Mowtom...
Protector No vocation
Altaria [Advent]
Level: 1 || Exp: 0/10
Type: Dragon / Flying
Abilities: Natural Cure/ Cloud Nine (Locked)
Nature: Quirky
HP: 90
Atk: 5
Def: 7
SpA: 5
SpD: 8
Spe: 80
Size: 2
Weight: 2
Moves:
Level 0:
Aerial Ace
Astonish
Brave Bird
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Earthquake
Facade
Flamethrower
Heal Bell
Hone Claws
Hyper Voice
Ice Beam
Play Rough
Protect
Refresh
Rest
Roar
Round
Sing
Sleep Talk
Snore
Substitute
Toxic
Uproar
Will-O-Wisp
Level 1:
Agility
Air Cutter
Captivate
Confide
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Fire Spin
Growl
Haze
Helping Hand
Incinerate
Mist
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Supporter No vocation
Lunatone [League]
Level: 1 || Exp: 0/10
Type: Rock / Psychic
Abilities: Levitate
Nature: Quirky
HP: 95
Atk: 4
Def: 5
SpA: 7
SpD: 6
Spe: 70
Size: 2
Weight: 5
Moves:
Level 0:
Calm Mind
Earth Power
Earthquake
Facade
Heal Block
Hypnosis
Ice Beam
Iron Head
Light Screen
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt
Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Defense Curl
Double Team
Flash
Hail
Harden
Helping Hand
Moonlight
Pain Split
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Swift
Weather Ball
Aggressor No vocation
Centiskorch [Cashaw]
Level: 1 || Exp: 0/10
Type: Fire / Bug
Abilities: Flash Fire / White Smoke/ Flame Body (Locked)
Nature: Quirky
HP: 95
Atk: 8
Def: 5
SpA: 7
SpD: 7
Spe: 65
Size: 3
Weight: 5
Moves:
Level 0:
Bug Bite
Bug Buzz
Crunch
Facade
Fire Fang
Flamethrower
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Fang
Will-O-Wisp
X-Scissor
Level 1:
Bite
Brutal Swing
Defense Curl
Ember
Fire Spin
Flame Wheel
Slam
Smokescreen
Sunny Day
Wrap
Sporrible Swamp
Phase 1 - Spore Proliferation
Phase 3 - Neurotoxic Reversion
Rewards
Player Progress: Phases Completed / 3
Referee Progress: Rounds reffed by that referee / Total Rounds.
Challenge Start!
*puff puff puff*
Amoonguss awaits your next move...
Mowtom to send out, equip, and order
Choice Specs
Leftovers
Light Clay
Leftovers
Light Clay
Altaria [Advent]
Level: 1 || Exp: 0/10
Type: Dragon / Flying
Abilities: Natural Cure
Nature: Quirky
HP: 90
Atk: 5
Def: 7
SpA: 5
SpD: 8
Spe: 80
Size: 2
Weight: 2
Moves:
Level 0:
Aerial Ace
Astonish
Brave Bird
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Earthquake
Facade
Flamethrower
Heal Bell
Hone Claws
Hyper Voice
Ice Beam
Play Rough
Protect
Refresh
Rest
Roar
Round
Sing
Sleep Talk
Snore
Substitute
Toxic
Uproar
Will-O-Wisp
Level 1:
Agility
Air Cutter
Captivate
Confide
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Fire Spin
Growl
Haze
Helping Hand
Incinerate
Mist
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Lunatone [League]
Level: 1 || Exp: 0/10
Type: Rock / Psychic
Abilities: Levitate
Nature: Quirky
HP: 95
Atk: 4
Def: 5
SpA: 7
SpD: 6
Spe: 70
Size: 2
Weight: 5
Moves:
Level 0:
Calm Mind
Earth Power
Earthquake
Facade
Heal Block
Hypnosis
Ice Beam
Iron Head
Light Screen
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt
Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Defense Curl
Double Team
Flash
Hail
Harden
Helping Hand
Moonlight
Pain Split
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Swift
Weather Ball
Centiskorch [Cashaw]
Level: 1 || Exp: 0/10
Type: Fire / Bug
Abilities: Flash Fire / White Smoke
Nature: Quirky
HP: 95
Atk: 8
Def: 5
SpA: 7
SpD: 7
Spe: 65
Size: 3
Weight: 5
Moves:
Level 0:
Bug Bite
Bug Buzz
Crunch
Facade
Fire Fang
Flamethrower
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Fang
Will-O-Wisp
X-Scissor
Level 1:
Bite
Brutal Swing
Defense Curl
Ember
Fire Spin
Flame Wheel
Slam
Smokescreen
Sunny Day
Wrap
Vs. The Spectacular Spore-verlord!
Level 1 (Hard)
Amoonguss
The Spectacular Spore-verlord!
Typing: Grass/Poison
Abilities: Effect Spore
Traits: Boss, Unfainting
Phase 1 HP: 250
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20
Phase 1 Behavior
Brute Bonnet
The Truly Terrifying Toadstool Tyrant!
Typing: Grass/Dark
Abilities: Protosynthesis, Leaf Guard
Traits: Boss, Unfainting
Phase 3 HP: 250
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 20
Weight: 20
Phase 3 Behavior
Toedscruel
The Type-Stealing General!
Typing: Grass/Ground
Abilities: Mycelium Might
Phase 2 HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4
Phase 2 Behavior
Shiinotic
The Victim-Indicating General!
Typing: Grass/Fairy
Abilities: Illuminate
Phase 2 HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2
Phase 2 Behavior
Breloom
The Brute-Force General!
Typing: Grass/Fighting
Abilities: ---
Phase 2 HP: 80
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3
Phase 2 Behavior
Phase ProgressionLevel 1 (Hard)
Amoonguss
The Spectacular Spore-verlord!
Typing: Grass/Poison
Abilities: Effect Spore
Traits: Boss, Unfainting
Phase 1 HP: 250
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20
Phase 1 Behavior
Choose action, target PR | Random action, Choose target |
---|---|
Piercing Giga Drain +5 Piercing Clear Smog +5 Night Shade Hex x2 Stomping Tantrum x2 | Piercing Stun Spore Triple-Speed Toxic Triple-Speed Spore Growth x2 Synthesis x2 |
Brute Bonnet
The Truly Terrifying Toadstool Tyrant!
Typing: Grass/Dark
Abilities: Protosynthesis, Leaf Guard
Traits: Boss, Unfainting
Phase 3 HP: 250
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 20
Weight: 20
Phase 3 Behavior
Rotating action, target PR | Random action, target SU or AG | Choose action, choose target only if a Raider has a Major Status |
---|---|---|
These actions are performed in the listed rotation. "??" stands in for thrice the current round count. 1. Piercing Seed Bomb +?? 2. Piercing Payback +?? 3. Piercing Close Combat +?? | Confuse Ray Taunt Sunny Day Venoshock x2 Trailblaze +5 | Piercing Stun Spore Piercing Toxic Spore Growth x2 Solar Beam +10 |
Toedscruel
The Type-Stealing General!
Typing: Grass/Ground
Abilities: Mycelium Might
Phase 2 HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Reflect Type Confuse Ray Earth Power +5 Giga Drain +5 Foul Play +5 |
Shiinotic
The Victim-Indicating General!
Typing: Grass/Fairy
Abilities: Illuminate
Phase 2 HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Spotlight Strength Sap x2 Moonblast +5 Dream Eater +5 Weather Ball +5 |
Breloom
The Brute-Force General!
Typing: Grass/Fighting
Abilities: ---
Phase 2 HP: 80
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3
Phase 2 Behavior
Choose action, assigned target |
---|
Spore Gunk Shot x2 Focus Punch x2 Brick Break x2 Thunder Punch x2 Stone Edge x2 |
- Amoonguss (★) x1
- Toedscruel, Shiinotic, Breloom x1 each
- Brute Bonnet (★) x1
Sporrible Swamp
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
Camouflage: Grass | Nature Power: Spore | Secret Power: 20% chance to inflict Sleep on the defender.
Phase 1 - Spore Proliferation
---
Phase 2 - Dramatic DuelsAs this phase starts, pair each minion with a different random raider, who becomes the minion's assigned target (even if any raiders are fainted). Each minion's behaviors refers to their assigned target.
While any Minion has positive remaining HP during this phase: Minions are Unfainting.
Phase 3 - Neurotoxic Reversion
As this phase starts, discard any Weather in play; then, if no other Weather is in play, create Sun with indefinite duration.
Rewards
Player Progress: Phases Completed / 3
Entry Cost: 7 JC
Progress: 7 EXP for each raider.
Victory: 3 EXP more for each raider.
First-Time Victory: Engineer, Reporter, and Scribe vocations
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3RC, 6JC
Completion: 2 moreJC
Cheat Sheet
Player Limits
Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Vocation List
Protectors are targeted with more attacks than any other role.
Supporters get more substitutions, to respond to the enemy's actions and support their allies.
Aggressors deal greatly increased damage. The other roles typically work to protect them.
Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.
Action LimitEach phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)
Stage LimitThe maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.
HP FilterTreat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)
Other FiltersBoss actions can't (typically) miss.
Bosses and Minions don't have Energy, and their actions cost nothing.
Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. "Piercing Psystrike"
Double-Speed - ex. "Double-Speed Psystrike"
Triple-Speed - ex. "Triple-Speed Psystrike"
Addition N - ex. "Psystrike +10"
Multiplication N - ex. "Psystrike x2"
Fixed Damage N - ex. "Psystrike =10"
While the user is performing this move:
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions and markers created by those teams; are all ignored.
(Type effectiveness isn't an effect. Represented with
:poison barb:
.)Double-Speed - ex. "Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).
(Represented with
:x speed2:
.)Triple-Speed - ex. "Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).
(Represented with
:x speed3:
.)
Wide - ex. "Wide Psystrike"This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.
(Represented with
:wide lens:
.)Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.
Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.
Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].
Protectors are targeted with more attacks than any other role.
Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)
CommandoThe user can hold up to three (3) items.
When another ally consumes or drops an item: Restore that item, then move it to the user.
DaredevilThe user's Evasion stage is increased by one (1).
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)
DuelistThe user has Defense Aid.
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.
EngineerThe HP of Decoys created by the user is doubled (x2).
PaladinThe user is Bonus-Proof.
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.
Butler
Cleric
Rearguard
Thief
This Vocation starts the battle with two (2) Service markers on it.
At the end of each round, unless ordered otherwise, if this Vocation has any Service markers: Remove a Service marker from this Vocation, then restore each item that each raider has consumed.
Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.
Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.
ReporterWeather created by the user has the following additional effect:
● If this condition would be discarded for the first time; instead, it isn't.
(This doesn't prevent other Weather from existing alongside your Weather.)
TutorThe Aggressor knows Physical and Special moves originally known by the user.
The Protector knows Other-category moves originally known by the user.
Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:
- Attack or Special Attack: Raise the stage of the Aggressor.
- Defense or Special Defense: Raise the stage of the Protector.
Blackguard
Pugilist
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.
GamblerAt the start of the raid, and at the end of each round: Note each of the following on this vocation.
- A Type, chosen at random from among all Types.
- A Power Bonus, chosen at random from 1 to 8 with equal odds.
- A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.
PsychicThe user's attacks are Special, and the user's Special Attack rank is at least 12.
Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.
ScribeWhen a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).
SorcererWhen the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).
The user can't attempt attacks with any of the names noted on this vocation.
Challenge Start!
*puff puff puff*
Amoonguss awaits your next move...
Mowtom to send out, equip, and order