TheEver
It's beauty and rage!
pratik2007
Protector: Volkraken @ Duelist
Supporter: Heracross
Aggressor: Blaziken @ Sorcerer
Zelda (Volkraken)
Level 3 EXP: 00 / 10
Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]
HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool
Level 3:
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Rudy (Heracross)
Level 3 EXP 07 / 10
Jolly Nature (+Speed, -Special Attack, Accuracy +10%)
Typing:
Abilities:
Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokémon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Stats :
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4
Movepool
Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Tracy (Blaziken)
Level 3 EXP: 00 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost [UNLOCKED]
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
Level 2:
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance
Level 3:
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn
Vs. The Shadow-Wielding Master and Students!
Level 2
Shedinja
Typing: Bug/Ghost
Abilities: Wonder Guard
Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Behavior Pool
Roll one action from each Behavior Pool.
Ninjask
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
Actions per Step: One (1)
Target Priority: Random
HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic
Weezing
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
Actions per Step: One (1)
Target Priority: Random
HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock
Drapion
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
Actions per Step: One (1)
Target Priority: Random
HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
Typing: Bug/Water
Abilities: Emergency Exit
Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life
Greninja
Typing: Water/Dark
Abilities: Torrent, Protean
Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Behavior Pool
Roll one action from each Behavior Pool.
Initial Field
1x Shedinja (★), Ninjask
Initial Reserve
1x Weezing, Drapion, Golisopod, Greninja
Raid Arena
asdf
Intangibile Shadow Ninja Master
pratik2007 sends out and orders.
Expert Belt
Power Anklet
Shell Bell
Power Anklet
Shell Bell
Supporter: Heracross
Aggressor: Blaziken @ Sorcerer
Zelda (Volkraken)
Level 3 EXP: 00 / 10
Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]
HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Rudy (Heracross)
Level 3 EXP 07 / 10
Jolly Nature (+Speed, -Special Attack, Accuracy +10%)
Typing:
Abilities:
Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokémon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Stats :
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4
Movepool
Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Tracy (Blaziken)
Level 3 EXP: 00 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost [UNLOCKED]
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
Level 2:
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn
Vs. The Shadow-Wielding Master and Students!
Level 2
Shedinja
Typing: Bug/Ghost
Abilities: Wonder Guard
Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
Ninjask
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
Actions per Step: One (1)
Target Priority: Random
HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic
Weezing
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
Actions per Step: One (1)
Target Priority: Random
HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock
Drapion
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
Actions per Step: One (1)
Target Priority: Random
HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
Typing: Bug/Water
Abilities: Emergency Exit
Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life
Greninja
Typing: Water/Dark
Abilities: Torrent, Protean
Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Behavior Pool
Roll one action from each Behavior Pool.
7 Actions: Hydro Pump, Dark Pulse, Blizzard, Ice Beam, Grass Knot, Extrasensory, Haze
7 Actions: Liquidation, Night Slash, Ice Punch, Low Kick, Gunk Shot, Rock Slide, Toxic
Initial Field
1x Shedinja (★), Ninjask
Initial Reserve
1x Weezing, Drapion, Golisopod, Greninja
Raid Arena
asdf
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja StudentsShedinja's ninja students enter play each round, one per round, one after the other.
At the end of each round: If any ninja students remain in reserve, send out the next ninja student to the field, in order (Weezing, Drapion, Golisopod, Greninja); otherwise, the challenger loses the battle.
pratik2007 sends out and orders.