So, I'm playing pokemon for the last two days before I decided to take a week off from playing it because this game fucking pisses me off and I wanna stop for a few days or a week before my wins get to my head and lead me into a lose streak. I was roaming thru the ou threads and found that Tapu Bulu is the one in the pokemon matchmaking thread. What really surprised me was the fact that this thing actually got close combat. Like, that was probably the single best thing it could have gotten this generation, apart from grassy glide I guess. I was really glad I checked that thread because last gen, I barely used Bulu because really, fucking superpower? That move sucks balls but now, close combat is just so much fun
That's the team I've been using since I built it and boy, Tapu Bulu is fucking mad when I used it. I was about to go thru the teambuilding process but I'm gonna save time and explain that when I explain each member



Grassy Surge
32 HP / 252 Atk / 224 Spe
Adamant Nature
- Horn Leech
- Stone Edge
- Close Combat
- Swords Dance
Here is the main mon I built the team around. When I tried it, it's actually quite a bit of fun to use. After swords dance, it just cleaves a lot of ou mons. Stone edge is pretty easy to predict because not a lot of mons can take out Tapu Bulu without a boost and those that could can't really come in safely. This set isn't one I came up with. I just copied the one from the matchmaking thread and used it because close combat on Bulu is sick. This mon is simple. Click swords dance and drop something. If sd isn't an option, pick the move of choice



Flash Fire
248 HP / 104 SpA / 156 SpD
Calm Nature
- Taunt
- Earth Power
- Stealth Rock
- Magma Storm
What is Tapu Bulu without its match made in heaven? Or is hell more appropriate? This is one of those classic near perfect type synergy. Aside from the obvious reason why I chose this mon, this is one of the most reliable mons I am comfortable with using in ou. I do not know what that ev spread is for. I was looking at the ev spread that Finch mentioned before but that set had body press and meant to target Blissey. However, Blissey isn't an issue for the team so there is no need for body press so I decided to dump the def evs into spd but when there were a bit too much, I put half of them into spa just for some damage output. Heatran serves as the team's stealth rocker and a trapper for whatever I can trap. Really shouldn't have to explain since Heatran and Bulu have been partners since forever



Regenerator
248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Taunt
- U turn
- Hurricane
Now, this was chosen simply because of one target, Kartana. Both Heatran and Tapu Bulu are somewhat vulnerable to Kartana but only if its carrying smart strike, otherwise Tapu Bulu just destroys it. Regardless, I wanted to be on the safe side and was looking for a mon that could take on Kartana. Turns out, Tornadus was the perfect solution, aside from the stupid hurricane accuracy. This was perfect because if its scarfed, then I can somewhat take advantage of that but if its not, then Tornadus blows it to the wind. This mon also serves as my defogger in case hazards become problematic and u turn is just for predicted switches. I just put taunt to mess up some Landorus hyper offense leads and forcing them to go boom



Technician
248 HP / 8 Def / 252 SpD
Careful Nature
- Roost
- U turn
- Bullet Punch
- Swords Dance
Now, as you can see, the team is highly vulnerable to the dangerous Kyurem and Tapu Lele. They get one prediction right, they spam their stabs with impunity and rip apart my team. As such, Scizor was added to handle these problems. Aside from handling these two, Scizor becomes quite threatening if I manage to get a couple sword dances up and can act as a great win condition. It's just the standard specially defensive Scizor which is beautiful with the grassy terrain because it provides the bug with some much appreciated passive recovery



Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Ice Beam
- Slack Off
- Future Sight
Aside from the two dangerous specs users, the team is also incredibly vulnerable to Garchomp, specifically fire fang Garchomp. Fire fang Garchomp just eats Tapu Bulu alive, brute forces thru Heatran thru the terrain and turns Tornadus into scale shot fodder. It even has enough bulk to shrug off Scizor after scale shot if it is high hp. As such, Slowbro was added to the team just for that reason. Scald is your classic bulky water stab with future sight because why not. Ice beam was specifically chosen for Garchomp because it is such a threat to the team. Now, why am I not using teleport? Because I don't want to. I really don't like how teleport is just brainless to use. Ever since Magearna and Cinderace were banned, I feel like I've become a better player than I was months ago because I am actually learning how to predict. Teleport does not support my effort to become a better player because I don't have to predict when clicking teleport. As such, I choose not to use teleport because I want to improve on how to predict



Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Dragon Claw
The last piece of the puzzle to round up the team. As you may have noticed, every fast mon in the tier, in one way or another, fucks my team up. I needed a mon that could handle these fast threats. The idea is, Weavile, Dragapult and Tapu Koko are never gonna switch out of Garchomp, which means this set is a massive surprise. Removing Dragapult before the battle even begins is such a huge blessing. It does wonders for the job I want it to do and if there are no steel and fairy types, which wouldn't be that hard to do because of how hard Tapu Bulu hits, spam outrage like an idiot. This doesn't really explain much does it so here is a link explaining in full details what I like to use scarf Garchomp for
Problems
Now, as you might imagine, metal birds are the biggest problem for the team. I do have Heatran but we all know its aim as as bad as Tornadus'. Aside from metal birds, Garchomp's surprise factor really gives me the advantage I need in a battle, which mostly is enough. Maybe a different Heatran set would be better because ever since I used this team, I barely found anything I wanted to trap
That's the team I've been using since I built it and boy, Tapu Bulu is fucking mad when I used it. I was about to go thru the teambuilding process but I'm gonna save time and explain that when I explain each member



Grassy Surge
32 HP / 252 Atk / 224 Spe
Adamant Nature
- Horn Leech
- Stone Edge
- Close Combat
- Swords Dance
Here is the main mon I built the team around. When I tried it, it's actually quite a bit of fun to use. After swords dance, it just cleaves a lot of ou mons. Stone edge is pretty easy to predict because not a lot of mons can take out Tapu Bulu without a boost and those that could can't really come in safely. This set isn't one I came up with. I just copied the one from the matchmaking thread and used it because close combat on Bulu is sick. This mon is simple. Click swords dance and drop something. If sd isn't an option, pick the move of choice



Flash Fire
248 HP / 104 SpA / 156 SpD
Calm Nature
- Taunt
- Earth Power
- Stealth Rock
- Magma Storm
What is Tapu Bulu without its match made in heaven? Or is hell more appropriate? This is one of those classic near perfect type synergy. Aside from the obvious reason why I chose this mon, this is one of the most reliable mons I am comfortable with using in ou. I do not know what that ev spread is for. I was looking at the ev spread that Finch mentioned before but that set had body press and meant to target Blissey. However, Blissey isn't an issue for the team so there is no need for body press so I decided to dump the def evs into spd but when there were a bit too much, I put half of them into spa just for some damage output. Heatran serves as the team's stealth rocker and a trapper for whatever I can trap. Really shouldn't have to explain since Heatran and Bulu have been partners since forever



Regenerator
248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Taunt
- U turn
- Hurricane



Technician
248 HP / 8 Def / 252 SpD
Careful Nature
- Roost
- U turn
- Bullet Punch
- Swords Dance



Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Ice Beam
- Slack Off
- Future Sight



Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Dragon Claw
Problems
Now, as you might imagine, metal birds are the biggest problem for the team. I do have Heatran but we all know its aim as as bad as Tornadus'. Aside from metal birds, Garchomp's surprise factor really gives me the advantage I need in a battle, which mostly is enough. Maybe a different Heatran set would be better because ever since I used this team, I barely found anything I wanted to trap