Vs. The Shadow-Wielding Master and Students!
Level 2 (Normal)

Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior

Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior

Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior

Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior

Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior

Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Initial Field
1x
Shedinja (★),
Ninjask,
Greninja
Initial Reserve
1x
Weezing,
Drapion,
Golisopod
Raid Arena - Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.
Trainee Gemini Taurus:
Backpack:
Cleanse Tag
Light Ball
Shell Bell
Protector Pokemon:: Andromeda the Krilowatt
Andromeda the Krilowatt
Level: 2 | EXP: 00
CAP#22
Nature:
Quirky (No Effect)
Abilities:
Trace, Magic Guard, Minus
Stats:
HP: 115
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 105
Size Class: 1
Weight Class: 2
Moves:
Level 0
Attract
Confide
Counter
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Protect
Round
Signal Beam
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Level 1
Aqua Jet
Bubble
Bubble Beam
Charge
Confuse Ray
Cut
Detect
Discharge
Echoed Voice
Fairy Wind
Hail
Hone Claws
Ice Shard
Magnetic Flux
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Snore
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Level 2
Aqua Tail
Blizzard
Captivate
Eerie Impulse
Electric Terrain
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rest
Rising Voltage
Secret Power
Thunder
Whirlpool
Wild Charge
Zap Cannon
Supporter Pokemon:: Fennel the Pawmot
Fennel the Pawmot
Level: 2 | EXP: 00
#923
Nature:
Quirky (No Effect)
Abilities:
Volt Absorb, Natural Cure, Iron Fist
Stats:
HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 105
Size Class: 2
Weight Class: 3
Moves:
Level 0
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
Level 2
Agility
Arm Thrust
Charm
Close Combat
Eerie Impulse
Electric Terrain
Entrainment
Grass Knot
Low Kick
Rest
Take Down
Thief
Thunder
Wild Charge
Aggressor Pokemon:: Nectarine the Dracozolt
Nectarine the Dracozolt
Level: 2 | EXP: 00
#880
Nature:
Bashful (No Effect)
Abilities:
Volt Absorb, Hustle, Sand Rush
Stats:
HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 75
Size Class: 4
Weight Class: 5
Moves:
Level 0
Aerial Ace
Ancient Power
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Protect
Rock Slide
Round
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Brutal Swing
Charge
Discharge
Dragon Tail
High Horsepower
Mega Punch
Rain Dance
Slam
Snore
Sunny Day
Taunt
Thunder Shock
Level 2
Dragon Rush
Fire Blast
Fire Spin
Iron Tail
Low Kick
Mega Kick
Meteor Beam
Pluck
Rest
Rising Voltage
Rock Blast
Stone Edge
Thunder
Wild Charge
Ninjask, Greninja, and Master Shedinja step forth to train you. The Ninja Master awaits your orders Gemini Taurus.
EDIT: Applying Boasts
Defense Limit [Setting Limits]
Greatest Numbers [Applying Loss Condition]
Monotype Team [Check]
Party Divide [Applying Battle Condition]
Level 2 (Normal)

Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior
Rand: | Rand: |
---|---|
Will-o-Wisp Toxic Confuse Ray Swords Dance | Skitter Smack Poltergeist Dig Sucker Punch |

Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior
Rand: |
---|
Skitter Smack Screech Struggle Bug Defog |

Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior
PR: | AG: |
---|---|
Sludge Wave Heat Wave Thunderbolt | Will-o-Wisp Haze Torment |

Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior
PR: | SU: |
---|---|
Swords Dance Hone Claws Whirlwind | Cross Poison Knock Off Earthquake Aqua Tail Giga Impact |

Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior
PR: | PR: | PR: |
---|---|---|
Liquidation Lunge Leech Life | Razor Shell Poison Jab Knock Off | Drill Run Rock Slide Shadow Claw |

Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Rand: |
---|
Hydro Pump Dark Pulse Blizzard Grass Knot Gunk Shot Low Kick Rock Slide |
Initial Field
1x



Initial Reserve
1x



Raid Arena - Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.
Trainee Gemini Taurus:
Backpack:



Protector Pokemon:: Andromeda the Krilowatt


Andromeda the Krilowatt

Level: 2 | EXP: 00


CAP#22
Nature:
Quirky (No Effect)
Abilities:
Trace, Magic Guard, Minus
Stats:
HP: 115
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 105
Size Class: 1
Weight Class: 2
Moves:
Level 0
Attract
Confide
Counter
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Protect
Round
Signal Beam
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Level 1
Aqua Jet
Bubble
Bubble Beam
Charge
Confuse Ray
Cut
Detect
Discharge
Echoed Voice
Fairy Wind
Hail
Hone Claws
Ice Shard
Magnetic Flux
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Snore
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Level 2
Aqua Tail
Blizzard
Captivate
Eerie Impulse
Electric Terrain
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rest
Rising Voltage
Secret Power
Thunder
Whirlpool
Wild Charge
Zap Cannon


Fennel the Pawmot

Level: 2 | EXP: 00


#923
Nature:
Quirky (No Effect)
Abilities:
Volt Absorb, Natural Cure, Iron Fist
Stats:
HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 105
Size Class: 2
Weight Class: 3
Moves:
Level 0
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
Level 2
Agility
Arm Thrust
Charm
Close Combat
Eerie Impulse
Electric Terrain
Entrainment
Grass Knot
Low Kick
Rest
Take Down
Thief
Thunder
Wild Charge


Nectarine the Dracozolt

Level: 2 | EXP: 00


#880
Nature:
Bashful (No Effect)
Abilities:
Volt Absorb, Hustle, Sand Rush
Stats:
HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 75
Size Class: 4
Weight Class: 5
Moves:
Level 0
Aerial Ace
Ancient Power
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Protect
Rock Slide
Round
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Brutal Swing
Charge
Discharge
Dragon Tail
High Horsepower
Mega Punch
Rain Dance
Slam
Snore
Sunny Day
Taunt
Thunder Shock
Level 2
Dragon Rush
Fire Blast
Fire Spin
Iron Tail
Low Kick
Mega Kick
Meteor Beam
Pluck
Rest
Rising Voltage
Rock Blast
Stone Edge
Thunder
Wild Charge
Ninjask, Greninja, and Master Shedinja step forth to train you. The Ninja Master awaits your orders Gemini Taurus.
EDIT: Applying Boasts
Defense Limit [Setting Limits]
Greatest Numbers [Applying Loss Condition]
Monotype Team [Check]
Party Divide [Applying Battle Condition]
Last edited: