SS OU Raging Vegetations

Red Raven

I COULD BE BANNED!
So, I'm playing pokemon for the last two days before I decided to take a week off from playing it because this game fucking pisses me off and I wanna stop for a few days or a week before my wins get to my head and lead me into a lose streak. I was roaming thru the ou threads and found that Tapu Bulu is the one in the pokemon matchmaking thread. What really surprised me was the fact that this thing actually got close combat. Like, that was probably the single best thing it could have gotten this generation, apart from grassy glide I guess. I was really glad I checked that thread because last gen, I barely used Bulu because really, fucking superpower? That move sucks balls but now, close combat is just so much fun

:Tapu Bulu::tornadus-therian::heatran::scizor::slowbro::garchomp:
That's the team I've been using since I built it and boy, Tapu Bulu is fucking mad when I used it. I was about to go thru the teambuilding process but I'm gonna save time and explain that when I explain each member





:life orb::sm/tapu bulu::life orb:
Grassy Surge
32 HP / 252 Atk / 224 Spe
Adamant Nature
- Horn Leech
- Stone Edge
- Close Combat
- Swords Dance


Here is the main mon I built the team around. When I tried it, it's actually quite a bit of fun to use. After swords dance, it just cleaves a lot of ou mons. Stone edge is pretty easy to predict because not a lot of mons can take out Tapu Bulu without a boost and those that could can't really come in safely. This set isn't one I came up with. I just copied the one from the matchmaking thread and used it because close combat on Bulu is sick. This mon is simple. Click swords dance and drop something. If sd isn't an option, pick the move of choice



:leftovers::sm/Heatran::leftovers:
Flash Fire
248 HP / 104 SpA / 156 SpD
Calm Nature
- Taunt
- Earth Power
- Stealth Rock
- Magma Storm


What is Tapu Bulu without its match made in heaven? Or is hell more appropriate? This is one of those classic near perfect type synergy. Aside from the obvious reason why I chose this mon, this is one of the most reliable mons I am comfortable with using in ou. I do not know what that ev spread is for. I was looking at the ev spread that Finch mentioned before but that set had body press and meant to target Blissey. However, Blissey isn't an issue for the team so there is no need for body press so I decided to dump the def evs into spd but when there were a bit too much, I put half of them into spa just for some damage output. Heatran serves as the team's stealth rocker and a trapper for whatever I can trap. Really shouldn't have to explain since Heatran and Bulu have been partners since forever



:heavy-duty boots::sm/tornadus-therian::heavy-duty boots:
Regenerator
248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Taunt
- U turn
- Hurricane


Now, this was chosen simply because of one target, Kartana. Both Heatran and Tapu Bulu are somewhat vulnerable to Kartana but only if its carrying smart strike, otherwise Tapu Bulu just destroys it. Regardless, I wanted to be on the safe side and was looking for a mon that could take on Kartana. Turns out, Tornadus was the perfect solution, aside from the stupid hurricane accuracy. This was perfect because if its scarfed, then I can somewhat take advantage of that but if its not, then Tornadus blows it to the wind. This mon also serves as my defogger in case hazards become problematic and u turn is just for predicted switches. I just put taunt to mess up some Landorus hyper offense leads and forcing them to go boom



:heavy-duty boots::sm/scizor::heavy-duty boots:
Technician
248 HP / 8 Def / 252 SpD
Careful Nature
- Roost
- U turn
- Bullet Punch
- Swords Dance


Now, as you can see, the team is highly vulnerable to the dangerous Kyurem and Tapu Lele. They get one prediction right, they spam their stabs with impunity and rip apart my team. As such, Scizor was added to handle these problems. Aside from handling these two, Scizor becomes quite threatening if I manage to get a couple sword dances up and can act as a great win condition. It's just the standard specially defensive Scizor which is beautiful with the grassy terrain because it provides the bug with some much appreciated passive recovery



:heavy-duty boots::sm/slowbro::heavy-duty boots:
Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Ice Beam
- Slack Off
- Future Sight

Aside from the two dangerous specs users, the team is also incredibly vulnerable to Garchomp, specifically fire fang Garchomp. Fire fang Garchomp just eats Tapu Bulu alive, brute forces thru Heatran thru the terrain and turns Tornadus into scale shot fodder. It even has enough bulk to shrug off Scizor after scale shot if it is high hp. As such, Slowbro was added to the team just for that reason. Scald is your classic bulky water stab with future sight because why not. Ice beam was specifically chosen for Garchomp because it is such a threat to the team. Now, why am I not using teleport? Because I don't want to. I really don't like how teleport is just brainless to use. Ever since Magearna and Cinderace were banned, I feel like I've become a better player than I was months ago because I am actually learning how to predict. Teleport does not support my effort to become a better player because I don't have to predict when clicking teleport. As such, I choose not to use teleport because I want to improve on how to predict



:choice scarf::sm/Garchomp::choice scarf:
Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stone Edge
- Earthquake
- Dragon Claw


The last piece of the puzzle to round up the team. As you may have noticed, every fast mon in the tier, in one way or another, fucks my team up. I needed a mon that could handle these fast threats. The idea is, Weavile, Dragapult and Tapu Koko are never gonna switch out of Garchomp, which means this set is a massive surprise. Removing Dragapult before the battle even begins is such a huge blessing. It does wonders for the job I want it to do and if there are no steel and fairy types, which wouldn't be that hard to do because of how hard Tapu Bulu hits, spam outrage like an idiot. This doesn't really explain much does it so here is a link explaining in full details what I like to use scarf Garchomp for


Problems

Now, as you might imagine, metal birds are the biggest problem for the team. I do have Heatran but we all know its aim as as bad as Tornadus'. Aside from metal birds, Garchomp's surprise factor really gives me the advantage I need in a battle, which mostly is enough. Maybe a different Heatran set would be better because ever since I used this team, I barely found anything I wanted to trap
 
Metal birds are pretty common in the meta and as you mentioned your team is very weak to it as it checks every single mon, So I recommend swapping out outrage on chomp for fire fang it provides a move to hit steels and outrage isnt really that amazing in the first place. Happy laddering
 
Metal birds are pretty common in the meta and as you mentioned your team is very weak to it as it checks every single mon, So I recommend swapping out outrage on chomp for fire fang it provides a move to hit steels and outrage isnt really that amazing in the first place. Happy laddering
Good thinking..
 
Metal birds are pretty common in the meta and as you mentioned your team is very weak to it as it checks every single mon, So I recommend swapping out outrage on chomp for fire fang it provides a move to hit steels and outrage isnt really that amazing in the first place. Happy laddering

Unboosted fire fang from Garchomp doesn't even scratch metal birds. Even after a swords dance with life orb, fire fang won't one shot metal birds
 
Well that isnt exactly wrong, but it will help dent it, and after stealth rock it can really benefit your team quite well

It's not really worth it though. Fire fang only does thirty two percent maximum to standard Corviknight. Although I was thinking that perhaps the better option is to simply not use a magma trapping Heatran. I mean, the team doesn't really need anything trapped since Bulu destroys everything that isn't a metal bird
 
It's not really worth it though. Fire fang only does thirty two percent maximum to standard Corviknight. Although I was thinking that perhaps the better option is to simply not use a magma trapping Heatran. I mean, the team doesn't really need anything trapped since Bulu destroys everything that isn't a metal bird
I suppose so, a scarf tran would be pretty good, it OHKOs metal birds (if i remember correctly) plus, it can really fuck up some teams with less speed control.

Edit: if you don't mind i'll be yoinking that scarf garchomp set
 
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What about noivern hurricane set with poltoad bc with frisk u can know what moves to use that might help you. Edit:make sure the noivern has sash cuz it noivern is ehhh bad
 
I suppose so, a scarf tran would be pretty good, it OHKOs metal birds (if i remember correctly) plus, it can really fuck up some teams with less speed control.

Edit: if you don't mind i'll be yoinking that scarf garchomp set

That is true. Scarf Heatran is actually very fun to use. Just spam eruption and drop things. The problem is it only clocks at 417 speed, not enough to outspeed timid Dragapult which was my main target with Garchomp

Uh what?


What about noivern hurricane set with poltoad bc with frisk u can know what moves to use that might help you. Edit:make sure the noivern has sash cuz it noivern is ehhh bad

I have no intentions of using wasting two team slots on pokemon that aren't even good in ou
 
:heavy-duty boots::sm/slowbro::heavy-duty boots:
Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Ice Beam
- Slack Off
- Future Sight

Aside from the two dangerous specs users, the team is also incredibly vulnerable to Garchomp, specifically fire fang Garchomp. Fire fang Garchomp just eats Tapu Bulu alive, brute forces thru Heatran thru the terrain and turns Tornadus into scale shot fodder. It even has enough bulk to shrug off Scizor after scale shot if it is high hp. As such, Slowbro was added to the team just for that reason. Scald is your classic bulky water stab with future sight because why not. Ice beam was specifically chosen for Garchomp because it is such a threat to the team. Now, why am I not using teleport? Because I don't want to. I really don't like how teleport is just brainless to use. Ever since Magearna and Cinderace were banned, I feel like I've become a better player than I was months ago because I am actually learning how to predict. Teleport does not support my effort to become a better player because I don't have to predict when clicking teleport. As such, I choose not to use teleport because I want to improve on how to predict
Hey, cool team !
I find a potential improvement while reading ur slowbro description :slowbro::mamoswine: ? (fire fang = thick fat)
_Turn ur team into more offensive and pressuring (?)
_Help to overhelm metal-birds ; while Icicle-Crash is 90 accuracy, it's 30% flinch. I ear stall complaining somewhere about "braindead" and "stupid clicker".
_Ice-Shard protect from set-up :garchomp: :hawlucha: :landorus-therian: etc ...
_Giving u another rocker slot to make ur heatran taunt+toxic ? or not to knock some boots.
_Improve matchup against :dragapult: :rillaboom: , electric and slower pokemons that were faster than bro (indeed).

_It's a second ground spammer that share no weakness with :garchomp: ; have high-horsepower to pair with :tapu-bulu:
_Another lead possibility.

_Less effective than :slowbro: against :excadrill: :urshifu-rapid-strike: and future-sight.
_Less renewable but u still have scarf'chomp + bullet punch, then ice-shard.
_It's not sight ported. Someone told me it wasn't an option.


Something Adamant + never-melt-ice (or metronome) relying on 30% flinch to break though and prying for accuracy : isn't LO chip and choice-locked.
Lure band damage to sneaky ice-shard surprise or other high-horsepower on a fool pex. :psysly:
Some investment on HP / Def / SpD lure on calc (luring on calc is good when u have a priority move),
While mamoswine don't need all his speed ; casually lower pokemons (def lando and SpD heatran) will never test mamoswine speed LOL.
240speed can work still outspeeding adamant-bisharp (a bit more for some unexpected bisharp counters ?)

:ss/Mamoswine:
Mamoswine @ Never-Melt Ice
Ability: Thick Fat
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Stealth Rock / other move
- High Horsepower
- Icicle Crash
- Ice Shard​

Other moves :​
_Knock off if u keep rocks on heatran, tran come easier in battle, but swine will not knock birds or thing u would knock.
_Toxic : Mamoswine attract Slowbro = chomp easier endgame.
_Substitute : thanks to ice-shard u gonna force out some precious birds :landorus-therian: , grassy-terrain help & u deal with infiltrator pult.
_Endeavor is some tech alongside ice shard and help to break though metal birds and healers (:buzzwole:). It do not work in all battles but in some of them with good predictions and set lure he make ur mamoswine take +/- 2kills
_Protect to check some moves from faster threats (:rillaboom: :tapu-lele:) and benefits grassy terrain.
_At least Rock Blast → sub kyurem.
 
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I have two thoughts:
1st, you could slot in heatwave on tornadus to better deal with metal birds and really punish kartana. you could swap taunt for heatwave, and the burn chance is nice for any mons trying to come in.
2nd, scizor isnt a perfect check to tapu lele, as it has it's psychic terrain which completely shuts down bullet punch. what you could do if you want to completely shut this down is slot in defog, which gets rid of terrains as well as hazards, instead of roost. It isnt necessary since this does cut into longevity, and you have another defogger, but its an idea if you want to improve sweeping potential, add team support on scizor, and open up tornadus for a more offensive build.
 
Hey, cool team !
I find a potential improvement while reading ur slowbro description :slowbro::mamoswine: ? (fire fang = thick fat)
_Turn ur team into more offensive and pressuring (?)
_Help to overhelm metal-birds ; while Icicle-Crash is 90 accuracy, it's 30% flinch. I ear stall complaining somewhere about "braindead" and "stupid clicker".
_Ice-Shard protect from set-up :garchomp: :hawlucha: :landorus-therian: etc ...
_Giving u another rocker slot to make ur heatran taunt+toxic ? or not to knock some boots.
_Improve matchup against :dragapult: :rillaboom: , electric and slower pokemons that were faster than bro (indeed).

_It's a second ground spammer that share no weakness with :garchomp: ; have high-horsepower to pair with :tapu-bulu:
_Another lead possibility.

_Less effective than :slowbro: against :excadrill: :urshifu-rapid-strike: and future-sight.
_Less renewable but u still have scarf'chomp + bullet punch, then ice-shard.
_It's not sight ported. Someone told me it wasn't an option.


Something Adamant + never-melt-ice (or metronome) relying on 30% flinch to break though and prying for accuracy : isn't LO chip and choice-locked.
Lure band damage to sneaky ice-shard surprise or other high-horsepower on a fool pex. :psysly:
Some investment on HP / Def / SpD lure on calc (luring on calc is good when u have a priority move),
While mamoswine don't need all his speed ; casually lower pokemons (def lando and SpD heatran) will never test mamoswine speed LOL.
240speed can work still outspeeding adamant-bisharp (a bit more for some unexpected bisharp counters ?)

:ss/Mamoswine:
Mamoswine @ Never-Melt Ice
Ability: Thick Fat
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Stealth Rock / other move
- High Horsepower
- Icicle Crash
- Ice Shard​

Other moves :​
_Knock off if u keep rocks on heatran, tran come easier in battle, but swine will not knock birds or thing u would knock.
_Toxic : Mamoswine attract Slowbro = chomp easier endgame.
_Substitute : thanks to ice-shard u gonna force out some precious birds :landorus-therian: , grassy-terrain help & u deal with infiltrator pult.
_Endeavor is some tech alongside ice shard and help to break though metal birds and healers (:buzzwole:). It do not work in all battles but in some of them with good predictions and set lure he make ur mamoswine take +/- 2kills
_Protect to check some moves from faster threats (:rillaboom: :tapu-lele:) and benefits grassy terrain.
_At least Rock Blast → sub kyurem.

The problem with this is that unless Garchomp is weakened, it just destroys Mamoswine which is what Slowbro was chosen for in the first place. It does sound good on paper but many metal birds run iron defense and body press which would completely remove this mon from the game. Thirty percent flinch is good but this isn't Jirachi that can bs its way to a win by spamming a flinch move


I have two thoughts:
1st, you could slot in heatwave on tornadus to better deal with metal birds and really punish kartana. you could swap taunt for heatwave, and the burn chance is nice for any mons trying to come in.
2nd, scizor isnt a perfect check to tapu lele, as it has it's psychic terrain which completely shuts down bullet punch. what you could do if you want to completely shut this down is slot in defog, which gets rid of terrains as well as hazards, instead of roost. It isnt necessary since this does cut into longevity, and you have another defogger, but its an idea if you want to improve sweeping potential, add team support on scizor, and open up tornadus for a more offensive build.

I was already thinking about replacing hurricane with heat wave since Kartana is the only target after all. Also, I don't want to use offensive Tornadus. It is far too hit or miss. Nasty plot boosted hurricanes may sound nice but missing one can spell doom. That's why I never use offensive Tornadus outside of rain

Scizor can actually check Lele really well. The point of bullet punch being blocked by psychic terrain won't really matter since I can simply roost stall until it the terrain wears off before going for the kill or if healing isn't needed then I can simply u turn out as Lele is very rarely gonna stay in against a Scizor
 
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