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sending out annihilape with leftovers to pr spot via standard replace.
swap pr and ag with once per round action! (annilape pr, weavile ag)
aerial ace
extrasensory
psycho cut
Leftovers Pure Incense Grass Gem Grass Gem Grass Gem
Mew3 (Mew)
Level 4 — EXP: 0 / 10
Techniques:
Triple Combo
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Precarious - Acc +30% for attacks, as attacker or defender.
Typing: Psychic Abilities: Synchronize Traits: Selects a set of moves from a massive movepool. Can Combo unselected moves. See 5.10 "Unique Pokemon" in the Handbook.
Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
Margarine (Butterfree)
Level 4
Techniques:
Dynamax (G-Max Befuddle)
Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Lucid - Starts with Sleep Talk.
Typing: Bug/Flying Abilities: Compound Eyes Hidden Ability: Tinted Lens Traits: Requires no Tech for their first Technique each battle.
Level 1
Amnesia
Ancient Power
Captivate
Confide
Counter
Curse
Defense Curl
Double Kick
Double Team
Eerie Impulse
Encore
Flash
Hail
Haze
Helping Hand
High Horsepower
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Sandstorm
Scary Face
Seismic Toss
Slam
Sludge Bomb
Snowscape
Spikes
Stealth Rock
Swagger
Toxic Spikes
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2
Acid Spray
After You
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Iron Tail
Mega Kick
Mud Bomb
Secret Power
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Guard Swap
Headbutt
Icy Wind
Mud Shot
Muddy Water
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Trailblaze
Scion (Gengar)
Level 4
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Prudent - Acc for unboosted attacks +30%.
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Toothless (Zekrom)
Level 4
Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Prudent - Acc for unboosted attacks +30%.
Typing: Dragon/Electric Abilities: Teravolt Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Sig.)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Sig.)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Dragon)
Hyper Beam
Imprison
Magnet Rise
Tera Blast
Protector [Duelist]:Quagsire @ Quick Claw Supporter [Tutor]:Gengar @ Rock Incense Aggressor [Warrior]:Zekrom @ Choice Band
Vs. The Clashing Cataclysmic Colossi!
Level 4 (Pinnacle)
Player Progress for this Raid is "Most Boss missing HP between Phase 1 Bosses, plus Phase 2 Boss Missing HP / Total maximum HP of Groudon Bosses", instead.
Sub-Team Omega:
Team Size: 3
Switching Rule: Off
Backpack Size: 3
Sub-Team Alpha:
Team Size: 3
Switching Rule: Off
Backpack Size: 3
Phase Progression
Groudon (★), Kyogre (★) x1
Groudon-Primal (★) or Kyogre-Primal (★) x1
Both Arenas — The Masterworks of Artifice Foes for time immemorial, Groudon and Kyogre have vied for all of history, each seeking supremacy over the other. Their conflict arises from their wishes to reshape how life is lived on the planet. Groudon has ever toiled to raise land, where all might live under the light of the sun. Kyogre has ever toiled to carve oceans, where all might live in the caress of the seas.
That they both now encroach upon civilization in stride, shoulder-to-shoulder with each other, bodes terribly ill indeed. The hopes of every person and Pokemon who dwell in between the two, or indeed in the same hemisphere, now rests on two marvelous ships and their daring crews—including you and your Pokemon.
Each craft has 250 maximum HP. (Hull Points)
When a Pokemon takes damage from an attack hit: The currently-active craft loses that much HP.
Field Conditions and Battle Conditions are confined to the Arena that they were created in.
When the player changes arenas, set the disengaging craft to full HP.
When a craft runs out of HP, or when one sub-team is fully Fainted; except if it is Phase 2 and the Boss is fainted: The challenger loses the Raid.
Team Omega Arena: — Acevedo Caldera Survey Craft The A.C.S.C. is a high-tech armored heli-craft specialized for close surveillance and study of volcanic activity, and has been retrofitted with additional protective plating for this highly dangerous excursion: Bringing you to the site of the primordial Groudon's emergence, so you can put them back into hibernation before they can rendezvous with their rival!
While here: The weather is Sun. Non-Sun Weather can't be created.
Groudon's Abilities are immutable.
The stack limit of Role Play on Groudon is infinite.
Camouflage: Steel | Nature Power: Tailwind | Secret Power: Inflict the unique condition created by Ember.
Team Alpha Arena — R.S.C. Ocean-Eater
A sleek, submersible vehicle with the capacity to open along a "seam" at the front. Leveraging the abilities of its Pokemon-dense crew, barriers can be formed that hold the depths at bay even at abyssal pressures. The ship can dive to great depths to make readings and collect samples, before surfacing to recover air and allow the crew to rest. Now, though, that crew bravely carries you to their most dangerous assignment yet: Stopping the titanic Kyogre from making landfall, and ensuring they never clash with their counterpart!
While here: The weather is Rain. Non-Rain Weather can't be created.
Kyogre can hold any number of items, cannot have items transferred to or from themselves, and their held items are immutable.
Camouflage: Ground | Nature Power: Dive | Secret Power: Grant the user the unique condition created by Aqua Ring.
Phase 1 - World Tendency
The two Bosses are each fought in separate Arenas, far apart from the other. To do so, the player sends two "sub-teams" of 3 raiders, each with its own PR, SU, and AG, for a total of six (6) Raiders. Players decide which team fights which Boss while signing up. Pokemon can't be switched between sub-teams.
Vocations can't be shared between sub-teams, so a total of six (6) unique Vocations will be needed to fully outfit both sub-teams.
The player selects one of their sub-teams to control when they first issue orders. That sub-team, their Arena, and their Boss are said to be "active". The other sub-team, Arena, and Boss are said to be "on standby". In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.
As the player issues orders, they can also include an order to "Disengage" from the current Boss. The player can't Disengage if the Boss on standby is Fainted. The player must order Disengage, and is assumed to do have done so, if the active Boss is Fainted.
The arena has numeric Terrestrial Tendency and Thalassic Tendency values that each start at zero.
At the end of the round, if both Bosses are Fainted: The sub-team and arena of the most recent Boss to faint become active, and the other Boss' sub-team and arena become inactive. Progress the Raid Phase.
At the end of the round: Increase the inactive Boss' associated Tendency by one (1). Then, if Disengage was ordered, switch the active sub-team. (Place the current sub-team and Boss in Limbo, move to the other craft, then return the other sub-team and Boss to the field.)
In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.
Groudon — 500 HP ★ Boss ★
Groudon Master of the land and all that rests upon it.
Typing: Ground Abilities: Drought
At 5+ Terrestrial Tendency: Drought, Prankster
At 7+ Terrestrial Tendency: Drought, Prankster, Contrary Traits: Boss Immunities
Precipice Blades
Rock Slide
Heat Wave
High Horsepower x2
Overheat x2
Solar Beam x2
Heat Crash
Mirror Coat
V-create x2
Overheat x2
Headlong Rush x2
Kyogre — 500 HP ★ Boss ★
Kyogre Master of the sea and all held in its embrace.
Typing: Water Abilities: Drizzle Traits: Boss Immunities
Held Item: Blue Orb, Covert Cloak
At 5+ Thalassic Tendency: Blue Orb, Covert Cloak, Cleanse Tag
At 7+ Thalassic Tendency: Blue Orb, Covert Cloak, Cleanse Tag, Enigma Stone
The Boss fought in this phase is the Primal-Reverted forme of the most recent Boss to faint the previous phase; and they are fought by their appropriate team riding the appropriate craft.
The Boss uses their behavior set from last phase, with their Tendency from last phase; with the stats and additional behavior of their Primal-Reverted forme below.
At the end of the round: Increase the active Boss' associated
Tendency by one (1).
Groudon-Primal — 250 HP ★ Boss ★
Groudon-Primal Incarnate will of the land, pulsing with the blood of the earth.
Typing: Ground/Fire Abilities: Desolate Land Traits: Boss Immunities
This step, if kyogre is to use a move targeting quagsire, use protect.
thunder wave(kyogre)
This step, if kyogre is to use flip turn targeting zekrom, ignore sub 2 this round.
This step, if kyogre is to use thunder wave targeting gengar, use disable(thunder wave).
charge + wild charge
This step, if kyogre is to use purge conditions targeting zekrom, use bolt strike.
devious
heal bell
This step, if groudon is to use rock polish and purge conditions targeting itself, use trick room.
vigorous
reflect
This step, if groudon is to use defog, disable(defog).
This step, if groudon is to use conversion 2, disable(conversion 2).
This step if groudon is to use light screen, disable(light screen).