Quiver pass based on Yanmega?

I've been thinking for a while of a balanced (not too specialized) baton pass team based on Yanmega.
I tried shell smash first but I found it difficult to pull off with either sash or white herb.
Quiver pass seems a more stable alternative (although 75% sleep powder accuracy can't ever be called stable..)
I then drafted with this.

Venomoth @ Wide Lens
Trait: Tinted Lens
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Baton Pass

Standard set.
I've tried many items(salac,custap,leftie/bs etc) and don't find any of them significantly better than the others. Haven't tried wonder skin yet, mostly since I rely a lot on Xatu.
Able to beat a scarf raikou locked into tbolt (see under) 1 on 1.
Also in rare cases tinted lens allows me to do serious damage to rhyperior, mienshao(if I outspeed) etc

Xatu @ Choice Scarf
Trait: Magic Bounce
EVs: 252 Spd / 252 HP
Jolly Nature
- Roost
- U-turn
- Trick
- Reflect

The only mission of this Xatu is to Trick.
It turns the likes of Umbreon, porygon, milotic, suicune, blastoise easily into setup fodder.
It is also my only possible way to get pass calm mind raikou, the biggest threat to this team

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Toxic
- Sucker Punch
- Body Slam

I rarely will need to use rapid spin because i have Xatu as a goalkeeper,
and this hitmontop is just physical wall to deal with mienshao, rhyperior, heracross and even darmanitan/crobat as an intermediate.
I don't want to use cc, for its defense drop.

Yanmega @ Choice Specs
Trait: Tinted Lens
EVs: 252 SAtk / 252 Spd
Timid Nature
- Bug Buzz
- Air Slash
- Giga Drain
- U-turn

Standard set, pass receiver in most cases.
Can live a sucker punch/ice shard/ 2 fake outs.
Faster than most special attackers (nidoking etc) but slower than raikou, azelf etc
main checks to it at +1 include mienshao, flygon, darmanitan/houndoom(speed tie), azelf, all except the rare houndoom is dealt with by hitmontop.
At +1, air slash can't guarantee it through many special walls (like snorlax with rock slide, bronzong with explosion), but so can't nidoking or azelf..

Raikou @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
Max unboosted speed in NU, deals with other frailer scarf users(mienshao, flygon).
VS paired with Xatu's UT helps a lot to find setup opportunity.
Intermediate in countering calm mind raikou and to a lesser extent crobat. Very rare as a pass receiver since it's choiced and has weak non-stab moves.
Common as lead.

Chandelure @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Flamethrower
- Pain Split
- Shadow Ball
- Overheat

Intermediate in countering (especially choiced) fire types.
Less common than Yanmega as pass receiver, but more frequent than raikou. (slower, vulnerable to the common sucker punch, walled by milotic suicune snorlax houndoom etc much more than Yanmega is)


The team does not use rocks (which may sometimes cause already set-up sweepers to miss a ko),
I've tried gligar and ferroseed in hitmontop's place, but concluded that intimidate and sucker punch are more important than rocks.

In 90% of the cases I would lead with Xatu or Raikou to utilize their switching moves, 9% with Hitmontop to counter an obvious physical threat, and 1%(never yet) with others. ..

Main threats to this team: raikou, cobalion, victini.
 
Swap Wonder Skin>Tinted Lens and HP Ground>Bug Buzz on Venomoth. This allows you to threaten out fire, steel and rock pokemon before passing to Yanmega. It also allows you to deal better with the 3 threats mentioned.
I would also strongly reccomend Close Combat on Top. The defense drops don't matter as much as you'd think because an intimidate and/or Rapid Spin pivot must switch in and out a lot. You also need at least some power on the only physical attacker you have. If not, Foresight>Body Slam for spinning on ghosts
 
Hey, interesting Quiverpass team. Here's some things that I recommend.

The changes that YoungJake mentioned about your Venomoth are all supported by me and you should switch to those. Also, I recommend a Lum Berry on your Venomoth. if the opposing Pokemon manages to get a status move on your Venomoth, it will be negated and you'll get yourself a free Quiver Pass/Sleep Powder.

The most common mistake made by Xatu users everywhere is that they try to use Xatu defensively. Dual Screens is probably the only situation where a defensive Xatu would be viable, however in this case, a more offensive Xatu is needed. I mean, just look at its base stat spread. It is clearly an offensive Pokemon. Change the 252 HP EVs into 252 Sp. Atk EVs, and run the moveset Psychic, Grass Knot, Trick, U-Turn. This will make your Xatu a lot more usable as it will function as a pseudo-revenge killer and an excellent offensive Trick user.

Also, about that Hitmontop. You seem to be pretty confident in keeping hazards off the field with Xatu so it's pretty safe to say that Hitmontop can... Well. Hitmontop the road. HAHAHAHA

Anyways

I think this team could really use a bulky water. Specifically Qwilfish, or even Blastoise if you for some reason want to keep Rapid Spin. I'd give some bulky waters a shot, I think that one would really help out your team.

Last thing, run HP Grass on Raikou instead of HP Ice. Believe me when I say that almost nobody will switch into Flygon to block your Volt Switch, it'd be wayyyyy too risky. Rhyperior and Swampert however are more common switch-ins to Volt Switches and I think that you should have them covered instead, for the sake of keeping the momentum on your side.

That's it from me! Good luck.
 
Back
Top