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Level 1:
Captivate
Coaching
Confide
Counter
Cut
Double Team
Dual Chop
Encore
Fake Out
Flatter
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Taunt
Venom Drench
Level 2:
Acid Spray
Assurance
Belch
Close Combat
Corrosive Gas
Cross Chop
Dynamic Punch
Feint
Focus Punch
Foul Play
Gunk Shot
Low Kick
Mega Kick
Mud Bomb
Payback
Revenge
Reversal
Secret Power
Smelling Salts
Stone Edge
Take Down
Thief
Upper Hand
Venoshock
Wake-Up Slap
Supporter Reporter
Heart (Politoed) Level 3 EXP: 05 / 10
Modest nature ( +Special Attack, -Attack ) Typing: Water Abilities: Water Absorb, Damp Hidden Ability: Drizzle
Raid Arena — The Kitakami Mask Festival A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!
Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.
All Phases - Loyalty among Thieves!
The Loyal Three have Villainous Vocations, granting their team special effects while in play.
Okidogi is a Prowling Pugilist.
Each Boss' Attack and Special Attack ranks are at least 12.
The effects of Screens on the raiders' field are ignored.
Munkidori is a Threatening Thief.
When the user lowers a raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the same duration.
Bosses have Evasive against attacks from Protectors and attacks from Supporters.
Fezandipiti is a Dastardly Duelist.
If a Boss would take damage from a hit; instead, that boss takes five (5) less damage, and the attacker loses five (5) HP.
Bosses have Defense Aid.
Each member's Villainous Vocation applies only while they are in play.
Phase 1 - Caught in the Act!
---
Phase 2 - Sinister Sabotage!
While one Boss has less remaining HP than the other: That lower-HP Boss can't take damage; and attacks can't target them.
Phase 3 - Dastardly Delta Attack!
At the end of each round, choose a Loyal Three member at random to be the Leader, from among the non-Fainted members that have been chosen the fewest times this Raid.
(The Leader will take more turns in the upcoming rounds.)
Rewards
Player Progress: Phases Completed / 3
Entry: 5JC
Progress Reward: 6 EXP for each raider.
Victory Reward: Choose one of the following rewards:
Okidogi Lv2
Munkidori Lv2
Fezandipiti Lv2
1xCornerstone Mask
First-Time Victory: Pugilist, Thief, and Duelist vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3RC, 6JC
Completion: 2 moreJC
Cheat Sheet Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.
Action Limit
Each phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)
Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.
HP Filter
Treat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)
Other Filters
Boss actions can't (typically) miss.
Bosses and Minions don't have Energy, and their actions cost nothing.
Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. "Piercing Psystrike"
While the user is performing this move:
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions and markers created by those teams; are all ignored.
(Type effectiveness isn't an effect.Represented with :poison barb:.)
Double-Speed - ex. "Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).
(Represented with :x speed2:.)
Triple-Speed - ex. "Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).
(Represented with :x speed3:.)
Wide - ex. "Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.
(Represented with :wide lens:.)
Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.
Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.
Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].
Vocation List
Protectors are targeted with more attacks than any other role.
Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)
Commando
The user can hold up to three (3) items.
When another ally consumes or drops an item: Restore that item, then move it to the user.
Daredevil
The user's Evasion stage is increased by one (1).
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)
Duelist
The user has Defense Aid.
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.
Engineer
The HP of Decoys created by the user is doubled (x2).
Paladin
The user is Bonus-Proof.
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.
Supporters get more substitutions, to respond to the enemy's actions and support their allies.
Butler
This Vocation starts the battle with two (2) Service markers on it.
At the end of each round, unless ordered otherwise, if this Vocation has any Service markers: Remove a Service marker from this Vocation, then restore each item that each raider has consumed.
Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.
Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.
Reporter
Weather created by the user has the following additional effect:
● If this condition would be discarded for the first time; instead, it isn't.
(This doesn't prevent other Weather from existing alongside your Weather.)
Tutor
The Aggressor knows Physical and Special moves originally known by the user.
The Protector knows Other-category moves originally known by the user.
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
Attack or Special Attack: Raise the stage of the Aggressor.
Defense or Special Defense: Raise the stage of the Protector.
Aggressors deal greatly increased damage. The other roles typically work to protect them.
Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.
Gambler
At the start of the raid, and at the end of each round: Note each of the following on this vocation.
A Type, chosen at random from among all Types.
A Power Bonus, chosen at random from 1 to 8 with equal odds.
A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.
Psychic
The user's attacks are Special, and the user's Special Attack rank is at least 12.
Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.
Scribe
When a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).
Sorcerer
When the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).
The user can't attempt attacks with any of the names noted on this vocation.
Challenge Start! "My intellect is surpassed by no other. Do you really think you can best me?" Munkidori is calculating its next move... Fort Colorcastle to send out, order, and equip
Toxicroak @ Leftovers
Politoed @ Barometer
Kingdra @ Mystic Water
do not activate drizzle
Toxicroak ~ Substitute
IF you are taunted, THEN use Payback (Munkidori) Politoed ~ Rain Dance
IF you are taunted, THEN use Command: Summon Rain Kingdra ~ Focus Energy
IF you are taunted, THEN use Weather Ball (Munkidori)
Munkidori used Hex on Toxicroak!
Crit (1, d24): 12 (No)
((13 + (9 - 5))*1 + (2 - (-2))*4)*2 = 66 Munkidori used Spite on Kingdra!
Kingdra felt a sense of Dread... (Dread until it spends 12 EN)
Toxicroak used Rest! (-15 EN)
Toxicroak went to sleep! (Asleep, next 2 turns)
Toxicroak recovered HP! (+20 HP, -1 Recovery) (Toxicroak's Poison, Toxin, and Toxic Chain statuses wore off)
Toxicroak munched on the Leftovers! (+6 HP)
Toxicroak absorbed the rain through its skin! (+2 HP)
Toxicroak used Sleep Talk! (-3 EN)
Toxicroak began talking in its sleep! (Sleep Talk, next 3 turns) (Toxicroak's Special Defense stage returned to normal)
Politoed used Water Pulse on Toxicroak! (-4 EN)
Toxicroak absorbed the water through its skin! (+16 HP, -1 Recovery)
Toxicroak munched on the Leftovers! (+6 HP)
Toxicroak absorbed the rain through its skin! (+2 HP)