[QC READY 2/3] Weavile

[Pros]
<ul>
<li>Base 125 speed allows it to out speed threats such as Gengar and Starmie</li>
<li>A nice base 120 attack that can be boosted by Swords Dance if needed</li>
<li>STAB pursuit and Ice Shard allows it to come in and revenge kill</li>
<li>STABs get great coverage hitting much of the meta game only being resisted by 30 mons</li>
</ul>

[Cons]
<ul>
<li>Poor defences allow it to be killed off easily</li>
<li>Typing leaves it weak to two types of priority including the common Mach Punch</li>
<li>Weakness to Stealth Rocks means it can't switch in many times with them up</li>
<li>Can't always hit hard enough to get past certain walls</li>
</ul>

[Set Recommendations]

<p>Weavile @ Life Orb<br />
Ability: Pressure<br />
EVs: 252 Spd / 252 Atk / 4 HP<br />
Jolly Nature (+Spe, -Spa)<br />
- Pursuit<br />
- Ice Shard<br />
- Brick Break<br />
- Icicle Crash/Night Slash</p>

<p>STAB Pursuit and ability to outspeed certain things such as Gengar and Starmie while KOing them is the main reason to use Weavile over Mamoswine. Weaviles 125 speed allows it to outspeed Starmie and some Mega Gengars, and hit them hard with STAB Pursuit if they choose to switch out. Ice Shard is a nice priority move that lets Weavile hit faster threats such as Scarf Garchomp and Crobat while being able to deal damage to pokemon that don't resist it. Brick Break allows Weavile to hit Steel types that would otherwise wall this set, although it should be noted that Dark type moves are now neutral to Steel and Poison Jab can be used over Brick break to hit Fairy types if they give you trouble. The last move is based on preference or what types your team needs help with most</p>
<p>Choice band can be used as the item over Life Orb but being locked into one move can hinder Weaviles ability to trap and revenge kill</p>
<p>Starmie and Lucario appreciates Weavile’s ability of getting rid of the Psychic and Ghost types that give them trouble whilst being able to support Weavile by helping rid of the pokemon that give it trouble such as Scizor and Skarmory. Tentacruel works well as it resists the types that give Weavile trouble while being able to spin hazards away to allow Weavile to switch more times. Hyper offense teams that rely on Gengar to spin block can use Weavile to take care of the fast Psychic types such as Starmie and non-mega Alakazam</p>


[Checks and Counters]

<p>Weavile's low defenses and bad typing leave it weak to mons who rely on priority such as Breloom and Lucario, whilst strong Choice Scarf users such as Scizor and Magneton can OHKO it without taking too much damage from Ice Shard. Strong bulky attackers such as Azumarill and Infernape don't have to worry about Weavile's moves and they can easily counter it with their own STAB attacks. Strong walls, such as Ferrothorn and Skarmory can set up on it whilst Hippowdon can 2HKO variants that don’t carry Ice Punch. Avalugg is probably the best counter to Weavile, being able to take even boosted hits, KOing it with Gyroball and recovering off the damage.</p>
 
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<li>Good speed</li>
<li>Immune to Hail</li>
<li>Immune to Psychic</li>

I don't like how you worded this. Immune to Hail is not good enough to be considered a pro. Instead mention how it has access to Pursuit and Ice Shard. I understand this is only a skeleton, but please mention that Weavile out speeds critical threats like Starmie, Gengar, and Alakazam.

[Cons]
<ul>
<li>Poor defenses</li>
<li>x4 weak to fight</li>
<li>Weak to priority</li>
<li>Weak to stealth rocks</li>
</ul>

Not bad, but I'd mention how Weavile's attack often just isn't high enough to muscle past sturdy walls.

As for your set, I would definitely create a set dedicated to Pursuit trapping. Thanks to it's incredible speed and access to both Ice Shard and Pursuit, it can be a great asset to offensive teams that trouble with fast Psychic and Ghost types. Honestly I'm not even sure Swords Dance Weavile deserves a set, but I'll be discussing it's viability later with the QC team.
<p>With its low defenses and typing, Weavile is weak to both Mach punch and Bullet punch while other forms of Priority will dent it.</p>
<p>Aegislash can't usually switch in on Weavile but if the two are on the field at the same time it can result in a 50/50 chance of beating Weavile by predicting when it it attacks and using Kings shield.</p>
<p>Azumarill resists both its STABs and coverage in fighting type moves while being able to hit back hard.</p>

Instead of saying Mach Punch and Bullet Punch, say Scizor and Lucario. The only common Mach Punch user currently available is Breloom, who doesn't check Weavile. Mention how Weavile struggles to muscle past sturdy walls, like Skarmory, Forretress, and Gyarados.

I'll add more later once a talk to QC.
 
As ShootingStarmie said, weavile's trapper/revenge killer set should be its primary OU set. Ice Shard and Pursuit's value should be stressed. Also, i'm not 100% sure of this but i thought low kick was a gen 5 tutor move, so it is currently not legal (correct me if i'm wrong there)
These may not be relevant but you could add Klefki and Avalugg to checks and counters. Likewise, bulky waters like tentacruel, politoed, rotom-w and mega blastoise.

Choice band is a possible slash with life orb, even though it is generally inferior. i'll leave that stuff for QC to decide
 
Okay, added a Pursuit trapper set, but I'm not sure how great it is.
Low kick is a tutor move so i took that out
 
Remove its immunity to Psychic as a pro, it's nothing significant. Remove the first set and make Life Orb the only slash on the second set. Just give to Choice Band a small mention in the set comments without slashing it after Life Orb.

Add Ferrothorn and Slowbro as checks.
 
I think that it is important to point out what weavile has over the bulkier, stronger, ice shard user mamoswine, through this review i don't see much of a reason to choose weavile outside of pursuit traping because it seems to me that mamoswine can do pretty much everything it can do but better.
 
I think that it is important to point out what weavile has over the bulkier, stronger, ice shard user mamoswine, through this review i don't see much of a reason to choose weavile outside of pursuit traping because it seems to me that mamoswine can do pretty much everything it can do but better.
That's right because Weavile's main advantages over Mamoswine are STAB Pursuit and higher Speed which allows it to outspeed and OHKO some Pokemon that Mamoswine can't, such as regular Gengar, Jirachi (which is now weak to Night Slash), Alakazam, Starmie, etc.
 
That's right because Weavile's main advantages over Mamoswine are STAB Pursuit and higher Speed which allows it to outspeed and OHKO some Pokemon that Mamoswine can't, such as regular Gengar, Jirachi (which is now weak to Night Slash), Alakazam, Starmie, etc.
In my opinion speed isnt much of a factor since mamoswine gets priority ice shard,, but i guess it is an advantage to outspeed those common threats aswell, good point
 
I would opt for using Poison Jab against Fairy-types, since most of them are more balanced to SpD.
Much like other old Pokemon now, there is no reason to run Steel-type or Poison-type attacks just for Fairy-type Pokemon unless they threaten or wall a certain Pokemon significantly. Answer: no.

knock off>night slash
Ahhh. That might have been a great case, but unfortunately, Knock Off is Gen V exclusive at the moment.

Kirbles please make your Pros and Cons into complete sentences, and correct the capitalization/punctuation of all the moves and items in your skeleton! Remember: Life orb =/= Life Orb.
 
Much like other old Pokemon now, there is no reason to run Steel-type or Poison-type attacks just for Fairy-type Pokemon unless they threaten or wall a certain Pokemon significantly. Answer: no.

Sorry to disappoint, but I disagree with you. This Generation is being ruled by Fairies and you say that it does change nothing? It's not like the old one, that illusion that you've created blinded you at the point that you don't notice that Weaville's main counters are Fairies and Weaville's Dark STAB moves, Brick Break and X-Scissor are resisted by Fairies, being totally walled by them. There's were Poison Jab shines, being the "murder weapon" against Fairy-types.
 
Sorry to disappoint, but I disagree with you. This Generation is being ruled by Fairies and you say that it does change nothing? It's not like the old one, that illusion that you've created blinded you at the point that you don't notice that Weaville's main counters are Fairies and Weaville's Dark STAB moves, Brick Break and X-Scissor are resisted by Fairies, being totally walled by them. There's were Poison Jab shines, being the "murder weapon" against Fairy-types.

I'm going to have to agree with this. Weavile has a lot of trouble against most fairies if it doesn't run a SE move against them. Heck, Azumarril is looking to be huge, and without Poison Jab, Weavile cannot do a thing to it. It'd be a good idea to run something that scares it off, I'd say.
 
Fairies are largely irrelevant outside of Togekiss and Azumarill. Weavile can already beat Togekiss, and Aumarill is going to beat you anyway so it's not that big of a deal. In no way are they "dominating the tier." Sylveon and Florges have terrible defense so they won't be taking Icicle Crash well anyway. Weavile already has pretty bad 4mss because it wants to run Icicle Crash and Night Slash and Pursuit and Ice Shard and Low Kick but it can't. I agree that Poison Jab is not worth it.
 
Halcyon pretty much said what I was going to say if I had gotten home from dog training earlier. Ckarasu Zé Capáu

Fairy-types are a more neutral presence then you two make them out to be, and, like several attackers' relationship to walls, Weavile either has some way to deal with them, or it doesn't. If it tries, it gets a case of 4MSS. The only Fairy-type really missed out on is Azumarill, which can be dealt with by teammates, while others are hard-pressed to switch into Icicle Crash. Simple as that.
 
Halcyon pretty much said what I was going to say if I had gotten home from dog training earlier. Ckarasu Zé Capáu

Fairy-types are a more neutral presence then you two make them out to be, and, like several attackers' relationship to walls, Weavile either has some way to deal with them, or it doesn't. If it tries, it gets a case of 4MSS. The only Fairy-type really missed out on is Azumarill, which can be dealt with by teammates, while others are hard-pressed to switch into Icicle Crash. Simple as that.

I only agreed on the aspect that Poison Jab is great against Azumarill(who's grouped in with all the other fairies). Switching out of Azumarill can let it Belly Drum at worst, which is not what you want to happen. Mega Gardevoir and Silveon may get popular, but both are not the most solid of physically defensive pokemon.
 
Okay, made some edits
I'd like to say that with Fighting coverage allows Weavile to hit everything but Azumarill while Poison coverage makes it not hit Lucario and Mawile hard
 
For Aegislash in Checks and Counters, mention that only Night Slash-less Weavile will have particular problems with Aegislash, as Aegislash is a pretty bad check otherwise, and its King's Shield strategy is common that the "50/50" scenario should also be common sense amongst readers. Additionally, mention some Choice Scarf users.

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QC APPROVED 1/3
 
Okay, added Magnezone and Scizor as Scarfers in checks and counters (U-turn and Flash cannon both OHKO it). If anyone has any better mons to put there i will change it.
 
Weavile outspeeds scarf Magnezone so it's only really a check if it is at full health, as Brick Break does around 70%
Fighting types are good checks, Conkeldurr in particular. Toxicroak checks non-icicle crash sets as well. I'm not QC obviously but bulky waters deserve a mention imo, Rotom-W (who is very popular right now), Politoed, and Tentacruel can take any hit, especially if weavile lacks night slash, and burn it with scald/w-o-w or just outright KO
 
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