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Facility Raid Frontier: Maxim

:SV/Avalugg:
Avalugg: Safeguard (Team, Quick)

:SV/Spectrier:
Spectrier: Shadow Ball (Pecharunt)
1. At start of step, if Pecharunt is to use Disable (targeted at any ally), then use Disable (Disable, Pecharunt).

:SV/Alakazam:
Alakazam: Psychic (Pecharunt)
 
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:sv/pecharunt:
Ember (Avalugg), Hex (Avalugg), Hex (Spectrier), Hex (Alakazam)

Phase 2, Round 4

Maxim (72 Hours, 1 Tech)
:ss/avalugg:
Bastion :quick claw: Quick Claw
HP: 91/95, EN: 19/30, Stats: 8/16/2/6/28, Typing: Ice, Abilities: Own Tempo / Ice Body / Sturdy
Role: Protector, Vocation: Duelist, Status: Poison (3), Toxin, Toxic Chain, Quickness, Confusion (Ability)
:ss/spectrier:
Dullahan :life orb: Life Orb
HP: 83/95, EN: 20/30, Stats: 5/5/10/6/130, Typing: Ghost, Abilities: Grim Neigh
Role: Supporter, Vocation: Rearguard, Status: +3 SpA (8 turns), +2 Atk (1 turn), Poison (3), Toxin, Toxic Chain, +1 SpD (8 turns), Confusion (Ability)
:ss/alakazam:
Zargon :life orb: Life Orb
HP: 75/80, EN: 21/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Role: Aggressor, Vocation: Blackguard, Status: +3 SpA (4 turns), +2 Atk (2 turns), Poison (3), Toxin, Toxic Chain, Confusion (Ability)
Field: Mist (2 rounds)
Battlefield: Snow (4 rounds)​
The Miniature Mastermind! (120 Hours, 1 Tech)
:sv/pecharunt:
HP: 290/290, Stats: 6/11/6/6/88, Typing: Poison / Ghost, Abilities: Poison Puppeteer
Traits: Boss Immunities, Status: Confusion (Arena)
Field: Clear​
:spectrier:>:alakazam:>:pecharunt:>:avalugg:

:avalugg:
Avalugg began moving quickly!
Avalugg used Safeguard! (-4 EN)
Avalugg's team was protected from status! (Safeguard, 4 rounds)

:spectrier:
Spectrier used Shadow Ball on Pecharunt! (-3 EN)
Crit (1, d24): 9 (No), Drop (1, d5): 2 (No)
(8 + 3 + (10 - 6) + 3)*1.5 + (3 - 0)*4 = 39
Spectrier was hurt by the Life Orb! (-2 HP)
Spectrier hurt itself in confusion! (-14 HP)
(Spectrier's Attack stage returned to normal)

:alakazam:
Alakazam used Psychic on Pecharunt! (-3 EN)
Crit (1, d24): 9 (No), Drop (1, d10): 5 (No)
((9 + 3 + (10 - 6) + (4 + 3))*1.5 + (3 - 0)*4)*3 => 140
Alakazam hurt itself in confusion! (-64 HP)

:pecharunt:
Pecharunt used Ember on Avalugg!
Crit (1, d24): 7 (No), Burn (1, d10: 3 (No)
(4 + (6 - 9))*1.5 => 2
Avalugg got scorched! (Scorched)
Pecharunt used Hex on Avalugg!
Crit (1, d24): 17 (No)
(13 + 3 + (6 - 6) - 1)*1 = 15
Pecharunt hurt itself in confusion! (-3 HP)
Pecharunt used Hex on Spectrier!
Crit (1, d24): 12 (No)
(13 + 3 + (6 - 6))*1.5 + (0 - 1)*3 = 21
Pecharunt hurt itself in confusion! (-9 HP)
Pecharunt used Hex on Alakazam!
Crit (1, d24): 2 (No)
(13 + 3 + (6 - 7))*1.5 => 23
Pecharunt hurt itself in confusion! (-11 HP)
:reaper cloth: Alakazam fainted!

:spectrier::toxic orb:
Spectrier was hurt by the poison! (-3 HP)

:avalugg:
Avalugg's Ice Body! (+6 HP)

:avalugg::toxic orb:
Avalugg was hurt by the poison! (-5 HP)

(Spectrier, Alakazam, and Avalugg's Poison Dosage increases from 3 to 4)

:avalugg::quick claw:
Avalugg's Quick Claw!
Avalugg began moving quickly! (Quickness)

:ogerpon: Round Summary :ogerpon:
:avalugg: HP: -2-15+6-5 = -16, EN: -4
:spectrier: HP: -2-14-21-3 = -40, EN: -3
:alakazam: HP: -64-23 = -87, EN: -3
:pecharunt: HP: -39-140-3-9-11 = -202
Maxim (72 Hours, 1 Tech)
:ss/avalugg:
Bastion :quick claw: Quick Claw
HP: 75/95, EN: 15/30, Stats: 8/16/2/6/28, Typing: Ice, Abilities: Own Tempo / Ice Body / Sturdy
Role: Protector, Vocation: Duelist, Status: Poison (4), Toxin, Toxic Chain, Quickness, Confusion (Ability)
:ss/spectrier:
Dullahan :life orb: Life Orb
HP: 43/95, EN: 17/30, Stats: 5/5/10/6/130, Typing: Ghost, Abilities: Grim Neigh
Role: Supporter, Vocation: Rearguard, Status: +3 SpA (7 turns), Poison (4), Toxin, Toxic Chain, +1 SpD (7 turns), Confusion (Ability)
:ss/alakazam:
Zargon :life orb: Life Orb
HP: 0/80, EN: 0/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Role: Aggressor, Vocation: Blackguard, Status: Fainting
Field:
Mist (1 round), Safeguard (3 rounds)
Battlefield: Snow (3 rounds)​
The Miniature Mastermind! (120 Hours, 1 Tech)
:sv/pecharunt:
HP: 88/290, Stats: 6/11/6/6/88, Typing: Poison / Ghost, Abilities: Poison Puppeteer
Traits: Boss Immunities, Status: Confusion (Arena)
Field: Clear​

Pecharunt to place Indicators
 
Last edited:
Spectrier should be up to 4 poison, in case I’m wrong about the Puppeteer trigger

#SpitePlays

Role Switch: Spectrier to AG

:SV/Avalugg:
Avalugg: Icecle Crash (Pecharunt)

:SV/Spectrier:
Spectrier: Shadow Ball (Pecharunt)
 
:sv/pecharunt:
Hex (Avalugg), Hex (Avalugg), Hex (Spectrier), Hex (Alakazam)

Phase 2, Round 5

Maxim (72 Hours, 1 Tech)
:ss/avalugg:
Bastion :quick claw: Quick Claw
HP: 75/95, EN: 15/30, Stats: 8/16/2/6/28, Typing: Ice, Abilities: Own Tempo / Ice Body / Sturdy
Role: Protector, Vocation: Duelist, Status: Poison (4), Toxin, Toxic Chain, Quickness, Confusion (Ability)
:ss/spectrier:
Dullahan :life orb: Life Orb
HP: 43/95, EN: 17/30, Stats: 5/5/10/6/130, Typing: Ghost, Abilities: Grim Neigh
Role: Aggressor, Vocation: Blackguard, Status: +3 SpA (7 turns), Poison (4), Toxin, Toxic Chain, +1 SpD (7 turns), Confusion (Ability)
:ss/alakazam:
Zargon :life orb: Life Orb
HP: 0/80, EN: 0/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Role: Supporter, Vocation: Rearguard, Status: Fainting
Field:
Mist (1 round), Safeguard (3 rounds)
Battlefield: Snow (3 rounds)​
The Miniature Mastermind! (120 Hours, 1 Tech)
:sv/pecharunt:
HP: 88/290, Stats: 6/11/6/6/88, Typing: Poison / Ghost, Abilities: Poison Puppeteer
Traits: Boss Immunities, Status: Confusion (Arena)
Field: Clear​
:spectrier:>:alakazam:>:pecharunt:>:avalugg:

:spectrier::protective pads:
Spectrier's Rearguard!
Spectrier's Attack rose! (+1 Atk, next 3 turns)
Spectrier's Special Attack rose! (+3 SpA, next 7 turns)

:spectrier:
Spectrier used Shadow Ball on Pecharunt! (-3 EN)
Crit (1, d24): 3 (No), Drop (1, d5): 5 (No)
((8 + 3 + (10 - 6) + 3)*1.5 + (3 - 0)*4)*3 = 117
Spectrier was hurt by the Life Orb! (-2 HP)
Spectrier hurt itself in confusion! (-53 HP)
:reaper cloth: Pecharunt fainted!
:reaper cloth: Spectrier fainted!

:avalugg:
Avalugg used Icicle Crash! (-3 EN)
But there was no target...

:avalugg:
Avalugg's Ice Body! (+6 HP)

:avalugg::toxic orb:
Avalugg was hurt by the poison! (-10 HP)

(Avalugg's Poison Dosage increases from 4 to 5)

(Maxim's Mist wore off)


:ogerpon: Round Summary :ogerpon:
:avalugg: HP: +6-10 = -4, EN: -3
:spectrier: HP: -2-53 = -55, EN: -3
:pecharunt: HP: -117
Maxim (72 Hours, 1 Tech)
:ss/avalugg:
Bastion :quick claw: Quick Claw
HP: 71/95, EN: 12/30, Stats: 8/16/2/6/28, Typing: Ice, Abilities: Own Tempo / Ice Body / Sturdy
Role: Protector, Vocation: Duelist, Status: Poison (5), Toxin, Toxic Chain, Quickness
:ss/spectrier:
Dullahan :life orb: Life Orb
HP: 0/95, EN: 0/30, Stats: 5/5/10/6/130, Typing: Ghost, Abilities: Grim Neigh
Role: Aggressor, Vocation: Blackguard, Status: Fainting
:ss/alakazam:
Zargon :life orb: Life Orb
HP: 0/80, EN: 0/30, Stats: 4/4/10/7/120, Typing: Psychic, Abilities: Synchronize / Inner Focus / Magic Guard
Role: Supporter, Vocation: Rearguard, Status: Fainting
Field:
Safeguard (2 rounds)
Battlefield: Snow (2 rounds)​
The Miniature Mastermind! (120 Hours, 1 Tech)
:sv/pecharunt:
HP: 0/290, Stats: 6/11/6/6/88, Typing: Poison / Ghost, Abilities: Poison Puppeteer
Traits: Boss Immunities, Status: Fainting
Field:
Clear​

Phase 3 to start in the next post
 
jlpN1Cc.png
"Welp, that handles that problem. Took out the Loyal Three, their ringleader, and everything should be good now."

:Okidogi::Munkidori::Fezandipiti: The trio rise from their graves knocked out state.

:Avalugg: *scared muttering*

jlpN1Cc.png
"Yup, our job is done, and we can grab some mochi and...and they're right behind me aren't they?"

:Okidogi::Munkidori::Fezandipiti: The trio pounce on Maxim.

jlpN1Cc.png
"AAAAAAAAAAAAAAAAAAA-" *Muahahahaha.*


Forefit.
 
Team Maxim
Backpack:
Leftovers
Wise Glasses
Muscle Band
Wise Glasses
Muscle Band
Life Orb

Protector Pokemon @ Leftovers
Paladin
:sv/zygarde:
Itzanma (Zygarde)
Level 2

Techniques:

Dynamax

Disciplines:
Lv2 - Precise - Physical Acc +15%.

Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: Can be sent out as Zygarde or Zygarde-10%. See 5.10 "Unique Pokemon" in the Handbook. Requires 1 Tech to send out, once per battle.

HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 95
Size: 5
Weight: 7
:sv/zygarde-10:
Zygarde-10%
Typing
: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: Can be sent out as Zygarde or Zygarde-10%. See 5.10 "Unique Pokemon" in the Handbook. Requires 1 Tech to send out, once per battle.
HP: 80
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 6
Speed: 115
Size: 3
Weight: 3
:sv/zygarde-complete:
Zygarde-Complete
Typing
: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: See 5.10 "Unique Pokemon" in the Handbook. Requires 1 Tech to send out, once per battle.
HP: 135
Attack: 7
Defen.: 9
Sp.Atk: 7
Sp.Def: 7
Speed: 85
Size: 6
Weight: 10

Combinations (2 / 6)
Glare + Dragon Tail
Toxic + Thousand Waves

Movepool

Level 0
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

Level 2
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3
Core Enforcer (Sig.)
Land's Wrath (Sig.)
Thousand Arrows (Sig.)
Thousand Waves (Sig.)
Supporter Pokemon @ Wise Glasses
Cleric
:sv/moltres-galar:
Syrix (Moltres-Galar)
Level 2 — EXP: 10 / 30

Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.

Typing: Dark/Flying
Abilities: Berserk

HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 4
Weight: 4

Combinations (2 / 2)
Hurricane + Sucker Punch
Nasty Plot + Tailwind

Movepool

Level 0
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Wing Attack

Level 1
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt

Level 2
After You
Assurance
Foul Play
Hurricane
Payback
Sky Attack
Take Down
Thief

Level 3
Fiery Wrath (Sig.)
Aggressor Pokemon @ Muscle Band
Warrior
:sv/zapdos-galar:
Arcturus (Zapdos-Galar)
Level 2 — EXP: 10 / 30

Disciplines:
Lv2 - Precise - Physical Acc +15%.

Typing: Fighting/Flying
Abilities: Defiant

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Combinations (2 / 2)
Focus Energy + Tailwind
Close Combat + Scary Face

Movepool

Level 0
Aerial Ace
Blaze Kick
Brave Bird
Brick Break
Bulk Up
Drill Peck
Facade
Light Screen
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute

Level 1
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt

Level 2
Assurance
Close Combat
Double-Edge
Focus Energy
Hurricane
Low Kick
Mega Kick
Payback
Pluck
Revenge
Reversal
Superpower
Take Down

Level 3
Thunderous Kick (sig)

Reserve Pokemon
:sv/articuno-galar:
Altair (Articuno-Galar)
Level 2 — EXP: 12 / 30

Disciplines:
Lv2 - (Empty)

Typing: Psychic/Flying
Abilities: Competitive

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 95
Size: 3
Weight: 4

Combinations (0 / 2)
(empty)
(empty)

Movepool

Level 0
Air Slash
Brave Bird
Calm Mind
Facade
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute

Level 1
Agility
Air Cutter
Ancient Power
Confusion
Double Team
Dual Wingbeat
Gust
Helping Hand
Psybeam
Rain Dance
Recover
Scary Face
Snowscape
Steel Wing
Sunny Day
Swift
Tailwind
Trick

Level 2
Dream Eater
Expanding Force
Hurricane
Psycho Shift
Take Down

Level 3
Freezing Glare (Sig.)

Vs. The Shadow-Wielding Master and Students!
Level 2
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Phase Progression
  1. :ninjask:Ninjask (★) x1
  2. :zoroark-hisui:Zoroark-Hisui (★) x1, one other Student chosen at random
  3. The three remaining Students not chosen
Arena: Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.
:sv/shedinja:
As the referee places indicators, they also issue one of these instructions to the player as Master Shedinja:​
  • "Deal a super-effective hit this round!"
  • "Execute at least two attacks this round!"
  • "Don't Role Swap or switch Pokemon this round!"
  • "Don't spend 10 or more Energy this round!"
  • "Don't create any conditions with actions this round!"
At the end of each round, if the player failed to meet Master Shedinja's instruction: The player gains 1 Demerit, and Master Shedinja can no longer issue that instruction in this Raid.​
When the player gains their third (3) Demerit: The player loses the Raid.​


Phase 1 - Intangibile Shadow Ninja Master
(No phase-specific effects. Remember Master Shedinja's instructions.)​

:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost
Trait: Boss Immunities

HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2


Phase 1 Behavior:
Action Points: Total Round Count, squared.
Repeat indicators OK.​
Spend all AP.​

1 AP: [Alright, deep breaths...]1 AP: [...Here I come!]10 AP: [...Are you going easy on me!?]
Swords Dance
Purge
Seize
Shear​
Leech Life
Acrobatics
Dig
Night Slash​
Destroy Raiders


Phase 2 - Assassin Aspirant Ambush
The referee chooses one of the Students from Phase 3 to accompany Zoroark-Hisui in this phase. Zoroark-Hisui will be copying that student with their Illusion during the first round.​
When sending out, pretend to send out two copies of the chosen Student. Designate one as the "Moon" copy and the other as the "Cloud" copy. Tell your Confidant player (secretky) which copy is really Zoroark-Hisui. (These are just fun names. They don't have any effects.)​
The player won't know which Student entered play, or which is "really" Zoroark-Hisui, until the round is reffed.​
Zoroark-Hisui's indicators share names with an indicator from each Student. (Example: Both Zoroark-Hisui and Weezing have an indicator named "[Choking Gas!]".) When ordering for the Raid, the referee decides who each such indicator really "came from".​
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​
See Phase 3, below, for the Students' information.​

:ss/zoroark-hisui:
Zoroark-Hisui
The Vengeful-Grudge Student!

Typing: Normal/Ghost
Abilities: Illusion
Traits: Boss Immunities

HP: 140
Attack: 7
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 110
Size: 3
Weight: 3


Phase 2 Behavior:
Action Points, before Illusion is broken: 2
Action Points, after Illusion is broken: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]2 AP: [Poison Needle!]2 AP: [Direct Assault!]2 AP: [Thrown Weapon!]1 AP: [My way, now!]
Defog
Smokescreen
Misty Terrain
Toxic​
Poison Jab
Laser Focus
Toxic Spikes
Spikes​
Bitter Malice
Flamethrower
Grass Knot
Hex​
Bonemerang
Smack Down x2
Octazooka
Syrup Bomb​
Torment
Spite
Curse
Knock Off​


Phase 3 - Aspiring Shadow Ninja Kumite
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​

:sv/weezing:
Weezing
The Untouchable-Mist Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas
Traits: Boss Immunities

Phase 2 HP: 170
Phase 3 HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]1 AP: [Confound Enemies]1 AP: [Survive On Little]
Strange Steam
Clear Smog
Smokescreen
Spite​
Will-o-Wisp
Confuse Ray
Grudge
Destiny Bond​
Pain Split
Reflect
Light Screen
Purge Conditions
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper
Traits: Boss Immunities

Phase 2 HP: 220
Phase 3 HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Poison Needle!]1 AP: [Maintain Weapons]1 AP: [Marking Target]
Cross Poison
Night Slash
Aqua Tail
Retaliate​
Swords Dance
Focus Energy
Screech
Fake Tears​
Purge Conditions
Nullify Abilities
Mark Target
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: ---
Traits: Boss Immunities

Phase 2 HP: 210
Phase 3 HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Direct Assault!]1 AP: [Strike First]1 AP: [Tactical Regroup]
Liquidation
Lunge
Supercell Slam
Dragon Claw​
Aqua Jet
First Impression
Sucker Punch
Swords Dance​
Spikes
Purge Conditions
Erase Stages
Seize Items
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Protean
Traits: Boss Immunities

Phase 2 HP: 180
Phase 3 HP: 120
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Thrown Weapon!]1 AP: [Walk Unseen...]1 AP: [Careful Planning!]
Water Shuriken
Seed Bomb
Egg Bomb
Mud Bomb​
Double Team
Purge Conditions
Erase Stages
Nasty Plot
Swords Dance
Agility​
 
Sending out:
Zygarde-10% with Leftovers
Moltres-Galar with Wise Glasses
Zapdos-Galar with Muscle Band

:sv/zygarde-10::leftovers:
Zygarde: Dragon Pulse (Ninjask)

:sv/moltres-galar::wise glasses:
Moltres: Nasty Plot (Self)

:sv/zapdos-galar::muscle band:
Zapdos: Dual Wingbeat (Ninjask)
 
Hi nope that's still me in round hours.

Team Maxim (72 Hours, 1 Tech)
:zygarde-10::leftovers:| Types: Dragon/Ground
Abilities: Aura Break, Power Construct
HP: 80/80 EN: 30/30
7/5/5/6/115
Discipline:
None

:moltres-galar::wise glasses:| Types: Dark/Flying
Abilities: Berserk
HP: 95/95 EN: 30/30
6/7/9(7)/9/90
Discipline:
None

:zapdos-galar::muscle band:| Types: Fighting/Flying
Abilities: Defiant
HP: 95/95 EN: 30/30
11(9)/7/6/7/100
Discipline:
None


Shadow Wielding Master & Students (Dylando, 120 Hours, 1 Tech)
:sv/ninjask:
:ninjask:| Types: Bug/Flying
Abilities: Speed Boost
HP: 70/70
7/4/4/4/160
Ninjask used Swords Dance!
+2 Attack!

Zygarde used Dragon Pulse! (-3 EN)
(9+4+5-4) = 14 Damage!

Zapdos used Dual Wingbeat! (-3 EN)
(I'm calling it zapdos because it's faster and cannot be confused for the regular one.)
Hit: Yes (Muscle Band)
Crits (24, 24 Crits): 11, 5
(4+4+11-4)*1.5*3 = 68 Damage!
Ninjask fainted!

Moltres used Nasty Plot! (-3 EN)
+2 SpA


Team Maxim (72 Hours, 1 Tech)
:zygarde-10::leftovers:| Types: Dragon/Ground
Abilities: Aura Break, Power Construct | OK
HP: 80/80 EN: 27/30
7/5/5/6/115
Discipline:
None

:moltres-galar::wise glasses:| Types: Dark/Flying
Abilities: Berserk | +2 SpA
HP: 95/95 EN: 27/30
6/7/9(7)/9/90
Discipline:
None

:zapdos-galar::muscle band:| Types: Fighting/Flying
Abilities: Defiant | OK
HP: 95/95 EN: 27/30
11(9)/7/6/7/100
Discipline:
None


Shadow Wielding Master & Students (Dylando, 120 Hours, 1 Tech)
:sv/ninjask:
:ninjask:| Types: Bug/Flying
Abilities: Speed Boost
HP: KO/70
7/4/4/4/160

Time for Phase 2!​
 
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