Dance Groudon. Palkia prefers to keep its HP high, so only bring it into play on resisted hits such as Necrozma-DM's Sunsteel Strike, Ho-Oh's Sacred Fire, and Kyogre's Water Spout. Kyogre itself is a good partner for Palkia as it provides rain, boosting Hydro Pump even further and granting Thunder perfect accuracy. In return, Palkia can help break down shared checks such as Blissey if Palkia has Focus Punch.
[SET]
name: Defensive
move 1: Draco Meteor
move 2: Surf
move 3: Rest
move 4: Toxic / Roar
item: Lustrous Orb / Leftovers
ability: Pressure
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
While Palkia is a potent wallbreaker, it can utilise its unique typing, good natural bulk, and high innate Special Attack to take on threatening offensive Pokemon, mainly Kyogre. Draco Meteor is very strong, even uninvested, and can be used to pick up potential KOs on various Pokemon such as Eternatus after some chip damage. Surf is a consistent STAB move that pressures Ho-Oh. Rest is Palkia's only method of recovery aside from Leftovers and also enables it to shrug off status from Ho-Oh, Zygarde-C, and Necrozma-DM. Toxic allows Palkia to cripple Kyogre, Groudon, and Dragon Dance Zygarde-C, as well as defensive walls such as Ho-Oh, Yveltal, Lugia, Gastrodon, and Lunala. Roar can be used to phaze Pokemon that usually use setup moves such as Groudon and rack up entry hazard damage. It also enables Palkia to beat Calm Mind Kyogre. Lustrous Orb gives Palkia the ability to pressure the likes of Ho-Oh and Eternatus more effectively. Alternatively, Leftovers significantly boosts Palkia's longevity, letting it stick around for longer without having to use the exploitable Rest as often.
Palkia's defensive utility is very much appreciated for teams that lack a sturdy check to Kyogre. Pokemon such as Necrozma-DM and Ho-Oh that can take on Xerneas pair well with Palkia, as it forces Palkia out with ease and threatens to set up with Geomancy. Necrozma-DM also deals with Zacian-C, whereas Ho-Oh can neutralize Dynamaxed Yveltal and limit any progress Ferrothorn may seek to make with Spikes. If Palkia chooses to forego Roar, a Pokemon that can deal with Calm Mind Kyogre such as Ferrothorn, Teleport Chansey or Blissey, or offensive checks such as Zacian-C are appreciated. Blissey and Chansey are particularly notable for their ability to wall Life Orb Eternatus as well.
[STRATEGY COMMENTS]
Other Options
=============
Draco Meteor is an option that enables Palkia to OHKO bulky Eternatus on the offensive set. However, it causes Palkia to be forced out more easily. Defensive sets can run more Special Attack investment, such as a Modest nature and 80 Special Attack EVs, in order to always OHKO Eternatus and 2HKO Necrozma-DM, but this diminishes its ability to check Kyogre.
Checks and Counters
===================
**Specially Defensive Pokemon**: Gastrodon, Blissey, Chansey, Umbreon, Lunala, and bulky Yveltal can shrug off most attacks, although Yveltal fears Thunder and Chansey, Blissey, and Umbreon fear Focus Punch.
**Faster Pokemon**: Offensive Eternatus, Calyrex-S, and Zacian-C can all outspeed and KO Palkia. However, none of these can safely switch in.
**Offensive Dynamaxers**: Zygarde, Yveltal, and Groudon can all unexpectedly Dynamax and OHKO Palkia, and Palkia should hence be used with caution when they're out on the field.
[CREDITS]
- Written by: [[WolfishOne,512812]]
- Quality checked by: [[Icemaster, 464176 ], [Guardsweeper, 360582]]
- Grammar checked by: [[lotiasite, 302985]]
Last edited: