(Only Doduodrio and the current ref should be posting in this thread.)
Vs. The Shadow-Wielding Master and Students!
Level 2
Shedinja
Typing: Bug/Ghost
Abilities: Wonder Guard
Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
Ninjask
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
Actions per Step: One (1)
Target Priority: Random
HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic
Weezing
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
Actions per Step: One (1)
Target Priority: Random
HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock
Drapion
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
Actions per Step: One (1)
Target Priority: Random
HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
Typing: Bug/Water
Abilities: Emergency Exit
Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life
Greninja
Typing: Water/Dark
Abilities: Torrent, Protean
Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Behavior Pool
Roll one action from each Behavior Pool.
7 Actions: Hydro Pump, Dark Pulse, Blizzard, Ice Beam, Grass Knot, Extrasensory, Haze
7 Actions: Liquidation, Night Slash, Ice Punch, Low Kick, Gunk Shot, Rock Slide, Toxic
Initial Field
1x Shedinja (★), Ninjask
Initial Reserve
1x Weezing, Drapion, Golisopod, Greninja
Raid Arena
asdf
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other.
At the end of each round: If any ninja students remain in reserve, send out the next ninja student to the field, in order (Weezing, Drapion, Golisopod, Greninja); otherwise, the challenger loses the battle.
---------------
Challenger Backpack:
Leftovers
Wise Glasses
Choice Band
Protector: Paladin
Sheldon
Species: Slowbro, Gender: Male
Level: 2, EXP: ---
Nature: Sassy (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Statistics:
HP: 95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Flamethrower
Flash
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Strength
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Bubble Beam
Calm Mind
Confusion
Curse
Echoed Voice
Hail
Incinerate
Magic Coat
Mega Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Snore
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Withdraw
Yawn
Level 2:
After You
Amnesia
Aqua Tail
Belch
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Rest
Secret Power
Skull Bash
Slack Off
Submission
Take Down
Whirlpool
Zap Cannon
Supporter: No vocation
Valerie
Species: Gardevoir, Gender: Female
Level: 2, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Statistics:
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Moves:
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel
Aggressor: Pugilist
Walter
Species: Conkeldurr, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Fighting
Abilities: Guts / Sheer Force / (Unlocked) Iron Fist
Statistics:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4
Hidden Power: None
Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic
Level 1:
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up
Level 2:
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap
TURN ORDER
Doduodrio sends out, equips, and orders.
The Shadow-Wielding Master and Students order.
Snarguffle referees.
Vs. The Shadow-Wielding Master and Students!
Level 2
Shedinja
Typing: Bug/Ghost
Abilities: Wonder Guard
Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
Ninjask
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
Actions per Step: One (1)
Target Priority: Random
HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic
Weezing
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
Actions per Step: One (1)
Target Priority: Random
HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock
Drapion
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
Actions per Step: One (1)
Target Priority: Random
HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
Typing: Bug/Water
Abilities: Emergency Exit
Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life
Greninja
Typing: Water/Dark
Abilities: Torrent, Protean
Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Behavior Pool
Roll one action from each Behavior Pool.
7 Actions: Hydro Pump, Dark Pulse, Blizzard, Ice Beam, Grass Knot, Extrasensory, Haze
7 Actions: Liquidation, Night Slash, Ice Punch, Low Kick, Gunk Shot, Rock Slide, Toxic
Initial Field
1x Shedinja (★), Ninjask
Initial Reserve
1x Weezing, Drapion, Golisopod, Greninja
Raid Arena
asdf
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other.
At the end of each round: If any ninja students remain in reserve, send out the next ninja student to the field, in order (Weezing, Drapion, Golisopod, Greninja); otherwise, the challenger loses the battle.
---------------
Challenger Backpack:
Leftovers
Wise Glasses
Choice Band
Protector: Paladin
Sheldon
Species: Slowbro, Gender: Male
Level: 2, EXP: ---
Nature: Sassy (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Statistics:
HP: 95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Flamethrower
Flash
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Strength
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Bubble Beam
Calm Mind
Confusion
Curse
Echoed Voice
Hail
Incinerate
Magic Coat
Mega Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Snore
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Withdraw
Yawn
Level 2:
After You
Amnesia
Aqua Tail
Belch
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Rest
Secret Power
Skull Bash
Slack Off
Submission
Take Down
Whirlpool
Zap Cannon
Supporter: No vocation
Valerie
Species: Gardevoir, Gender: Female
Level: 2, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Statistics:
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Moves:
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel
Aggressor: Pugilist
Walter
Species: Conkeldurr, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Fighting
Abilities: Guts / Sheer Force / (Unlocked) Iron Fist
Profile:
Walter is like everyone's favorite uncle! He's very kind and possesses many talents such as juggling, sleight of hand, and (by far the most important) telling groan-inducing puns!
How They Met:
Walter sells balloons at an amusement park but also enjoys battling, so he sometimes teams up with Doduodrio for battles!
Name Origins:
Conkeldurr usually holds a Flame Orb which reminded me of coal walkers. Walter sounds a lot like Walker.
Walter is like everyone's favorite uncle! He's very kind and possesses many talents such as juggling, sleight of hand, and (by far the most important) telling groan-inducing puns!
How They Met:
Walter sells balloons at an amusement park but also enjoys battling, so he sometimes teams up with Doduodrio for battles!
Name Origins:
Conkeldurr usually holds a Flame Orb which reminded me of coal walkers. Walter sounds a lot like Walker.
Statistics:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4
Hidden Power: None
Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic
Level 1:
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up
Level 2:
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap
TURN ORDER
Doduodrio sends out, equips, and orders.
The Shadow-Wielding Master and Students order.
Snarguffle referees.
Last edited: