XY OU R8 My Unconventional Team

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BATTLETOADS (Dragonite) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Ice Punch

Typical Dragonite build. Lum Berry is good for absorbing Spore and Will-o-Wisps and makes switch-ins a bit safer. Good lead against Smeargle and Breloom. Also good late game if the opponent is using something that clearly loves to burn/sleep/twave.

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BIG MEATY CLAWS (Scizor) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Knock Off

Bulky M-Scizor. Knock-Off hits Steel types like Ferrothorn and has good utility. Bug Bite over U-Turn to take advantage of Technician and it feels damn good to eat the odd berry. Adamant to pack the most punch. Loves the Speed a few Quiver Dances can bring.

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I'M A FAIRY:3 (Venomoth) @ Weakness Policy
Ability: Tinted Lens
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Bug Buzz
- Baton Pass
- Sludge Bomb

Now this is a silly set. Weakness Policy lets me take advantage to the bulk that Quiver Dance can bring, along with adding +2 Atk to widen my BP use. Sludge Bomb destroys Fairies that aren't Klefki after a Quiver Dance. Bug Buzz is the best STAB bug move, and hard counters subs. Baton Pass helps my team but nothing absolutely needs it to win.
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KEYKEY PALMER (Klefki) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Protect
- Toxic

Sitrus Berry lets me stall a bit longer with Toxic, Reflect/Light Screen to help tank damage and set up for the next guy. Protect to scout, and stall harder yo.
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FLAMETALON (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 30 HP
- Extrasensory
- Fire Blast
- Hurricane
- Agility

30 HP IVs lets me switch into Sneaky Pebbles twice before dying. This is your basic Agility Set, although I'm not sure I should be running Extrasensory. Considering Heat Wave over Fire Blast because accuracy. Works perfect with Venomoth due to Quiver dance boosting stats critical to Moltres. Mainly using this guy because irony and the name.
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LACKING A MEGA (Slowking) @ Safety Goggles
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Bold Nature
- Toxic
- Slack Off
- Scald
- Protect

Tanking is the name of the game. Goggles stops Sandstorm damage, can't be put to sleep either. Regenerator is the go to ability, although I have wanted oblivious at times because of Taunt. Again, more of a hipster choice over say, Slowbro. This guy also works well with Venomoth, since I can Baton Pass and Slowking can tank the Fire/Psychic moves with easy while loving the boosts.
 
FLAMETALON (Moltres) @ Life Orb
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Extrasensory
- Fire Blast
- Hurricane
- Agility

Removing 4 EVs from your HP stat does the same thing as having 30 HP IVs, but allows you to put those 4 EVs in another stat.
I'll get around to actually rating your team soon.
 
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