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Qwilfish (Gen 4, full revamp)*

If that set is to be added, we should either a) wait for Froslass to be banned (which is up in the air), or b) make a portion of its analysis about what the point of using it over Froslass is. I don't really see any reasons myself too be honest....maybe its ability to set up on bulky waters "easier".

This, the ability to absorb Toxic Spikes, wall Sub Roost Moltres and Articuno (though i guess Froslass walls Articuno too with Taunt), most Arcanine and some fire types that cant do much to it and also Stallrein. Immunity to Toxic also lets it switch into defensive pokemon (i.e Chansey) without that risk easier, heck even the priority and having better resistances. There are several things that differentiate this set from Froslass.

Anyways, yeah i agree with you, if it is to be added, emphasize its niche over other similar Spikers.
 
[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Explosion
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set plays like a less powerful, but slightly faster version of Kabutops. One of the big advantages Qwilfish has over Kabutops is its ability to absorb Toxic Spikes, which could badly hurt your team's ability to sweep. Waterfall is its main attack option, and its power should not be underestimated in the rain, thanks to the 1.5x boost it provides. Poison Jab is its secondary attack to hit Grass- and Water-types that resist Waterfall. Explosion takes out anything that doesn't resist it or take chunks from your opponent's HP after a Swords Dance boost. Return is a minor option for use over Explosion as it can hit Quagsire, Gastrodon, Toxicroak, and other Water- and Poison-type resists without you having to blow yourself up; however, Explosion's sheer power and ability to blow holes in teams is generally preferred. Also, Explosion is one of the main moves that differentiates it from Kabutops, and running Return makes Qwilfish in many ways inferior to Kabutops.</p>

<p>Since Swift Swim doubles its average Speed when Rain Dance is in play, Qwilfish can overcome its average Speed, and become a deadly sweeper in its own right. Qwilfish reaches 538 Speed when Rain Dance is up, which outspeeds pretty much everything you will encounter in UU, including all common Choice Scarf users. Although, you could drop its Speed down, but it's better to run maximum Speed to Speed tie with other Adamant Qwilfish.</p>

<p>Rain Dance is a requirement when using Swords Dance Qwilfish on your team, because it doubles its average Speed, as well as giving a 1.5x boost on your STAB Waterfall. Claydol makes a great partner with Qwilfish, resisting all of its weaknesses (being immune to Ground-type attacks), and being able to set up Stealth Rock and Rain Dance. Stealth Rock makes it easier for Qwilfish to deal with Pokemon like Altaria, and so is a definite option when using Qwilfish. Uxie is another Pokemon that can set up Stealth Rock while taking the Ground- and Psychic-type moves commonly directed at Qwilfish. Uxie also has access to Memento which can help Qwilfish set up a Swords Dance, albeit at the cost of Uxie. Rotom is another great partner, taking the Ground-, Fighting-, and Electric-type moves aimed at Qwilfish while setting up Rain Dance; it can also use Hidden Power Grass to hit Quagsire and Gastrodon which Qwilfish can do nothing but explode on. Ludicolo is very dangerous in the rain, and makes a great partner as it has access to Grass-type moves which can deal with the bulky Water-types which Qwilfish hates. Although it may seem like a conflict of interests, Kabutops can actually make a nice partner to Qwilfish; they have problems with many of the same Pokemon, and so when Qwilfish Explodes on Quagsire or Gastrodon, it will open up an opportunity for Kabutops to finish off the opponent's team. Dugtrio can trap and kill Toxicroak; however, it has to be careful when switching in on a Nasty Plot boost, because it can OHKO Dugtrio with Vacuum Wave.</p>

[SET]
name: Rain Dance Lead
move 1: Rain Dance
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Focus Sash
ability: Swift Swim
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Qwilfish can make a decent Rain Dance lead. The idea is to set up Rain Dance and attempt a sweep on your own, or Explode on someone and send in your secondary Swift Swimmer unharmed. With Focus Sash, you will always survive a hit and get Rain Dance on the field unless you get hit with Taunt or are against a Fake Out lead. However, Damp Rock with an EV spread of 252 HP / 92 Def / 166 Spe is another option, as it means you get eight turns of Rain Dance. Also, with the extra HP, you'll be able to take an Earthquake from an unboosted Steelix. The Speed EVs outspeed +1 positive base 100s in the rain, allowing you to Destiny Bond them before they attack. However, the safety that Focus Sash provides is better.</p>

<p>Waterfall is your main attack, and although Qwilfish lacks Life Orb on this set, it still can deal plenty of damage. Poison Jab is better for sweeping and hits the Grass-type Pokemon which resist your main attack, but Taunt has its uses, too. You can prevent opponents setting up a Substitute or throwing status around, which can harm a teammember's chance of sweeping. However, Qwilfish is quite slow, meaning it's only useful against slower, bulkier leads unless you have rain up. Taunt also stops your opponent from getting Stealth Rock on the field should they have it. Explosion is the preferred option in the last slot to go out with a bang, but Destiny Bond can be used instead to force your opponent to switch or faint, and due to Rain Dance, you'll be faster than them. Spikes or Toxic Spikes are other minor options for use in the third slot should you want to utilize entry hazards. An Adamant nature is used to hit as powerfully as possible, and you don't need the extra Speed investment due to Swift Swim doubling your Speed. One of the main reasons to use Qwilfish over other Rain Dance leads, such as Electrode and Ambipom, is that you can straight out put the momentum of the match on your side.</p>

<p>Obviously, this Qwilfish should only be used on a Rain Dance team, and therefore needs to be supported by appropriate Pokemon. Ludicolo makes a great offensive partner, taking out the bulky Water-types which Qwilfish hates. Since Qwilfish lures in Quagsire, Gastrodon, and Toxicroak, Kabutops can make an effective partner since if Qwilfish manages to Explode on one of the aforementioned Pokemon, it will have an easier time at a sweep. Claydol covers all of the weaknesses of Qwilfish, and so is a great option for a partner. It can also set up both Stealth Rock and Rain Dance to support the team. Dugtrio can trap Toxicroak, and so can make a great partner; it can also trap Chansey who causes problems for the special sweepers in Rain Dance teams.</p>

<p>Qwilfish has a lot of trouble with Ambipom leads, as they can use Fake Out to break Qwilfish's Focus Sash, therefore making Rotom a nice partner to switch into Fake Out, while also being able to set up Rain Dance to support the team. It will have to watch out for Payback though, which will 2HKO 252 HP / 252 Def Bold Rotom 98.62% of the time if Ambipom is holding Life Orb. However, Rotom can burn Ambipom with Will-O-Wisp, and since Life Orb isn't too common on Lead Ambipom, Rotom will usually be fine. Uxie has great bulk and makes another good switch into Ambipom, and since U-turn and Payback only do around 25% to 252 HP / 252 Def Relaxed Uxie, it shouldn't have too much trouble getting in and setting up both Rain Dance and Stealth Rock to support your team.</p>

[SET]
name: Spikes Support
move 1: Spikes
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Leftovers
ability: Poison Point
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Although one of its lesser options, Qwilfish can still make a great Spikes user. The handy thing about Qwilfish is that five of the best Rapid Spinners in UU have trouble switching into it, allowing Qwilfish to set up quite easily. Claydol, Donphan, Sandslash, and Torkoal are all weak to Waterfall, and are therefore unlikely to switch in, while Blastoise has trouble doing any real damage and gets worn down by Poison Jab.</p>

<p>Waterfall is the main attacking option for Qwilfish, while Poison Jab helps against Grass-types and certain Flying-types which resist or are immune to Water-type attacks, like Mantine and Altaria. Taunt is a nice option over Poison Jab, though, to stop opponents from setting up, and although Qwilfish doesn't have stellar defenses, it can still do well at stopping opponent's set up. For the last slot, Explosion is the preferred option to go out with a bang, but Destiny Bond is a good alternative, and might cause some switching if you reveal it early. Thunder Wave is a minor option, but if your team is slow, it could be helpful, and with the 20% flinch rate of Waterfall, Qwilfish can be an annoyer of sorts. Although Qwilfish may seem outclassed by Omastar as a Spikes user, its access to Explosion, Taunt, and higher Speed are some big things which set it apart from Omastar. It can also soak up Toxic Spikes which stall teams hate.</p>

<p>The EVs are aimed at boosting Qwilfish's Attack while also letting it take hits better, with the rest put in Speed. Poison Point is the preferred ability as the odd chance of poisoning your opponent could prove crucial, and with only 4 EVs in Speed, Qwilfish won't be able to make that good use of Swift Swim anyway. Running an EV spread of 252 HP / 32 SpD / 224 Spe is another option; this outruns Timid LO Milotic and anything slower though at the cost of Attack. Therefore, this is best when running Spikes / Waterfall / Taunt / Destiny Bond.</p>

<p>A Ghost-type Pokemon is a requirement as a partner to this set to stop opponents from Spinning away your Spikes and ruining all of your work. Rotom, Spiritomb, and Mismagius are the best options for that slot; they all have access to Will-O-Wisp to cripple your opponents, while Perish Song Mismagius can put your opponents in a horrible position where they want to switch because of Perish Song, but don't want to because of Spikes. Spiritomb can also use Pain Split to annoy Pokemon such as Toxicroak. Rotom is also a great dual screener to help your team take hits better. Obviously, Qwilfish can do well on stall teams as Spikes are very important to stall teams, and so Chansey is a great partner to take special attacks aimed at Qwilfish. Donphan has an immunity to Electric-type moves and can also set up Stealth Rock and use Rapid Spin to help stall teams, and so can make a nice partner. Altaria has an immunity to Ground-type moves and can use Toxic to poison the bulky Water-types which cause Qwilfish problems, as well as boasting Perish Song.</p>

[Team Options]

<p>Stealth Rock is a great support option to help the offensive sets, and makes it harder for opponents to just predict around you. Claydol and Uxie are the best options for that to help the Rain Dance sets as they can also set up Rain Dance themselves, and take many of the weaknesses of Qwilfish with ease. Donphan is one of the best options to set up Stealth Rock for the Spikes Support set, as that set is best placed on stall teams. Dual screen or Memento support is a great option to help the Swords Dancer set up a Swords Dance with relative ease. Rotom is one of the best options for dual screen support, and it can also set up Rain Dance. Uxie is an amazing user of Memento while also having access to both Rain Dance and Stealth Rock, making it one of the best, if not the best, partner to the Swords Dancer.</p>

<p>Ludicolo is perhaps the best offensive support Pokemon as it can deal with both Quagsire and Gastrodon who are the most common counters to Qwilfish's offensive sets, while also dealing with Altaria by its Ice-type moves. Kabutops is another great offensive Pokemon because although it's countered by the same Pokemon as Qwilfish, it can take advantage of Qwilfish Exploding on one of the aforementioned threats. Omastar and Gorebyss are other nice partners to hit some of the more physically defensive Pokemon which cause Qwilfish trouble while also using Hidden Power Grass to hit Quagsire and Gastrodon and having Earth Power and Psychic, respectively, to deal with Toxicroak.</p>

<p>There are many great defensive partners to Qwilfish. For the offensive Rain Dance sets, Pokemon like Uxie and Claydol are among the best, as they can set up Rain Dance and Stealth Rock to support Qwilfish while also taking most attacks aimed at it. Lanturn can absorb Electric-type moves aimed at Qwilfish and also set up Rain Dance to support Qwilfish while abusing it itself. Rotom can take the Ground- and Fighting-type moves aimed at Qwilfish, and set up Rain Dance to support it.</p>

[Other Options]

<p>Toxic Spikes is an option over Spikes, although in UU, there are many Poison-types who can easily absorb them. There's Endure/Substitute and Flail, but that is better left to Kabutops. Counter is rather gimmicky, and should only be used with a Focus Sash, but it could surprise some Pokemon. Anything else of note requires Qwilfish to take a hit or be slow (Revenge, Payback, Gyro Ball), which is definitely not acceptable. Aqua Jet is another option, as priority is very useful in UU, but this makes it generally outclassed by Kabutops who has a higher Attack stat. Also, Aqua Jet + Swords Dance is an illegal move combination, so this further prevents Qwilfish from using it too effectively.</p>

[EVs]

<p>For offensive sets, just simply maximize Attack and Speed. For more defensively oriented sets, you'll want to invest in both HP and Attack to help you take hits and dish some out damage in the process.</p>

[Opinion]

<p>Qwilfish is a neat UU Pokémon that can support a team, take down opponents by sacrificing itself, or even sweep. It doesn't have the power of other Swift Swimmers like Kabutops and Gorebyss, but it has plenty in its movepool to offer. Its ability to soak up Toxic Spikes, higher Speed, and access to Explosion are the main things that differentiate it from Kabutops, and it can make good use of this. When Rain Dance is up, this is one Pokemon that you shouldn't underestimate, or it will likely lead to your demise. DPP hasn't changed it a whole lot, but there's still enough to recommend.</p>

[Counters]

<p>Quagsire and Toxicroak are effective general counters, as they are immune to Water-type moves because of Water Absorb and Dry Skin, respectively, and both resist Poison-type moves. Walrein, Gastrodon, and Cradily with Earthquake will also be effective, although a +2 rain boosted Waterfall is going to hurt both Cradily and Gastrodon. Most healthy Pokémon with decent defenses will be able to take a hit if they're not weak to Water- or Poison-type attacks, at which point, most strong moves will deal a large amount of damage. Milotic and Lapras are some examples of such Pokemon, although Milotic will need Hidden Power Electric and Lapras will need Thunderbolt. Furthermore, Qwilfish's Speed is noticeably average, so the non-Rain Dance version can be outsped and hit with strong attacks from Choice item users.</p>


Nice job Joel.
 
@Dark_123 - I'll add that set in, mentioning its advantages over other Spikers when I have time.
@Fuzznip - thanks for the proofread, edited it in.
 
[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Explosion
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set plays like a less powerful but slightly faster version of Kabutops. One of the big advantages Qwilfish has over Kabutops is its ability to absorb Toxic Spikes, which can badly hurt your team's ability to sweep. Waterfall is its main attack option, and its power should not be underestimated in the rain, thanks to the 1.5x boost it provides. Poison Jab is its secondary attack to hit Grass- and Water-types that resist Waterfall. Explosion takes out anything that doesn't resist it after a Swords Dance boost. Return is a minor option for use over Explosion as it can hit Quagsire, Gastrodon, Toxicroak, and other Water- and Poison-type resists without you having to blow yourself up; however, Explosion's sheer power and ability to blow holes in teams is generally preferred. Also, Explosion is one of the main moves that differentiates it from Kabutops, and running Return makes Qwilfish in many ways inferior to Kabutops[I'd omit this part; even with Return, Qwilfish still has a number of advantages over Kabutops].</p>

<p>[this part was kind of awkwardly worded]Thanks to Swift Swim, Qwilfish reaches 538 Speed when Rain Dance is up, which outspeeds pretty much everything you will encounter in UU, including all common Choice Scarf users. You could drop its Speed[can't drop its Speed up], but it's better to run maximum Speed to Speed tie with other Adamant Qwilfish.</p>

<p>Rain Dance is a requirement when using Swords Dance Qwilfish on your team because it doubles its average Speed, as well as giving a 1.5x boost on your STAB Waterfall. Claydol makes a great partner to Qwilfish, immune or resistant to all of its weaknesses, as well as being able to set up both Stealth Rock and Rain Dance. Stealth Rock is definitely suggested[it's better than just an option] because it makes it easier for Qwilfish to deal with Pokemon like Altaria. Uxie is another Pokemon who can set up Stealth Rock while taking the Ground- and Psychic-type moves commonly directed at Qwilfish. Uxie also has access to Memento,[remember to either use "that" or "who", or use a comma before which when using it as a demonstrative] which can help Qwilfish set up a Swords Dance, albeit at the cost of Uxie. Rotom is another great partner, taking the Ground-, Fighting-, and Electric-type moves aimed at Qwilfish while setting up Rain Dance; it can also use Hidden Power Grass to hit Quagsire and Gastrodon, which Qwilfish can do nothing but Explode on. Ludicolo is very dangerous in the rain and makes a great partner as it has access to Grass-type moves, which can deal with the bulky Water-types that Qwilfish hates. Although it may seem like a conflict of interests, Kabutops can actually make a nice partner to Qwilfish; they have problems with many of the same Pokemon, so when Qwilfish Explodes on Quagsire or Gastrodon, it will open up an opportunity for Kabutops to finish off the opponent's team. Dugtrio can trap and kill Toxicroak; however, it has to be careful when switching in on a Nasty Plot because Toxicroak can OHKO Dugtrio with Vacuum Wave.</p>

[SET]
name: Rain Dance Lead
move 1: Rain Dance
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Focus Sash
ability: Swift Swim
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Qwilfish can make a decent Rain Dance lead. The idea is to set up Rain Dance and attempt a sweep on your own or Explode on someone and send in your secondary Swift Swimmer unharmed. With Focus Sash, you will always survive a hit and get Rain Dance on the field unless you get hit with Taunt or certain status or are against a Fake Out lead. However, Damp Rock with an EV spread of 252 HP / 92 Def / 166 Spe is another option, as it means you'll get eight turns of Rain Dance. Also, with the extra HP, you'll be able to take an unboosted Earthquake from Steelix. The Speed EVs outspeed +1 positive base 100s in the rain, allowing you to Destiny Bond them before they attack. However, the safety that Focus Sash provides is better.</p>

<p>Waterfall is your main attack, and although Qwilfish lacks Life Orb on this set, it can still deal plenty of damage. Poison Jab is better for sweeping and hits the Grass-type Pokemon who resist your main attack, but Taunt has its uses, too. You can prevent opponents from setting up a Substitute or Stealth Rock or throwing status around, which can harm a team member's chance of sweeping. However, Qwilfish is quite slow, meaning Taunt's only useful against slower, bulkier leads unless you have rain up. Explosion is the preferred option in the last slot to go out with a bang, but Destiny Bond can be used instead to force opponents to switch or faint, and due to Rain Dance, you'll be faster than them. Spikes or Toxic Spikes are other minor options for use in the third slot should you want to utilize entry hazards. An Adamant nature is used to hit as powerfully as possible, and you don't need the extra Speed investment due to Swift Swim doubling your Speed. One of the main reasons to use Qwilfish over other Rain Dance leads, such as Electrode and Ambipom, is that you can straight out put the momentum of the match on your side.</p>

<p>Obviously, this Qwilfish should only be used on a Rain Dance team, and it therefore needs to be supported by appropriate Pokemon. Ludicolo makes a great offensive partner, taking out the bulky Water-types that Qwilfish hates. If Qwilfish can lure in and Explode on Quagsire, Gastrodon, and Toxicroak, Kabutops will have an easier time at a sweep and therefore makes an effective partner. Claydol covers all of Qwilfish's weaknesses and so is a great option for a partner. It can also set up both Stealth Rock and Rain Dance to support the team. Dugtrio is a great partner because it can trap Toxicroak and Chansey, who causes problems for the special sweepers in Rain Dance teams.</p>

<p>Qwilfish has a lot of trouble with Ambipom leads, as they can use Fake Out to break Qwilfish's Focus Sash, therefore making Rotom a nice partner to switch into Fake Out, while also being able to set up Rain Dance to support the team. It will have to watch out for Payback, though, which will 2HKO 252 HP / 252 Def Bold Rotom 98.62% of the time if Ambipom is holding Life Orb. However, Rotom can burn Ambipom with Will-O-Wisp, and since Life Orb isn't too common on Lead Ambipom, Rotom will usually be fine. Uxie has great bulk and makes another good switch into Ambipom, and since U-turn and Payback only do around 25% to 252 HP / 252 Def Relaxed Uxie, it shouldn't have too much trouble getting in and setting up both Rain Dance and Stealth Rock to support your team.</p>

[SET]
name: Spikes Support
move 1: Spikes
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Leftovers
ability: Poison Point
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Although one of its lesser options, Qwilfish can still make a great Spikes user. The handy thing about Qwilfish is that five of the best Rapid Spinners in UU have trouble switching into it, allowing Qwilfish to set up quite easily. Claydol, Donphan, Sandslash, and Torkoal are all weak to Waterfall, and are therefore unlikely to switch in, while Blastoise has trouble doing any real damage and gets worn down by Poison Jab.</p>

<p>Waterfall is the main attacking option for Qwilfish, while Poison Jab helps against Grass-types and certain Flying-types who resist or are immune to Water-type attacks, like Mantine and Altaria. Although Qwilfish doesn't have stellar defenses, it can use Taunt over Poison Jab to stop opponents from setting up. For the last slot, Explosion is the preferred option to go out with a bang, but Destiny Bond is a good alternative and might cause some switching if you reveal it early. Thunder Wave is a minor option, but if your team is slow, it could be helpful, and with the 20% flinch rate of Waterfall, Qwilfish can be an annoyer of sorts. Although Qwilfish may seem outclassed by Omastar as a Spikes user, its access to Explosion, Taunt, and higher Speed are some big things which set it apart from Omastar. It can also soak up Toxic Spikes, which stall teams hate.</p>

<p>The EVs are aimed at boosting Qwilfish's Attack while also letting it take hits better, with the rest put in Speed. Poison Point is the preferred ability as the odd chance of poisoning your opponent could prove crucial, and with only 4 EVs in Speed, Qwilfish won't be able to make that good use of Swift Swim anyway. Running an EV spread of 252 HP / 32 SpD / 224 Spe is another option; this outruns Timid LO Milotic and anything slower, though at the cost of Attack. Therefore, this is best when running Spikes / Waterfall / Taunt / Destiny Bond.</p>

<p>A Ghost-type Pokemon is a requirement as a partner to this set to stop opponents from Spinning away your Spikes and ruining all of your work. Rotom, Spiritomb, and Mismagius are the best options for that slot. They all have access to Will-O-Wisp and various supporting qualities[I think this will help transition to the next few sentences] to cripple your opponents. Perish Song Mismagius can put your opponents in a horrible position: they'll need to switch because of Perish Song, but don't want to because of Spikes. [all three can use Pain Split] Spiritomb is the most defensive of the three and can handle key threats to Qwilfish, like Toxicroak, the best. Rotom can help your team take hits better with dual screens. Obviously, Qwilfish can do well on stall teams as Spikes are very important to stall teams, so Chansey is a great partner to take special attacks aimed at Qwilfish. Donphan makes a nice partner because it has an immunity to Electric-type moves and can also set up Stealth Rock and use Rapid Spin. Altaria has an immunity to Ground-type moves and can use Toxic to poison the bulky Water-types that cause Qwilfish problems[seemed unrelated].</p>

[Team Options]

<p>Stealth Rock is a great support option to help the offensive sets and makes it harder for opponents to just predict around you. Claydol and Uxie are the best options as they can also set up Rain Dance themselves and take many of Qwilfish's weaknesses with ease. Donphan is one of the best options to set up Stealth Rock for the Spikes Support set[Donphan cannot be fully associated with stall]. Dual screen or Memento support is a great option to help the Swords Dancer set up with relative ease. Rotom is one of the best options for dual screen support, and it can also set up Rain Dance. Uxie is an amazing user of both dual screens and Memento while also having access to both Rain Dance and Stealth Rock, making it one of the best, if not the best, partner to the Swords Dancer.</p>

<p>Ludicolo is perhaps the best offensive support Pokemon as it can deal with both Quagsire and Gastrodon, who are the most common counters to Qwilfish's offensive sets, while also dealing with Altaria through its Ice-type moves. Kabutops is another great offensive Pokemon because although it's countered by the same Pokemon as Qwilfish, it can take advantage of Qwilfish Exploding on one of the aforementioned threats. Omastar and Gorebyss are other nice partners to hit some of the more physically defensive Pokemon who cause Qwilfish trouble, using Hidden Power Grass to hit Quagsire and Gastrodon and Earth Power and Psychic, respectively, to deal with Toxicroak.</p>

<p>There are many great defensive partners to Qwilfish. For the offensive Rain Dance sets, Pokemon like Uxie and Claydol are among the best, as they can set up Rain Dance and Stealth Rock to support Qwilfish while also taking most attacks aimed at it. Lanturn can absorb Electric-type moves aimed at Qwilfish and also set up Rain Dance to support Qwilfish while abusing it itself. Rotom can take the Ground- and Electric-type moves aimed at Qwilfish and set up Rain Dance to support it.</p>

[Other Options]

<p>Toxic Spikes is an option over Spikes, although in UU, there are many Poison-types who can easily absorb them. There's Endure/Substitute and Flail, but that is better left to Kabutops. Counter is rather gimmicky and should only be used with a Focus Sash, but it could surprise some Pokemon. Anything else of note requires Qwilfish to take a hit or be slow (Revenge, Payback, Gyro Ball), which is definitely not acceptable. Aqua Jet is another option, as priority is very useful in UU, but this makes it generally outclassed by Kabutops, who has a higher Attack stat. Also, Aqua Jet + Swords Dance is an illegal move combination, so this further prevents Qwilfish from using it too effectively.</p>

[EVs]

<p>For offensive sets, just simply maximize Attack and Speed. For more defensively oriented sets, you'll want to invest in both HP and Attack to help you take hits and dish some out damage in the process.</p>

[Opinion]

<p>Qwilfish is a neat UU Pokémon that can support a team, take down opponents by sacrificing itself, or even sweep. It doesn't have the power of other Swift Swimmers like Kabutops and Gorebyss, but it has plenty in its movepool to offer. Its ability to soak up Toxic Spikes, higher Speed, and access to Explosion are the main things that differentiate it from Kabutops, and it can make good use of this. When Rain Dance is up, this is one Pokemon that you shouldn't underestimate, or it will likely lead to your demise. DPP hasn't changed it a whole lot, but there's still enough to recommend[I don't really get this part].</p>

[Counters]

<p>Quagsire and Toxicroak are effective general counters, as they are immune to Water-type moves because of Water Absorb and Dry Skin, respectively, and both resist Poison-type moves. Walrein, Gastrodon, and Cradily with Earthquake will also be effective, although a +2 rain boosted Waterfall is going to hurt both Cradily and Gastrodon. Most healthy Pokémon with decent defenses will be able to take a hit if they're not weak to Water- or Poison-type attacks[didn't seem to sound right]. Milotic and Lapras are some examples of such Pokemon, although Milotic will need Hidden Power Electric and Lapras will need Thunderbolt. Furthermore, Qwilfish's Speed is noticeably average, so the non-Rain Dance version can be outsped and hit with strong attacks from Choice item users.</p>
I think that Qwilfish's ability to beat most Milotic should be highlighted - a lot of which originates from its resistance to Water, which might deserve some mention.
 
Thanks Eo, edited those in and put in a little mention of its ability to beat most Milotic. Also changed it to the new format. Will hopefully get the Bulky Spiker set done sometime this weekend when I have less school work.
 
Updated with Bulky Spiker set, proofreading of that would be nice and maybe some comments of what else I could add to it.
 
Bulky Spiker:

[ADDITIONAL COMMENTS]

<p>The EVs let Qwilfish take physical hits well, take neutral Hidden Powers from the likes of Milotic, and also take resisted special hits well. Leftovers is the preferred item choice since the extra recovery can help Qwilfish stay around longer; however, Shed Shell is a good alternative should you be afraid of Dugtrio trapping you. Poison Point is the chosen item (Should be ability, not item) as this set does not aim to sweep in the rain, nor will it take that much advantage from opponent's using Rain Dance. Therefore, the chance to poison the opponent is more useful. Impish is the preferred nature as it means Qwilfish will take physical hits better.</p>

<p>This set aims to set up Spikes to support your team; therefore, a Ghost-type is very useful to stop your opponent from just Rapid Spinning away your Spikes. Mismagius, Rotom, and Spiritomb are the best options for this. You can even run two Ghost-types to stop Hitmontop from using Foresight + Rapid Spin to spin away any Spikes you set up. Blissey (Should be Chansey) is a very useful partner as this set has trouble taking strong special hits; however, Blissey (Again should be Chansey) takes most easily. Donphan and Venusaur are effective partners to take Electric-type attacks commonly aimed at Qwilfish. Donphan can also set up Stealth Rock to help add to the residual damage.

Some small nitpicks.

 
I've used support Qwilfish extensively and I believe that your set should be changed to mine~ My set is as follows...

Qwilfish (M) @ Leftovers
Ability: Poison Point
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Spikes
- Pain Split/ Taunt
- Explosion
---

Explosion is a must to take out (or atleast weaken) shit like Venusaur, Milotic, and base 80's in general.

Pain Split is double sided. You get longevity and your opponent loses theirs. Pokemon such as Milotic are now complete setup fodder and forced to switch-out (Spike Damage~)

Taunt is a secondary option but Pain Split is much more useful.
 
-excellent write-up my only problem with most sets is that jolly is slashed no where and it has no mentions. 85 puts it up ahead many beneficial 80s, along with the added bonus of speed-tieing with toxicroak and opposing qwilfish. the added speed might be helpful when you face someone like venusaur late game, and you need explosion to finish the match off. jolly should be main option imo (except for the rain dance sd set). good job!
 
Added in Jolly as the second option for the moment franky.

@God Bless Atheism - I've added in a comment of that EV spread, I'm not changing the set's moveset round.
 
Upon request!

[SET]
name: Bulky Spiker
move 1: Spikes
move 2: Pain Split
move 3: Poison Jab
move 4: Taunt / Aqua Jet
item: Leftovers
ability: Poison Point
nature: Impish
evs: 248 HP / 152 Def / 104 SpD / 4 Spe

[SET COMMENTS]

<p>With this set, Qwilfish is able to switch into the majority of Water- and physical Fire-types or defensive Pokemon and easily lay down Spikes. Pain Split lets Qwilfish survive longer and therefore set up more layers of Spikes. Poison Jab is your chosen STAB move as it lets you hit other Water-types, such SubPunch Azumarill, whose Substitute will be broken by it, and with Qwilfish’s bulk, it will easily take its hits from Azumarill's common attacks, except for Normal-type attacks. In the last slot, Taunt is the preferred option to stop opponent's from using recovery and also lets you easily beat both SubRoost Moltres and Articuno. However, Aqua Jet is a reasonable replacement to revenge kill weakened Blaziken, Dugtrio, and Houndoom.</p>

<p>While many people would prefer to use Cloyster, Froslass, or Omastar for Spikes, Qwilfish does have some notable advantages over those three. Firstly, due to its Poison-typing, it absorbs Toxic Spikes upon entry, and so stops your team from being slowly weakened by the poison. It also can relieve your team of reliance on Aromatherapy or Heal Bell support [Remove this, it really isn't adding anything. And anyway, once your Pokemon are cured of status, they'll be hit by it again upon switching back in]. This Poison-typing also means Qwilfish is immune to Toxic, letting it take on defensive Pokemon, such as Chansey, better than the aforementioned three. Qwilfish also has an easier time setting up against bulky Water-types and can wall most Fire-types. It also can do very well against Stallrein since it can Taunt Walrein and it resists Water- and Ice-type attacks, unlike the aforementioned Pokemon [What happened to Cloyster?].</p>

[ADDITIONAL COMMENTS]

<p>The EVs let Qwilfish take physical hits, neutral Hidden Powers from the likes of Milotic, and resisted special hits well. Leftovers is the preferred item choice since the extra recovery can help Qwilfish stay around longer; however, Shed Shell is a good alternative should you be afraid of Dugtrio trapping you. Poison Point is the chosen ability as this set does not aim to sweep in the rain, nor will it take that much advantage from opponent's using Rain Dance. Therefore, the chance to poison the opponent is more useful. Impish is the preferred nature as it means Qwilfish will take physical hits better.</p>

<p>This set aims to set up Spikes to support your team; therefore, a Ghost-type is very useful to stop your opponent from just Rapid Spinning away your Spikes. Mismagius, Rotom, and Spiritomb are the best options for this. You can even run two Ghost-types to stop Hitmontop from using Foresight + Rapid Spin to spin away any Spikes you set up. Chansey is a very useful partner as this set has trouble taking strong special hits; however, Chansey takes most easily. Donphan and Venusaur are effective partners to take Electric-type attacks commonly aimed at Qwilfish. Donphan can also set up Stealth Rock to help add to the residual damage.

<p>Taunt Drapion is a major nuisance to this set, since Taunt stops Qwilfish from setting up Spikes, using its own Taunt, or using Pain Split. Drapion also resists Poison Jab and has the Defense to easily take Aqua Jet. Dugtrio can trap Drapion and OHKO offensive 4 HP versions with a Jolly Life Orb Earthquake 100% of the time. With Stealth Rock up, Adamant Life Orb versions will always OHKO 252 HP versions (Jolly requires Stealth Rock and Spikes for definite OHKO). However, it requires Choice Band and an Adamant nature if it wants a small chance to OHKO 252 HP / 252 Defense Impish Drapion with Stealth Rock up. Life Orb Jolly versions will manage a 2HKO. The aforementioned Donphan also makes an effective partner to deal with Drapion as it has a high Defense stat to take hits and a powerful STAB Earthquake that will always OHKO offensive versions with the usual Adamant nature and 252 Attack EVs. Even the most defensive Drapion is always 2HKOed.</p>

Cool stuff Joel.
 
Curious to know why Taunt Drapion is listed as an issue as he is very uncommon. Ambipom would be a more realistic nuisance.
 
A proofread of the Bulky Spiker would be nice so this can go up soon.

I can dig it. ^_^

Changes in blue
Removals in red
Comments in green

[SET]
name: Bulky Spiker
move 1: Spikes
move 2: Pain Split
move 3: Poison Jab
move 4: Taunt / Aqua Jet
item: Leftovers
ability: Poison Point
nature: Impish
evs: 248 HP / 152 Def / 104 SpD / 4 Spe

[SET COMMENTS]

<p>With this set, Qwilfish is able to switch in on the majority of Water- and physical Fire-types or defensive Pokemon and easily lay down Spikes. Pain Split lets Qwilfish survive longer and therefore set up more layers of Spikes. Poison Jab is your chosen STAB move as it lets Qwilfish hit other Water-types, such as SubPunch Azumarill (whose Substitute will be broken by it), and with Qwilfish’s bulk, it will easily take its hits from Azumarill's common attacks, except for Normal-type attacks. In the last slot, Taunt is the preferred option to stop opponent's from using recovery and also lets Qwilfish easily beat both SubRoost Moltres and Articuno. However, Aqua Jet is a reasonable replacement to revenge kill weakened Blaziken, Dugtrio, and Houndoom.</p>

<p>While many people would prefer to use Cloyster, Froslass, or Omastar for Spikes, Qwilfish does have some notable advantages over those three. Firstly, due to its Poison-typing, it absorbs Toxic Spikes upon entry, and so stops your team from being slowly weakened by the poison and because of this, it can also relieve your team of reliance on Aromatherapy or Heal Bell support. [if I were you I would consider making this two separate sentences as at the moment it seems like a rather large run on sentence to me] This Poison-typing also means Qwilfish is immune to Toxic, letting it take on defensive Pokemon, [in case it was too small to see, remove comma] such as Chansey, better than the aforementioned three Pokemon. Qwilfish also has an easier time setting up against bulky Water-types and can wall most Fire-types. It also can do very well against Stallrein since it can Taunt Walrein and it resists Water- and Ice-type attacks, unlike Froslass and Omastar. [Froslass actually does resist Ice-type attacks :P]</p>

[ADDITIONAL COMMENTS]

<p>The EVs let Qwilfish take physical hits, neutral Hidden Powers from Pokemon like Milotic, and resisted special hits well. Leftovers is the preferred item choice since the extra recovery can help Qwilfish stay around longer; however, Shed Shell is a good alternative should you be afraid of Dugtrio trapping Qwilfish. Poison Point is the chosen ability as this set does not aim to sweep in the rain, nor will it take that much advantage from opponents using Rain Dance. Therefore, the chance to poison the opponent is more useful. Impish is the preferred nature as it means Qwilfish will take physical hits better.</p>

<p>This set aims to set up Spikes to support your team; therefore, a Ghost-type is very useful to stop your opponent from just Rapid Spinning away your Spikes. Mismagius, Rotom, and Spiritomb are the best options for this. You can even run two Ghost-types to stop Hitmontop from using Foresight + Rapid Spin to spin away any Spikes Qwilfish sets up. Chansey is a very useful partner as this set has trouble taking strong special hits; however, Chansey takes most easily. Donphan and Venusaur are effective partners to take Electric-type attacks commonly aimed at Qwilfish. Donphan can also set up Stealth Rock to help add to the residual damage.

<p>Taunt Ambipom can cause this set a lot of problems by stopping it from setting up Spikes or healing itself. Fake Out + Return, with Stealth Rock support and a bit more prior damage, from Life Orb Ambipom can 2HKO Qwilfish, while Poison Jab from Qwilfish will only at best 2HKO Ambipom (with Stealth Rock support). Spiritomb therefore can make an effective partner to deal with Ambipom and has Pursuit, Sucker Punch, and Will-O-Wisp to wear it down. Other Ghost-types such as Froslass and Rotom do well if Ambipom lacks Payback, while Rock- and Steel-types can deal with Ambipom if it doesn't pack Low Kick or Grass Knot (the latter only being for the Rock-types). Taunt Drapion is a major nuisance to this set, since Taunt stops Qwilfish from setting up Spikes, using its own Taunt, or using Pain Split. Drapion also resists Poison Jab and has the Defense to easily take Aqua Jet. Dugtrio can trap Drapion and OHKO offensive 4 HP versions with a Jolly Life Orb Earthquake 100% of the time. With Stealth Rock up, Adamant Life Orb versions will always OHKO 252 HP versions (Jolly requires Stealth Rock and Spikes for definite OHKO). However, it requires Choice Band and an Adamant nature if it wants a small chance to OHKO 252 HP / 252 Defense Impish Drapion with Stealth Rock up. Life Orb Jolly versions will manage a 2HKO. The aforementioned Donphan also makes an effective partner to deal with opposing Drapion as it has a high Defense stat to take hits and a powerful STAB Earthquake [Drapion doesn't have an STAB Earthquake?] that will always OHKO offensive versions with the usual Adamant nature and 252 Attack EVs. Even the most defensive Drapion is always 2HKOed.</p>
 
Joel said:
[Overview]

<p>Qwilfish is a neat UU Pokémon that can support a team by either taking down opponents by sacrificing itself or attempting a sweep. It doesn't have the power of other Swift Swimmers like Kabutops and Gorebyss, but it has plenty in its movepool to offer. Its ability to soak up Toxic Spikes, higher Speed, and access to Explosion are the main things that differentiate it from Kabutops; additionally, it can also beat most Milotic. When rain is up, this is one Pokemon that you shouldn't underestimate.</p>

[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Explosion
item: Life Orb
ability: Swift Swim
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set plays like a less powerful but slightly faster version of Kabutops. One of the big advantages Qwilfish has over Kabutops is its ability to absorb Toxic Spikes, which can badly hurt your team's ability to sweep. Waterfall is its main attack option, its power boosted by 1.5x by the rain. Poison Jab is its secondary attack to hit Grass- and Water-types that resist Waterfall. Explosion takes out anything that doesn't resist it after a Swords Dance boost. Return is an alternate option for use over Explosion as it can hit Quagsire, Gastrodon, Toxicroak, and other Water- and Poison-type resists without blowing Qwilfish up; however, Explosion's sheer power and ability to blow holes in teams is generally preferred. Qwilfish does well against almost all Milotic thanks to resisting Surf and being neutral to Hidden Power Grass. This is a great asset to Rain Dance teams since Milotic can wall many other rain sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to Swift Swim, Qwilfish reaches 538 Speed when Rain Dance is up, which outspeeds pretty much everything you will encounter in UU, including all common Choice Scarf users. You could drop its Speed, but it's better to run maximum Speed to Speed tie with other Adamant Qwilfish. Jolly is an alternative nature as outspeeding positive base 80 Speed Pokemon outside the rain, such as Venusaur, which could prove useful; however, the extra power makes Adamant the better option most of the time.</p>

<p>Rain Dance is a requirement when using Swords Dance Qwilfish on your team because it doubles its average Speed, as well as giving a 1.5x boost to your STAB Waterfall. Stealth Rock is definitely suggested because it makes it easier for Qwilfish to deal with Pokemon like Altaria. Claydol makes a great partner to Qwilfish, immune or resistant to all of its weaknesses, as well as being able to set up both Stealth Rock and Rain Dance. Uxie is another Pokemon who can set up Stealth Rock while taking the Ground- and Psychic-type moves commonly directed at Qwilfish. Uxie also has access to Memento, which can help Qwilfish set up a Swords Dance, albeit at the cost of Uxie. Rotom is another great partner, taking the Ground-, Fighting-, and Electric-type moves aimed at Qwilfish while setting up Rain Dance; it can also use Hidden Power Grass to hit Quagsire and Gastrodon, which Qwilfish can do nothing but Explode on. Ludicolo is very dangerous in the rain and makes a great partner as it has access to Grass-type moves, which can deal with the bulky Water-types that Qwilfish hates. Although it may seem like a conflict of interests, Kabutops can actually make a nice partner to Qwilfish; they have problems with many of the same Pokemon, so when Qwilfish Explodes on Quagsire or Gastrodon, it will open up an opportunity for Kabutops to finish off the opponent's team. Dugtrio can trap and kill Toxicroak; however, it has to be careful when switching in on a Nasty Plot because Toxicroak can OHKO Dugtrio with Vacuum Wave.</p>

[SET]
name: Rain Dance Lead
move 1: Rain Dance
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Focus Sash
ability: Swift Swim
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Qwilfish can make a decent Rain Dance lead. The idea is to set up Rain Dance and attempt a sweep on your own,[resolving ambiguity] or to Explode on someone and send in your secondary Swift Swimmer unharmed. Damp Rock allows for eight turns of rain which are so beneficial and against most leads, you can at least get up Rain Dance. However, with Focus Sash, you will always survive a hit and get Rain Dance on the field unless you get hit with Taunt or certain status or are against a Fake Out lead. An EV spread of 252 HP / 92 Def / 166 Spe is another option when using Damp Rock as with the extra HP, you'll be able to take an unboosted Earthquake from Steelix. The Speed EVs enable you to outspeed +1 positive base 100s in the rain, allowing you to Destiny Bond them before they attack.</p>

<p>Waterfall is your main attack again. Poison Jab is better for sweeping and hits the Grass-type Pokemon who resist your main attack, but Taunt has its uses, too. You can prevent opponents from setting up a Substitute or Stealth Rock or throwing status around, which can harm a team member's chance of sweeping. However, Qwilfish is quite slow, meaning Taunt is only useful against slower, bulkier leads unless you have rain up. Explosion is the preferred option in the last slot to go out with a bang, but Destiny Bond can be used instead to force opponents to switch or faint, and due to Rain Dance, you'll be faster than them. Spikes or Toxic Spikes are other minor options for use in the third slot should you want to utilize entry hazards. An Adamant nature is used to hit as powerfully as possible; however, a Jolly nature is a good alternative as it means that outside the rain you will, at worst, speed tie with opposing Qwilfish and Toxicroak and also outspeed positive base 80s, such as Venusaur. One of the main reasons to use Qwilfish over other Rain Dance leads, such as Electrode and Ambipom, is that you can straight out put the momentum of the match on your side.</p>

[ADDITIONAL COMMENTS]

<p>Obviously, this Qwilfish should only be used on a Rain Dance team, and it therefore needs to be supported by appropriate Pokemon. Ludicolo makes a great offensive partner, taking out the bulky Water-types that Qwilfish hates. If Qwilfish can lure in and Explode on Quagsire, Gastrodon, and Toxicroak, Kabutops will have an easier time at a sweep and therefore makes an effective partner. Claydol covers all of Qwilfish's weaknesses and so is a great option for a partner. It can also set up both Stealth Rock and Rain Dance to support the team. Dugtrio is a great partner because it can trap Toxicroak and Chansey, who causes problems for the special sweepers in Rain Dance teams.</p>

<p>Qwilfish has a lot of trouble with Ambipom leads, as they can use Fake Out to break Qwilfish's Focus Sash, therefore making Rotom a nice partner to switch into Fake Out, while also being able to set up Rain Dance to support the team. It will have to watch out for Payback, though, which will 2HKO 252 HP / 252 Def Bold Rotom 98.62% of the time if Ambipom is holding Life Orb. However, Rotom can burn Ambipom with Will-O-Wisp, and since Life Orb isn't too common on Lead Ambipom, Rotom will usually be fine. Uxie has great bulk and makes another good switch into Ambipom, and since U-turn and Payback only do around 25% to 252 HP / 252 Def Relaxed Uxie, it shouldn't have too much trouble getting in and setting up both Rain Dance and Stealth Rock to support your team.</p>


[SET]
name: Spikes Support
move 1: Spikes
move 2: Waterfall
move 3: Poison Jab / Taunt
move 4: Explosion / Destiny Bond
item: Leftovers
ability: Poison Point
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Although one of its lesser options, Qwilfish can still make a great Spikes user. The handy thing about Qwilfish is that five of the best Rapid Spinners in UU have trouble switching into it, allowing Qwilfish to set up quite easily. Claydol, Donphan, Sandslash, and Torkoal are all weak to Waterfall, and are therefore unlikely to switch in, while Blastoise has trouble doing any real damage and gets worn down by Poison Jab.</p>

<p>Waterfall is the main attacking option for Qwilfish, while Poison Jab helps against Grass-types and certain Flying-types who resist or are immune to Water-type attacks, like Mantine and Altaria. Although Qwilfish doesn't have stellar defenses, it can use Taunt over Poison Jab to stop opponents from setting up. For the last slot, Explosion is the preferred option to go out with a bang, but Destiny Bond is a good alternative and might cause some switching if you reveal it early. Thunder Wave is a minor option, but if your team is slow, it could be helpful, and with the 20% flinch rate of Waterfall, Qwilfish can be an annoyer of sorts. Although Qwilfish may seem outclassed by Omastar as a Spikes user, its access to Explosion, Taunt, and higher Speed are some big things which set it apart from Omastar. It can also soak up Toxic Spikes, which stall teams hate.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are aimed at boosting Qwilfish's Attack while also letting it take hits better, with the rest put in Speed. Poison Point is the preferred ability as the odd chance of poisoning your opponent could prove crucial, and with only 4 EVs in Speed, Qwilfish won't be able to make that good use of Swift Swim anyway. Running an EV spread of 252 HP / 32 SpD / 224 Spe is another option; this outruns Timid LO Milotic and anything slower, though at the cost of Attack. Therefore, this is best when running Spikes / Waterfall / Taunt / Destiny Bond. A Jolly nature can also be used, with an EV spread of 252 HP / 40 Atk / 216 Spe or just maximum Speed with less HP or Attack. The loss of attack power may hurt at times, but the extra Speed could prove useful as you will outspeed positive base 80s.</p>

<p>A Ghost-type Pokemon is a requirement as a partner to this set to stop opponents from Spinning away your Spikes and ruining all of your work. Rotom, Spiritomb, and Mismagius are the best options for that slot. They all have access to Will-O-Wisp and various supporting qualities to cripple your opponents. Perish Song Mismagius can put your opponents in a horrible position: they'll need to switch because of Perish Song, but don't want to because of Spikes. Spiritomb is the most defensive of the three and can handle key threats to Qwilfish, like Toxicroak, the best. Rotom can help your team take hits better with dual screens. Obviously, Qwilfish can do well on stall teams as Spikes are very important to stall teams, so Chansey is a great partner to take special attacks aimed at Qwilfish. Donphan makes a nice partner because it has an immunity to Electric-type moves and can also set up Stealth Rock and use Rapid Spin. Altaria has an immunity to Ground-type moves and can use Toxic to poison the bulky Water-types that cause Qwilfish problems.</p>

[SET]
name: Bulky Spiker
move 1: Spikes
move 2: Pain Split
move 3: Poison Jab
move 4: Taunt / Aqua Jet
item: Leftovers
ability: Poison Point
nature: Impish
evs: 248 HP / 152 Def / 104 SpD / 4 Spe

[SET COMMENTS]

<p>With this set, Qwilfish is able to switch into the majority of Water- and physical Fire-types and defensive Pokemon and easily lay down Spikes. Pain Split lets Qwilfish survive longer and therefore set up more layers of Spikes. Poison Jab is your chosen STAB move as it lets Qwilfish hit other Water-types, such as SubPunch Azumarill (whose Substitute will be broken by it), and with Qwilfish’s bulk, it will easily take its hits from Azumarill's common attacks, except for Normal-type attacks. In the last slot, Taunt is the preferred option to stop opponent's from using recovery and also lets Qwilfish easily beat both SubRoost Moltres and Articuno. However, Aqua Jet is a reasonable replacement to revenge kill weakened Blaziken, Dugtrio, and Houndoom.</p>

<p>While many people would prefer to use Cloyster, Froslass, or Omastar for Spikes, Qwilfish does have some notable advantages over those three. Firstly, due to its Poison-typing, it absorbs Toxic Spikes upon entry, and so stops your team from being slowly weakened by the poison. Because of this, it can also relieve your team of reliance on Aromatherapy or Heal Bell support. This Poison-typing also means Qwilfish is immune to Toxic, letting it take on defensive Pokemon such as Chansey better than the aforementioned three Pokemon. Qwilfish also has an easier time setting up against bulky Water-types and can wall most Fire-types. It also can do very well against Stallrein since it can Taunt Walrein and resists Water-type attacks, unlike Omastar and Froslass.</p>

[ADDITIONAL COMMENTS]

<p>The EVs let Qwilfish take physical hits, neutral Hidden Powers from Pokemon like Milotic, and resisted special hits well. Leftovers is the preferred item since the extra recovery can help Qwilfish stay around longer; however, Shed Shell is a good alternative should you be afraid of Dugtrio trapping Qwilfish. Poison Point is the chosen ability as this set does not aim to sweep in the rain, nor will it take that much advantage from opponents using Rain Dance. Therefore, the chance to poison the opponent is more useful. Impish is the preferred nature as it means Qwilfish will take physical hits better.</p>

<p>This set aims to set up Spikes to support your team; therefore, a Ghost-type is very useful to stop your opponent from just Rapid Spinning away your Spikes. Mismagius, Rotom, and Spiritomb are the best options for this. You can even run two Ghost-types to stop Hitmontop from using Foresight + Rapid Spin to spin away any Spikes Qwilfish sets up. Chansey is a very useful partner as this set has trouble taking strong special hits; however, Chansey takes most easily. Donphan and Venusaur are effective partners to take Electric-type attacks commonly aimed at Qwilfish. Donphan can also set up Stealth Rock to help add to the residual damage.

<p>Taunt Ambipom can cause this set a lot of problems by stopping it from setting up Spikes or healing itself. Fake Out + Return, with Stealth Rock support and a bit more prior damage, from Life Orb Ambipom can 2HKO Qwilfish, while Poison Jab from Qwilfish will only at best 2HKO Ambipom in return (with Stealth Rock support). Spiritomb therefore can make an effective partner to deal with Ambipom and has Pursuit, Sucker Punch, and Will-O-Wisp to wear it down. Other Ghost-types such as Froslass and Rotom do well if Ambipom lacks Payback, while Rock- and Steel-types can deal with Ambipom if it doesn't pack Low Kick or Grass Knot (the latter only being for the Rock-types). Taunt Drapion is a major nuisance to this set, since Taunt stops Qwilfish from setting up Spikes, using its own Taunt, or using Pain Split. Drapion also resists Poison Jab and has the Defense to easily take Aqua Jet. Dugtrio can trap Drapion and OHKO offensive 4 HP versions with a Jolly Life Orb Earthquake 100% of the time. With Stealth Rock up, Adamant Life Orb versions will always OHKO 252 HP versions (Jolly requires Stealth Rock and Spikes for definite OHKO). However, it requires Choice Band and an Adamant nature if it wants a small chance to OHKO 252 HP / 252 Defense Impish Drapion with Stealth Rock up. Life Orb Jolly versions will manage a 2HKO. The aforementioned Donphan also makes an effective partner to deal with opposing Drapion as it has a high Defense stat to take hits and has a powerful STAB Earthquake that will always OHKO offensive versions of Drapion, assuming Donphan has the usual Adamant nature and 252 Attack EVs. Even the most defensive Drapion is always 2HKOed.</p>


[Team Options]

<p>Stealth Rock is a great support option to help the offensive sets and makes it harder for opponents to just predict around you. Claydol and Uxie are the best options as they can also set up Rain Dance themselves and take many of Qwilfish's weaknesses with ease. Donphan is one of the best options to set up Stealth Rock for the Spikes Support set. Dual screen or Memento support is a great option to help the Swords Dancer set up with relative ease. Rotom is one of the best options for dual screen support, and it can also set up Rain Dance. Uxie is an amazing user of both dual screens and Memento while also having access to both Rain Dance and Stealth Rock, making it one of the best, if not the best, partner to the Swords Dancer.</p>

<p>Ludicolo is perhaps the best offensive support Pokemon as it can deal with both Quagsire and Gastrodon, who are the most common counters to Qwilfish's offensive sets, while also dealing with Altaria through its Ice-type moves. Kabutops is another great offensive Pokemon because although it's countered by the same Pokemon as Qwilfish, it can take advantage of Qwilfish Exploding on one of the aforementioned threats. Omastar and Gorebyss are other nice partners to hit some of the more physically defensive Pokemon who cause Qwilfish trouble, using Hidden Power Grass to hit Quagsire and Gastrodon and Earth Power and Psychic, respectively, to deal with Toxicroak.</p>

<p>There are many great defensive partners to Qwilfish. For the offensive Rain Dance sets, Pokemon like Uxie and Claydol are among the best, as they can set up Rain Dance and Stealth Rock to support Qwilfish while also taking most attacks aimed at it. Lanturn can absorb Electric-type moves aimed at Qwilfish and also set up Rain Dance to support Qwilfish while abusing it itself. Rotom can take the Ground- and Electric-type moves aimed at Qwilfish and set up Rain Dance to support it.</p>


[Optional Changes]

<p>Toxic Spikes is an option over Spikes, although in UU, there are many Poison-types who can easily absorb them. There's Endure/Substitute and Flail, but that is better left to Kabutops. Counter is rather gimmicky and should only be used with a Focus Sash, but it could surprise some Pokemon. Anything else of note requires Qwilfish to take a hit or be slow (Revenge, Payback, Gyro Ball), which is definitely not acceptable. Aqua Jet is another option, as priority is very useful in UU, but this makes it generally outclassed by Kabutops, who has a higher Attack stat. Also, Aqua Jet + Swords Dance is an illegal move combination, so this further prevents Qwilfish from using it too effectively.</p>

[Counters]

<p>Quagsire and Toxicroak are effective general counters, as they are immune to Water-type moves because of Water Absorb and Dry Skin, respectively, and both resist Poison-type moves. Walrein, Gastrodon, and Cradily with Earthquake will also be effective, although a +2 rain boosted Waterfall is going to hurt both Cradily and Gastrodon. Most healthy Pokémon with decent defenses will be able to take a hit if they're not weak to Water- or Poison-type attacks. Milotic and Lapras are some examples of such Pokemon, although Milotic will need Hidden Power Electric and Lapras will need Thunderbolt. Furthermore, Qwilfish's Speed is noticeably average, so the non-Rain Dance version can be outsped and hit with strong attacks from Choice item users.</p>
 
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