(QC 3/3) (GP 2/2) Hydreigon (Mixed)

blunder

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Hydreigon
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[SET]
name: Mixed
move 1: Draco Meteor
move 2: Earthquake
move 3: Outrage
move 4: Fire Blast
item: Life Orb
nature: Naive / Hasty
evs: 104 Atk / 240 SpA / 164 Spe

[SET COMMENTS]

<p>While Hydreigon is almost always seen running a fully special set, a mixed one is quite viable and effective, not to mention unpredictable and surprising due to Hydreigon's huge movepool. One might think Salamence is the better mixed Dragon-type, but this is not the case as Hydreigon has amazing mixed attacking stats, coupled with access to a plethora of wonderful moves. Hydreigon also manages to take hits just as easily as it would on the other sets because of its great 92 / 90 / 90 defenses. Draco Meteor is a powerful STAB move that takes advantage of Hydreigon's wonderful base 125 Special Attack; outside of Ferrothorn and the pink eggs, almost nothing in OU can take a Life Orb-boosted Draco Meteor from Hydreigon. Even 252/0 Scizor and Skarmory lose at least 50% of their health to Draco Meteor. With Earthquake, Hydreigon no longer needs to rely on the inaccurate Focus Blast to 2HKO specially defensive Heatran, as it now OHKOes Heatran; specially defensive Jirachi is also swiftly 2HKOed. Outrage destroys physically bulky foes such as Reuniclus and Jellicent, while Fire Blast nets easy OHKOs on the likes of Ferrothorn, Forretress, and any other Steel-type that tries to switch in.</p>

[ADDITIONAL COMMENTS]

<p>Hydreigon's EV spread lets it hit hard and maintain a good Speed stat. 104 Attack EVs give it the ability to 2HKO Blissey and Chansey with Outrage after Stealth Rock; a layer of Spikes is also needed for the latter. 164 Speed EVs and a Speed-boosting nature allow Hydreigon to outpace all neutral-natured base 100 Speed foes, and the remaining 240 EVs are poured into Hydreigon's other offense and its best stat. Crunch can be used as a secondary STAB move to hit Reuniclus, Jellicent, and Espeon hard, but all three are destroyed by Outrage, so it isn't advised. Taunt can prevent walls such as Blissey and Chansey from recovering health or inflicting status on Hydreigon, shutting them down so that Hydreigon can have an easier time sweeping. Focus Blast can be used over Earthquake if the chance of OHKOing non-Chople Berry Tyranitar is important for your team, but standard 252/0 Tyranitar is always 2HKOed by Earthquake anyway. An alternative, speedier spread can be used by taking away Special Attack EVs; 192 and 228 Speed EVs give Hydreigon the ability to check Jolly Lucario and Jolly Gliscor, respectively, but the drop in power is very noticeable and undesirable.</p>

<p>Hydreigon is a great addition to any team as it can easily counter many threats in the OU metagame, such as Ferrothorn, Tyranitar, Lucario, Gliscor, Blissey, Heatran, and Rotom-W. Even with its decent Speed, Hydreigon is still outsped by key threats such as Infernape, Terrakion, Latias, and Latios. Mienshao, Infernape, and Terrakion all outspeed Hydreigon as well and easily finish it with their powerful STAB Fighting-type attacks. Jellicent and Hydreigon share excellent type synergy, resisting all elemental types the other is weak to; additionally, Jellicent can easily take care of Terrakion and Infernape. Gengar is also a great partner as it can come in freely on Fighting-type moves aimed at Hydreigon, as well as taking out Latias and Latios.</p>

<p>Opposing Dragon-types, such as Latias, Latios, and Salamence, can outspeed and destroy Hydreigon; Mamoswine can check them with its priority Ice Shard. Air Balloon Heatran is a decent check to this set as it can take any move with its Air Balloon intact and cripple Hydreigon with Dragon Pulse or Hidden Power Ice; Rotom-W and Air Balloon Terrakion make for good switch-ins to Heatran. After Hydreigon has taken out many walls and has finished breaking through the opponent's core, amazing mixed sweepers such as Infernape or Salamence can continue the destruction.</p>
 
Just FYI, you need the Quality Control tag.

Anyway, I think you should highlight the reasons this should be used over MixMence (i.e. Easier time with Jellicent). I'm not too sure about the EVs, but I'll go test this out on PO and get back to you on that.

Also, I think Lum Berry should be mentioned, so you can take Jellicent's Will-O-Wisp once without being screwed.
 
Why make this a mixed set? Why not just an all out attacker set? Here's what I would do

name: All Out Attacker
move 1: Draco Meteor
move 2: Earth Power
move 3: Fire Blast
move 4: U-turn
evs: 252 Spe / 252 Spa / 4 HP
item: Life Orb
There's really no need to run Earthquake, when Hydreigon has access to Earth Power. As you mentioned, Crunch really only hits Espeon. Things like Gengar can just Focus Blast Hydreigon, so it doesn't really have to worry about Crunch. Yeah, that's it...
 
But the Focus of this Set is For Hydreigon to be able to take things on even after it gets a -2 From Draco Meteor. I will Still try your set though, and thanks for the suggestion
 
Why make this a mixed set? Why not just an all out attacker set? Here's what I would do

name: All Out Attacker
move 1: Draco Meteor
move 2: Earth Power
move 3: Fire Blast
move 4: U-turn
evs: 252 Spe / 252 Spa / 4 HP
item: Life Orb
There's really no need to run Earthquake, when Hydreigon has access to Earth Power. As you mentioned, Crunch really only hits Espeon. Things like Gengar can just Focus Blast Hydreigon, so it doesn't really have to worry about Crunch. Yeah, that's it...

http://www.smogon.com/bw/pokemon/hydreigon
 
Well, I guess my suggestion seems silly now. I understand this set a little better now. Didn't realize that it was supposed to hit hard after a -2 spa drop... Slash in U-turn with Crunch!
 
Since you now don't have Life Orb listed as the only item, I think the set should just be called "Mixed" instead of "Mixed Life Orb".
 
Oh Right, Thanks

So Do I just wait for one of the GP or QC guys to look this over and approve or disapprove of this?
 
What's the point of having max speed? I'm pretty sure almost no one uses max speed on a Hyreigon and I think you should use slightly less to out speed positive 90s or something.
 
In a Sandstorm, Jolly Terrakion can switch in without being OHKO'd by Draco Meteor and proceed to outspeed and OHKO with CC, and if you're running lum berry/expert belt, Terrakion doesn't need a sandstorm to survive long enough. You might want to add this to the counters.
 
In a Sandstorm, Jolly Terrakion can switch in without being OHKO'd by Draco Meteor and proceed to outspeed and OHKO with CC, and if you're running lum berry/expert belt, Terrakion doesn't need a sandstorm to survive long enough. You might want to add this to the counters.

92 Atk Life Orb Hydreigon Earthquake vs 4 HP/0 Def Terrakion: 72.22% - 84.57%

Terrakion can't switch in on an Earthquake, so it isn't a very reliable counter. It does make a solid check, though, since it can switch in on anything but Earthquake in a sandstorm (and gets an Attack boost from Justified if it comes in on Crunch) and can go for the Close Combat on Hydreigon.
 
What's the point of having max speed? I'm pretty sure almost no one uses max speed on a Hyreigon and I think you should use slightly less to out speed positive 90s or something.

I use max speed for Haxorus and in Additional Comments I put a nature option of Rash

I have had Terrakion in the counters list, but thanks for that little section on sandstorm and how it can take almost everything
 
I use max speed for Haxorus and in Additional Comments I put a nature option of Rash

Adamant is the main slash for everything. Jolly is only mentioned in Choice Scarf, which Adamant or not, you lose, and Swords Dance, which no one uses. I believe a slightly slower spread with more power is more ideal for this set.
 
92 Atk Life Orb Hydreigon Earthquake vs 4 HP/0 Def Terrakion: 72.22% - 84.57%

Terrakion can't switch in on an Earthquake, so it isn't a very reliable counter. It does make a solid check, though, since it can switch in on anything but Earthquake in a sandstorm (and gets an Attack boost from Justified if it comes in on Crunch) and can go for the Close Combat on Hydreigon.
True, but Terrakion will always outspeed (assuming it has a jolly nature, which it almost always does), and if it has an air balloon, Hydreigion is even more screwed.
Also, this is just a thought, but maybe list Gengar as a teammate? Gengar can take Fighting attacks for Hydreigon, and Hydreigon is resistant to the Dark type attacks, ghost type attacks, and the psychic type attacks which would hurt Gengar. It could also (Maybe, I'm too lazy to do calcs) take care of Latias and Latios, if they lack Psyschock (Highly unlikely, for latios at least). Like I said, this is just a thought, ignore it if there are any problems w/ it.
 
In a Sandstorm, Jolly Terrakion can switch in without being OHKO'd by Draco Meteor and proceed to outspeed and OHKO with CC, and if you're running lum berry/expert belt, Terrakion doesn't need a sandstorm to survive long enough. You might want to add this to the counters.

You have to be high to switch in Terrakion on Hydreigon.
 
You have to be high to switch in Terrakion on Hydreigon.
I'm prolly high right now anyways.
Like it's been said, it's not a hard counter or anything, since it would lose up to max 72% of it's HP from Draco Meteor in a sandstorm, about 82% max from earthquake, and be OHKO'd by DM otherwise(assuming Hydreigon is running life orb), but it's a decent check as it can switch in safely on Fire Blast, Crunch (Which would also raise Terrakion's attack), and if it has an air balloon, it can switch in on earthquake too. I think it at least deserves a little more mention, other than what's already there.
 
First off, the nature should be Mild. Hydreigon doesn't need max speed. I think Expert Belt is AC material. Since you're splitting EVs, Hydreigon will need all the power it can get from LO. I don't know about Lum Berry either. This set doesn't really mind getting burned with strong attacks such as Draco Meteor and Fire Blast at its disposal. Getting para'd isnt a big deal either since this set shouldn't be played like a mixmence, but rather a lure for other special attackers.

I think Outrage might deserve a slash (perhaps over EQ?). The most important thing about this set imo is catching those special walls off guard. With your spread, Dmeteor + Crunch vs Chansey/Blissey won't kill, meaning your opponent will be able to adjust. A D-Meteor + Outrage combo has a good chance off killing the blobs (40% - 47% followed by 53% - 63%).
 
I think Outrage might deserve a slash (perhaps over EQ?). The most important thing about this set imo is catching those special walls off guard. With your spread, Dmeteor + Crunch vs Chansey/Blissey won't kill, meaning your opponent will be able to adjust. A D-Meteor + Outrage combo has a good chance off killing the blobs (40% - 47% followed by 53% - 63%).

Thanks for the Tip, But with Outrage Heatran Walls this Set-



And does anyone have an Idea for an alternate spread, because that would be greatly appreciated
 
I don't know about using Outrage on this set. Lati@s can't switch in, but they can fodder something off and have an easy revenge kill. Also, 248/0 Scizor takes a piddly 27.7%-32.7% and wrecks you with BP, U-turn, or Superpower.

Terrakion doesn't like coming in on Outrage, taking over half, but it's actually weaker than Draco Meteor and he obviously crushes you with Close Combat.

Yeah, I'd just say no to Outrage.
 
Definitely slash Outrage with Uturn/Crunch. It is where it belongs and I can definitely see it working with EQ/Fire blast, especially to abuse it to the maximum since DM really hit only once.
 
Hi.

Thunder, I can't really make a decision on this set because you seem pretty unsure and undecided on the set itself. The OP lists options like Lum Berry and Expert Belt, but no specific fixings around these items. By slashing U-turn with Crunch, you are also essentially making your set a duplicate of the standard set on-site. Please solidify your set and be prepared to defend it against offending suggestions.

What I would do is emphasize Hydreigon's strengths over similar Dragons. Hyderigon is, besides Flygon, the only other Dragon-type that is able to go mixed AND switch in easily due to an immunity to (Toxic) Spikes. Because it's commonly known for special attacking, a mixed set can theoretically be a surprise, but please be sure to outline why your should use options like Earthquake and not Earth Power, or even Taunt. Do this, and the ball will be in your court.
 
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