PU Qwilfish

Darkinium

the mighty nuaguunibi
[OVERVIEW]

Qwilfish is one of the best Spikes and Toxic Spikes setters in the tier thanks to its decent physical bulk, great defensive typing, and ability Intimidate letting it set entry hazards more easily and blanket check common attackers such as Hitmonchan and Skuntank. It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, giving it versatility outside of being an entry hazard setter. Qwilfish can also function as a sweeper on rain teams thanks to Swords Dance, a STAB combination only resisted by other Qwilfish, and the ability to absorb Toxic Spikes, a great annoyance to rain builds. However, it lacks reliable recovery, leaving it susceptible to chip damage from hazards and from repeatedly switching into Pokemon it has to check, such as Kangaskhan. Qwilfish's special bulk is rather awful, leaving it vulnerable to special attackers such as Swanna and Eelektross. Even with a near-unresisted STAB combination, Qwilfish can be passive at times, as Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other sweepers such as Kabutops and usually relies on rain or a boost to break through walls such as Mesprit. Regardless, Qwilfish's immense utility, decent Speed, and offensive presence under rain make it a top pick for many teams.

[SET]
name: Utility
move 1: Spikes
move 2: Scald / Waterfall
move 3: Taunt
move 4: Toxic Spikes / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes racks up chip damage against foes as they switch in and Qwilfish makes for a great setter of the move thanks to its bulk, Intimidate, and its ability to pressure certain removers such as Hitmonchan and physical Skuntank. Scald lets Qwilfish chip away at foes while also spreading burns, crippling foes such as Skuntank and Aggron. Waterfall doesn't have Scald's burn chance, but it deals more damage, especially to Pokemon such as Aurorus. Its flinch chance is also situationally useful, allowing Qwilfish to potentially survive another turn to attack again. Taunt lets Qwilfish shut down slower foes such as Clefairy, Weezing, and Gourgeist-XL, stopping recovery moves, entry hazards, and attempts at setup. It notably stops Defog attempts from slower Pokemon such as Skuntank. Toxic Spikes poisons or badly poisons grounded enemies as they switch in, making it another effective tool against offensive and defensive archetypes alike. Alternatively, Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. It also synergizes well with Taunt, forcing the foe to attack and making them unable to play around Destiny Bond with status moves. Poison Jab targets Pokemon that resist or are immune to Water that may try to switch in, such as Swanna, Jynx, and Ludicolo. It also has a chance to poison, spreading further chip damage. Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther, Swanna, and Jynx. However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned. Explosion offers a one-time nuke, stopping Rapid Spin and Defog from slower users such as Skuntank and stopping others such as Silvally-Dragon and Rotom-F from switching in for free. It also generates momentum, a valuable asset to the offensive teams Qwilfish may be on. However, it also means that Qwilfish will no longer be able to set hazards or check foes such as Kangaskhan and should thus be used wisely.

Set Details
========

Maximum Speed investment along with a Timid or Jolly nature allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen if opting for Scald. Jolly is intended for sets utilizing Liquidation and Poison Jab. Intimidate makes Qwilfish fare better versus physical attackers such as Hitmonchan, and, in conjunction with full investment in HP, makes Qwilfish's matchup against physical attackers such as Aggron considerably good. Rocky Helmet racks up chip against users of contact moves such as Skuntank, making up for its passiveness and potentially opening up opportunities to set entry hazards should the foe switch out to avoid further chip. It also racks up damage against U-turn users such as Scyther. Although situational, it can also prevent hazards from being removed if an opposing Rapid Spin user such as Hitmonchan or Kabutops faints from the recoil upon using the move. Black Sludge is an alternative that alleviates chip damage with passive recovery, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch. It also punishes Trick and Switcheroo users such as Manectric, chipping away at their HP. Due to the increased longevity, this is usually the preferred item for balance or bulkier builds.

Usage Tips
========

Qwilfish should be pivoted into physical attackers early- to mid-game and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread damage throughout the opposing team. Setting hazards should be its main focus early on. Qwilfish can also switch into more passive foes such as Clefairy, shut them down with Taunt, and use the forced switch as a chance to put down its hazards. Taunt should also be used when predicting slower hazard removers such as Skuntank to use Defog. In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off guard. Poison Jab can be used in a similar manner as well to surprise Pokemon that resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum under certain situations is smart, as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free. Double switching should be reserved for when said foe can wreak havoc on Qwilfish's team, either by sweeping with setup moves such as Calm Mind or by breaking through walls with strong attacks. Be wary of opposing Primeape, as Qwilfish's Intimidate activates its Defiant, giving it potential to tear apart your team. Qwilfish should also be careful around physical setup sweepers such as Lycanroc, as they can KO Qwilfish if they set up as Qwilfish switches in. Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacrificing teammates to get it in if necessary. Double switching into wallbreakers as they come in saves Qwilfish valuable HP in the long run. If Qwilfish has been severely weakened, sacrificing it by switching it into physical attackers is acceptable, as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. Qwilfish can also be sent out on a free switch to use Destiny Bond or Explosion. The former can be especially surprising and effective if it has not yet been revealed and is used against a slower foe. Explosion can also be used to block Defog and Rapid Spin from slower foes such as Skuntank while damaging them at the same time. Both can even be used when Qwilfish is still healthy if a foe is particularly dangerous to its team, but doing so effectively throws all of Qwilfish's utility out the window, making it a play only rarely worth considering.

Team Options
========

Stealth Rock setters such as Clefairy, Mesprit, and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers, restoring HP with Healing Wish, and, in Golurk's case, blocking Rapid Spin. Spinblockers prevent spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, with both also offering a better check to Primeape, which Qwilfish fails to beat reliably because of Defiant. The latter also takes advantage of Spikes by picking off weakened threats with Sucker Punch or trapping them with Pursuit, and both check Mesprit, a Pokemon that Qwilfish detests. Primeape functions similarly, but it deters Defog instead, threatening Defog users such as Swanna and Skuntank that may want to remove Qwilfish's entry hazards. In return, it appreciates Qwilfish's ability to take on Gurdurr and Weezing, as well as the chip damage from Spikes aiding it in cleaning up teams with its Choice Scarf set. Wallbreakers and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spikes support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types. Special tanks such as Eelektross take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G. Eelektross can also bait in Pokemon such as Clefairy and Hitmonchan and pivot out with Volt Switch, giving Qwilfish a chance to lay down hazards. Eelektross also checks Electric-types such as Lanturn and Rotom-F for Qwilfish, while Qwilfish can take on physical attackers such as Kangaskhan in return. Pokemon that dislike Toxic Spikes such as Lycanroc and Silvally-Fairy greatly appreciate Qwilfish's ability to remove the hazard, as it increases their longevity greatly when sweeping or walling. Lycanroc appreciates Qwilfish's Spikes, too, easing a sweep, whereas Silvally-Fairy offers a secondary check to Fighting-types such as Primeape. Bringing secondary checks to Fighting-types in general is preferred, as Qwilfish can't take on Primeape reliably due to Defiant and can be chipped down by Hitmonchan's Thunder Punch. Scyther does the aforementioned and appreciates Qwilfish's Spikes wearing down checks such as Aggron and Regirock and easing its ability to sweep overall.

[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall / Liquidation
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Qwilfish's Attack, allowing it to sweep teams and burst through walls such as Mesprit. Waterfall is boosted by STAB and rain and has great coverage, hitting most Pokemon for neutral or super effective damage. After Life Orb, rain, and possibly a Swords Dance boost, Liquidation hits slightly harder than Waterfall, achieving things such as a better chance to OHKO defensive Mesprit at +2 after rain and Life Orb boosts. However, Waterfall's flinch chance can sometimes be more important in crucial scenarios. Poison Jab targets Pokemon that resist Waterfall, such as Tangela, Altaria, and Swanna, and together they achieve near-unresisted coverage. Explosion is stronger than both Poison Jab and a rain-boosted Waterfall and can blast through foes that are not in the range of either attack, such as a healthy Lanturn. It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOes Qwilfish as well.

Set Details
========

Maximum Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreak and sweep, especially under rain. An Adamant nature makes Qwilfish even stronger. Jolly allows Qwilfish to outspeed certain Pokemon outside of rain, such as Skuntank, but the considerable drop in power ultimately makes it a poor option. Life Orb offers a consistent power boost at the cost of recoil. Waterium Z is an option that exchanges Life Orb's steady damage output for a one-time nuke, especially under rain, against walls such as Mesprit, chunking even Pokemon that resist the move such as Lanturn and opposing Qwilfish after a boost.

Usage Tips
========

It is highly preferred that Qwilfish be brought in while rain is up, as it boosts both its Speed thanks to Swift Swim and the power of Waterfall, making it far more threatening than it would be otherwise. Qwilfish should be brought in via a slow U-turn from a Pokemon such as Volbeat or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment. Qwilfish can also switch in on weaker attacks, such as a predicted Mach Punch from Hitmonchan. Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand. Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on. Swords Dance should be set up either on passive foes such as Clefairy or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be necessary, as Qwilfish's STAB attacks hit almost the entire tier for neutral damage, and it hits hard with its decent Attack stat and rain-boosted Waterfalls. This is especially true for offensive teams, which usually possess little bulk. Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low, or any foe for that matter, nets massive damage and restores the momentum in your favor, giving you the opportunity to get another sweeper such as Ludicolo onto the field for free. As Qwilfish is the fastest relevant rain sweeper, it makes for a good revenge killer against faster threats such as Choice Scarf Togedemaru once it gets a free switch in.

Team Options
========

Since Qwilfish is meant to sweep in rain, rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit, while the latter two have access to Prankster, allowing them to almost always get rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely. Other rain sweepers such as Ludicolo, Omastar, and Kabutops can weaken teams for Qwilfish to sweep later on, and vice versa, with Qwilfish breaking teams to let the three clean better late-game. Ludicolo can threaten Lanturn and physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislikes taking on. Qwilfish can take on Poliwrath and Tangela for Kabutops, both of which stop it from sweeping. Both also greatly appreciate Qwilfish's ability to absorb Toxic Spikes, as the poison cuts severely into their longevity, and they appreciate its ability to switch into Mach Punch from Gurdurr and Hitmonchan. Checks to Choice Scarf variants of Aurorus and Abomasnow are important, as those two can replace rain with their hail and clean with Blizzard and Freeze-Dry. Hitmonchan, Assault Vest Crabominable, and Togedemaru make for good picks, with the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams, without relying on rain, once Qwilfish and its teammates have done their work and can also pivot them in safely with U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down. Less Speed also means Qwilfish can't Taunt certain foes such as Skuntank before they use status moves. A more offensive twist on Qwilfish's Spikes set exchanges bulk against foes such as Kangaskhan for more offensive presence against foes such as Hitmonchan and Skuntank, as well as chipping away faster at Pokemon that may switch such as Eelektross. This also takes advantage of its near-unresisted STAB attacks. Waterium Z is the item of choice on such a set, offering a one-time nuke against foes such as Mesprit. Pain Split is Qwilfish's best form of recovery, and it can work decently well thanks to Qwilfish's low base HP, although its main options are usually better due to packing more utility. Aqua Jet may seem appealing on offensive sets, being able to surprise faster foes such as Choice Scarf Aurorus, but it is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak. Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, among others. Using Icium Z alongside Haze heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet and the long-term recovery of Black Sludge are more useful. Sludge Bomb can be used on Qwilfish's Spikes set as a complement to Scald in terms of coverage, in addition to providing a chance to poison. However, it's extraordinarily weak, and Poison is a significantly worse offensive typing than Water.

Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker Special Defense and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. Alolan Raichu can set up with Nasty Plot and proceed to sweep. Rotom-F can remove Qwilfish's entry hazards with Defog and outspeeds it. Oricorio-E outspeeds Qwilfish as well and can take advantage of it with Taunt and Calm Mind.

**Psychic-types**: Mesprit, Musharna, and Jynx all hit Qwilfish for super effective damage with their STAB attacks. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. The three can also set up on Qwilfish with Calm Mind, Substitute, or Nasty Plot, assuming they haven't been Taunted. Jynx is immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker Special Defense. They also take its attacks comfortably, barring Poison Jab in Alolan Exeggutor's case. However, most special attackers don't fare very well against its Swords Dance set under rain.

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and physical Skuntank can remove hazards as well but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its alternate specially based set. Silvally-Water and Silvally-Dragon both beat Qwilfish one-on-one and can avoid Taunt when running faster spreads.

**Taunt**: Taunt users such as Froslass and Oricorio-G can stop Qwilfish's ability to use utility options such as Spikes, Thunder Wave, and Destiny Bond. Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-G's case. Other Taunt users such as Weezing can stop Qwilfish as well, but (RC) unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[allstarapology, 400292], [jklioe, 424692], [UberSkitty, 355061]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
Last edited:

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
[OVERVIEW]
  • Qwilfish is one of, if not the best Spikes and Toxic Spikes setter in the tier thanks to a wide range of attributes
  • Decent bulk, Intimidate, and unique typing with few weaknesses to common physically offensive types and an immunity to Toxic lets it function as a blanket check to common attackers such as Hitmonchan and Skuntank, while easing in opportunities to set its hazards, and absorb Toxic Spikes.
  • It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, making it multidimensional outside of being a hazard setter. (mention how easy it can be to use on teams bc of how much support it can offer.)
  • Qwilfish also has some degree of set variety, being able to function as a sweeper on rain teams thanks to Swords Dance, an unresisted STAB combination, and the ability to absorb Toxic Spikes, a great enemy to such archetypes.
  • It lacks reliable recovery, leaving it susceptible to chip from hazards and repeatedly switching into Pokemon it has to check, such as Kangaskhan.
  • Qwilfish's special bulk is rather awful, leaving it vulnerable to wallbreakers such as Pyroar (imagine using bl5 pokemon in pu, SMH) and Eelektross.
  • Even with an unresisted STAB combo, Qwilfish can be passive at times. Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other wallbreakers, and usually relies on Rain or a boost to break through walls such as Mesprit.
[SET]
name: Spikes Utility
move 1: Scald / Liquidation
move 2: Spikes (make this the first move.)
move 3: Toxic Spikes / Destiny Bond / Poison Jab
move 4: Taunt
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Scald lets Qwilfish chip away at foes while also spreading burn, crippling foes such as Skuntank and Aggron.
  • Liquidation doesn't have Scald's burn chance, but it makes Qwilfish less passive as a result of it coming off of its higher Attack stat, doing more to Pokemon such as Aurorus and Clefairy. (it still doesn't do that much to clefairy unless you get defense drops, you're mainly threatening it with taunt / pjab.)
  • Spikes rack up chip damage against foes as they switch in and out, and Qwilfish makes for a great setter of the move thanks to its bulk and Intimidate. (move this to be first to reflect above change.) (being able to pressure most removers in one way or another also helps.)
  • Toxic Spikes functions similarly, but inflicts poisons or badly poisons enemies instead, making it another effective tool against offensive and defensive archetypes alike.
  • Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. In certain scenarios, for example, if used as an Pokemon that can KO Qwilfish switches in, it can also threaten the foe into using a status move or weaker attack to not activate Destiny Bond, giving Qwilfish an opportunity to lay more hazards.
  • Poison Jab targets Pokemon that resist or are immune to Water, such as Swanna, Poliwrath, and Lanturn. It also has a chance to poison, spreading further chip damage. When combined with Liquidation, the two moves have unresisted coverage, hitting most of the tier for decent damage.
  • Taunt lets Qwilfish shut down slower foes such as Clefairy and Regirock, (mention weezing too, being able to stop it and wear it down is great, especially if you've got like primeape in the back.) stopping recovery moves, entry hazards, and attempts at setup.
  • Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther. However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned.
  • Explosion could at least be mentioned; emergency blocks Rapid Spin from Hitmonchan, disallows faster removers like Rotom-F and Silvally-Dragon to almost freely switch in, instantly generates momentum, deals a decent amount of damage to neutral foes while making up for the set's occasional lack of offensive presence.
Set Details
========
  • Near-full investment in HP improves Qwilfish's bulk against foes such as Aggron.
  • Max Speed along with Timid or Jolly allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen should Qwilfish opt for Scald, along with 0 Attack IVs to minimize damage from Foul Play and confusion. Jolly is intended for sets utilizing Liquidation and Poison Jab.
  • Intimidate is the ability of choice, as it bolsters Qwilfish's defensive capabilities, making it fare better versus physical attackers such as Lycanroc.
  • Rocky Helmet is Qwilfish's preferred held item, as it racks up chip against users of contact moves such as Stoutland, making up for its passiveness and potentially opening up opportunities to set hazards, should the foe switch out to avoid further chip.
  • Black Sludge is an alternative that alleviates chip damage, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch.
Usage Tips
========
  • Qwilfish should be pivoted into physical attackers early- to mid-game, and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread chip throughout the opposing team. Setting hazards should be its main focus early on.
  • Qwilfish can also switch into more passive foes such as Clefairy. Qwilfish can shut them down with Taunt, and use the forced switch as a chance to put down its hazards.
  • In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off-guard. Poison Jab can be used in a similar manner as well to surprise Pokemon who resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum is smart as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free.
  • Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacking teammates to get it in if necessary. Double switching into breakers as they come in saves it valuable HP in the long run.
  • If Qwilfish has been severely weakened, switching it into physical attackers as death fodder is acceptable as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. (can also be preserved to use dbond / explosion once weakened, the former of which being especially effective if you haven't revealed it yet.)
Team Options
========
  • Stealth Rock setters such as Clefairy and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers and blocking Rapid Spin, in the case of the aforementioned.
  • Spinblockers prevents spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, the former offering a better check to Primeape, (both of these pokemon are better primeape checks, tbh.) which Qwilfish fails to beat reliably because Intimidate triggers Primeape's Defiant. The latter takes advantage of Spikes by picking off weakened threats with Sucker Punch, or trapping them with Pursuit. Both also beat (check) Mesprit, a Pokemon that Qwilfish detests.
  • Primeape and Pawniard (bit iffy on the latter, primeape is a much easier defiant user to use and pawniard in general is just sort of mediocre. bit too slow for offense, not super powerful prior to setting up, etc.) function similarly, but deter Defog instead, threatening Defog users such as Swanna and Skuntank who may want to remove Qwilfish's hazards. Both appreciated Qwilfish's ability to take on Gurdurr. The former appreciates the chip damage from Spikes aiding it in cleaning up teams, and the latter dismantles Oricorio-G and Mesprit, who set up or threaten through Qwilfish.
  • Attackers (nitpicking, but weird word to use. wallbreakers seems more appropriate.) and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spike support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types, as well as Regirock, which Qwilfish can set hazards on. (eq almost always 2hkos you, idk about this mention.)
  • Special tanks such as Eelektross and Hitmonchan take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G. (put hitmonchan first / change the ordering of special attackers, currently seems like chan can reliably deal with sensu.) (eel also resists electric moves, p big boon for qwilfish.) The former can bait in Pokemon such as Clefairy and Hitmonchan, then Volt Switch out, giving Qwilfish a chance to lay down hazards. The latter removes hazards for Qwilfish with Rapid Spin, increasing Qwilfish's longevity while keeping its Spikes up. Additionally, both appreciate Qwilfish's ability to take on physical attackers such as Skuntank.
[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Swords Dance is Qwilfish's main tool for sweeping, boosting its Attack and allowing it to sweep teams and burst through walls such as Mesprit.
  • Waterfall is Qwilfish's main tool for sweeping and breaking, as it's boosted by STAB, Rain, and has great coverage, hitting most Pokemon for neutral or super-effective damage.
  • Poison Jab targets Pokemon that resist Waterfall, such as Altaria, Lanturn, and Swanna, (mention tangela.) and together they achieve unresisted coverage.
  • Explosion is stronger than both Poison Jab and a Rain-boosted Waterfall, and can blast through foes that are not in the range of either attack. It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOs Qwilfish as well.
Set Details
========
  • Max Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreaker and sweep, especially under Rain.
  • Adamant is the nature of choice, making Qwilfish even stronger. Thanks to Swift Swim, Jolly is unnecessary because Adamant Qwilfish outspeeds every relevant Choice Scarf user when Rain is up.
  • Life Orb exchanges Waterium Z's one-time nuke for a more consistent power boost, and can also subtitute as an alternative if another teammate such as Kabutops is using a Z-Crystal.
  • Waterium Z powers up Waterfall into a 160 BP Hydro Vortex, which blasts through walls such as Mesprit under Rain, and chunks even Pokemon that resist the move such as Lanturn and opposing Qwilfish, especially after a boost.
Usage Tips
========
  • It is highly preferred that Qwilfish be brought in while Rain is up, as it boosts both its Speed thanks to Swift Swim and the power of its Waterfall, making it far more threatening than it would be otherwise.
  • Qwilfish should be brought in via a slow U-turn from Pokemon such as Volbeat, or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment.
  • Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand.
  • Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on.
  • Swords Dance should be set up either on passive foes such as Clefairy, or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be neccessary, as Qwilfish's STABs hit the entire tier for neutral damage, and it has a decent Attack stat and Rain-boosted Waterfalls. (doesn't need to focus on using sd against offensive teams.)
  • Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low nets massive damage, and restores the momentum in your favor, giving you the opportunity to set another sweeper such as Ludicolo onto the field for free.
Team Options
========
  • Since Qwilfish is meant to sweep in Rain, Rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit. The latter two offer Prankster, allowing them to almost always get Rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely.
  • Other Rain sweepers such as Ludicolo and Kabutops also take advantage of the Rain, and can weaken teams for Qwilfish to sweep later on, and vice versa, Qwilfish breaking teams to let the two clean better late-game. Ludicolo can also threaten Lanturn physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislike taking on. (qwil is good at taking on stuff like poliwrath and tang for kabu, both of which can be massively annoying w/o chip.)
  • Checks to Aurorus and Abomasnow, specifically Choice Scarf variants, (really only choice scarf variants, you outspeed them both otherwise.) are important as they can replace Rain with their Hail and clean with Blizzard and Freeze-Dry. Hitmonchan and Togedemaru make for good picks, the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams once Qwilfish and its teammates have done their work, and can also pivot them in safely with U-turn.
[STRATEGY COMMENTS]
Other Options
=============
  • Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland, Skuntank, and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down.
  • Pain Split is Qwilfish's best form of recovery, and can work decently well thanks to its low base HP, although its main options are usually better due to packing more utility.
  • Figy Berry is another interesting option for recovery, healing 50% of Qwilfish's health if it goes below 25%. However, it isn't as consistent as Black Sludge, nor as useful as Rocky Helmet. If it is chosen, Figy Berry is preferred on Scald sets because it confuses most Trick users such as Manectric and Mesprit. On physcially based sets, any other variant is better due to not confusing Qwilfish upon consumption.
  • Aqua Jet may seem appealing on offensive sets, but is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak and not worth the sacrifice of Swords Dance.
  • Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, amongst others. Using Icium Z alongside it heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet or the long-term recovery of Black Sludge are more useful.
  • Fell Stinger is an interesting option on Qwilfish's Swords Dance set, but is situational, requiring foes to be at exceptionally low health for it to pick up a kill, and sacrifices Explosion's power and ability to get teammates in for free.
  • Offensive Spikes with Waterium Z needs to be here, preferably closer to the top. Good at more actively dealing with stuff like Hitmonchan and Skuntank as well as denting checks like Eelektross, Lanturn, and Mesprit.
  • Sludge Bomb could go here too.
Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker specially defensive side and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. Alolan Raichu can set up with Nasty Plot and proceed to sweep. (mention rotom-f, outspeeds qwilfish and easily removes its spikes with defog as it switches out.)

**Psychic-types**: Mesprit, Jynx, and Musharna all hit Qwilfish for super effective damage with their STABs. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. All three can set up Stealth Rock, Substitute, or stat boosts if Qwilfish selects to not use Taunt. Jynx is uniquely immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker specially defensive side. They also take its attacks comfortably, barring Alolan Exeggutor fearing Poison Jab. However, most special attackers don't fare very well against its Swords Dance set under Rain, barring Choice Scarf Manectric.

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna and Articuno can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and Physical Skuntank can remove hazards as well, but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its less common specially based set. (i'd argue that special is about as common as physical atm.)

**Taunt**: In a similar vein, Taunt users such as Froslass and Oricorio-E can stop Qwilfish's ability to set hazards and use utility options such as Thunder Wave and Destiny Bond. (missing a few words here.) Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-E's case. Other Taunt users such as Weezing and Oricorio-G can stop Qwilfish as well, but, unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
qc crux of the set / however, not all is well for qwilfish
 

Attachments

Last edited:
[OVERVIEW]

  • Qwilfish is one of, if not the best Spikes and Toxic Spikes setter in the tier thanks to a wide range of attributes
  • Decent bulk, Intimidate, and unique typing with few weaknesses to common physically offensive types and an immunity to Toxic lets it function as a blanket check to common attackers such as Hitmonchan and Skuntank, while easing in opportunities to set its hazards, and absorb Toxic Spikes.
  • It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, making it multidimensional outside of being a hazard setter. As a result of its multiple uses, it's easy to add onto many teams.
  • Qwilfish also has some degree of set variety, being able to function as a sweeper on rain teams thanks to Swords Dance, an unresisted STAB combination, and the ability to absorb Toxic Spikes, a great enemy to such archetypes.
  • It lacks reliable recovery, leaving it susceptible to chip from hazards and being worn down from repeatedly switching into Pokemon it has to check, such as Kangaskhan.
  • Qwilfish's special bulk is rather awful, leaving it vulnerable to wallbreakers such as Swanna and Eelektross.
  • Even with an unresisted STAB combo, Qwilfish can be passive at times. Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other wallbreakers, and usually relies on Rain or a boost to break through walls such as Mesprit.
  • i would end it on a positive note saying that qwil is still a solid meta presence distinguising itself thanks to its utility, Speed for it, and offensive presence for Rain teams.
[SET]
name: Spikes Utility
move 1: Spikes
move 2: Scald / Liquidation i think waterfall > liquidation in utility qwil's case since it's not trying to hit harder and qwil can value the flinch chance in cases where stuff like aurorus aren't in ohko range of either attacks, trying to block a spin from chan, etc.
move 3: Toxic Spikes / Destiny Bond / Poison Jab
move 4: Taunt (this should be 3rd move imo, taunt is everywhere and for good reason)
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Spikes rack up chip damage against foes as they switch in and out, and Qwilfish makes for a great setter of the move thanks to its bulk and Intimidate. It's also a good settle of the moves because it can pressure certain removers such as Hitmonchan and physical Skuntank.
  • Scald lets Qwilfish chip away at foes while also spreading burn, crippling foes such as Skuntank and Aggron.
  • Liquidation doesn't have Scald's burn chance, but it makes Qwilfish less passive as a result of it coming off of its higher Attack stat, doing more to Pokemon such as Aurorus.
  • Toxic Spikes functions similarly, but inflicts poisons or badly poisons enemies instead, making it another effective tool against offensive and defensive archetypes alike.
  • Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. In certain scenarios, for example, if used as an Pokemon that can KO Qwilfish switches in, it can also threaten the foe into using a status move or weaker attack to not activate Destiny Bond, giving Qwilfish an opportunity to lay more hazards. (it's also a tool for trading the kill vs the aforementioned slower special breakers you've listed in c&c, good synergize w/ taunt, and yea)
  • Poison Jab targets Pokemon that resist or are immune to Water, such as Swanna, Poliwrath, and Lanturn. It also has a chance to poison, spreading further chip damage. When combined with Liquidation, the two moves have unresisted coverage, hitting most of the tier for decent damage (dunno how much this is relevant to mention since qwil is not abusing its offensive presence unlike the rain set. just mentioning its targets should suffice imo. also mention jynx and ludi since unlike them you'd rather just spike up vs poli unless it reveals sub i feel).
  • Taunt lets Qwilfish shut down slower foes such as Clefairy and Regirock (careful about this mention, clear body eq 2hkos. i think something like weezing and gourg-xl are better for mentions), stopping recovery moves, entry hazards, and attempts at setup. (what defoggers can qwil safely stop with using this move?)
  • Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther (can punish swanna and jynx switch ins too). However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned.
  • Explosion offers a one-time nuke, stopping Rapid Spin and Defog from slower users such as Skuntank, and stopping other such as Silvally-Dragon and Rotom-Frost from switching in for free. It also generates momentum, a valuable asset to the offensive teams Qwilfish may be on.
Set Details
========

  • Near-full investment in HP improves Qwilfish's bulk against foes such as Aggron. (dunno if "improve" is the right word, since it's just a simple investment that gives it bulk to pivot into physical attackers combined w/ intimidate. i'd prob lump those two together in the write-up)
  • Max Speed along with Timid or Jolly allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen should Qwilfish opt for Scald, along with 0 Attack IVs to minimize damage from Foul Play and confusion. Jolly is intended for sets utilizing Liquidation and Poison Jab. probably would make this first point since speed is what lets it use its utility efficiently
  • Intimidate is the ability of choice, as it bolsters Qwilfish's defensive capabilities (wording's weird, makes it sound like it's boosting its own defense rather than lowering foes' attack), making it fare better versus physical attackers such as Lycanroc.
  • Rocky Helmet is Qwilfish's preferred held item, as it racks up chip against users of contact moves such as Stoutland, making up for its passiveness and potentially opening up opportunities to set hazards, should the foe switch out to avoid further chip. (talk about r spin's potential interaction with RH if the foe is low enough in HP, relevant in qwil's case.)
  • Black Sludge is an alternative that alleviates chip damage, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch. (gives recovery, balance builds would probably opt for this more)

Usage Tips
========

  • Qwilfish should be pivoted into physical attackers early- to mid-game, and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread chip throughout the opposing team. Setting hazards should be its main focus early on.
  • Qwilfish can also switch into more passive foes such as Clefairy. Qwilfish can shut them down with Taunt, and use the forced switch as a chance to put down its hazards. (talk about taunt preventing defog)
  • In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off-guard. Poison Jab can be used in a similar manner as well to surprise Pokemon who resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum is smart as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free.
  • Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacking teammates to get it in if necessary. Double switching into breakers as they come in saves it valuable HP in the long run.
  • If Qwilfish has been severely weakened, switching it into physical attackers as death fodder is acceptable as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. It can also be sent out on a free switch to use Destiny Bond or Explosion. The former can be especially surprising, and deadly, if it has not yet been revealed and is used against a slower foe. (talk about how d bond/boom can trade with slow breakers that can ko but should only reserve this option in rare situations)
Team Options
========

  • Stealth Rock setters such as Clefairy and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers and blocking Rapid Spin, in the case of the aforementioned.
  • Spinblockers prevents spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, both offering a better check to Primeape, which Qwilfish fails to beat reliably because Intimidate triggers Primeape's Defiant. The latter also takes advantage of Spikes by picking off weakened threats with Sucker Punch, or trapping them with Pursuit. Both also check Mesprit, a Pokemon that Qwilfish detests.
  • Primeape functions similarly, but deters Defog instead, threatening Defog users such as Swanna and Skuntank who may want to remove Qwilfish's hazards. It appreciates Qwilfish's ability to take on Gurdurr, Weezing, and offensive Spiritomb lacking Psychic. Primeape also appreciates the chip damage from Spikes aiding it in cleaning up teams with its Choice Scarf set.
  • Wallbreakers and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spike support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types.
  • Special tanks such as Hitmonchan and Eelektross take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G. The former removes hazards for Qwilfish with Rapid Spin, increasing Qwilfish's longevity while keeping its Spikes up. The latter can bait in Pokemon such as Clefairy and Hitmonchan, then Volt Switch out, giving Qwilfish a chance to lay down hazards. It also resists Elecrric, helping with foes such as Lanturn and Rotom-Frost. Additionally, both appreciate Qwilfish's ability to take on physical attackers such as Skuntank.
  • secondary fighting checks, particularly ones that are good at checking primeape, ought to have a section.
  • also things that appreciate tspikes removal

[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall / Liquidation wouldn't mind this being slahed due to the damage output disparity when you consider Life Orb and Rain-boosted calcs. Emphasize Waterfall's flinch chance though.
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Swords Dance is Qwilfish's main tool for sweeping, boosting its Attack and allowing it to sweep teams and burst through walls such as Mesprit.
  • Waterfall is Qwilfish's main tool for sweeping and breaking, as it's boosted by STAB, Rain, and has great coverage, hitting most Pokemon for neutral or super-effective damage.
  • Poison Jab targets Pokemon that resist Waterfall, such as Tangela, Altaria, Lanturn, and Swanna, and together they achieve unresisted coverage.
  • Explosion is stronger than both Poison Jab and a Rain-boosted Waterfall, and can blast through foes that are not in the range of either attack (like?). It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOs Qwilfish as well.

Set Details
========

  • Max Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreaker and sweep, especially under Rain.
  • Adamant is the nature of choice, making Qwilfish even stronger. Thanks to Swift Swim, Jolly is unnecessary because Adamant Qwilfish outspeeds every relevant Choice Scarf user when Rain is up.
  • Life Orb exchanges Waterium Z's one-time nuke for a more consistent power boost, and can also subtitute as an alternative if another teammate such as Kabutops is using a Z-Crystal.
  • Waterium Z powers up Waterfall into a 160 BP Hydro Vortex, which blasts through walls such as Mesprit under Rain, and chunks even Pokemon that resist the move such as Lanturn and opposing Qwilfish, especially after a boost.

Usage Tips
========

  • It is highly preferred that Qwilfish be brought in while Rain is up, as it boosts both its Speed thanks to Swift Swim and the power of its Waterfall, making it far more threatening than it would be otherwise.
  • Qwilfish should be brought in via a slow U-turn from Pokemon such as Volbeat, or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment.
  • Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand.
  • Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on.
  • Swords Dance should be set up either on passive foes such as Clefairy, or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be neccessary, as Qwilfish's STABs hit the entire tier for neutral damage, and it has a decent Attack stat and Rain-boosted Waterfalls. This is especially true for offensive teams, who usually possess little bulk.
  • Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low nets massive damage, and restores the momentum in your favor, giving you the opportunity to set another sweeper such as Ludicolo onto the field for free.
  • he's also the fastest relevant rain abuser, so talk about its revenge killing utility imo

Team Options
========

  • Since Qwilfish is meant to sweep in Rain, Rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit. The latter two offer Prankster, allowing them to almost always get Rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely.
  • Other Rain sweepers such as Ludicolo and Kabutops also take advantage of the Rain, and can weaken teams for Qwilfish to sweep later on, and vice versa, Qwilfish breaking teams to let the two clean better late-game. Ludicolo can also threaten Lanturn physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislike taking on. Qwilfish can also take on Poliwrath and Tangela for Kabutops, two Pokemon that stop it from sweeping. they all appreciate the tspikes removal
  • Checks to Choice Scarg variants of Aurorus and Abomasnow are important as they can replace Rain with their Hail and clean with Blizzard and Freeze-Dry. Hitmonchan and Togedemaru make for good picks, the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams once Qwilfish and its teammates have done their work, and can also pivot them in safely with U-turn.

[STRATEGY COMMENTS]
Other Options
=============

  • Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland, Skuntank, and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down.
  • A more offensive twist on Qwilfish's Spikes set exchanges bulk against ones such as Kangaskhan for more offensive presence against foes such as Hitmonchan and Skuntank, as well as chipping away faster at Pokemon that may switch such as Eelektross. This also takes advantage of its unresisted STAB attacks. Waterium Z is the item of choice, offering a one-time nuke against foes such as Mesprit.
  • Pain Split is Qwilfish's best form of recovery, and can work decently well thanks to its low base HP, although its main options are usually better due to packing more utility.
  • Figy Berry is another interesting option for recovery, healing 50% of Qwilfish's health if it goes below 25%. However, it isn't as consistent as Black Sludge, nor as useful as Rocky Helmet. If it is chosen, Figy Berry is preferred on Scald sets because it confuses most Trick users such as Manectric and Mesprit. On physcially based sets, any other variant is better due to not confusing Qwilfish upon consumption.
  • Aqua Jet may seem appealing on offensive sets (and can threaten scarf aurorus that tries to revenge kill), but is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak and not worth the sacrifice of Swords Dance.
  • Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, amongst others. Using Icium Z alongside it heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet or the long-term recovery of Black Sludge are more useful.
  • Fell Stinger is an interesting option on Qwilfish's Swords Dance set, but is situational, requiring foes to be at exceptionally low health for it to pick up a kill, and sacrifices Explosion's power and ability to get teammates in for free. get this nonsense out of here or i'll slap u
  • Sludge Bomb can be used on Qwilfish's Spikes set as a complement to Scald in terms of coverage, in addition to providing a chance to poison. However, it's extraordinarily weak, and is a significantly worse offensive typing than Water.

Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker specially defensive side and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. Alolan Raichu can set up with Nasty Plot and proceed to sweep. Rotom-Frost can uniquely remove Qwilfish's hazards with Defog, and barely outpaces it, by 1 base speed point (remove fluff and just say it's faster).

**Psychic-types**: Mesprit, Jynx, and Musharna all hit Qwilfish for super effective damage with their STABs. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. All three can set up Stealth Rock, Substitute, or stat boosts if Qwilfish selects to not use Taunt. Jynx is uniquely immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker specially defensive side. They also take its attacks comfortably, barring Alolan Exeggutor fearing Poison Jab. However, most special attackers don't fare very well against its Swords Dance set under Rain, barring Choice Scarf Manectric.

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna and Articuno can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and Physical Skuntank can remove hazards as well, but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its alternate specially based set. (both water and dragonvally deserve mentions since they beat this 1v1 and can be faster to avoid the taunt before they can move/defog)

**Taunt**: In a similar vein, Taunt users such as Froslass and Oricorio-E can stop Qwilfish's ability to use utility options such as Spikes, Thunder Wave, and Destiny Bond. Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-E's case. Other Taunt users such as Weezing and Oricorio-G can stop Qwilfish as well, but, unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[allstarapology, 400292], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good as always, new and esteemed QC member! 2/3 when done. hf writing it up! :afrostar:
 
Last edited:

UberSkitty

Assist Skitty was banned from NatDex Ubers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[OVERVIEW]

Qwilfish is one of, if not the best(No just one of) Spikes and Toxic Spikes setter in the tier thanks to a wide range of attributes. Decent (physical)bulk, Intimidate, and unique typing with few weaknesses to common physically offensive types and an immunity to Toxic lets it function as a blanket check to common attackers such as Hitmonchan and Skuntank, while easing in opportunities to set its hazards, and absorb Toxic Spikes. It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, making it multidimensional outside of being a hazard setter. As a result of its multiple uses, it's easy to add onto many teams. Qwilfish also has some degree of set variety, being able to function as a sweeper on rain teams thanks to Swords Dance, an unresisted STAB combination(technically resisted by other Qwil), and the ability to absorb Toxic Spikes(Already mentioned that), a great enemy(Wouldn't that make it a teammate, assuming we're still talking about rain. cuz otherwise idk what archetype ur talking about) to such archetypes. It lacks reliable recovery, leaving it susceptible to chip from hazards and being worn down from repeatedly switching into Pokemon it has to check, such as Kangaskhan. Qwilfish's special bulk is rather awful, leaving it vulnerable to wallbreakers (special attackers in general, especially since ur examples arent particularly wallbreakers)such as Swanna and Eelektross. Even with an unresisted(near-unreisted) STAB combo, Qwilfish can be passive at times. Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other wallbreakers(Thats a wallbreaker? I'd consider it more of a rain sweeper than anything)(Also examples?), and usually relies on Rain or a boost to break through walls such as Mesprit. Regardless, Qwilfish's immense utility, decent Speed, and offensive presence under Rain make it a top pick for many teams.

[SET]
name: Spikes Utility
move 1: Spikes
move 2: Scald / Waterfall
move 3: Taunt
move 4: Toxic Spikes / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes rack up chip damage against foes as they switch in and out, and Qwilfish makes for a great setter of the move thanks to its bulk and Intimidate. (Also limits how much they want to switch)It's also a good settle of the moves(Settle of the moves? wut?) because it can pressure certain removers such as Hitmonchan and physical Skuntank. Scald lets Qwilfish chip away at foes while also spreading burn, crippling foes such as Skuntank and Aggron. Waterfall doesn't have Scald's burn chance, but it makes Qwilfish less passive as a result of it coming off of its higher Attack stat, doing more to Pokemon such as Aurorus. Its flinch cance(chance) is also situationally useful, allowing it to potentially survive another turn to attack again. Taunt lets Qwilfish shut down slower foes such as Clefairy, Weezing, and Gourgeist-XL, stopping recovery moves, entry hazards, and attempts at setup. It notably stops Defog attempts from slower Pokemon such as Skuntank. Toxic Spikes functions similarly(similarly to Taunt?), but inflicts poisons or badly poisons enemies instead, making it another effective tool against offensive and defensive archetypes alike. Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. In certain scenarios, for example, if used as an Pokemon that can KO Qwilfish switches in, it can also threaten the foe into using a status move or weaker attack to not activate Destiny Bond, giving Qwilfish an opportunity to lay more hazards. It also synergizes well with Taunt(Why?). Poison Jab targets Pokemon that resist or are immune to Water, such as Swanna, Jynx, and Ludicolo.(I'd specify mons trying to switch in, cuz Qwilfish wouldnt wanna stay in against most of these examples) It also has a chance to poison, spreading further chip damage. Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther, Swanna, and Jynx. However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned. Explosion offers a one-time nuke, stopping Rapid Spin and Defog from slower users such as Skuntank, and stopping other (others)such as Silvally-Dragon and Rotom-Frost from switching in for free. It also generates momentum, a valuable asset to the offensive teams Qwilfish may be on.(Any negatives?)

Set Details
========

Max Speed along with Timid or Jolly allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen should Qwilfish opt for Scald, along with 0 Attack IVs to minimize damage from Foul Play and confusion.(Don't need to specify the 0 ivs) Jolly is intended for sets utilizing Liquidation and Poison Jab. Intimidate is the ability of choice, as it drops the opposing Pokemon's Attack upon switching in, making it fare better versus physical attackers such as Lycanroc(not the best example, cuz if it has an SD up +1 Z move still ohkoes). In conjunction with full investment in HP, Qwilfish's matchup against physical attackers such as Aggron is considerably good. (combine this sentence with the previous, ur kinda saying the same thing) Rocky Helmet is Qwilfish's preferred held item, as it racks up chip against users of contact moves such as Stoutland(meh example, I wouldnt wanna let Qwil take a banded STAB return), making up for its passiveness and potentially opening up opportunities to set hazards, should the foe switch out to avoid further chip. (it also chips uturn users)Although situational, it can also prevents hazards from being removed if an opposing Rapid Spin user such as Hitmonchan or Kabutops faints from the recoil upon using the move. Black Sludge is an alternative that alleviates chip damage with passive recovery, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch. Due to the increased longevity, this is usually the preferred item for balance or bulkier builds(Also makes things hesitant to use Trick on it and in general)

Usage Tips
========

Qwilfish should be pivoted into physical attackers early- to mid-game, and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread chip throughout the opposing team. Setting hazards should be its main focus early on. Qwilfish can also switch into more passive foes such as Clefairy. Qwilfish can shut them down with Taunt, and use the forced switch as a chance to put down its hazards. It should also be used on predicted Defogs against slower removers, such as Skuntank. In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off-guard. Poison Jab can be used in a similar manner as well to surprise Pokemon who resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum is smart as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free. (Expand on why and when you'd do all this predicting stuff instead of just setting up more Spikes)Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacking teammates to get it in if necessary. Double switching into breakers as they come in saves it valuable HP in the long run(That's a lotta pronouns). If Qwilfish has been severely weakened, switching it into physical attackers as death fodder is acceptable as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. Qwilfish can also be sent out on a free switch to use Destiny Bond or Explosion. The former can be especially surprising, and deadly, if it has not yet been revealed and is used against a slower foe. They should primarily be used to surprise slower foes such as Stoutland, and either take them out or severely chip them. (This sentence is kinda just repeating what you've already said)Explosion can also be used to block Defog and Rapid Spin from slower foes such as Skuntank while damaging them at the same time. Both can even be used when Qwilfish is still healthy if a foe is particularly dangerous to its team, but doing so effectively throws all of Qwilfish's utility out the window, and is therefore a play only rarely worth considering.
(Mention something about watching out for Primeape)(Also mention to watch out for things like Lycanroc that may try to set up on the switch, as a +1 Z move ohkoes)
Team Options
========

Stealth Rock setters such as Clefairy and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers and blocking Rapid Spin, in the case of the aforementioned. Spinblockers prevents spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, both offering a better check to Primeape, which Qwilfish fails to beat reliably because Intimidate triggers Primeape's Defiant. The latter also takes advantage of Spikes by picking off weakened threats with Sucker Punch, or trapping them with Pursuit. Both also check Mesprit, a Pokemon that Qwilfish detests. Primeape functions similarly, but deters Defog instead, threatening Defog users such as Swanna and Skuntank who may want to remove Qwilfish's hazards. It appreciates Qwilfish's ability to take on Gurdurr, Weezing, and offensive Spiritomb lacking Psychic(tomb lacking Psychic is ew). Primeape also appreciates the chip damage from Spikes aiding it in cleaning up teams with its Choice Scarf set. Wallbreakers and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spike support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types. Special tanks such as Hitmonchan and Eelektross take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G(2/3 of these mons beat chan, and thats not including Lanturn's chance to burn). The former removes hazards for Qwilfish with Rapid Spin, increasing Qwilfish's longevity while keeping its Spikes up. The latter can bait in Pokemon such as Clefairy and Hitmonchan, then Volt Switch out, giving Qwilfish a chance to lay down hazards. It also resists Elecrric, helping with foes such as Lanturn and Rotom-Frost. Additionally, both appreciate Qwilfish's ability to take on physical attackers such as Skuntank(You've used Skunk as an example a lot, maybe diversify more?). Pokemon that dislike Toxic Spikes such as Lycanroc and Silvally-Fairy greatly appreciate Qwilfish's ability to remove the aforementioned hazard, as it increases their longevity greatly when sweeping or walling. Lycanroc appreciates Qwilfish's Spikes, too, easing a sweep, whereas Silvally-Fairy offers a secondary check to Fighting-types such as Primeape. Bringing secondary checks to Fighting-types is preferred, as Qwilfish's Intimidate activates Primeape's Defiant, and Qwilfish can be chipped down by Hitmonchan's Thunder Punch. Mesprit complements Qwilfish's Spikes with Stealth Rock, exerting even more pressure onto the opponent.(Shouldnt this be listed with the other SR users at the beginning?)(Also Healing Wish) Scyther appreciates Qwilfish's Spikes wearing down checks such as Aggron and Regirock, and easing its ability to sweep overall.

[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall / Liquidation
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Qwilfish's main tool for sweeping, boosting its Attack and allowing it to sweep teams and burst through walls such as Mesprit. Waterfall is Qwilfish's main tool for sweeping and breaking, as it's boosted by STAB, Rain, and has great coverage, hitting most Pokemon for neutral or super-effective damage. After Life Orb, Rain, and possibly a Swords Dance boost, Liquidation hits noticeably harder than Waterfall(Even boosted, 5 bp is far from noticeably, a better word would be slightly), achieving things such as a better chance to OHKO defensive Mesprit at +2 after Rain and Life Orb boosts. However, Waterfall's flinch chance can sometimes be more important in crucial scenarios. Poison Jab targets Pokemon that resist Waterfall, such as Tangela, Altaria, Lanturn, and Swanna, and together they achieve unresisted (near-unreisted)coverage. Explosion is stronger than both Poison Jab and a Rain-boosted Waterfall, and can blast through foes that are not in the range of either attack. (Examples?)It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOs Qwilfish as well.

Set Details
========

Max Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreaker and sweep, especially under Rain. Adamant is the nature of choice, making Qwilfish even stronger. Thanks to Swift Swim, Jolly is unnecessary because Adamant Qwilfish outspeeds every relevant Choice Scarf user when Rain is up. (Any upsides to Jolly, such as outside of rain?)Life Orb exchanges Waterium Z's (Don't need to mention Waterium here)one-time nuke for a more consistent power boost, (at the cost of taking chip damage)and can also subtitute (substitute)as an alternative if another teammate such as Kabutops is using a Z-Crystal. Waterium Z powers up Waterfall into a 160 BP Hydro Vortex, which blasts through walls such as Mesprit under Rain, and chunks even Pokemon that resist the move such as Lanturn and opposing Qwilfish, especially after a boost.

Usage Tips
========

It is highly preferred that Qwilfish be brought in while Rain is up, as it boosts both its Speed thanks to Swift Swim and the power of its Waterfall, making it far more threatening than it would be otherwise. Qwilfish should be brought in via a slow U-turn from Pokemon such as Volbeat, or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment. Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand. Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on. Swords Dance should be set up either on passive foes such as Clefairy, or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be neccessary, as Qwilfish's STABs hit (almost)the entire tier for neutral damage, and it has a decent Attack stat and Rain-boosted Waterfalls. This is especially true for offensive teams, who usually possess little bulk. Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low nets massive damage, and restores the momentum in your favor, giving you the opportunity to set another sweeper such as Ludicolo onto the field for free. (It can also just use Explosion when its at low HP, just to get off damage)As Qwilfish is the fastest relevant Rain abuser, it makes for a good revenge killer against faster threats such as Choice Scarf Togedemaru once Qwilfish gets a free switch in
(Mention something about switching into Mach Punches)
Team Options
========

Since Qwilfish is meant to sweep in Rain, Rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit. The latter two offer Prankster, allowing them to almost always get Rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely. Other Rain sweepers such as Ludicolo and Kabutops (might as well mention Omastar too)also take advantage of the Rain, and can weaken teams for Qwilfish to sweep later on, and vice versa, Qwilfish breaking teams to let the two clean better late-game. Ludicolo can also threaten Lanturn (I believe you're missing an 'and' here)physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislike taking on. Qwilfish can also take on Poliwrath and Tangela for Kabutops, two Pokemon that stop it from sweeping. Both also greatly appreciate Qwilfish's ability to absorb Toxic Spikes, as the poison cut severely into their longevity.(Kabutops and Omastar also like its resistance to Mach Punch) Checks to Choice Scarf variants of Aurorus and Abomasnow are important as they can replace Rain with their Hail and clean with Blizzard and Freeze-Dry. Hitmonchan and Togedemaru (Maybe mention AV Crab too, just cuz is rising in popularity on rain teams)make for good picks, the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams once Qwilfish and its teammates have done their work(without relying on rain), and can also pivot them in safely with U-turn.(It can also switch into electric moves)

[STRATEGY COMMENTS]
Other Options
=============

Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland, Skuntank, and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down. (mention Taunt too cuz Defoggers and opposing hazard setters)A more offensive twist on Qwilfish's Spikes set exchanges bulk against ones (ones is a weird word, just say foes imo)such as Kangaskhan for more offensive presence against foes such as Hitmonchan and Skuntank, as well as chipping away faster at Pokemon that may switch (in)such as Eelektross. This also takes advantage of its unresisted(near-unresisted) STAB attacks. Waterium Z is the item of choice(specify that ur still talking about the offensive spread, just to avoid confusion), offering a one-time nuke against foes such as Mesprit. Pain Split is Qwilfish's best form of recovery, and can work decently well thanks to its low base HP, although its main options are usually better due to packing more utility. Figy Berry is another interesting option for recovery, healing 50% of Qwilfish's health if it goes below 25%. However, it isn't as consistent as Black Sludge, nor as useful as Rocky Helmet. If it is chosen, Figy Berry is preferred on Scald sets because it confuses most Trick users such as Manectric and Mesprit. On physically based sets, any other variant is better due to not confusing Qwilfish upon consumption. Aqua Jet may seem appealing on offensive sets, being able to surprise faster foes such as Choice Scarf Aurorus, but is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak and not worth the sacrifice of Swords Dance. Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, amongst others. Using Icium Z alongside it(specify Haze) heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet or the long-term recovery of Black Sludge are more useful. Sludge Bomb can be used on Qwilfish's Spikes set as a complement to Scald in terms of coverage, in addition to providing a chance to poison. However, it's extraordinarily weak, and is a significantly worse offensive typing than Water.

Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker specially defensive side and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. (Tho have to watch out for pjab and explosion)Alolan Raichu can set up with Nasty Plot and proceed to sweep.(Its also faster) Rotom-Frost can uniquely remove Qwilfish's hazards with Defog, and outspeeds it as well.

**Psychic-types**: Mesprit, Jynx, and Musharna all hit Qwilfish for super effective damage with their STABs. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. All three can set up Stealth Rock(You already mentioned Mesprit's Stealth Rock, not to mention you make it sound like all three can do it), Substitute(Mush doesnt use Sub), or stat boosts if Qwilfish selects to not use Taunt. Jynx is uniquely immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker specially defensive side. They also take its attacks comfortably, barring Alolan Exeggutor fearing Poison Jab. However, most special attackers don't fare very well against its Swords Dance set under Rain, barring Choice Scarf Manectric(Thats outside of rain, also wouldnt mane fall under electric).

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna and Articuno(odd example, since defog cuno is p much just stall) can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and Physical Skuntank can remove hazards as well, but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its alternate specially based set. Silvally-Water and Silvally-Dragon both beat Qwilfish 1-on-1, and can be faster than it to avoid Taunt, depending on their spreads.

**Taunt**: In a similar vein(take this intro out imo, think of each check thingy as their own paragraph), Taunt users such as Froslass and Oricorio-E (thats another electric mon)can stop Qwilfish's ability to use utility options such as Spikes, Thunder Wave, and Destiny Bond. Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-E's case. Other Taunt users such as Weezing and Oricorio-G can stop Qwilfish as well, but, unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[allstarapology, 400292], [jklioe, 424692], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3, was pretty nitpicky. Also new stamp <3
Dancing Skitty Stamp - Big.gif
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Qwilfish is one of the best Spikes and Toxic Spikes setter in the tier thanks to a wide range of attributes. Decent physical bulk, Intimidate, and unique typing with few weaknesses to common physically offensive types and an immunity to Toxic lets let it function as a blanket check to common attackers such as Hitmonchan and Skuntank, while easing in opportunities to set its entry hazards more easily, and absorb Toxic Spikes. It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, making it multidimensional outside of being a hazard setter. As a result of its multiple uses, it's easy to add onto many teams. Qwilfish also has some degree of set variety, being able to function as a sweeper on rain teams thanks to Swords Dance, an unresisted STAB combination (RC) only resisted by other Qwilfish, and the ability to absorb Toxic Spikes, a great annoyance to rain builds. However, it lacks reliable recovery, leaving it susceptible to chip from hazards and being worn down from repeatedly switching into Pokemon it has to check, such as Kangaskhan. Qwilfish's special bulk is rather awful, leaving it vulnerable to special attackers such as Swanna and Eelektross. Even with a near-unresisted STAB combo combination, Qwilfish can be passive at times, (comma) as Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other sweepers such as Kabutops (RC) and usually relies on rain or a boost to break through walls such as Mesprit. Regardless, Qwilfish's immense utility, decent Speed, and offensive presence under rain make it a top pick for many teams.

[SET]
name: Spikes Utility
move 1: Spikes
move 2: Scald / Waterfall
move 3: Taunt
move 4: Toxic Spikes / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes rack up chip damage against foes as they switch in and out, and Qwilfish makes for a great setter of the move thanks to its bulk, (AC) and Intimidate, (comma) It's also a good setter of the moves because it can and its ability to pressure certain removers such as Hitmonchan and physical Skuntank. Scald lets Qwilfish chip away at foes while also spreading burns, crippling foes such as Skuntank and Aggron. Waterfall doesn't have Scald's burn chance, but it makes Qwilfish less passive as a result of it coming off of its higher Attack stat, doing more to Pokemon such as Aurorus. Its flinch chance is also situationally useful, allowing it to potentially survive another turn to attack again. Taunt lets Qwilfish shut down slower foes such as Clefairy, Weezing, and Gourgeist-XL, stopping recovery moves, entry hazards, and attempts at setup. It notably stops Defog attempts from slower Pokemon such as Skuntank. Toxic Spikes functions similarly to Spikes (RC) but inflicts poisons or badly poisons enemies instead, making it another effective tool against offensive and defensive archetypes alike. Alternatively, Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. In certain scenarios, for example, if used as an a Pokemon that can KO Qwilfish switches in, it can also threaten the foe into using a status move or weaker attack to not activate Destiny Bond, giving Qwilfish an opportunity to lay more hazards. It also synergizes well with Taunt, forcing the foe to attack and making them unable to play around Destiny Bond with status moves. Poison Jab targets Pokemon that resist or are immune to Water that may try to switch in, such as Swanna, Jynx, and Ludicolo. It also has a chance to poison, spreading further chip damage. Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther, Swanna, and Jynx. However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned. Explosion offers a one-time nuke, stopping Rapid Spin and Defog from slower users such as Skuntank, and stopping others such as Silvally-Dragon and Rotom-Frost from switching in for free. It also generates momentum, a valuable asset to the offensive teams Qwilfish may be on. However, it KOs Qwilfish itself, meaning also means that it Qwilfish will no longer be able to set hazards or check foes such as Kangaskhan (RC) and should thus be used wisely.

Set Details
========

Maximum Speed along with a Timid or Jolly nature allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen should Qwilfish opt for Scald. Jolly is intended for sets utilizing Liquidation and Poison Jab. Intimidate is the ability of choice, as it drops the opposing Pokemon's Attack upon switching in, making it makes Qwilfish fare better versus physical attackers such as Hitmonchan, and, in conjunction with full investment in HP, makes Qwilfish's matchup against physical attackers such as Aggron is considerably good. Rocky Helmet is Qwilfish's preferred held item, as it racks up chip against users of contact moves such as Skuntank, making up for its passiveness and potentially opening up opportunities to set entry hazards (RC) should the foe switch out to avoid further chip. It also racks up damage against U-turn users such as Scyther. Although situational, it can also prevents prevent hazards from being removed if an opposing Rapid Spin user such as Hitmonchan or Kabutops faints from the recoil upon using the move. Black Sludge is an alternative that alleviates chip damage with passive recovery, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch. It also punishes Trick and Switcheroo users such as Manectric, chipping away at their HP. Due to the increased longevity, this is usually the preferred item for balance or bulkier builds.

Usage Tips
========

Qwilfish should be pivoted into physical attackers early- to mid-game (RC) and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread chip throughout the opposing team. Setting hazards should be its main focus early on. Qwilfish can also switch into more passive foes such as Clefairy, (comma) Qwilfish can shut them down with Taunt, and use the forced switch as a chance to put down its hazards. It should also be used on predicted Defogs against slower removers, such as Skuntank. In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off guard. (RH) Poison Jab can be used in a similar manner as well to surprise Pokemon who that resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum is smart, (AC) as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free. Doing so (doing what? if it's double switching then the rest of the sentence confuses me, bc former sentence encourages it whereas this is like "only do it in specific circumstances") should be reserved for when said foe can wreak havoc on Qwilfish's team, either by sweeping with setup moves such as Calm Mind (RC) or by breaking through walls with strong attacks. Be wary of opposing Primeape, as Qwilfish's Intimidate activates its Defiant, giving it potential to tear apart Qwilfish and its teammates. Qwilfish should also be careful around physical setup sweepers such as Lycanroc, as they can KO Qwilfish if they set up as Qwilfish switches in. Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacking sacrificing teammates to get it in if necessary. Double switching into breakers as they come in saves Qwilfish valuable HP in the long run. If Qwilfish has been severely weakened, switching it into physical attackers as death fodder is acceptable, (AC) as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. Qwilfish can also be sent out on a free switch to use Destiny Bond or Explosion. The former can be especially surprising, and deadly, if it has not yet been revealed and is used against a slower foe. Explosion can also be used to block Defog and Rapid Spin from slower foes such as Skuntank while damaging them at the same time. Both can even be used when Qwilfish is still healthy if a foe is particularly dangerous to its team, but doing so effectively throws all of Qwilfish's utility out the window, and is therefore making it a play only rarely worth considering.

Team Options
========

Stealth Rock setters such as Clefairy, Mesprit, and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers, restoring HP with Healing Wish, and, in Golurk's case, blocking Rapid Spin, in the case of the aforementioned. Spinblockers prevents spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, with both also offering a better check to Primeape, which Qwilfish fails to beat reliably because Intimidate triggers Primeape's of Defiant. The latter also takes advantage of Spikes by picking off weakened threats with Sucker Punch (RC) or trapping them with Pursuit, (comma) and both also check Mesprit, a Pokemon that Qwilfish detests. Primeape functions similarly, but it deters Defog instead, threatening Defog users such as Swanna and Skuntank who that may want to remove Qwilfish's entry hazards. In return, it appreciates Qwilfish's ability to take on Gurdurr and Weezing, (RP) Primeape also appreciates as well as the chip damage from Spikes aiding it in cleaning up teams with its Choice Scarf set. Wallbreakers and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spike Spikes support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types. Special tanks such as Eelektross take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G. Eelektross can also bait in Pokemon such as Clefairy and Hitmonchan (RC) then and Volt Switch out, giving Qwilfish a chance to lay down hazards. It also resists Electric, helping with foes such as Lanturn and Rotom-Frost. Additionally, it appreciates Qwilfish's ability to take on physical attackers such as Kangaskhan. Pokemon that dislike Toxic Spikes such as Lycanroc and Silvally-Fairy greatly appreciate Qwilfish's ability to remove the aforementioned hazard, as it increases their longevity greatly when sweeping or walling. Lycanroc appreciates Qwilfish's Spikes, too, easing a sweep, whereas Silvally-Fairy offers a secondary check to Fighting-types such as Primeape. Bringing secondary checks to Fighting-types in general is preferred, as Qwilfish's Intimidate activates can't take on Primeape's reliably due to Defiant (RC) and Qwilfish can be chipped down by Hitmonchan's Thunder Punch. Scyther does the aforementioned and appreciates Qwilfish's Spikes wearing down checks such as Aggron and Regirock (RC) and easing its ability to sweep overall.

[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall / Liquidation
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Qwilfish's main tool for sweeping, boosting its Attack and allowing it to sweep teams and burst through walls such as Mesprit. Waterfall is Qwilfish's main tool for sweeping and breaking, as it's boosted by STAB (RC) and rain (RC) and has great coverage, hitting most Pokemon for neutral or super effective (RH) damage. After Life Orb, rain, and possibly a Swords Dance boost, Liquidation hits slightly harder than Waterfall, achieving things such as a better chance to OHKO defensive Mesprit at +2 after rain and Life Orb boosts. However, Waterfall's flinch chance can sometimes be more important in crucial scenarios. Poison Jab targets Pokemon that resist Waterfall, such as Tangela, Altaria, and Swanna, and together they achieve near-unresisted coverage. Explosion is stronger than both Poison Jab and a rain-boosted Waterfall (RC) and can blast through foes that are not in the range of either attack, such as a healthy Lanturn. It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOs KOes Qwilfish as well.

Set Details
========

Maximum Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreaker wallbreak and sweep, especially under rain. Adamant is the nature of choice, making Qwilfish even stronger. Jolly allows Qwilfish to outspeed certain Pokemon outside of rain, such as Skuntank, but the considerable drop in power ultimately makes it a poor option. Life Orb offers a consistent power boost at the cost of recoil. Waterium Z is an option that exchanges Life Orb's steady damage output for a one-time nuke, especially under rain, against walls such as Mesprit, and chunks chunking even Pokemon that resist the move such as Lanturn and opposing Qwilfish after a boost.

Usage Tips
========

It is highly preferred that Qwilfish be brought in while rain is up, as it boosts both its Speed thanks to Swift Swim and the power of its Waterfall, making it far more threatening than it would be otherwise. Qwilfish should be brought in via a slow U-turn from Pokemon such as Volbeat (RC) or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment. Qwilfish can also switch in on weaker attacks, such as a predicted Mahc Mach Punch from Hitmonchan. Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand. Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on. Swords Dance should be set up either on passive foes such as Clefairy (RC) or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be neccessary, as Qwilfish's STAB attacks hit almost the entire tier for neutral damage, and it has hits hard with a decent Attack stat and rain-boosted Waterfalls. This is especially true for offensive teams, who which usually possess little bulk. Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low, or any foe for that matter, nets massive damage, and restores the momentum in your favor, giving you the opportunity to set another sweeper such as Ludicolo onto the field for free. As Qwilfish is the fastest relevant rain abuser sweeper, it makes for a good revenge killer against faster threats such as Choice Scarf Togedemaru once Qwilfish it gets a free switch in.

Team Options
========

Since Qwilfish is meant to sweep in rain, rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former also provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit, (comma) while the latter two offer have access to Prankster, allowing them to almost always get rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely. Other rain sweepers such as Ludicolo, Omastar, and Kabutops also take advantage of the Rain, and can weaken teams for Qwilfish to sweep later on, and vice versa, with Qwilfish breaking teams to let the two (you mention three) clean better late-game. Ludicolo can also threaten Lanturn and physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislike dislikes taking on. Qwilfish can also take on Poliwrath and Tangela for Kabutops, two Pokemon that both of which stop it from sweeping. Both also greatly appreciate Qwilfish's ability to absorb Toxic Spikes, as the poison cut cuts severely into their longevity. They also appreciate Qwilfish being able to switch into Mach Punch from Gurdurr and Hitmonchan. Checks to Choice Scarf variants of Aurorus and Abomasnow are important, (AC) as they those two can replace rain with their hail and clean with Blizzard and Freeze-Dry. Hitmonchan, Assault Vest Crabominable, and Togedemaru make for good picks, with the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams, without relying on rain, once Qwilfish and its teammates have done their work (RC) and can also pivot them in safely with U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down. Less Speed also means Qwilfish can't Taunt certain foes such as Skuntank before they use status moves, for example, Defog. A more offensive twist on Qwilfish's Spikes set exchanges bulk against foes such as Kangaskhan for more offensive presence against foes such as Hitmonchan and Skuntank, as well as chipping away faster at Pokemon that may switch such as Eelektross. This also takes advantage of its near-unresisted STAB attacks. Waterium Z is the item of choice on such a set, offering a one-time nuke against foes such as Mesprit. Pain Split is Qwilfish's best form of recovery, and it can work decently well thanks to its Qwilfish's low base HP, although its main options are usually better due to packing more utility. Figy Berry is another interesting option for recovery; (SC) healing 50% of Qwilfish's health if it goes below 25%. however, it isn't as consistent as Black Sludge, nor or as useful as Rocky Helmet. If it is chosen, Figy Berry is preferred on Scald sets because it confuses most Trick users such as Manectric and Mesprit. On physically based sets, any other variant is better due to not confusing Qwilfish upon consumption. Aqua Jet may seem appealing on offensive sets, being able to surprise faster foes such as Choice Scarf Aurorus, but it is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak and not worth the sacrifice of Swords Dance. Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, amongst others. Using Icium Z alongside Haze heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet or and the long-term recovery of Black Sludge are more useful. Sludge Bomb can be used on Qwilfish's Spikes set as a complement to Scald in terms of coverage, in addition to providing a chance to poison. However, it's extraordinarily weak, and Poison is a significantly worse offensive typing than Water.

Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker specially defensive side Special Defense and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. Alolan Raichu can set up with Nasty Plot and proceed to sweep. Rotom-Frost can uniquely remove Qwilfish's entry hazards with Defog (RC) and outspeeds it, too. Oricorio-E outspeeds Qwilfish as well, and can take advantage of it with Taunt and Calm Mind.

**Psychic-types**: Mesprit, Musharna, and Jynx, all hit Qwilfish for super effective damage with their STAB attacks. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. The latter two can also set up with Calm Mind, and + Substitute and Nasty Plot, respectively, (I believe, don't think Jynx uses CM) assuming they haven't been Taunted. Jynx is uniquely immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker specially defensive side Special Defense. They also take its attacks comfortably, barring Poison Jab in Alolan Exeggutor's case fearing Poison Jab. However, most special attackers don't fare very well against its Swords Dance set under rain.

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and physical Skuntank can remove hazards as well (RC) but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its alternate specially based set. Silvally-Water and Silvally-Dragon both beat Qwilfish 1-on-1, one-on-one and can be faster than it to avoid Taunt, depending on their when running faster spreads.

**Taunt**: Taunt users such as Froslass and Oricorio-G can stop Qwilfish's ability to use utility options such as Spikes, Thunder Wave, and Destiny Bond. Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-G's case. Other Taunt users such as Weezing can stop Qwilfish as well, but (RC) unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[allstarapology, 400292], [jklioe, 424692], [UberSkitty, 355061]]
- Grammar checked by: [[, ], [, ]]
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments
[OVERVIEW]

Qwilfish is one of the best Spikes and Toxic Spikes setter setters in the tier thanks to a wide range of attributes. Decent physical bulk, Intimidate, and unique typing with few weaknesses to common physically offensive types and an immunity to Toxic let it function as a blanket check to common attackers such as Hitmonchan and Skuntank, set entry hazards more easily, and absorb Toxic Spikes. its decent physical bulk, great defensive typing, and ability Intimidate letting it set entry hazards more easily and blanket check common attackers such as Hitmonchan and Skuntank. (old sentence was WAY too crammed with information and sentence 1 was initially entirely fluff, and also only one of qwil's weaknesses is primarily physical so it's not "few", and also you mention absorbing tspikes later so you don't need to mention it here) It also has access to several other utility options such as Taunt, Destiny Bond, and Thunder Wave, making it multidimensional outside of being a hazard setter giving it versatility outside of being an entry hazard setter. (multidimensional is not a term applicable to pokemon) Qwilfish also has some degree of set variety, being able to can also (remove some fluff/repetitiveness) function as a sweeper on rain teams thanks to Swords Dance, an a STAB combination only resisted by other Qwilfish, and the ability to absorb Toxic Spikes, a great annoyance to rain builds. However, it lacks reliable recovery, leaving it susceptible to chip damage from hazards and being worn down from repeatedly switching into Pokemon it has to check, such as Kangaskhan. Qwilfish's special bulk is rather awful, leaving it vulnerable to special attackers such as Swanna and Eelektross. Even with a near-unresisted STAB combination, Qwilfish can be passive at times, as Scald is rather weak coming off of its feeble Special Attack, and even its physical moves don't hit too hard without investment. On its Swords Dance set, it lacks immediate power compared to other sweepers such as Kabutops (remove doublespace)and usually relies on rain or a boost to break through walls such as Mesprit. Regardless, Qwilfish's immense utility, decent Speed, and offensive presence under rain make it a top pick for many teams.

[SET]
name: Spikes Utility (change coming from allstarapology)
move 1: Spikes
move 2: Scald / Waterfall
move 3: Taunt
move 4: Toxic Spikes / Destiny Bond / Poison Jab
item: Rocky Helmet / Black Sludge
ability: Intimidate
nature: Timid / Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Spikes rack racks (spikes, the move, is singular) up chip damage against foes as they switch in and out, (spikes only deals damage on switching in not on switching out) and Qwilfish makes for a great setter of the move thanks to its bulk, Intimidate, and its ability to pressure certain removers such as Hitmonchan and physical Skuntank. Scald lets Qwilfish chip away at foes while also spreading burns, crippling foes such as Skuntank and Aggron. Waterfall doesn't have Scald's burn chance, but it makes Qwilfish less passive as a result of it coming off of its higher Attack stat, doing more deals more damage, especially to Pokemon such as Aurorus. Its flinch chance is also situationally useful, allowing it Qwilfish to potentially survive another turn to attack again. Taunt lets Qwilfish shut down slower foes such as Clefairy, Weezing, and Gourgeist-XL, stopping recovery moves, entry hazards, and attempts at setup. It notably stops Defog attempts from slower Pokemon such as Skuntank. Toxic Spikes functions similarly to Spikes but poisons or badly poisons grounded enemies instead as they switch in, making it another effective tool against offensive and defensive archetypes alike. Alternatively, Destiny Bond allows Qwilfish to take down slower foes such as Mesprit. In certain scenarios, for example, if used as a Pokemon that can KO Qwilfish switches in, it can also threaten the foe into using a status move or weaker attack to not activate Destiny Bond, giving Qwilfish an opportunity to lay more hazards. It also synergizes well with Taunt, forcing the foe to attack and making them unable to play around Destiny Bond with status moves. Poison Jab targets Pokemon that resist or are immune to Water that may try to switch in, such as Swanna, Jynx, and Ludicolo. It also has a chance to poison, spreading further chip damage. Thunder Wave offers speed control for Qwilfish and its teammates, crippling Pokemon such as Scyther, Swanna, and Jynx. However, it synergizes poorly with Toxic Spikes and Scald, as it drains momentum if used on an already statused foe, and paralyzed foes can no longer be burned or poisoned. Explosion offers a one-time nuke, stopping Rapid Spin and Defog from slower users such as Skuntank, (RC) and stopping others such as Silvally-Dragon and Rotom-F from switching in for free. It also generates momentum, a valuable asset to the offensive teams Qwilfish may be on. However, it also means that Qwilfish will no longer be able to set hazards or check foes such as Kangaskhan and should thus be used wisely.

Set Details
========

Maximum Speed investment along with a Timid or Jolly nature allows Qwilfish to outspeed enemies such as Skuntank and Adamant Kangaskhan. Timid should be chosen should Qwilfish opt if opting for Scald. Jolly is intended for sets utilizing Liquidation and Poison Jab. Intimidate is the ability of choice, as it (fluff) makes Qwilfish fare better versus physical attackers such as Hitmonchan, and, in conjunction with full investment in HP, makes Qwilfish's matchup against physical attackers such as Aggron considerably good. Rocky Helmet is Qwilfish's preferred held item, as it racks up chip against users of contact moves such as Skuntank, making up for its passiveness and potentially opening up opportunities to set entry hazards should the foe switch out to avoid further chip. It also racks up damage against U-turn users such as Scyther. Although situational, it can also prevent hazards from being removed if an opposing Rapid Spin user such as Hitmonchan or Kabutops faints from the recoil upon using the move. Black Sludge is an alternative that alleviates chip damage with passive recovery, mainly from hazards and weak attacks such as Hitmonchan's Drain Punch. It also punishes Trick and Switcheroo users such as Manectric, chipping away at their HP. Due to the increased longevity, this is usually the preferred item for balance or bulkier builds.

Usage Tips
========

Qwilfish should be pivoted into physical attackers early- to mid-game and use the weakened enemy as an opportunity to lay Spikes and Toxic Spikes to spread chip damage throughout the opposing team. Setting hazards should be its main focus early on. Qwilfish can also switch into more passive foes such as Clefairy, shut them down with Taunt, and use the forced switch as a chance to put down its hazards. It Taunt should also be used on predicted Defogs against slower removers, such as Skuntank when predicting slower hazard removers such as Skuntank to use Defog. In addition to setting hazards, Qwilfish can also choose to spread status or chip damage with its attacks. Thunder Wave should be used to catch potential switch-ins such as Oricorio-G off guard.(remove doublespace) Poison Jab can be used in a similar manner as well to surprise Pokemon that resist Water, such as Lanturn and Lilligant. However, if using Scald, double switching to keep up momentum under certain situations is smart, as it's a very weak move, often inviting Pokemon such as Oricorio-E and Mesprit in for free. Doing so Double switching should be reserved for when said foe can wreak havoc on Qwilfish's team, either by sweeping with setup moves such as Calm Mind or by breaking through walls with strong attacks. Be wary of opposing Primeape, as Qwilfish's Intimidate activates its Defiant, giving it potential to tear apart Qwilfish and its teammates your team. Qwilfish should also be careful around physical setup sweepers such as Lycanroc, as they can KO Qwilfish if they set up as Qwilfish switches in. Since Qwilfish is often tasked with checking a multitude of threats, make sure to keep an eye on its health, sacrificing teammates to get it in if necessary. Double switching into breakers wallbreakers as they come in saves Qwilfish valuable HP in the long run. If Qwilfish has been severely weakened, switching it into physical attackers as death fodder sacrificing it by switching it into physical attackers (death=no) is acceptable, as it drops their Attack with Intimidate and possibly racks up Rocky Helmet damage, allowing a teammate to revenge kill or set up on the weakened foe. Qwilfish can also be sent out on a free switch to use Destiny Bond or Explosion. The former can be especially surprising, (RC) and deadly, (RC) and effective if it has not yet been revealed and is used against a slower foe. Explosion can also be used to block Defog and Rapid Spin from slower foes such as Skuntank while damaging them at the same time. Both can even be used when Qwilfish is still healthy if a foe is particularly dangerous to its team, but doing so effectively throws all of Qwilfish's utility out the window, making it a play only rarely worth considering.

Team Options
========

Stealth Rock setters such as Clefairy, Mesprit, and Golurk further increase chip damage on the opposing team. They also support Qwilfish in other ways, such as dealing with special attackers, restoring HP with Healing Wish, and, in Golurk's case, blocking Rapid Spin. Spinblockers prevents prevent spinners such as Hitmonchan and Kabutops from removing the Spikes and Toxic Spikes laid down by Qwilfish. Oricorio-G and Spiritomb fit the bill, with both also offering a better check to Primeape, which Qwilfish fails to beat reliably because of Defiant. The latter also takes advantage of Spikes by picking off weakened threats with Sucker Punch or trapping them with Pursuit,(remove doublespace) and both check Mesprit, a Pokemon that Qwilfish detests. Primeape functions similarly, but it deters Defog instead, threatening Defog users such as Swanna and Skuntank that may want to remove Qwilfish's entry hazards. In return, it appreciates Qwilfish's ability to take on Gurdurr and Weezing, as well as the chip damage from Spikes aiding it in cleaning up teams with its Choice Scarf set. Wallbreakers and sweepers such as Lycanroc and Kangaskhan greatly appreciate the Spikes support Qwilfish offers, easing their ability to sweep or pick up KOs with their priority moves. Both appreciate Qwilfish's ability to take on Fighting-types. Special tanks such as Eelektross take on the special attackers that Qwilfish hates, such as Mesprit, Lanturn, and Oricorio-G. Eelektross can also bait in Pokemon such as Clefairy and Hitmonchan and pivot out with Volt Switch out, giving Qwilfish a chance to lay down hazards. It also resists Electric, helping with foes such as Lanturn and Rotom-F. Additionally, it appreciates Qwilfish's ability to take on physical attackers such as Kangaskhan Eelektross also checks Electric-types such as Lanturn and Rotom-F for Qwilfish, while Qwilfish can take on physical attackers such as Kangaskhan in return. Pokemon that dislike Toxic Spikes such as Lycanroc and Silvally-Fairy greatly appreciate Qwilfish's ability to remove the hazard, as it increases their longevity greatly when sweeping or walling. Lycanroc appreciates Qwilfish's Spikes, too, easing a sweep, whereas Silvally-Fairy offers a secondary check to Fighting-types such as Primeape. Bringing secondary checks to Fighting-types in general is preferred, as Qwilfish can't take on Primeape reliably due to Defiant and can be chipped down by Hitmonchan's Thunder Punch. Scyther does the aforementioned and appreciates Qwilfish's Spikes wearing down checks such as Aggron and Regirock and easing its ability to sweep overall.

[SET]
name: Rain Sweeper
move 1: Swords Dance
move 2: Waterfall / Liquidation
move 3: Poison Jab
move 4: Explosion
item: Life Orb / Waterium Z
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Qwilfish's main tool for sweeping, boosting its Attack and allowing boosts Qwilfish's Attack, allowing it to sweep teams and burst through walls such as Mesprit. Waterfall is Qwilfish's main tool for sweeping and breaking, as it's is (Qwilfish cannot have two "main tools for sweeping", and that phrase is unnecessary fluff anyway) boosted by STAB and rain and has great coverage, hitting most Pokemon for neutral or super effective damage. After Life Orb, rain, and possibly a Swords Dance boost, Liquidation hits slightly harder than Waterfall, achieving things such as a better chance to OHKO defensive Mesprit at +2 after rain and Life Orb boosts. However, Waterfall's flinch chance can sometimes be more important in crucial scenarios. Poison Jab targets Pokemon that resist Waterfall, such as Tangela, Altaria, and Swanna, and together they achieve near-unresisted coverage. Explosion is stronger than both Poison Jab and a rain-boosted Waterfall and can blast through foes that are not in the range of either attack, such as a healthy Lanturn. It also gathers momentum, allowing you to bring in another Pokemon for free. However, the move KOes Qwilfish as well.

Set Details
========

Maximum Attack and Speed make Qwilfish as strong and fast as possible, boosting its ability to wallbreak and sweep, especially under rain. An Adamant is the nature of choice, making nature makes Qwilfish even stronger. Jolly allows Qwilfish to outspeed certain Pokemon outside of rain, such as Skuntank, but the considerable drop in power ultimately makes it a poor option. Life Orb offers a consistent power boost at the cost of recoil. Waterium Z is an option that exchanges Life Orb's steady damage output for a one-time nuke, especially under rain, against walls such as Mesprit, chunking even Pokemon that resist the move such as Lanturn and opposing Qwilfish after a boost.

Usage Tips
========

It is highly preferred that Qwilfish be brought in while rain is up, as it boosts both its Speed thanks to Swift Swim and the power of its Waterfall, making it far more threatening than it would be otherwise. Qwilfish should be brought in via a slow U-turn from a Pokemon such as Volbeat(remove doublespace) or after a teammate has been KOed, as Qwilfish's bulk is unremarkable without Intimidate or any sort of defensive investment. Qwilfish can also switch in on weaker attacks, such as a predicted Mach Punch from Hitmonchan. Thanks to Qwilfish's Poison typing, it can be switched in to absorb Toxic Spikes, so if they are up, switching Qwilfish in once given the opportunity can stop them from getting out of hand. Early-game, Qwilfish can be used as a wallbreaker to pave the road for a late-game sweep for a teammate. Alternatively, if the opponent has defensive answers such as Mesprit or their own Qwilfish, partners such as Ludicolo can be brought out first to weaken the team for Qwilfish later on. Swords Dance should be set up either on passive foes such as Clefairy or on forced switches against Pokemon such as Primeape. However, a Swords Dance boost may not always be neccessary necessary, as Qwilfish's STAB attacks hit almost the entire tier for neutral damage, and it hits hard with a its decent Attack stat and rain-boosted Waterfalls. This is especially true for offensive teams, which usually possess little bulk. Using Explosion versus bulkier foes such as Lanturn when Qwilfish's health is getting low, or any foe for that matter, nets massive damage, (RC) and restores the momentum in your favor, giving you the opportunity to set get another sweeper such as Ludicolo onto the field for free. As Qwilfish is the fastest relevant rain sweeper, it makes for a good revenge killer against faster threats such as Choice Scarf Togedemaru once it gets a free switch in.

Team Options
========

Since Qwilfish is meant to sweep in rain, rain setters such as Mesprit, Volbeat, and Liepard are essential for this set to work. The former also provides Stealth Rock support, aiding against foes such as Lanturn and opposing Mesprit, while the latter two have access to Prankster, allowing them to almost always get rain up. Liepard also weakens Mesprit and Lanturn with Knock Off. All three also provide U-turn support to get Qwilfish onto the field safely. Other rain sweepers such as Ludicolo, Omastar, and Kabutops can weaken teams for Qwilfish to sweep later on, and vice versa, with Qwilfish breaking teams to let the three clean better late-game. Ludicolo can also threaten Lanturn and physical walls such as opposing Qwilfish, two Pokemon that Qwilfish dislikes taking on. Qwilfish can also take on Poliwrath and Tangela for Kabutops, both of which stop it from sweeping. Both also greatly appreciate Qwilfish's ability to absorb Toxic Spikes, as the poison cuts severely into their longevity. (RP) They also appreciate Qwilfish being able, (AC) and they appreciate its ability to switch into Mach Punch from Gurdurr and Hitmonchan. Checks to Choice Scarf variants of Aurorus and Abomasnow are important, as those two can replace rain with their hail and clean with Blizzard and Freeze-Dry. Hitmonchan, Assault Vest Crabominable, and Togedemaru make for good picks, with the former also stopping Aurorus's partner in crime, Alolan Sandslash, with Mach Punch. The latter can clean up opposing teams, without relying on rain, once Qwilfish and its teammates have done their work and can also pivot them in safely with U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Investing fully in Defense instead of Speed makes Qwilfish bulkier; however, the extra Speed is highly preferred to outspeed foes such as Stoutland and Adamant Kangaskhan, allowing Qwilfish to use Spikes, Toxic Spikes, or one last attack before going down. Less Speed also means Qwilfish can't Taunt certain foes such as Skuntank before they use status moves. A more offensive twist on Qwilfish's Spikes set exchanges bulk against foes such as Kangaskhan for more offensive presence against foes such as Hitmonchan and Skuntank, as well as chipping away faster at Pokemon that may switch such as Eelektross. This also takes advantage of its near-unresisted STAB attacks. Waterium Z is the item of choice on such a set, offering a one-time nuke against foes such as Mesprit. Pain Split is Qwilfish's best form of recovery, and it can work decently well thanks to Qwilfish's low base HP, although its main options are usually better due to packing more utility. Figy Berry is another interesting option for recovery; however, it isn't as consistent as Black Sludge or as useful as Rocky Helmet. If it is chosen, Figy Berry is preferred on Scald sets because it confuses most Trick users such as Manectric and Mesprit. On physically based sets, any other variant is better due to not confusing Qwilfish upon consumption. (asa: half of this makes no sense and figy is bad so nuke this) Aqua Jet may seem appealing on offensive sets, being able to surprise faster foes such as Choice Scarf Aurorus, but it is illegal with Swords Dance, forcing Qwilfish to rely purely on items to boost its power, making it weak. Haze helps against certain sweepers such as Power-Up Punch Kangaskhan, but against the vast majority of sweepers such as Gurdurr and Type: Null, Taunt is already sufficient. Even when using Haze over Taunt, Qwilfish still suffers against Lilligant and Oricorio-G, amongst among others. Using Icium Z alongside Haze heals Qwilfish to 100% HP, but the chip damage from Rocky Helmet and the long-term recovery of Black Sludge are more useful. Sludge Bomb can be used on Qwilfish's Spikes set as a complement to Scald in terms of coverage, in addition to providing a chance to poison. However, it's extraordinarily weak, and Poison is a significantly worse offensive typing than Water.

Checks and Counters
===================

**Electric-types**: Electric-types such as Eelektross, Lanturn, and Alolan Raichu all target Qwilfish on its weaker Special Defense and hit it with their super effective STAB attacks. The former two can grab momentum with Volt Switch or disrupt the team with Toxic, Scald, Knock Off, or their coverage options. Alolan Raichu can set up with Nasty Plot and proceed to sweep. Rotom-F can remove Qwilfish's entry hazards with Defog and outspeeds it. Oricorio-E outspeeds Qwilfish as well, (RC) and can take advantage of it with Taunt and Calm Mind.

**Psychic-types**: Mesprit, Musharna, and Jynx, (RC) all hit Qwilfish for super effective damage with their STAB attacks. Mesprit can set up Stealth Rock, grab momentum on the forced switch with U-turn, and take a hit from offensive sets under most circumstances. The three can also set up on Qwilfish with Calm Mind, Substitute, or Nasty Plot, assuming they haven't been Taunted. Jynx is uniquely immune to Qwilfish's Water-type attacks, allowing it to set up more easily than the other two if Qwilfish is not using Poison Jab.

**Special Attackers**: Pokemon such as Drampa, Alolan Exeggutor, and Oricorio-G all target Qwilfish on its weaker Special Defense. They also take its attacks comfortably, barring Poison Jab in Alolan Exeggutor's case. However, most special attackers don't fare very well against its Swords Dance set under rain.

**Entry Hazard Removal**: As Qwilfish's main niche is centered around setting Spikes and Toxic Spikes, hazard removers such as Swanna can undo most of its work, in addition to taking its attacks fairly well. Others such as Hitmonchan and physical Skuntank can remove hazards as well(remove doublespace) but have a bit of a harder time taking on Qwilfish itself due to its Intimidate and good physical bulk. However, the former can carry Thunder Punch to deal some chip damage, and the latter can pose a threat with its alternate specially based set. Silvally-Water and Silvally-Dragon both beat Qwilfish one-on-one and can avoid Taunt when running faster spreads.

**Taunt**: Taunt users such as Froslass and Oricorio-G can stop Qwilfish's ability to use utility options such as Spikes, Thunder Wave, and Destiny Bond. Afterwards, they can set up their own hazards, in Froslass's case, or Calm Mind, in Oricorio-G's case. Other Taunt users such as Weezing can stop Qwilfish as well, but (RC) unless they use Taunt as Qwilfish switches in, they are likely going to be outsped and be Taunted themselves.

[CREDITS]
- Written by: [[Darkinium, 448296]]
- Quality checked by: [[allstarapology, 400292], [jklioe, 424692], [UberSkitty, 355061]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]

please make sure you don't miss any doublespaces when implementing

2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top