Team Fort Colorcastle
@Choice Band - Protector
HP: 85/85 EN: 100/100
10/6/5/6/25
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force
- - - -
@Life Orb - Supporter
HP: 85/85 EN: 100/100
9/6/6/6/102
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
- - - -
@Cleanse Tag - Aggressor
HP: 85/85 EN: 100/100
7/6/6/5/75
Type: Electric/Dragon
Abilities: Volt Absorb, Hustle, Sand Rush
VS@Choice Band - Protector
HP: 85/85 EN: 100/100
10/6/5/6/25
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force
- - - -
@Life Orb - Supporter
HP: 85/85 EN: 100/100
9/6/6/6/102
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
- - - -
@Cleanse Tag - Aggressor
HP: 85/85 EN: 100/100
7/6/6/5/75
Type: Electric/Dragon
Abilities: Volt Absorb, Hustle, Sand Rush
The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
HP: 70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
- - - -
HP: 180
7/5/7/5/122
Type: Water/Dark
Abilities: Torrent, Protean
Start of Round 1!
( 160 Spe > 122 Spe > 102 Spe > 75 Spe > 40 Spe > 25 Spe)
Ninjask moves first!
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-9 EN Starts a sandstorm! (5) Rounds
Start of Step 1
-
Turn 1
Ninjask
Skitter Smack
Vs Garchomp
Crit d24=14
(7 BAP +3 STAB +7 ATK -6 DEF)
= Missile takes 11 Damage!
-1 SPA (2) Turns
Turn 2
Leg Day
Charge -8 EN
Vs Self
-
-
= Leg Day charges up!
+1 SPD (3) Turns
Turn 3
Greninja
Hydro Pump [Protean] -> Water Type
Vs Garchomp
Crit d24=12
(11 BAP +3 STAB +7 SPA -6 SPD)
= Missile takes 15 Damage!
-
Turn 4
Vigil
Swagger -7 EN
Vs Dracozolt
Hit d20(4-20)=4
-
= Leg Day is raging!
+2 ATK (3) Turns
Turn 5
Shedinja
Toxic
Vs Garchomp
-
-
= Missile was poisoned!
+2 Poison Counters
Turn 6
Shedinja
Skitter Smack
Vs Dracozolt
Crit d24=24 CRIT
(7 BAP +3 STAB +3 CRIT+7 ATK -6 DEF)
= Leg Day takes 14 Damage!
-
Turn 7
Moai
Stealth Rock -12 EN
Vs Enemy Field
-
-
= Moai scatters hazards!
+Stealth Rock
End of Step 1
takes 2 poison damage
End of Round 1
gained 2 poison counters
take 2 sandstorm damage
( 160 Spe > 122 Spe > 102 Spe > 75 Spe > 40 Spe > 25 Spe)
Ninjask moves first!
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-9 EN Starts a sandstorm! (5) Rounds
Start of Step 1
-
Turn 1
Ninjask
Skitter Smack
Vs Garchomp
Crit d24=14
(7 BAP +3 STAB +7 ATK -6 DEF)
= Missile takes 11 Damage!
Turn 2
Leg Day
Charge -8 EN
Vs Self
-
-
= Leg Day charges up!
Turn 3
Greninja
Hydro Pump [Protean] -> Water Type
Vs Garchomp
Crit d24=12
(11 BAP +3 STAB +7 SPA -6 SPD)
= Missile takes 15 Damage!
Turn 4
Vigil
Swagger -7 EN
Vs Dracozolt
Hit d20(4-20)=4
-
= Leg Day is raging!
Turn 5
Shedinja
Toxic
Vs Garchomp
-
-
= Missile was poisoned!
Turn 6
Shedinja
Skitter Smack
Vs Dracozolt
Crit d24=24 CRIT
(7 BAP +3 STAB +3 CRIT+7 ATK -6 DEF)
= Leg Day takes 14 Damage!
Turn 7
Moai
Stealth Rock -12 EN
Vs Enemy Field
-
-
= Moai scatters hazards!
End of Step 1
takes 2 poison damage
End of Round 1
gained 2 poison counters
take 2 sandstorm damage
Team Fort Colorcastle
@Choice Band - Protector
HP: 85/85 EN: 69/100
10/6/5/6/25
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force
- - - -
@Life Orb - Supporter
HP: 59/85 EN: 93/100
9/6/6/6/102
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Major Status: Bad Poison (4) Markers
- - - -
@Cleanse Tag - Aggressor
HP: 71/85 EN: 90/100
7/6/6/5/75
Type: Electric/Dragon
Abilities: Volt Absorb, Hustle, Sand Rush
Markers: Hustle (1) Charge (2)
Stages: +2 ATK +1 SPD (3) Turns
VS@Choice Band - Protector
HP: 85/85 EN: 69/100
10/6/5/6/25
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force
- - - -
@Life Orb - Supporter
HP: 59/85 EN: 93/100
9/6/6/6/102
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Major Status: Bad Poison (4) Markers
- - - -
@Cleanse Tag - Aggressor
HP: 71/85 EN: 90/100
7/6/6/5/75
Type: Electric/Dragon
Abilities: Volt Absorb, Hustle, Sand Rush
Markers: Hustle (1) Charge (2)
Stages: +2 ATK +1 SPD (3) Turns
Team Ninjas
(Stealth Rock)
The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
HP: 68
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
- - - -
HP: 178
7/5/7/5/122
Type: [Water Type]
Abilities: Torrent, Protean
- - - -
(Stealth Rock)
The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
HP: 68
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
- - - -
HP: 178
7/5/7/5/122
Type: [Water Type]
Abilities: Torrent, Protean
- - - -
HP: 120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
HP: 120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
HP: 120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
Sending out Drapion and Golisopod
Fort Colorcastle to order
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