Facility Raid Frontier: Maxim

The Shadow Wielding Master and Students!
:sv/cetitan::sv/machamp::sv/vikavolt:ROUND 6:sv/shedinja::sv/weezing:


Team Maxim
cetitan.png

7/63 | (8/5/4/4/73) Thick Fat, Slush Rush, Sheer Force
C: ⦿⦿ | R: ⦿⦿ | CT: ⦿ || Role: Protector | V::rocky helmet:
-1 Atk (1t)
machamp.png
:toxic orb:
KO/KO | (9/6/5/6/55) Guts, No Guard, Steadfast
C: ⦿⦿ | R: ⦿⦿ | CT: ⦿ || Role: Supporter | V::utility umbrella:
vikavolt.png
:persim berry:
45/31 | (5/7/10/6/43) Levitate
C: ⦿⦿ | R: ⦿⦿ | CT: ⦻ || Role: Aggressor | V::pretty wing:
Poisoned (2 Markers)
Aqua Tail
Confuse Ray
Defog
Grass Knot
Gunk Shot
Skitter Smack
Sucker Punch
Swords Dance
Whirlwind
Shadow Wielding Master
shedinja.png

-- | (7/4/3/3/40) Wonder Guard
+6 Atk (3t)
★ Boss ★
weezing.png

84 | (7/9/6/5/60) Levitate, Neutralizing Gas, Stench
Minion
greninja.png

KO | (7/5/7/5/122) Torrent, Protean
Minion
ninjask.png

KO | (7/4/4/4/160) Speed Boost, Infiltrator
Minion
golisopod.png

KO | (9/10/5/7/40) Emergency Exit
Minion
drapion.png

KO | (7/8/5/6/95) Battle Armor, Sniper, Keen Eye
Minion

:cetitan:Cetitan used Spin Flail:weezing:
Crit [<=1]: 8
Damage: (14+3-1)-3 = 13
28EN

:weezing:Weezing used Sludge Wave:cetitan::vikavolt:
Crit:cetitan: [<=1]: 5
Crit:vikavolt: [<=1]: 7
Poison:cetitan: [<=1000]: 3582
Damage:cetitan:: (10+3+2)*(2/3) = 10
Damage:vikavolt:: (10+3)*(2/3) = 9

:cetitan:Cetitan fainted

:weezing:Weezing used Torment:vikavolt:
Vikavolt's Discharge was sealed

:vikavolt:Vikavolt used Thunder:weezing:
Hit [<=7000]: 6962
Crit [<=1]: 7
Paralysis [<=3000]: 8399
Damage: (11+3+2+5)*3 = 63
8EN

:shedinja:Shedinja used Swords Dance
Shedinja's attack is maxed out

:shedinja:Shedinja used Poltergeist:cetitan:
Crit [<=1]: 14
Damage: (11+3)+24 = 38

Vikavolt fainted!

Field
None

Team Maxim
cetitan.png

KO/39 | (8/5/4/4/73) Thick Fat, Slush Rush, Sheer Force
C: ⦿⦿ | R: ⦿⦿ | CT: ⦻ || Role: Protector | V::rocky helmet:
machamp.png
:toxic orb:
KO/KO | (9/6/5/6/55) Guts, No Guard, Steadfast
C: ⦿⦿ | R: ⦿⦿ | CT: ⦿ || Role: Supporter | V::utility umbrella:
vikavolt.png
:persim berry:
KO/23 | (5/7/10/6/43) Levitate
C: ⦿⦿ | R: ⦿⦿ | CT: ⦻ || Role: Aggressor | V::pretty wing:
Aqua Tail
Confuse Ray
Defog
Grass Knot
Gunk Shot
Skitter Smack
Sucker Punch
Swords Dance
Whirlwind
Shadow Wielding Master
shedinja.png

-- | (7/4/3/3/40) Wonder Guard
+6 Atk (4t)
★ Boss ★
weezing.png

8 | (7/9/6/5/60) Levitate, Neutralizing Gas, Stench
Minion
greninja.png

KO | (7/5/7/5/122) Torrent, Protean
Minion
ninjask.png

KO | (7/4/4/4/160) Speed Boost, Infiltrator
Minion
golisopod.png

KO | (9/10/5/7/40) Emergency Exit
Minion
drapion.png

KO | (7/8/5/6/95) Battle Armor, Sniper, Keen Eye
Minion

The ninjas are victorious!

shedinja.png
weezing.png


Maxim pays 3JC and gains 3Exp for :cetitan:Cetitan, :machamp:Machamp and :vikavolt:Vikavolt
Gemini Taurus receives 2RC and 3JC
 


:Tyranitar:
tyranitar.png

Karik (Tyranitar) [M]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 8
Sp.Atk: 7
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Protector / Engineer
HP: 95/95 EN: 100/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:Sigilyph:
sigilyph.png

Vigil (Sigilyph) [M]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Psychic/Flying
Abilities: Wonder Skin, Magic Guard Hidden Ability: Tinted Lens

HP: 85
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 97
Size: 3
Weight: 2

Movepool
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Dazzling Gleam
Defog
Energy Ball
Facade
Flash Cannon
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Whirlwind
Zen Headbutt

Level 1:
Air Cutter
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Flash
Gust
Psybeam
Psywave
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Swagger
Swift
Tailwind
Trick

Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief
Supporter / Reporter [Tabloid]
HP: 85/85 EN: 100/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:Vikavolt:
vikavolt.png

Thor (Vikavolt) [M]
Level 2 EXP: 03 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Bug/Electric
Abilities: Levitate

HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 10
Sp.Def: 6
Speed: 43
Size: 2
Weight: 3

Movepool
Level 0:
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1:
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2:
Rising Voltage
Solar Beam
String Shot
Take Down
Thunder
Zap Cannon
Aggressor / Scribe
HP: 90/90 EN: 100/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate

Items:
:rocky helmet:Rocky Helmet
:life orb:Life Orb
:choice specs:Choice Specs
VS

:Shedinja:
:sv/shedinja:
Shedinja
The Shadow-Wielding Master!

Typing: Bug/Ghost
Abilities: Wonder Guard

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10


Order Behavior
Rand:Rand:
Will-o-Wisp
Toxic
Confuse Ray
Swords Dance​
Skitter Smack
Poltergeist
Dig
Sucker Punch​
The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
And Students
:Ninjask:
:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator

HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2


Order Behavior
Rand:
Skitter Smack
Screech
Struggle Bug
Defog
HP: 70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
- - - -
:Weezing:
:sv/weezing:
Weezing
The Haphazard-Hazard Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench

HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Order Behavior
PR:AG:
Sludge Wave
Heat Wave
Thunderbolt​
Will-o-Wisp
Haze
Torment​
HP: 120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
:Drapion:
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

HP: 120
Attack:
7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Order Behavior
PR:SU:
Swords Dance
Hone Claws
Whirlwind​
Cross Poison
Knock Off
Earthquake
Aqua Tail
Giga Impact​
HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
:Golisopod:
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: Emergency Exit

HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Order Behavior
PR:PR:PR:
Liquidation
Lunge
Leech Life​
Razor Shell
Poison Jab
Knock Off​
Drill Run
Rock Slide
Shadow Claw​
HP: 120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
- - - -
:Greninja:
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Torrent, Protean

HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Order Behavior
Rand:
Hydro Pump
Dark Pulse
Blizzard
Grass Knot
Gunk Shot
Low Kick
Rock Slide​
HP: 180
7/5/7/5/122
Type: Water/Dark
Abilities: Torrent, Protean


Data Thread
Sending out :shedinja:Shedinja / :ninjask:Ninjask / :greninja:Greninja

Maxim to equip and order​
 
Last edited:
Sending out:
Tyranitar with Rocky Helmet
Sigilyph with Life Orb
Vikavolt with Choice Specs

Tyranitar will not activate Sand Stream.

:Tyranitar: Tyranitar: Stealth Rock

:Sigilyph: Sigilyph: Safeguard

1. At start of step, if Shedinja is to use Sword Dance, then use Psychic (Greninja)
2. At start of step, if Shedinja is to use Sword Dance and Greninja is Dark type, then use Air Slash (Greninja).

:Vikavolt: Vikavolt: Thunderbolt (Ninjask)
 

Team Maxim
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 95/95 EN: 100/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 85/85 EN: 100/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 90/90 EN: 100/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
VS

:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:ninjask:
HP: 70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: Water/Dark
Abilities: Torrent, Protean

Start of Round 1!
(:ninjask: 160 Spe > :greninja: 122 Spe > :sigilyph: 97 Spe > :tyranitar: 61 > :vikavolt: 43 > :shedinja: 40 Spe)
Ninjask moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 1
:sv/ninjask:
Ninjask
Defog
Vs Field
-
-
= Ninjask started a gust!
-1 EVA :sigilyph::tyranitar::vikavolt: (3) Turns

Turn 2
:sv/greninja:
Greninja
Dark Pulse [Protean] -> Dark Type
Vs Vikavolt
Crit d24=5 / Eff d5=1
(8 BAP +3 STAB +7 SPA -6 SPD)
= Thor takes 12 Damage!
-

Turn 3
:sv/sigilyph:
Vigil
Psychic -7 EN
Vs Greninja
-
-
= Greninja is immune!!
-

Turn 4
:sv/tyranitar:
Karik
Stealth Rock -12 EN
Vs Enemy Field
-
-
= Karik scattered hazards!
:shedinja: +Stealth Rock

Turn 5
:sv/vikavolt:
Thor
Thunderbolt -7 EN
Vs Ninjask
Crit d24=13 / Eff d10=2
(9 BAP +3 STAB +15 SPA -4 SPD)*1.5*3
= Ninjask takes 104 Damage!
:ninjask: fainted!

Turn 6
:sv/shedinja:
Shedinja
Swords Dance
Vs Self
-
-
= Shedinja's stages are soaring!
:shedinja: +2 ATK (5) Turns

Turn 7
:sv/shedinja:
Shedinja
Poltergeist
Vs Tyranitar
Crit d24=5
(11 BAP +3 STAB +7 ATK -8 DEF)*3/4 +8 STAGE(+2)
= Karik takes 18 Damage!
-
End of Step 1
-
End of Round 1

Team Maxim
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 77/95 EN: 79/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
-1 EVA (2) Turns
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 85/85 EN: 93/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
-1 EVA (2) Turns
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 78/90 EN: 93/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 EVA (2) Turns
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (5) Turns
- - - -
:ninjask:
HP: -36
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator

- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:weezing:HP: 120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
:drapion:HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
:golisopod:HP: 120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

Sending out :golisopod:Golisopod and :weezing:Weezing
Maxim to order​
 
Last edited:
I sent corrections to you on Discord. Please fix the previous round before working on this one.

:Tyranitar: Tyranitar: Crunch (Weezing)
1. At start of Step, if Shedinja is to use Swords Dance, then use Taunt (Shedinja).

:Sigilyph: Sigilyph: Safeguard
1. At start of Step, if Shedinja is to use Swords Dance, then use Psychic (Weezing)

:Vikavolt: Vikavolt: Ion Cannon [Electric Terrain + Rising Voltage combo] (Golisopod)
 
Last edited:
:shedinja:
Confuse Ray Vs Vikavolt
Poltergeist Vs Vikavolt
:weezing:
Sludge Wave Vs Tyranitar
Will-O-Wisp Vs Vikavolt
:golisopod:
Lunge Vs Tyranitar
Poison Jab Vs Tyranitar
Rock Slide Vs Tyranitar
 

Team Maxim
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 77/95 EN: 88/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
-1 EVA (2) Turns
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 85/85 EN: 93/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
-1 EVA (2) Turns
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 78/90 EN: 93/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 EVA (2) Turns
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:weezing:HP: 120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
:golisopod:HP: 120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -

Start of Round 1!
( :sigilyph: 97 Spe > :tyranitar: 61 Spe > :Weezing: 60 Spe > :vikavolt: 43 > :golisopod: 40 Spe > :shedinja: 40 Spe)
Vigil moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:golisopod: gets shanked by rocks! -15 HP
:weezing: gets shanked by rocks! -12 HP
Start of Step 1
-

Turn 1
:sv/sigilyph:
Vigil
Safeguard -10 EN
Vs Allied Field
-
-
= Vigil erects a status barrier! (4) Rounds
-

Turn 2
:sv/tyranitar:
Karik
Crunch -6 EN
Vs Weezing
Crit d24=8 / Effd5=1
(8 BAP +3 STAB +9 ATK -9 DEF)
= Weezing takes 11 Damage!
-

Turn 3
:sv/weezing:
Weezing
Sludge Wave
Vs Tyranitar
Crit d24=7 / Eff d10=1
(9 BAP +3 STAB +6 SPA -7 SPD)*3/4
=Karik takes 8 Damage!

Turn 4
Will-O Wisp
Vs Vikavolt
Hit d10=
-
=Vikavolt is safeguarded!
-

Turn 5
:sv/vikavolt:
Thor
Ion Cannon -38 EN
Vs Golisopod
Crit d24=24 CRIT
(14 BAP +2 FIELD +3 CRIT +3 STAB +15 SPA - 7 SPD)*1.5*3
= Golisopod takes 136 Damage!
:golisopod: fainted!

Turn 6
:sv/shedinja:
Shedinja
Confuse Ray
Vs Vikavolt
-
-
=Vikavolt is safeguarded!
-

Turn 7
:sv/shedinja:
Shedinja
Poltergeist
Vs Vikavolt
Crit d24=10
(11 BAP +3 STAB +7 ATK -7 DEF) +8 STAGE(+2)
= Thor takes 22 Damage!
-
End of Step 1
-
End of Round 2

Team Maxim
Safeguard (3) Rounds
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 69/95 EN: 82/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
-1 EVA (1) Turns
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 85/85 EN: 83/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
-1 EVA (1) Turns
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 56/90 EN: 45/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 EVA (1) Turns
Electric Terrain (4) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:weezing:HP: 97
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -

Sending out :drapion:Drapion and :weezing:Weezing
Maxim to order​
 
:Tyranitar: Tyranitar: Crunch (Weezing)
1. At start of Step, if Weezing is to use Torment, then use Taunt (Weezing)

:Sigilyph: Sigilyph: Reflect
1. At start of Step, if Weezing is to use Torment, then use Psychic (Weezing)

:Vikavolt: Vikavolt: Rising Viltage (Weezing)
 
Last edited:
:shedinja:
Toxic vs Sigilyph
Skitter Smack vs Vikavolt
:drapion:
Whirlwind vs Tyranitar
Giga Impact vs Sigilyph
:weezing:
Thunderbolt vs Tyranitar
Will-O-Wisp vs Vikavolt


Team Maxim
Safeguard (3) Rounds
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 69/95 EN: 82/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
-1 EVA (1) Turns
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 85/85 EN: 83/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
-1 EVA (1) Turns
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 56/90 EN: 45/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 EVA (1) Turns
Electric Terrain (4) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:weezing:HP: 97
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: 120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -

Sending out :drapion:Drapion and :weezing:Weezing

Start of Round 1!
( :sigilyph: 97 Spe > :drapion: 95 Spe > :tyranitar: 61 Spe > :Weezing: 60 Spe > :vikavolt: 43 > :shedinja: 40 Spe)
Vigil moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:drapion: gets shanked by rocks! -12 HP
:weezing: gets shanked by rocks! -12 HP
Start of Step 1
-

Turn 1
:sv/sigilyph:
Vigil
Reflect -10 EN
Vs Allied Field
-
-
= Vigil erects a physical barrier! (6) Steps

Turn 2
:sv/drapion:
Drapion
Giga Impact
Vs Sigilyph
Crit d24=12
(15 BAP +7 ATK -11 DEF)
= Vigil takes 11 Damage!
-

Turn 3
:sv/tyranitar:
Karik
Crunch -6 EN
Vs Weezing
Crit d24=7 / Effd5=2
(8 BAP +3 STAB +9 ATK -9 DEF)
= Weezing takes 11 Damage!
-

Turn 4
:sv/weezing:
Weezing
Thunderbolt
Vs Tyranitar
Crit d24=19 / Eff d10=5
(9 BAP +6 SPA -7 SPD)
=Karik takes 8 Damage!

Turn 5
Will-O Wisp
Vs Vikavolt
Hit d10=9
-
=Vikavolt is safeguarded!
-

Turn 6
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Weezing
Crit d24=23
(14 BAP +2 FIELD +3 STAB +15 SPA - 5 SPD)*3
= Weezing takes 87 Damage!
:weezing: fainted!

Turn 7
:sv/Toxic:
Shedinja
Confuse Ray
Vs Sigilyph
-
-
=Vigil is safeguarded!
-

Turn 7
:sv/shedinja:
Shedinja
Skitter Smack
Vs Vikavolt
Crit d24=20
(7 BAP +3 STAB +7 ATK -11 DEF)
= Thor takes 6 Damage!
:vikavolt: -1 SPA (2) Turns

Turn 8
:sv/drapion:
Drapion
Whirlwind
Vs Tyranitar
-
-
= Karik gains a phazing marker!
End of Step 1
-
End of Round 3

Team Maxim
Safeguard (2) Rounds
Reflect (5) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 61/95 EN: 76/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 74/85 EN: 73/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 50/90 EN: 36/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 SPA (2) Turns
Electric Terrain (3) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:drapion:HP: 108
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Sending out :greninja:Greninja and :drapion:Drapion
Maxim to order
 
I don’t think Weezing was supposed to take Stealth Rock damage there, since they started the round in the field. I’m not 100% sure on this though.

:Tyranitar: Tyranitar: High Horsepower (Drapion)

:Sigilyph: Sigilyph: Air Slash (Drapion)

:Vikavolt: Vikavolt: Rising Viltage (Drapion)
 
Team Maxim
Safeguard (2) Rounds
Reflect (5) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 61/95 EN: 76/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 74/85 EN: 73/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 50/90 EN: 36/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 SPA (2) Turns
Electric Terrain (3) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:drapion:HP: 108
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
- - - -
:greninja:
HP: 180
7/5/7/5/122
Type: [Dark Type]
Abilities: Torrent, Protean
- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Start of Round 1!
(:greninja: 122 Spe > :sigilyph: 97 Spe > :drapion: 95 Spe > :tyranitar: 61 Spe > :vikavolt: 43 > :shedinja: 40 Spe)
Vigil moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:greninja: gets shanked by rocks! -12 HP
Start of Step 1

Turn 1
:sv/greninja:
Greninja
Low Kick
Vs Sigilyph
Crit d24=3
(4 BAP +3 STAB +7 ATK -11 DEF)*.5
= Vigil takes 2 Damage!
-

Turn 2
:sv/sigilyph:
Vigil
Air Slash -6 EN
Vs Drapion
Hit d20=12 / Crit d24=13 / Eff d10(8-10)=3
(8 BAP +3 STAB +4 ITEM +7 SPA -6 SPD)
= Drapion takes 16 Damage!

Turn 3
:sv/drapion:
Drapion
Aqua Tail
Vs Sigilyph
Crit d24=3
(9 BAP +7 ATK -11 DEF)
= Vigil takes 5 Damage!
-

Turn 4
:sv/tyranitar:
Karik
High Horsepower -7 EN
Vs Drapion
Hit d20=15 / Crit d24=15
(10 BAP +9 ATK -8 DEF)*1.5
= Drapion takes 17 Damage!
-

Turn 5
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Drapion
Crit d24=19
(14 BAP +2 FIELD +3 STAB +15 SPA - 6 SPD)*3
= Weezing takes 84 Damage!
:drapion: fainted!

Turn 6
:sv/shedinja:
Shedinja
Swords Dance
Vs Sigilyph
-
-
=Shedinja's stages are soaring!
-

Turn 7
:sv/shedinja:
Shedinja
Dig
Vs Tyranitar
Crit d24=1
(8 BAP +7 ATK -11 DEF)*1.5 +8
= Karik takes 14 Damage!
-
End of Step 1
-
End of Round 4

Team Maxim
Safeguard (1) Rounds
Reflect (4) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 47/95 EN: 69/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 67/85 EN: 67/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 50/90 EN: 27/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 SPA (2) Turns
Electric Terrain (2) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (4) Turns
- - - -
:greninja:
HP: 168
7/5/7/5/122
Type: [Fighting Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: −9
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Maxim to order
 
Vikavolt should be on one turn of SpA drop. Also it does not look like the SpA drop was accounted for in Vikavolt's Rising Voltage, so Drapion survives with 3 HP by my calcs. Please let me know if Drapion is still knocked out.

:Tyranitar: Tyranitar: Crunch (Greninja)
1. At start of turn, if Greninja is Dark type, then use Brick Break (Greninja)

:Sigilyph: Sigilyph: Dazzling Gleam (Enemies)

:Vikavolt: Vikavolt: Rising Viltage (Greninja)
 
Last edited:
Drapion is still knocked out
Started at 108 - 16:sigilyph: -17:tyranitar:
Rising Voltage (14 BAP +2 FIELD +3 STAB +15 SPA -6 SPD) -3 STAGE(-1) *3 =75
108-16-17-75=108

:shedinja:
Confuse Ray vs Vikavolt
Dig vs Tyranitar
:greninja:
Blizzard vs Sigilyph
 
Team Maxim
Safeguard (1) Rounds
Reflect (4) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 47/95 EN: 69/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 67/85 EN: 67/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 50/90 EN: 27/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
-1 SPA (1) Turn
Electric Terrain (2) Rounds
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (4) Turns
- - - -
:greninja:
HP: 168
7/5/7/5/122
Type: [Fighting Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: −9
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Start of Round 1!
(:greninja: 122 Spe > :sigilyph: 97 Spe > :tyranitar: 61 Spe > :vikavolt: 43 > :shedinja: 40 Spe)
Vigil moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1

Turn 1
:sv/greninja:
Greninja
Blizzard
Vs All Opponents

Vs Tyranitar
Hit d10(4-10)= / Crit d24=10
(11 BAP +3 STAB +7 SPA -7 SPD)*2/3
= Karik takes 9 Damage!

Vs Sigilyph
Hit d10(4-10)= 7/ Crit d24=11
(11 BAP +3 STAB +7 SPA -6 SPD)*1.5*2/3
= Vigil takes 15 Damage!

Vs Vikavolt
Hit d10(4-10)=8 / Crit d24=21
(11 BAP +3 STAB +7 SPA -6 SPD)*2/3
= Thor takes 10 Damage!

:tyranitar::sigilyph::vikavolt: +2 Frost Counters

Turn 2
:sv/sigilyph:
Vigil
Dazzling Gleam -6 EN
Vs Opponents

Vs Greninja
Crit d24=10
(8 BAP +4 ITEM +7 SPA -5 SPD)*2/3
= Greninja takes 9 Damage!
-

Turn 4
:sv/tyranitar:
Karik
Crunch -7 EN
Vs Greninja
Crit d24=5 / Eff d5=5 DROP
(8 BAP +3 STAB +9 ATK -5 DEF)
= Greninja takes 15 Damage!
:greninja: -1 DEF (4) Turns

Turn 5
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Greninja
Crit d24=24 CRIT
(14 BAP +2 FIELD +3 CRIT +3 STAB +15 SPA - 5 SPD) -3 STAGE(-1) *3
= Greninja takes 87 Damage!
-

Turn 6
:sv/shedinja:
Shedinja
Confuse Ray
Vs Vikavolt
-
-
=Safeguard
-

Turn 7
:sv/shedinja:
Shedinja
Dig
Vs Tyranitar
Crit d24=24 CRIT
(8 BAP +3 CRIT +7 ATK -11 DEF)*1.5 +8
= Karik takes 19 Damage!
-
End of Step 1
-
End of Round 5

Team Maxim
Reflect (3) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 19/95 EN: 63/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 52/85 EN: 61/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 40/90 EN: 18/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
Electric Terrain (1) Round
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (2) Turns
- - - -
:greninja:
HP: 57
7/5/7/5/122
Type: [Ice Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: −9
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Maxim to order
 
I meant to say if Drapion is knocked out then let me reorder to have Sigilyph do a better move. However, it looks like I did not really specify that, and I do way more damage than I thought so it is fine.

:Tyranitar: Tyranitar: Crunch (Greninja)
1. At start of turn, if Greninja is Grass type, then use Fire Punch (Greninja)

:Sigilyph: Sigilyph: Psychic (Greninja)
1. At start of turn, if Greninja is Dark type, then use Thunderbolt (Greninja)
2. At start of turn if Greninja is Grass type then use Ice Beam (Greninja)

:Vikavolt: Vikavolt: Rising Viltage (Greninja)
 
Team Maxim
Reflect (3) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 19/95 EN: 63/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 52/85 EN: 61/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 40/90 EN: 18/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
Electric Terrain (1) Round
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (2) Turns
- - - -
:greninja:
HP: 57
7/5/7/5/122
Type: [Ice Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: −9
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Start of Round 1!
(:greninja: 122 Spe > :sigilyph: 97 Spe > :tyranitar: 61 Spe > :vikavolt: 43 > :shedinja: 40 Spe)
Vigil moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1

Turn 1
:sv/greninja:
Greninja
Gunk Shot
Vs Sigilyph
Hit d10(3-10)=3 / Crit d24=17
(12 BAP +3 STAB +7 ATK -11 DEF)
= Vigil takes 11 Damage!
-

Turn 2
:sv/sigilyph:
Vigil
Psychic -7 EN
Vs Greninja
Crit d24=24
(9 BAP +3 CRIT +4 ITEM +3 STAB +7 SPA -5 SPD)*1.5
= Greninja takes 32 Damage!
-

Turn 3
:sv/tyranitar:
Karik
Crunch -6 EN
Vs Greninja
Crit d24=5 / Eff d5=5 DROP
(8 BAP +3 STAB +9 ATK -5 DEF) +4 STAGE(+1)
= Greninja takes 19 Damage!
:greninja: -1 DEF (4) Turns

Turn 5
:sv/vikavolt:
Thor
Rising Voltage -9 EN
Vs Greninja
Crit d24=24
(14 BAP +2 FIELD +3 CRIT+3 STAB +15 SPA - 5 SPD) *3
= Greninja takes 96 Damage!
:greninja: fainted!
End of Step 1
-
End of Round 6

Team Maxim
Reflect (2) Steps
:tyranitar: @ :rocky helmet:Rocky Helmet - Protector / Engineer
HP: 19/95 EN: 57/100
9/8/7/7/61
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
- - - -
:sigilyph: @ :life orb:Life Orb - Supporter / Reporter [Tabloid]
HP: 41/85 EN: 54/100
4/6/7/6/97
Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
- - - -
:vikavolt: @ :choice specs:Choice Specs - Aggressor / Scribe
HP: 40/90 EN: 9/100
5/7/10/6/43
Type: Bug/Electric
Abilities: Levitate
VS
Team Ninjas
(Stealth Rock)
:shedinja:The Shadow Wielding Master
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 ATK (2) Turns
- - - -
:greninja:
HP: -90
7/5/7/5/122
Type: [Poison Type]
Abilities: Torrent, Protean
- - - -
:drapion:HP: −9
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

- - - -
:weezing:HP: -13
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench

- - - -
:golisopod:HP: -16
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

- - - -

Team Maxim wins!
Entry Cost: 4 :tea:JC
Progress: 4 EXP for each raider.
Victory: 2 EXP more for each raider.
First-Time Victory: :safety goggles:Daredevil, :wise glasses:Tutor, and :twisted spoon:Psychic vocations

Hyjack: 3 RC / 8 JC
 
Backpack:
Leftovers
Choice Specs
Life Orb

Protector Pokemon
Bodyguard
zygarde.png

Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Other Formes:
zygarde-10.png

Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 7
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8 (+)
Speed: 115
Size: 3
Weight: 3
zygarde-complete.png

Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 7
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 9 (+)
Speed: 85
Size: 6
Weight: 10

Adamant Nature ( +Special Defense, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7

Movepool
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

Level 2:
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Land's Wrath (sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)

Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Retaliate
Spite
Stomping Tantrum
Supporter Pokemon
Tutor
vikavolt.png

Thor (Vikavolt) [M]
Level 3 EXP: 07 / 10
Advanced Techniques: None

Modest Nature ( +Special Attack, -Attack )
Typing: Bug/Electric
Abilities: Levitate

HP: 90
Attack: 4 (-)
Defen.: 7
Sp.Atk: 11 (+)
Sp.Def: 6
Speed: 43
Size: 2
Weight: 3

Movepool
Level 0:
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1:
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2:
Rising Voltage
Solar Beam
String Shot
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Attract
Baton Pass
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Fly
Frustration
Laser Focus
Lunge
Mud Shot
Pounce
Return
Skitter Smack
Sky Drop
Struggle Bug
Volt Switch
Aggressor Pokemon
Psychic
ironvaliant.png

Morgan (Iron Valiant) [M]
Level 3 EXP: 00 / 10
Advanced Techniques: None

Hardy Nature ( +None, -None )
Typing: Fighting/Fairy
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop

Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Hard)
:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack: 7
Defen.: 0
Sp.Atk: 7
Sp.Def: 0
Speed: 95
Size: 4
Weight: 5


Order Behavior
Target PRChoose action and targetChoose action and target
:poison barb:Piercing Multi-Attack x1​
[ Action associated with equipped Memory. ]​
Thunder Wave
Toxic
Roar
Heal Block
Defog
Flamethrower
Thunderbolt
Ice Beam
Parting Shot​
Phase Progression
  1. :silvally:Silvally (★) x1

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...

Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one of each type—in their Backpack.​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.​
Otherwise: The challenger loses the battle.​
Type-Adapted Battle Procedures
Apply the appropriate effect of Silvally's current held Memory found in the hide tags below. Additionally, Silvally's Behavior varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal data.)​

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.​
Order Behavior
Bug Buzz x2​
Megahorn x2​
Lunge x2​
Struggle Bug =10​
Quiver Dance​

Dark
While Silvally is holding the Dark Memory: Silvally has Prankster in additionally to their other abilities.​

Order Behavior
Knock Off x2​
Night Daze x2​
Ruination​
Taunt​
Torment​

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.​
Order Behavior
Glaive Rush x2​
Spacial Rend x2​
Breaking Swipe =10​
Dragon Cheer​
Dragon Dance​
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.​
Order Behavior
Bolt Strike x2​
Electro Drift x2​
Discharge​
Nuzzle​
Magnet Rise​

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns​
Order Behavior
Moonblast x2​
Spirit Break x2​
Light of Ruin x2​
Draining Kiss x2​
Geomancy​

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.​
Order Behavior
Fire Blast x2​
Sacred Fire x2​
V-create x2​
Eruption​
Will-o-Wisp​
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns​
Order Behavior
Low Kick x2​
Focus Blast x2​
Low Sweep x2​
Circle Throw x2​
Detect​

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.​
Order Behavior
Sky Attack x2​
Oblivion Wing x2​
Bounce x2​
Air Cutter x2​
Roost​

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.​
Order Behavior
Shadow Force x2​
Infernal Parade x2​
Astral Barrage​
Shadow Sneak x2​
Confuse Ray​
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.​
Order Behavior
Power Whip x2​
Seed Flare x2​
Drum Beating x2​
Spore​
Victory Dance​

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.​
Order Behavior
Thousand Arrows x2​
Earth Power x2​
Precipice Blades​
Bulldoze =12​
Shore Up +30​

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.​
Order Behavior
Freeze-Dry x2​
Triple Axel x2​
Blizzard​
Aurora Veil​
Haze​
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)​
Order Behavior
Swords Dance​
Bulk Up​
Nasty Plot​
Calm Mind​
Substitute​

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns​
Order Behavior
Gunk Shot x2​
Dire Claw x2​
Sludge Wave​
Toxic​
Baneful Bunker​

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.​
Order Behavior
Psychic x2​
Psystrike x2​
Magic Coat​
Seven-Step Reflect*​
Seven-Step Light Screen*​
* (They're Reflect and Light Screen, that last seven steps.)​
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.​
Order Behavior
Meteor Beam x2​
Paleo Wave x2​
Rock Slide =10​
Salt Cure x2​
Tar Shot​

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns​
Order Behavior
Steel Beam x2​
Double Iron Bash x2​
Metal Burst x2​
Make It Rain​
Shift Gear​

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.​
Order Behavior
Hydro Pump x2​
Wave Crash x2​
Hydro Steam x2​
Dive x2​
Soak​
Rewards
Player Progress: Boss missing HP / Boss Maximum HP.
Entry Cost: 10:tea:JC​
Progress: 8 EXP for each raider.​
Victory: 2 EXP more for each raider.​
First-Time Victory: :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations​
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6 :tea:JC​
Completion: 2 more :tea:JC​

Maxim to Equip & Order!!
 
:SV/Zygarde:
Zygarde-50% sent out with Leftovers. He assumes the role of Bodyguard.
Zygarde: Breaking Swipe (Silvally)

:SV/Vikavolt:
Vikavolt sent out with Choice Specs. He assumes the role of Tutor.
Vikavolt: Flash Cannon (Silvally)
1. At start of turn, if Silvally has an active Decoy, then use Supercell Slam (Silvally).

:SV/Iron Valiant:
Iron Valiant sent out with Life Orb. He assumes the role of Psychic.
Iron Valiant: Close Combat (Silvally)
 
Last edited:
:sv/silvally:
Multi-Attack (Normal) (:zygarde:) ~ Nasty Plot ~ Toxic (:iron valiant:)


:sv/zygarde: :leftovers:
HP: 100/100
EN: 100%
7/9/5/9/95/5/7

:sv/vikavolt: :choice specs:
HP: 90/90
EN: 100%
4/7/17*/6/43

:sv/iron valiant: :life orb:
HP: 85/85
EN: 100%
9/7/9/5/116

:sv/silvally:
HP: 777/777
7/0/7/0/95
:bug-memory: Bug Memory x1
:dark-memory: Dark Memory x1
:dragon-memory: Dragon Memory x1
:electric-memory: Electric Memory x1
:fairy-memory: Fairy Memory x1
:fighting-memory: Fighting Memory x1
:fire-memory: Fire Memory x1
:flying-memory: Flying Memory x1
:ghost-memory: Ghost Memory x1
:grass-memory: Grass Memory x1
:ground-memory: Ground Memory x1
:ice-memory: Ice Memory x1
:poison-memory: Poison Memory x1
:psychic-memory: Psychic Memory x1
:rock-memory: Rock Memory x1
:steel-memory: Steel Memory x1
:water-memory: Water Memory x1

Iron Valiant used Close Combat!!
(-8 EN)
Crit(234) : No
Dmg: (12+3+3+12)*1.5*3 = 135 dmg!!
(-1 Def & SpD for 2t)
(-2 HP)

Zygarde used Breaking Swipes!!
(-4 EN)
Crit(199) : No
Dmg: (6+7) = 13 dmg!!
(-1 Atk for 3t)

Silvally used Multi Attack (Zygarde)!!
Crit(250) : No
Dmg: (12+3+7-9) - 4 = 9 dmg!!
(+6 HP from Lefties)

Silvally used Nasty Plot!!
(+2 SpA for 5t)

Silvally used Toxic (Iron Valiant)!!
(Zygarde is Toxiced -> 2m)
(-2 HP)

Vikavolt used Flash Cannon!!
(-6 EN)
Crit(405) : No
Drop(335) : No
Dmg: (8+17) = 25 dmg!!

(Iron Valiant's Toxic -> 4m)

Destroy Items:
Dragon Memory
Fighting Memory
Steel Memory

Equips Water Memory
(Rain 10r)

:sv/zygarde: :leftovers:
HP: 95/100
EN: 100%
7/9/5/9/95
[Toxic 4m]

:sv/vikavolt: :choice specs:
HP: 90/90
EN: 100%
4/7/17*/6/43

:sv/iron valiant: :life orb:
HP: 83/85
EN: 100%
9/7/9/5/116

:sv/silvally-water: :water memory:
HP: 604/777
7/0/7/0/95
[+2 SpA for n5t]
[-1 Atk for n2t]
:bug-memory: Bug Memory x1
:dark-memory: Dark Memory x1
:dragon-memory: Dragon Memory x1
:electric-memory: Electric Memory x1
:fairy-memory: Fairy Memory x1
:fighting-memory: Fighting Memory x1
:fire-memory: Fire Memory x1
:flying-memory: Flying Memory x1
:ghost-memory: Ghost Memory x1
:grass-memory: Grass Memory x1
:ground-memory: Ground Memory x1
:ice-memory: Ice Memory x1
:poison-memory: Poison Memory x1
:psychic-memory: Psychic Memory x1
:rock-memory: Rock Memory x1
:steel-memory: Steel Memory x1
:water-memory: Water Memory x1
Rain for 10r
Maxim to Order!!

 
Last edited:
(Please address my comments on Discord prior to reffing.)

:SV/Zygarde:
Zygarde: Haze

:SV/Vikavolt:
Vikavolt: Thunder (Silvally)

:SV/Iron Valiant:
Iron Valiant: Thunderbolt (Silvally)
 
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