UU Quagsire

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no mercy shall be shown
QC: Bouffalant / Meru / Calloflochie
GP: fleurdyleurse / frenzyplant

Overview
########

Quagsire has all it needs to be a threat in the UU metagame; its great defensive typing leaves it weak to only Grass-type moves, and its respectable physical Defense and HP stats allow it to be a good wall. Recover allows Quagsire to effectively stall Pokemon out with Toxic and prevent foes from KOing it easily. Quagsire's ability, Unaware, is amazing; it allows Quagsire to ignore opposing setup sweepers' boosts. One of Quagsire's main selling points, however, is its ability to check Lucario and either cripple it or hit it hard with Earthquake, which not many Pokemon in the tier can do.

Quagsire's flaws, however, are very exploitable. Its abysmal Speed stat makes it very hard to use Recover effectively to PP stall; it also makes it hard for Quagsire to find turns to use Toxic. Quagsire also cannot take many special attacks due to its low Special Defense stat. Like all walls, Quagsire is also very prone to status, such as burns and poison, which are commonly found in the tier, as they wear it down very easily. While Quagsire can be physically bulky with investment, powerful attackers can still power through it, which detracts a bit from using it as a wall. Quagsire also faces competition from Swampert, which has a better offensive presence, access to Stealth Rock, and more bulk, whereas Quagsire only has Unaware and Recover over it.

Defensive
########
name: Defensive
move 1: Scald
move 2: Earthquake
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Relaxed

Moves
========

Scald has a high burn chance, allowing Quagsire to potentially cripple opposing physical sweepers or wear down special attackers. Earthquake is a STAB attack used to wear down the opponent, and it is Quagsire's primary source of damage in general. Toxic is able to cripple Grass-type switch-ins, as well as opposing walls such as Blissey, which either are forced to switch out or have to stay in and take Toxic damage. Recover helps to Toxic stall and is a form of reliable recovery. Although Quagsire is too slow to use it, Encore is an option to cripple opposing leads.

Set Details
========

252 HP EVs add to Quagsire's overall bulk, allowing it to sponge hits with more ease. 252 Defense EVs allow Quagsire to sponge physical hits much more easily. A Relaxed nature is used to maximize Quagsire's Defense completely. Leftovers provide passive recovery. Unaware is the best ability for Quagsire, as it stops opposing setup sweepers or defense-boosting Pokemon from making use of their boosts.

Usage Tips
========

Quagsire does a great job just spreading status throughout the match, whether it's a burn from Scald or poison from Toxic. Due to Quagsire's high Defense, it can easily switch into physical attackers such Mega Aerodactyl, force them out, and cripple the switch-in with Toxic. Quagsire should avoid status at all times, as Toxic or burn damage will easily cripple Quagsire. Predict accordingly when using Recover, and do not spam Scald just to fish for a burn if you need to heal up.

Team Options
========

Quagsire works best on stall teams that are weak to setup sweepers. Pokemon that can sponge Grass-type attacks, such as Mega Ampharos, defensive Crobat, Rotom-H, and Chesnaught, are all great teammates, as they also have good defensive synergy with Quagsire and are able to give most opposing Grass-types a hard time. Clerics are incredibly important, as any form of status will instantly make it harder for Quagsire to stall with Recover correctly, and Toxic damage will stack up; Florges and Blissey are great partners to remedy this. Special walls such as the aforementioned Florges and Blissey form a good defensive core with Quagsire, as Quagsire takes physical hits and Florges and Blissey can take special hits.

Other Options
########

The majority of Quagsire's other options are inferior to the given set or are just uncompetitive. Quagsire can run a Curse set, but it's too slow, not too bulky, still weak after setting up, and outclassed by regular Quagsire. Yawn can force switches or put the opponent to sleep. Ice Punch can hit Flygon, Noivern, and Crobat for good damage. Water Absorb is a barely usable ability, but it can be used to gain an immunity; however, Water Absorb Quagsire is outclassed by Gastrodon. Lastly, Haze can remove stat changes, but it is quite redundant when Unaware is taken into the equation.

Checks & Counters
########

**Grass-types**: Quagsire has a quadruple weakness to Grass-type attacks, making Grass-types effective checks to Quagsire. Common Grass-types in the tier, such as Roserade, can either set up hazards or just KO Quagsire. Shaymin, in particular, is a good check to Quagsire, as it resists both of Quagsire's STAB moves and has Natural Cure to negate Toxic.

**Status**: Most status ailments can gradually wear down Quagsire and make it very vulnerable. Toxic in particular is a problem, as it stacks up in damage.

**Taunt**: Taunt easily stops Quagsire from using Recover or Toxic, a bunch from Quagsire's utility as a physical wall.

**Special Attackers**: Any strong special attack will easily take a huge chunk out of Quagsire, due to its mediocre Special Defense.

**Strong Physical Attackers**: Despite Quagsire's defensive investment, powerful physical attackers such as Choice Band Mienshao and Choice Band Haxorus can easily plow through Quagsire.
 
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how does it face competition from swampert? it has unaware that makes it better than Swampert defensively ( I think) Change status in C&C to Poison, as no other status really cripples Quagsire.
 
how does it face competition from swampert? it has unaware that makes it better than Swampert defensively ( I think) Change status in C&C to Poison, as no other status really cripples Quagsire.
Swampert is bulkier, MUCH more offensive presence, has both Scald/EQ as well, and Stealth Rock. Quagsire only has Unaware and Recover over it.

And I beg to differ on C&C on Poison. Burns will easily wear down Quagsire, and it can't fully Recover stall with a burn. It's the equivalent of being damaged by Stealth Rock neutrally (-12%); some 3HKOs turn into 2HKOs, and Quagsire is pretty piss slow, making it hard to Recover in time.
 
Swampert is bulkier, MUCH more offensive presence, has both Scald/EQ as well, and Stealth Rock. Quagsire only has Unaware and Recover over it.

And I beg to differ on C&C on Poison. Burns will easily wear down Quagsire, and it can't fully Recover stall with a burn. It's the equivalent of being damaged by Stealth Rock neutrally (-12%); some 3HKOs turn into 2HKOs, and Quagsire is pretty piss slow, making it hard to Recover in time.
then rename it to status imo.

the offensive presence doesn't really matter if the Pokemon needs to fill in a defensive role :x
 
then rename it to status imo.

the offensive presence doesn't really matter if the Pokemon needs to fill in a defensive role :x
It...already was named status?

And it definitely isn't a main selling point, but it is a benefit over Quagsire at least, who is pretty passive and relies on Toxic/burn, while Swampert can actually do some damage by itself



fuck i post way too much
 
It...already was named status?

And it definitely isn't a main selling point, but it is a benefit over Quagsire at least, who is pretty passive and relies on Toxic/burn, while Swampert can actually do some damage by itself



fuck i post way too much

bah, im just blind. sorry to bother you with this.
 
-change very prone to toxic to very prone to status as it pretty much hates poison and burn as well

-remove mention of slowbro (or any other ou pokemon that i might have missed)

other than that, 1/3. gj
 
bah, im just blind. sorry to bother you with this.
lol it's fine

-change very prone to toxic to very prone to status as it pretty much hates poison and burn as well

-remove mention of slowbro (or any other ou pokemon that i might have missed)

other than that, 1/3. gj
Implemented, ready for check 2. That was dumb on slowbro, i completely forgot about that x_x
 

Meru

ate them up
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Remove Mew too... it's not in the tier. Emphasize that Quagsire's biggest niche is to revenge kill/check any Lucario set. Also point out that Water Absorb is just outclassed by Gastrodon

QC 2/3
 
One of Quagsire's main selling points, however, is its ability to blatantly counter Lucario and cripple and/or KO it, which not many Pokemon in the tier can do.

-Even though, if it switches into a CC or Aura Sphere from Lucario it is 2HKO'd, therefore not a counter. You may want to reword this to say that it is one of the few defensive Pokemon that can stop Lucario if it has any boosts accumulated. Also try not to oversell Quagsire's bulk too much, realistically it is quite frail for a 'defensive wall' and Unaware just bolsters that.
-'Special walls such as Suicune', change that to Florges like it has been mentioned in the sentence before.
-Also emphasize that Quagsire should be primarily used on Stall teams to stop boosting Pokemon.
-Add strong physical attackers to C&C. Pokemon like CB Mienshao, Haxorus and Lucario can actually go straight through Quagsire if it tries to switch in and you want to emphasize to readers that Quagsire doesn't wall every physical attacker or can even switch in to all of them because it simply cannot

Add all that in and you can have QC 3/3
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########

Quagsire has all it needs to be a defensive common threat in the UU metagame. Quagsire'; its great defensive typing that leaves it weak to only Grass-type moves, and its respectable physical Defense and HP stats allow it to be a good wall. Quagsire's reliable recovery in Recover allows itQuagsire to effectively stall Pokemon out with Toxic and prevent foes from KOing it easily. Quagsire's ability, Unaware, simply put is amazing. Unaware; it allows Quagsire to ignore opposing setup sweepers' boosts, such as Calm Mind Raikou. One of Quagsire's main selling points, however, is its ability to check Lucario if it has any boosts accumulated and cripple it or hit it hard with Earthquake, which not many Pokemon in the tier can do.

Quagsire's flaws, however, are very exploitable. Quagsire'Its abysmal Speed stat makes it very hard to use Recover effectively to PP stall, as well as; it also makes it hard for Quagsire to find turns to use moves such as Toxic. Quagsire also happens to be very vulnerable on thecannot take many special attackside, due to its badlow Special Defense stat. Like all walls, Quagsire is also very prone to status, such as burns or Toxwhich poison, whic that are commonly found in the tier, as they wear it down very easily. While Quagsire can be physically bulky with investment, powerful attackers can still power through it, which detracts a bit from using it as a wall. Quagsire also faces competition from Swampert, who has a better offensive presence, access to Stealth Rock, and is overallmore bulkier, whereas Quagsire only has Unaware and Recover over it.

Defensive
########
name: Defensive
move 1: Scald
move 2: Earthquake
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Relaxed

Moves
========

Scald is an attack that has the utility of a high burn chance, allowing Quagsire to potentially cripple opposing physical sweepers or wear down special attackers. Earthquake is a STAB attack used to wear down the opponent, and in general is Quagsire's primary source of damage in general. Toxic canis able to cripple Grass-type switch-ins, as well as opposing walls such as Blissey, who are either forced to switch out or have to stay in and sustainke Toxic damage. Recover helps to Toxic stall and is a form of reliable recovery. Although Quagsire is too slow to use it, Encore is an option to cripple opposing leads.

Set Details
========

252 HP EVs add on to Quagsire's overall bulk, allowing Quagsireit to sponge hits in general muchwith more easier. 252 Defense EVs add on to physical bulk, allowing Quagsire to sponge physical hits much bettermore easily. A Relaxed nature is used to maximize physicalQuagsire's Defense completely, while lowering the somewhat unnecessary Speed stat. Leftovers provide passive recovery. Unaware is the best ability for Quagsire, as it stops opposing setup sweepers or defense -boosting Pokemon from making use of their boostats.

Usage Tips
========

Quagsire does a great job just spreading status throughout the match, whether it be's a burn from Scald or poison from Toxic. Due to Quagsire's physical dhigh Defense investment, it also does a great jobcan easily switching into physical attackers such Mega Aerodactyl and, forcinge them out, and cripplinge the switch-in with Toxic. Quagsire should avoid status at all times avoid status, as Toxic or burns damage will all easily cripple Quagsire. Predict accordingly when using Recover, and do not spam Scald for a lajust resort of gettingto fish for a burn if you need to heal up.

Team Options
========

Quagsire works best functions on stall teams that are weak to setup sweepers. Pokemon who can sponge Grass-type attacks, such as Mega Ampharos, Ddefensive Crobat, Rotom-H, and Chesnaught, are all great teammates, as they also have good defensive synergy with Quagsire, as well as beingnd are able to give most opposing Grass-types a hard time. Clerics are incredibly important, as any form of status will instantly make it harder for Quagsire to stall with Recover correctly, and Toxic in particulardamage will stack up; Florges and Blissey are great partners to remedy this. Special walls such as the aforementioned Florges and Blissey can form a good defensive core with Quagsire, as Quagsire takes physical hits and vice versa while Florges and Blissey can take special hits.

Other Options
########

The majority of Quagsire's other options are inferior to the given set or are just unot competitive. Quagsire can run a Curse set, but it's too slow and not too bulky, and is still weak after besetting boostedup, as well and is being outclassed by regular Quagsire. Yawn can be used force switches or put the opponent to sleep. Ice Punch can hit Flygon, Noivern, and Crobat all for good damage. Water Absorb is a barely usable ability, but it can be used to gain an immunity. H; however, itWater Absorb Quagsire is outclassed by Gastrodon. Lastly, Haze can remove stat changes, but this seems a lquittle redundant when Unaware is taken into the equation.

Checks & Counters
########

**Grass-types**: Quagsire has a quadruple weakness to Grass-type attacks, making them anGrass-types effective checks to Quagsire. Common Grass-types in the tier, such as Roserade, can either set up hazards while Quagsire fails to do anything much in return or they can blatantly OHor just KO Quagsire. Shaymin, in particular, is a good check to Quagsire, as it resists both of Quagsire's STAB moves and has Natural Cure to negate Toxic.

**Status**: Most status ailments can gradually wear down Quagsire and make it very vulnerable. Toxic, in particular, is a problem, as it stacks up in damage.

**Taunt**: Taunt easily stops Quagsire from using Recover or Toxic, and detracts a bunch from Quagsire's utility as a physical wall.

**Special Attackers**: Any strong special STAB attack will easily take a huge chunk out of Quagsire, as itdue to is not as bulky on itsmediocre Special SidDefense.

**Strong Physical Attackers**: Despite Quagsire's defensive investment, powerful physical attackers such as Choice Band Mienshao and Choice Band Haxorus can all easily plow through Quagsire.

GP 1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

Overview
########

Quagsire has all it needs to be a common threat in the UU metagame; its great defensive typing leaves it weak to only Grass-type moves, and its respectable physical Defense and HP stats allow it to be a good wall. Recover allows Quagsire to effectively stall Pokemon out with Toxic and prevent foes from KOing it easily. Quagsire's ability, Unaware, is amazing; it allows Quagsire to ignore opposing setup sweepers' boosts, such as Calm Mind Raikou. (if example is absolutely necessary, keep as is) One of Quagsire's main selling points, however, is its ability to check Lucario and either cripple it or hit it hard with Earthquake, which not many Pokemon in the tier can do.

Quagsire's flaws, however, are very exploitable. Its abysmal Speed stat makes it very hard to use Recover effectively to PP stall; it also makes it hard for Quagsire to find turns to use Toxic. Quagsire also cannot take many special attacks, (remove comma) due to its low Special Defense stat. Like all walls, Quagsire is also very prone to status, such as burns which and poison, which are commonly found in the tier, as they wear it down very easily. While Quagsire can be physically bulky with investment, powerful attackers can still power through it, which detracts a bit from using it as a wall. Quagsire also faces competition from Swampert, who which has a better offensive presence, access to Stealth Rock, and more bulk, whereas Quagsire only has Unaware and Recover over it.

Defensive
########
name: Defensive
move 1: Scald
move 2: Earthquake
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Relaxed

Moves
========

Scald is an attack that has a high burn chance, allowing Quagsire to potentially cripple opposing physical sweepers or wear down special attackers. Earthquake is a STAB attack used to wear down the opponent, and it is Quagsire's primary source of damage in general. Toxic is able to cripple Grass-type switch-ins, as well as opposing walls such as Blissey, who which either are either forced to switch out or have to stay in and take Toxic damage. Recover helps to Toxic stall and is a form of reliable recovery. Although Quagsire is too slow to use it, Encore is an option to cripple opposing leads.

Set Details
========

252 HP EVs add on to Quagsire's overall bulk, allowing it to sponge hits with more ease. 252 Defense EVs allow Quagsire to sponge physical hits much more easily. A Relaxed nature is used to maximize Quagsire's Defense completely. Leftovers provide passive recovery. Unaware is the best ability for Quagsire, as it stops opposing setup sweepers or defense-boosting Pokemon from making use of their boosts.

Usage Tips
========

Quagsire does a great job just spreading status throughout the match, whether it's a burn from Scald or poison from Toxic. Due to Quagsire's high Defense, it can easily switch into physical attackers such Mega Aerodactyl, force them out, and cripple the switch-in with Toxic. Quagsire should avoid status at all times, as Toxic or burn damage will easily cripple Quagsire. Predict accordingly when using Recover, and do not spam Scald just to fish for a burn if you need to heal up.

Team Options
========

Quagsire works best on stall teams that are weak to setup sweepers. Pokemon who that can sponge Grass-type attacks, such as Mega Ampharos, defensive Crobat, Rotom-H, and Chesnaught, are all great teammates, as they also have good defensive synergy with Quagsire, (remove comma) and are able to give most opposing Grass-types a hard time. Clerics are incredibly important, as any form of status will instantly make it harder for Quagsire to stall with Recover correctly, and Toxic damage will stack up; Florges and Blissey are great partners to remedy this. Special walls such as the aforementioned Florges and Blissey form a good defensive core with Quagsire, as Quagsire takes physical hits and Florges and Blissey can take special hits.

Other Options
########

The majority of Quagsire's other options are inferior to the given set or are just uncompetitive. Quagsire can run a Curse set, but it's too slow, (comma) and not too bulky, and is still weak after setting up, and is outclassed by regular Quagsire. Yawn can force switches or put the opponent to sleep. Ice Punch can hit Flygon, Noivern, and Crobat all for good damage. Water Absorb is a barely usable ability, but it can be used to gain an immunity; however, Water Absorb Quagsire is outclassed by Gastrodon. Lastly, Haze can remove stat changes, but it is quite redundant when Unaware is taken into the equation.

Checks & Counters
########

**Grass-types**: Quagsire has a quadruple weakness to Grass-type attacks, making Grass-types effective checks to Quagsire. Common Grass-types in the tier, such as Roserade, can either set up hazards or just KO Quagsire. Shaymin, in particular, is a good check to Quagsire, as it resists both of Quagsire's STAB moves and has Natural Cure to negate Toxic.

**Status**: Most status ailments can gradually wear down Quagsire and make it very vulnerable. Toxic in particular (remove commas) is a problem, as it stacks up in damage.

**Taunt**: Taunt easily stops Quagsire from using Recover or Toxic, and detracts detracting a bunch from Quagsire's utility as a physical wall.

**Special Attackers**: Any strong special STAB attack will easily take a huge chunk out of Quagsire, due to its mediocre Special Defense.

**Strong Physical Attackers**: Despite Quagsire's defensive investment, powerful physical attackers such as Choice Band Mienshao and Choice Band Haxorus can easily plow through Quagsire.
 
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