Facility Raid Frontier - Snarguffle

Only Snarguffle and the current ref should post in this thread.

Vs. The Greater Masticator Invader!
Level 1
(Hard)
:ss/guzzlord:
Guzzlord
The Greater Masticator Invader!

Typing: Dark/Dragon
Abilities: Beast Boost

HP: 1313
Attack:
7
Defen.: 4
Sp.Atk: 7
Sp.Def: 4
Speed: 43
Size: 4
Weight: 5

Order Behavior
Guzzlord's order behavior differs depending on their currently ingested Pokemon:

No Ingested Pokemon:
PRRand
Dragon Rage
Wring Out
Lash Out
Dragon Rush
Stomping Tantrum

Ingested Protector:
RandSUAGRand
BelchDrain Punch
Body Slam
Thief
Knock Off
Dragon Tail
Snarl
Amnesia
Iron Defense
Stockpile

Ingested Supporter:
PRRandAG
BelchGastro Acid
Toxic
Hammer Arm
Body Slam
Facade
Rock Tomb

Ingested Aggressor:
PRRandPR
Heavy Slam
Fire Blast
Sludge Bomb
Heat Wave
Sludge Wave
Earthquake
Belch

Initial Field:
1x :guzzlord:Guzzlord (★)

Raid Arena — The Feeding Trough
Located somewhere deep within Ultra Space, this bizarre dimension is made of wavy ground and walls that slowly shift towards Guzzlord, helping the lazy beast nourish itself, as if mimicking a black hole.

Camouflage: Dragon | Nature Power: Dragon Rush | Secret Power: 10% Chance to free the defender's Ingested Pokemon, if any.

Fleeting Feast
The Boss's Backpack contains the following Berries:
:cheri berry:Cheri Berry
:chesto berry:Chesto Berry
:pecha berry:Pecha Berry
:rawst berry:Rawst Berry
:aspear berry:Aspear Berry
:persim berry:Persim Berry
:tamato berry:Tamato Berry
:cornn berry:Cornn Berry

At the end of each round:
Destroy all items the Boss is holding.
Then, if any Berries remain in the Boss' backpack, the Boss equips one at random; otherwise, the challenger loses the battle.

An Acquired Taste
The restriction text of the Boss' Belch is ignored.

While the Boss is performing Belch, if the Boss has an Ingested Pokemon:
Belch's types are the Ingested Pokemon's types.

Intradimensional Intestional Ingression
Ingested Pokemon can't receive orders, take turns, or act. Actions can't target ingested Pokemon.

While a Pokemon is ingested:
The Boss is the ingested Pokemon's types.

The damage of hits dealt to the Boss is doubled (x2); and the Boss' Defense and Special Defense ranks are zero.

If a condition would be created on the Boss; instead, it is created on the ingested Pokemon.

The Boss has all of the ingested Pokemon's conditions and markers, in addition to their own (which can result in the Boss having more than one condition of the same names). Additionally, the Boss has the greater of their own stage and the ingested Pokemon's stage, for each stat stage.

Devour
At the end of each odd round:
The Boss ingests a raider at random, from among the raiders that have been ingested the fewest times this battle.

At the end of each even round:
The Boss regurgitates their ingested Pokemon, if any. Inflict Corrosion on that Pokemon until the battle ends.
(Once regurgitated, they're no longer ingested.)

Challenger Backpack:
:shell bell:Shell Bell
:muscle band:Muscle Band
:razor claw:Razor Claw

The Challengers:
Protector Pokemon


Blitzwing (Hydreigon ♂ )
Level 1 EXP 0 / 10

Docile nature. (+N/A, -N/A)
Dark
Dragon


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 95
Attack: 8
Defense: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5

Moves - Lv0
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Lv1
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Supporter Pokemon

Carwyn (Aurorus ♂ )
Level 1 EXP 0 / 10

Docile nature. (+N/A, -N/A)
Rock
Ice


Ability - Refrigerate: The Pokemon is freezing, and can infuse their attacks with bitter cold. When the user performs a Normal-type move: The move becomes Ice-type, and if it does and it has a BAP, raise its power by two (2).
Hidden Ability - Snow Warning (LOCKED): The Pokemon crystallizes ambient humidity whenever they go, calling forth a hailstorm. The user gains the command "Summon Snow". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Snow as a triggered action.

HP: 105
Attack: 6
Defense: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 58
Size: 5
Weight: 6

Moves - Lv0
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Lv1
Ancient Power
Aurora Beam
Barrier
Confide
Discharge
Double Team
Echoed Voice
Encore
Flash
Growl
Hail
Haze
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rock Smash
Rock Throw
Safeguard
Sandstorm
Stealth Rock
Swagger
Water Pulse
Weather Ball

Aggressor Pokemon

Rally (Gallade ♂ )
Level 1 EXP 0 / 10

Serious nature. (+N/A, -N/A)
Psychic
Fighting


Ability 1 - Steadfast: The Pokémon's determination only intensifies in the face of hardship. At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified (LOCKED): The Pokemon has a passionate sense of right and wrong, and abhors any fighting styles it considers dishonorable. When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.

HP: 85
Attack: 9
Defense: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Moves - Lv0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Lv1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard


:ss/hydreigon: :ss/aurorus: :ss/gallade:
VS
:ss/guzzlord:

Snarguffle to equip and order.​
 

"Let's do this!"
(Sending out :hydreigon:Blitzwing[Hydreigon] with :shell bell:Shell Bell, :aurorus:Carwyn[Aurorus] with :muscle band:Muscle Band, and :gallade:Rally[Gallade] with :razor claw:Razor Claw.)

Swagger (Gallade)
At the start of the step, IF Guzzlord is to use Dragon Rush targeting you, THEN use Double Team.

Reflect
At the start of the step, IF Guzzlord is to use Dragon Rush targeting Hydreigon, THEN use Mist [Fog Mode].

Coaching
 
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:hydreigon: :shell bell: | Levitate | ⛨
HP: 95/95 | EN: 100/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤
HP: 105/105 | EN: 100/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔
HP: 85/85 | EN: 100/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: | Beast Boost | ★
HP: 1313/1313 | EN: 100/100 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Hydreigon used Double Team!
-5 EN
Hydreigon's EVA rose... (+1 EVA, 4t)

Gallade used Coaching!
-14 EN
The raiders' ATK and DEF rose! (+1 ATK/DEF, 8t)

Aurorus used Mist (Fog)!
-7 EN
The weather became Foggy... (3s)

Guzzlord used Wring Out!
(Bosses don't make accuracy checks...)
-9 EN
Crit: No (434)

(Wring Out's BAP became 19.)
(19 + 7 - 7) = 19 DMG

Guzzlord used Dragon Rush!
-7 EN
Crit: No (226)
It's super effective!
(10 + 7 - 7)*1.5 = 15 DMG

Guzzlord devoured Gallade!
Guzzlord equipped a Pecha Berry...

The Raiders - Mist (3r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (8t), +1 EVA (3t)
HP: 61/95 | EN: 95/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (8t)
HP: 105/105 | EN: 90/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (8t), Ingested
HP: 85/85 | EN: 86/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

Fog (2s)​

:guzzlord: :pecha berry:| Beast Boost | ★
HP: 1313/1313 | EN: 100/100 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order.​
 
The Raiders - Mist (3r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (8t), +1 EVA (3t)
HP: 61/95 | EN: 95/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (8t)
HP: 105/105 | EN: 93/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (8t), Ingested
HP: 85/85 | EN: 86/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

Fog (2s)​

:guzzlord: :pecha berry:| Beast Boost | ★
HP: 1313/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 2
Guzzlord ate the Pecha Berry!
Guzzlord is immune to Poison...​

Hydreigon used Roost!
-12 EN
+20 HP, -1 RCV

Aurorus used Reflect!
-10 EN
A shield of light surrounds the raiders! (5 rds)

Guzzlord used Sludge Bomb!
Crit: No (324)
Poison: Yes (152)
(9 + 7 - 7) = 9 DMG
Hydreigon is Poisoned! (2c)

Guzzlord used Earthquake!
(Hydreigon makes Ground moves miss with Levitate.)
It's super effective on Aurorus!
(Guzzlord uses the ingested Pokemon's stat stages, so it has +1 ATK.)
Crit: No (80)
(10 + 7 - 8)*1.5 + 4 = 17.5 ~ 18 DMG

Guzzlord used Belch!
It doesn't affect Hydreigon...​
Hydreigon is hurt by poison!
Guzzlord spat up Gallade! (Too pointy.)
Guzzlord equipped a Chesto Berry...​


The Raiders - Mist (2r), Reflect (4s)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (7t), +1 EVA (2t), PSN (2c)
HP: 70/95 | EN: 83/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (7t)
HP: 105/105 | EN: 83/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (8t), Corrosion, No Poison
HP: 85/85 | EN: 86/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

Fog (1s)​

:guzzlord: :chesto berry: | Beast Boost | OK
HP: 1313/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order.​
 
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The Raiders - Mist (2r), Reflect (4s)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (7t), +1 EVA (2t), PSN (2c)
HP: 70/95 | EN: 83/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (7t)
HP: 105/105 | EN: 83/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (8t), Corrosion, No Poison
HP: 85/85 | EN: 86/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

Fog (1s)​

:guzzlord: :chesto berry: | Beast Boost | OK
HP: 1313/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 3
Guzzlord consumed its Chesto Berry!
Hydreigon used Rock Slide!
-6 EN
Hit: Yes (455)
Crit: No (498)
Flinch: Yes (151)

(8 + 8 - 4) +4 = 16 DMG
Guzzlord flinched!

Gallade used Sacred Sword!
-7 EN
Crit: Yes (74)
It's super effective!
((9 + 3 + 3 + 3 + 9 - 4)*1.5 + 4)*3 = 115.5 ~ 116 DMG
(This pokemon isn't okay.)

Aurorus used Safeguard!
-10 EN
A protective veil surrounds the raiders! (4r)

Guzzlord flinched!​

[Poison] Hydreigon lost a little HP! [-2 HP]
Guzzlord equipped a Cheri Berry!
Guzzlord ingested Hydreigon!​
The fog dissipated...​


The Raiders - Mist (1r), Reflect (3s), Safeguard (4r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (6t), +1 EVA (1t), PSN (2c), Ingested
HP: 68/95 | EN: 77/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (6t)
HP: 105/105 | EN: 73/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (7t), Corrosion, No Poison
HP: 85/85 | EN: 79/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :cheri berry: | Beast Boost | No Sleep, Ingesting (Hydreigon)
HP: 1181/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order.
(I'll try to be available for another round later today if you get to it.)
 

Hyper Voice
At the start of the step, IF Guzzlord is to use Knock Off, THEN use Cover (Gallade).

Sacred Sword
 
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:ss/guzzlord:
Belch (Gallade) ~ Drain Punch (Aurorus) ~ Snarl ~ Iron Defense

The Raiders - Mist (1r), Reflect (3s), Safeguard (4r)

:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (6t), +1 EVA (1t), PSN (2c), Ingested
HP: 68/95 | EN: 77/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (6t)
HP: 105/105 | EN: 73/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (7t), Corrosion, No Poison
HP: 85/85 | EN: 79/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :cheri berry: | Beast Boost | No Sleep, Ingesting (Hydreigon)
HP: 1181/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 4
Guzzlord ate the Cheri Berry!
Hydreigon is immune to Paralysis!
Gallade used Sacred Sword!
-7 EN
Crit: No (289)
It's super effective on Guzzlord!

((9 + 7 + 3 + 3 + 3)*1.5 + 4)*6 = 249 DMG

Aurorus used Hyper Voice!
-7 EN
Crit: No (137)
It's super effective on Guzzlord!
(9 + 7 + 3 + 2) * 1.5 * 2 = 63 DMG

Guzzlord used Belch!
(Belch became Dragon/Dark type...)
Crit: No (221)
[Gallade] (12 + 7 - 8 + 3) = 14 DMG

Guzzlord used Drain Punch!
It's hyper effective!
Crit: No (193)
[Aurorus] (8 + 7 - 8)*2 = 14 DMG
Guzzlord healed a little life.. (+5 HP)

Guzzlord used Snarl!
Crit: No (142, 338)
[Aurorus] (6 + 7 - 7 + 3) = 9 DMG
[Gallade] (6 + 7 - 8 + 3) = 8 DMG
Aurorus & Gallade's SPA fell!

Guzzlord used Iron Defense!
Guzzlord's DEF rose sharply! (4s)​
Guzzlord took 2 DMG from poison.

The Mist dissipated.
Guzzlord spat up Hydreigon! (Too edgy.)
Guzzlord equipped a Rawst Berry.​


The Raiders - Reflect (2s), Safeguard (3r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (6t), +1 EVA (1t), PSN (2c), Corrosion, No Paralysis
HP: 68/95 | EN: 77/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (5t), -1 SPA (3t)
HP: 82/105 | EN: 67/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (6t), Corrosion, No Poison, -1 SPA (3t)
HP: 63/85 | EN: 72/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :rawst berry: | Beast Boost | No Sleep, +2 DEF (4s)
HP: 874/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order.​
 
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(You forgot to update the berry)

Iron Head

Rock Slide
At the start of your turn, IF Guzzlord has Flinching, THEN use Hyper Voice.

Sacred Sword
 
The Raiders - Reflect (2s), Safeguard (3r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (6t), +1 EVA (1t), PSN (2c), Corrosion, No Paralysis
HP: 68/95 | EN: 77/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (5t), -1 SPA (3t)
HP: 82/105 | EN: 67/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (6t), Corrosion, No Poison, -1 SPA (3t)
HP: 63/85 | EN: 72/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :rawst berry: | Beast Boost | No Sleep, +2 DEF (4s)
HP: 874/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 5
Guzzlord consumed its Rawst Berry! (+ No Burn)
Hydreigon used Iron Head!
-6 EN
Crit: No (444)
Flinch: Yes (119)

(8 + 8 - 4 + 2) - 3 = 11 DMG
Guzzlord flinched!

Gallade used Sacred Sword!
-7 EN
Crit: No (79)
It's super effective!
(Guzzlord's DEF stages are ignored!)

((9 + 3 + 9 - 4 + 3 + 3)*1.5 + 4)*3 = 115.5 ~ 116 DMG

Aurorus used Hyper Voice!
-7 EN
Crit: No (330)
It's super effective!

(9 + 2 + 3 + 7 - 4)*1.5 - 3 = 22.5 ~ 23 DMG

Guzzlord flinched!

Guzzlord devoured Aurorus!
Guzzlord equipped a Tamato Berry!
[Poison] Hydreigon suffered 2 DMG.


The Raiders - Reflect (1s), Safeguard (2r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (5t), PSN (2c), Corrosion, No Paralysis
HP: 66/95 | EN: 71/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (4t), -1 SPA (2t), Ingested
HP: 82/105 | EN: 60/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (5t), Corrosion, No Poison, -1 SPA (2t)
HP: 63/85 | EN: 65/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :tamato berry: | Beast Boost | No Sleep, No Burn, +2 DEF (3s), Ingesting
HP: 724/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order​
 
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The Raiders - Reflect (1s), Safeguard (2r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (5t), PSN (2c), Corrosion, No Paralysis
HP: 66/95 | EN: 71/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (4t), -1 SPA (2t), Ingested
HP: 82/105 | EN: 60/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (5t), Corrosion, No Poison, -1 SPA (2t)
HP: 63/85 | EN: 65/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :tamato berry: | Beast Boost | No Sleep, No Burn, +2 DEF (3s), Ingesting
HP: 724/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 6
Guzzlord consumed the Tamato Berry!
(Guzzlord's minimum base Speed is 95 this round.)
Hydreigon used Helping Hand!
-12 EN
Hydreigon is helping out Gallade!

Guzzlord used Belch!
[Belch became Ice/Rock type.]
It's super effective!
Crit: No (102)

((12 + 3) + (7 - 7))*1.5 = 22.5 ~ 23 DMG

Guzzlord used Toxic!
But it failed... (Safeguard)

Guzzlord used Body Slam!
Crit: No (39)
Paralysis: No (Safeguard)

(8 + (7 - 8)) = 7 DMG​
Gallade used Sacred Sword!
-7 EN
Crit: No (388)
It's hyper effective!

(Guzzlord's DEF stages are ignored!)
((9 + 3 + 9 + 3 + 3 + 9)*2 + 4)*6 = 456 DMG

Guzzlord spat out Aurorus!
(Do I need to explain why, it just made him take 456.)

Guzzlord equipped a Cornn Berry. (2 left.)
The raiders' Reflect wore off...


The Raiders - Safeguard (1r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (4t), PSN (1c), Corrosion, No Paralysis
HP: 43/95 | EN: 59/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (4t), -1 SPA (2t), Corrosion
HP: 82/105 | EN: 60/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (4t), Corrosion, No Poison, -1 SPA (1t)
HP: 56/85 | EN: 65/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :cornn berry: | Beast Boost | No Sleep, No Burn, +2 DEF (2s)
HP: 268/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Snarguffle to order.​
 
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The Raiders - Safeguard (1r)
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (4t), PSN (1c), Corrosion, No Paralysis
HP: 43/95 | EN: 59/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (4t), -1 SPA (2t), Corrosion
HP: 82/105 | EN: 60/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (4t), Corrosion, No Poison, -1 SPA (1t)
HP: 56/85 | EN: 65/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :cornn berry: | Beast Boost | No Sleep, No Burn, +2 DEF (2s)
HP: 268/1313 | ATK 7 | DEF 4 | SPA 7 | SPD 4 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 7
Guzzlord ate the Cornn Berry!
Guzzlord's attacks on Poisoned targets are more powerful (in theory).
Hydreigon used Iron Head!
-6 EN
Crit: No (159)
Flinch: No (468)

(8 + 8 - 4 + 3) - 3 = 12 DMG
Hydreigon healed a little HP (+1).

Gallade used Sacred Sword!
-7 EN
Crit: No (170)
It's super effective!

(Guzzlord's DEF stages are ignored.)
((9 + 9 + 3 + 3 - 4)*1.5 + 4)*3 = 102 DMG

Aurorus used Rock Slide!
-6 EN
Hit: Yes (Muscle Band)
Crit: No (261)
Flinch: No (488)

(8 + 3 + 7 - 4) - 3 = 11 DMG

Guzzlord used Dragon Rage!
Hydreigon suffered 15 fixed DMG.

Guzzlord used Stomping Tantrum!
It doesn't affect Hydreigon...

Hydreigon was hurt by Poison...
The Raiders' Safeguard wore off...

Guzzlord ingested Hydreigon (again!)
Guzzlord equipped a Persim Berry! (1 left)


The Raiders
:hydreigon: :shell bell: | Levitate | ⛨ +1 ATK, +1 DEF (3t), PSN (1c), Corrosion, No Paralysis, Ingested
HP: 28/95 | EN: 53/100 | ATK 8 | DEF 7 | SPA 9 | SPD 7 | SPE 98 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1

:aurorus: :muscle band: | Refrigerate | ☤ +1 ATK, +1 DEF (3t), -1 SPA (1t), Corrosion
HP: 82/105 | EN: 53/100 | ATK 7 | DEF 5 | SPA 7 | SPD 7 | SPE 58 | S/W 5/6 | Chill 5 | Rcv 2 | CT 1

:gallade: :razor claw: | Steadfast, Sharpness | ⚔ +1 ATK, +1 DEF (3t), Corrosion, No Poison
HP: 56/85 | EN: 59/100 | ATK 9 | DEF 5 | SPA 5 | SPD 8 | SPE 80 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

:guzzlord: :persim berry: | Beast Boost | No Sleep, No Burn, +2 DEF (1s)
HP: 141/1313 | ATK 7 | DEF 0 | SPA 7 | SPD 0 | SPE 43 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
 
The Abbreviated Chronicle

Gallade goes first and uses Sacred Sword.
It's super effective!
((9 + 3 + 3 + 9)*1.5 + 4)*6 = 240 DMG!

Guzzlord fainted...

The raiders have defeated The Greater Masticator Invader!

Spoils of War
Snarguffle: +10 Lv1 EXP (:hydreigon: :aurorus: :gallade:), -5 JC
Vocations: :auspicious armor:Bodyguard, :protective pads:Rearguard, :malicious armor:Blackguard
Keriel: +3 RC, +4 JC​
 
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Hard)
:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Order Behavior
PRRandAGSUPRPR
Multi-Attack
Roll from currently
equipped Memory
Multi-Attack
Thunder Wave
Toxic
Roar​
Multi-Attack
Heal Block
Defog​
Fire Fang
Ice Fang
Thunder Fang
Psychic Fangs​
Flamethrower
Thunderbolt
Ice Beam
Snarl​
Substitution Behavior
Once per round, on your turn, IF you are Sealed, THEN use Parting Shot.​
Once per round, on your turn, IF you are Taunted, THEN use U-turn.​
Once per round, on your turn, IF any opponent is subject to Imprison, THEN use Roar on that opponent.​

For 2nd-Wave Tests:
:sv/silvally:
Silvally

Typing:
Normal
Abilities: RKS System

Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.​
Silvally's other behaviors are Role Order (PR -> SU -> AG)​

HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)​
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog​
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind​

Initial Field
1x :silvally:Silvally (★)

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...

Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.​

Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.​
Otherwise: The challenger loses the battle.​
Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)​

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.​
Order Behavior
Bug Buzz​
Megahorn​
Lunge​
Struggle Bug​
Quiver Dance​

Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.​

Order Behavior
Knock Off​
Foul Play​
Ruination​
Taunt​
Torment​

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.​
Order Behavior
Breaking Swipe​
Dragon Pulse​
Glaive Rush​
Spacial Rend​
Dragon Dance​
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.​
Order Behavior
Discharge​
Nuzzle​
Bolt Strike​
Electro Drift​
Magnet Rise​

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns​
Order Behavior
Moonblast​
Spirit Break​
Light of Ruin​
Springtide Storm​
Geomancy​

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.​
Order Behavior
Fire Blast​
Eruption​
Sacred Fire​
V-create​
Will-o-Wisp​
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns​
Order Behavior
Low Kick​
Aura Sphere​
Axe Kick​
Collision Course​
Detect​

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.​
Order Behavior
Hurricane​
Sky Attack​
Oblivion Wing​
Aeroblast​
Roost​

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.​
Order Behavior
Hex​
Poltergeist​
Shadow Force​
Astral Barrage​
Curse​
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.​
Order Behavior
Wood Hammer​
Power Whip​
Seed Flare​
Drum Beating​
Victory Dance​

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.​
Order Behavior
Earthquake​
Earth Power​
Thousand Arrows​
Precipice Blades​
Shore Up​

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.​
Order Behavior
Blizzard​
Freeze-Dry​
Triple Axel​
Aurora Veil​
Haze​
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)​
Order Behavior
Swords Dance​
Bulk Up​
Nasty Plot​
Calm Mind​
Shift Gear​

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns​
Order Behavior
Sludge Wave​
Gunk Shot​
Dire Claw​
Toxic​
Baneful Bunker​

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.​
Order Behavior
Psychic​
Future Sight​
Psystrike​
Reflect​
Light Screen​
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.​
Order Behavior
Meteor Beam​
Paleo Wave​
Rock Slide​
Salt Cure​
Tar Shot​

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns​
Order Behavior
Iron Head​
Steel Beam​
Double Iron Bash​
Doom Desire​
Shift Gear​

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.​
Order Behavior
Hydro Pump​
Scald​
Wave Crash​
Hydro Steam​
Soak​

Rewards
Player Progress:
Boss missing HP / Boss Maximum HP.​
Progress Reward:
8 EXP for each raider.​
Victory Reward:
2 EXP more for each raider.​
Vocations
Clear this raid once to add the :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations to your profile.​
Snarguffle items and mon!


:snowball:Snowball
:scope lens:Scope Lens
:choice band:Choice Band

Protector: Bahamut the Flygon (:auspicious armor:Bodyguard)

Bahamut (Flygon ♂ )
Level 3 EXP 6 / 10

Jolly nature. (+Spe, +10% Acc, -SpA)
Ground
Dragon


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 90
Attack: 7
Defense: 6
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 115 (+)
Size: 4
Weight: 4

Moves - Lv0
Aerial Ace
Air Slash
Astonish
Bug Bite
Bug Buzz
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Hone Claws
Protect
Quick Attack
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Uproar

Lv1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Double Team
Dragon Breath
Dragon Dance
Dual Wingbeat
Fire Spin
Gust
Incinerate
Mega Punch
Mud-Slap
Ominous Wind
Power-Up Punch
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister

Lv2
Double-Edge
Dragon Rush
Feint
Fire Blast
First Impression
Flail
Focus Energy
Heat Wave
Iron Tail
Mega Kick
Scale Shot
Secret Power
Solar Beam
Stone Edge
Superpower

Lv3
Attract
Bide
Body Slam
Boomburst
Breaking Swipe
Bulldoze
Dig
Fly
Frustration
Fury Cutter
Giga Drain
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Struggle Bug
Throat Chop
U-turn
Supporter: Lance the Beedrill (:protective pads:Rearguard)

Lance (Beedrill ♂ )
Level 3 EXP 6 / 10

Impish nature. (+Def, -SpA)
Bug
Poison


Ability - Swarm: The Pokemon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Sniper: The Pokemon's incredible precision allows them to strike their targets' most severe weakpoints. The critical damage bonus of the user's attacks is doubled (x2).

HP: 85
Attack: 7
Defense: 5 (+)
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 75
Size: 2
Weight: 3

Moves - Lv0
Aerial Ace
Brick Break
Bug Bite
Defog
Facade
Poison Jab
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Lv1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Curse
Cut
Double Team
Drill Run
False Swipe
Flash
Harden
Infestation
Iron Defense
Ominous Wind
Peck
Rage
Rock Smash
Roost
Silver Wind
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Swift
Tailwind
Toxic Spikes
Twineedle

Lv2
Assurance
Double-Edge
Focus Energy
Fury Attack
Mega Drain
Payback
Pin Missile
Secret Power
Skull Bash
Solar Beam
String Shot
Take Down
Thief
Venoshock

Lv3
Acrobatics
Attract
Baton Pass
Bide
Electroweb
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Outrage
Poison Sting
Pursuit
Return
Struggle Bug
Throat Chop
U-turn
Aggressor: Scylla the Eelektross (:malicious armor:Blackguard)

Scylla (Eelektross ♀ )
Level 3 EXP 6 / 10

Brave nature. (+Atk, -Spe, -Eva)
Electric


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 90
Attack: 9 (+)
Defense: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 43 (-)
Size: 4
Weight: 4

Moves - Lv0
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Punch
Flamethrower
Flash Cannon
Hone Claws
Light Screen
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Lv1
Acid
Charge
Confide
Confuse Ray
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift

Lv2
Acid Spray
Aqua Tail
Bind
Close Combat
Focus Punch
Grass Knot
Iron Tail
Secret Power
Superpower
Take Down
Thunder
Zap Cannon

Lv3
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Charge Beam
Crush Claw
Drain Punch
Electro Ball
Frustration
Gastro Acid
Giga Drain
Headbutt
Heavy Slam
Hex
Knock Off
Lunge
Outrage
Return
Rock Tomb
Super Fang
Thrash
Throat Chop
U-turn
Volt Switch


Snarguffle to send out and order
 
(Sending in :flygon:Bahamut[Flygon] with :snowball:Snowball, :beedrill:Lance[Beedrill] with :scope lens:Scope Lens, and :eelektross:Scylla[Eelektross] with :choice band:Choice Band.)


Rock Slide
At the start of the step, IF Silvally is to use Thunder Wave, THEN use Attract(Silvally).

Swords Dance

Focus Punch
At the start of the step, IF Silvally is to use Multi-Attack targeting you, THEN use Close Combat.
 
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