Hi guys Disciple here and this is my second RMT.My previous one was kind of a HO team and so I thought that i could make a Stall team this time. Well i don't know much about stall but it gets quite a lot of Rage-quits. Well this is the team building process.....
Team Building:

I stared with a common stall pokemon Mega Sableye ( dont have the mega gif sorry :P) around whom i made this team. Seeing this poke on a team often makes people quit even before they start XD

Then I put in Ferrothorn and Lando-T to help with setting up the hazards. they also have gread defensive synergy with MegaEye.

I needed to keep the hazards off my side if the field because a lot of switching is done and with hazards up the team is worn down too easily. So i put tentacruel on the team .

With this i saw that i didnt have an answer to opposing fairy types so Jirachi was slapped onto the team to take care of the annoying fairies.


Finally i noticed a glaring weakness to BD Azu and I was also lacking a fairy so Unaware Clefable looked good and hence here he is on the team.

While I was testing the team i noticed that the team had a startling weakness to fire in general. So i swapped out Jirachi for Heatran

Another change thanks to some suggestions Latias in for Tentacruel.
Well you've seen the boring part so now onto the team......
The Team:
Sableye @ Sablenite
Ability: Prankster -> Magic Bounce
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Well as I stated above I wanted to build a stall team so what better pokemon to build one around than Sableye. So, as far is the set is concerned it is not the run of the mill CM set you would see on the Mega-Sableyes running around the meta and is more useful to me when Sableye is still not mega evolved. So far they have been only fey cases where I've actually had to call on Mega-Sableye. This is because the main purpose for its mega evolution is to break down opposing stall teams and when played against normal offensive or balanced teams its pretty useless but this set works even for its mega form. So in depth........ WoW is for spreading burns and with prankster Sableye abuses this and this practically shuts down physical mons and the only flaw in this strategy is TALONFLAME. Have to play extremely carefully around that pokemon. Taunt is to shutdown opposing stall teams and ensure that most set-up mons have atough time on the field. Knock off cripples mon which depend on their items and does serious damage to Gengar and Alakazam (Those idiots think I will either taunt/wisp switch mons). Recover is pretty obvoius XD. This EV spread ensures that i can survive a dazzling gleam from the above mentioned, everpresent gengar and OHKO in return. As for Mega-Zam i can tank the hit but it is only a 2HKO.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- U-turn
- Knock Off / Stone Edge / Rock Slide
- Earthquake
Now to Lando-T....... If a pokemon ever lived up to its tier's name it is this pokemon. Over Used in every sense of the word. As my team is to be a Stall Team, I decided to add a defensive Landorus to help against the Bird spam which my sableye was very susceptible to for it can't burn the dreaded Talonflame. The move set is the standard defensive set of SR and three filler moves. As my team is supposed to be a stall team it does'nt hit very hard and needs all the help it can get from hazards so this is the first of my two hazard setters. Earthquake is its main STAB and even an un-invested EQ hits pretty hard .
0 Atk Landorus-T Earthquake vs. 228 HP / 0 Def Azumarill: guaranteed 2HKO after Stealth Rock.
Knock Off / SE / Rock Slide is for coverage and u-turn is for pivoting which is extremely useful on a stall team. It still is a debate between Rock Slide and SE. I really don't like the misses and with my luck with Hax, it would hit maybe one time with SE in the match and in most matches this miss is costly but i really miss the power SE gives. There are no speed EVs so as to ensure a slower U-turn on other lando-ts.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 88 Def / 164 SpD
Careful Nature
- Leech Seed
- Spikes
- Power Whip
- Protect
Onto the second hazard setter in my team, Ferrothorn's excellent typing, movepool and stats make it an integral part of the stall core of this team. This is also a pretty decent mixed wall and can check moves from both sides of the spectrum. Rocky helmet over leftovers to deal decent damage to those pokemon who think they can sweep physically with impunity. The moves are pretty self explanatory. Leech seed+protect helps me wear down bulky pokemon. Spikes is its hazard contribution to the team and i chose Power Whip over Gyro ball to answer to those annoying maniacs called the "Rain Teams" . Most of the time ferro is switched into physical moves and its fun to see them rack up residual damage from the hazards as well as the Iron Barbs + Rocky Helmet which normally does around 30-35% damage to a pokemon. Also if its switched into a Talonflame BBird, it takes severe damage but the recoil on Tfalme is pretty serious. So this forms a kind of semi check to Tflame if predicted well.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Moonblast
- Wish
- Heal Bell
- Protect
Unaware Clefable another very overused pokemon and the perfect pokemon on any stall team. It answers those annoying idiots who think they can set up on my team and sweep. Its almost comical to see their reaction to the fact that their power-ups have on effect whatsoever on clefable. Moonblast is the only offensive move on clafable and so that it doesnt become taunt bait. Wish+protect is the best way HP recovery is possible since Soft-Boiled is incompatible with Unaware. Heal Bell is to screw around with those people who think they can put my pokemon on a timer with Toxic/wisp. Clefable also is an answer to opposing Mega Sableye. Unaware puts paid to its efforts to CM sweep. Ive also considered replacing Clefable with Sylveon so that i get more damage output for almost the same pokemon. However the only thing stopping me from doing so is that i will lose out on unaware.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 248 HP / 212 Def / 48 SpA
Calm Nature
- Draco Meteor
- Psyshock
- Hidden Power Fighting / Roost
- Defog
This pokemon was suggested by AD impish john well and I agree it does a much better job than Tentacruel . I have a more defensive EV spread so that it can tank a hit from adamant bisharp
252+ Atk Bisharp Knock Off (97.5 BP) vs. 248 HP / 212 Def Latias: 300-354 (82.6 - 97.5%) -- guaranteed 2HKO
and if i go with the conventional spread of 252 SpA / 4 SpD / 252 Spe this happens......
252+ Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Latias: 372-438 (123.5 - 145.5%) -- guaranteed OHKO
and this happens in return
48 SpA Life Orb Latias Hidden Power Fighting vs. 4 HP / 0 SpD Bisharp: 343-406 (126.1 - 149.2%) -- guaranteed OHKO
Roost can be used if i wanted to go for longetivity. Psyshock to hit the new OU pokemon Mega Venu for some serious damage. Defog is self explanatory. So it doesn't succumb to Bisharp and makes my team more damaging. Thanks AD impish john :).
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 68 SpA / 192 SpD
Calm Nature
- Lava Plume
- Earth Power / Toxic
- Flash Cannon
- Taunt
Well finally we have the classic Tauntran. His job is basically to hit fairies hard but at the same time sponge special hits that my team cannot take like fire type moves. Granted i could also use my tentacruel to sponge fire attacks but this one does it without taking any damage thanks to flash fire. Lava Plume and Flash Cannon are STAB and hit fairies very hard. Earth power is for opposing heatrans but off late I've been using toxic to counter the menace that is known as Chansey. Taunt is basically to shut down stallers like chansey and also generally gets me a free switch if used right.
Threat List:
Well as far as threats go any team can be played around without much trouble if the sweepers are handled properly and i get my hazards up early. Also there are some pokes which set up sweep are allowed to set up then honestly its good night for the team. However there are some annoying pokemon that hit hard without setting up.

Loppuny-mega with its speed and ability it litteraly shuts down the team.
or 
Both the MegaZards pose huge threats for they are unable to be burnt.

Houndoom-Mega though rare shatters the team once it gets a couple of Nasty plots up.

Mega-Venusaur kinda walls the team though it can be handled with a mix of sableye and ferrothorn.
Apart from pokemon the greatest bane I've ever faced is my luck with HAX. I have received a paralyze hax for 6 turns and my WoW misses at the most crucial of moments.
Importable:
Well thats all there is for the team ...... I know its a bit long but i wanted to justify each pokemon as much as possible. Feel free to rip this team to shreds if you want to but please keep the idea of stall in mind while rating this team.
Changes are in red
Keldeo is not a problem so I'm blacklisting it ;)
Team Building:

I stared with a common stall pokemon Mega Sableye ( dont have the mega gif sorry :P) around whom i made this team. Seeing this poke on a team often makes people quit even before they start XD



Then I put in Ferrothorn and Lando-T to help with setting up the hazards. they also have gread defensive synergy with MegaEye.




I needed to keep the hazards off my side if the field because a lot of switching is done and with hazards up the team is worn down too easily. So i put tentacruel on the team .





With this i saw that i didnt have an answer to opposing fairy types so Jirachi was slapped onto the team to take care of the annoying fairies.






Finally i noticed a glaring weakness to BD Azu and I was also lacking a fairy so Unaware Clefable looked good and hence here he is on the team.






While I was testing the team i noticed that the team had a startling weakness to fire in general. So i swapped out Jirachi for Heatran






Another change thanks to some suggestions Latias in for Tentacruel.
Well you've seen the boring part so now onto the team......
The Team:

Sableye @ Sablenite
Ability: Prankster -> Magic Bounce
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Well as I stated above I wanted to build a stall team so what better pokemon to build one around than Sableye. So, as far is the set is concerned it is not the run of the mill CM set you would see on the Mega-Sableyes running around the meta and is more useful to me when Sableye is still not mega evolved. So far they have been only fey cases where I've actually had to call on Mega-Sableye. This is because the main purpose for its mega evolution is to break down opposing stall teams and when played against normal offensive or balanced teams its pretty useless but this set works even for its mega form. So in depth........ WoW is for spreading burns and with prankster Sableye abuses this and this practically shuts down physical mons and the only flaw in this strategy is TALONFLAME. Have to play extremely carefully around that pokemon. Taunt is to shutdown opposing stall teams and ensure that most set-up mons have atough time on the field. Knock off cripples mon which depend on their items and does serious damage to Gengar and Alakazam (Those idiots think I will either taunt/wisp switch mons). Recover is pretty obvoius XD. This EV spread ensures that i can survive a dazzling gleam from the above mentioned, everpresent gengar and OHKO in return. As for Mega-Zam i can tank the hit but it is only a 2HKO.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- U-turn
- Knock Off / Stone Edge / Rock Slide
- Earthquake
Now to Lando-T....... If a pokemon ever lived up to its tier's name it is this pokemon. Over Used in every sense of the word. As my team is to be a Stall Team, I decided to add a defensive Landorus to help against the Bird spam which my sableye was very susceptible to for it can't burn the dreaded Talonflame. The move set is the standard defensive set of SR and three filler moves. As my team is supposed to be a stall team it does'nt hit very hard and needs all the help it can get from hazards so this is the first of my two hazard setters. Earthquake is its main STAB and even an un-invested EQ hits pretty hard .
0 Atk Landorus-T Earthquake vs. 228 HP / 0 Def Azumarill: guaranteed 2HKO after Stealth Rock.
Knock Off / SE / Rock Slide is for coverage and u-turn is for pivoting which is extremely useful on a stall team. It still is a debate between Rock Slide and SE. I really don't like the misses and with my luck with Hax, it would hit maybe one time with SE in the match and in most matches this miss is costly but i really miss the power SE gives. There are no speed EVs so as to ensure a slower U-turn on other lando-ts.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 88 Def / 164 SpD
Careful Nature
- Leech Seed
- Spikes
- Power Whip
- Protect
Onto the second hazard setter in my team, Ferrothorn's excellent typing, movepool and stats make it an integral part of the stall core of this team. This is also a pretty decent mixed wall and can check moves from both sides of the spectrum. Rocky helmet over leftovers to deal decent damage to those pokemon who think they can sweep physically with impunity. The moves are pretty self explanatory. Leech seed+protect helps me wear down bulky pokemon. Spikes is its hazard contribution to the team and i chose Power Whip over Gyro ball to answer to those annoying maniacs called the "Rain Teams" . Most of the time ferro is switched into physical moves and its fun to see them rack up residual damage from the hazards as well as the Iron Barbs + Rocky Helmet which normally does around 30-35% damage to a pokemon. Also if its switched into a Talonflame BBird, it takes severe damage but the recoil on Tfalme is pretty serious. So this forms a kind of semi check to Tflame if predicted well.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Moonblast
- Wish
- Heal Bell
- Protect
Unaware Clefable another very overused pokemon and the perfect pokemon on any stall team. It answers those annoying idiots who think they can set up on my team and sweep. Its almost comical to see their reaction to the fact that their power-ups have on effect whatsoever on clefable. Moonblast is the only offensive move on clafable and so that it doesnt become taunt bait. Wish+protect is the best way HP recovery is possible since Soft-Boiled is incompatible with Unaware. Heal Bell is to screw around with those people who think they can put my pokemon on a timer with Toxic/wisp. Clefable also is an answer to opposing Mega Sableye. Unaware puts paid to its efforts to CM sweep. Ive also considered replacing Clefable with Sylveon so that i get more damage output for almost the same pokemon. However the only thing stopping me from doing so is that i will lose out on unaware.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 248 HP / 212 Def / 48 SpA
Calm Nature
- Draco Meteor
- Psyshock
- Hidden Power Fighting / Roost
- Defog
This pokemon was suggested by AD impish john well and I agree it does a much better job than Tentacruel . I have a more defensive EV spread so that it can tank a hit from adamant bisharp
252+ Atk Bisharp Knock Off (97.5 BP) vs. 248 HP / 212 Def Latias: 300-354 (82.6 - 97.5%) -- guaranteed 2HKO
and if i go with the conventional spread of 252 SpA / 4 SpD / 252 Spe this happens......
252+ Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Latias: 372-438 (123.5 - 145.5%) -- guaranteed OHKO
and this happens in return
48 SpA Life Orb Latias Hidden Power Fighting vs. 4 HP / 0 SpD Bisharp: 343-406 (126.1 - 149.2%) -- guaranteed OHKO
Roost can be used if i wanted to go for longetivity. Psyshock to hit the new OU pokemon Mega Venu for some serious damage. Defog is self explanatory. So it doesn't succumb to Bisharp and makes my team more damaging. Thanks AD impish john :).

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 68 SpA / 192 SpD
Calm Nature
- Lava Plume
- Earth Power / Toxic
- Flash Cannon
- Taunt
Well finally we have the classic Tauntran. His job is basically to hit fairies hard but at the same time sponge special hits that my team cannot take like fire type moves. Granted i could also use my tentacruel to sponge fire attacks but this one does it without taking any damage thanks to flash fire. Lava Plume and Flash Cannon are STAB and hit fairies very hard. Earth power is for opposing heatrans but off late I've been using toxic to counter the menace that is known as Chansey. Taunt is basically to shut down stallers like chansey and also generally gets me a free switch if used right.
Threat List:
Well as far as threats go any team can be played around without much trouble if the sweepers are handled properly and i get my hazards up early. Also there are some pokes which set up sweep are allowed to set up then honestly its good night for the team. However there are some annoying pokemon that hit hard without setting up.

Loppuny-mega with its speed and ability it litteraly shuts down the team.


Both the MegaZards pose huge threats for they are unable to be burnt.

Houndoom-Mega though rare shatters the team once it gets a couple of Nasty plots up.

Mega-Venusaur kinda walls the team though it can be handled with a mix of sableye and ferrothorn.
Apart from pokemon the greatest bane I've ever faced is my luck with HAX. I have received a paralyze hax for 6 turns and my WoW misses at the most crucial of moments.
Importable:
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Knock Off / Rock Slide
- Earthquake
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 88 Def / 164 SpD
Careful Nature
- Leech Seed
- Spikes
- Power Whip
- Protect
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Moonblast
- Wish
- Heal Bell
- Protect
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 68 SpA / 192 SpD
Calm Nature
- Lava Plume
- Earth Power / Toxic
- Flash Cannon
- Taunt
Latias (F) @ Life Orb
Ability: Levitate
EVs: 248 HP / 212 Def / 48 SpA
Calm Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Knock Off / Rock Slide
- Earthquake
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 88 Def / 164 SpD
Careful Nature
- Leech Seed
- Spikes
- Power Whip
- Protect
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Moonblast
- Wish
- Heal Bell
- Protect
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 68 SpA / 192 SpD
Calm Nature
- Lava Plume
- Earth Power / Toxic
- Flash Cannon
- Taunt
Latias (F) @ Life Orb
Ability: Levitate
EVs: 248 HP / 212 Def / 48 SpA
Calm Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Well thats all there is for the team ...... I know its a bit long but i wanted to justify each pokemon as much as possible. Feel free to rip this team to shreds if you want to but please keep the idea of stall in mind while rating this team.
Changes are in red
Keldeo is not a problem so I'm blacklisting it ;)
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