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As you defeat the Temporal Prisoner, suddenly the dimensions start to shift, and you are blinded by light. When you come to, the Temporal and Spatial Prisoners stand in front of you, more powerful than ever. Are you too late?
Eve:
1 Harvest Event Voucher
1 Academy Credit
1 Comet Shard
1 Raider Earns the Ability to Dynamax
Choose Palkia Lv0 or Dialga Lv0.
20 EXP for the Chosen Legendary
Combinations [6/6]:
Air Slash + Rapid Spin
Baby-Doll Eyes + Focus Blast
Baton Pass + Tailwind
Confuse Ray + Hyper Beam
Focus Energy + Work Up
Secret Power + Throat Chop
Moves: Level 0
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up
Level 1
Air Cutter
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn
Level 2
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief
Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
Level 4
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Ice)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
Supporter: Tutor Gengar @ Cheri Berry During the Switching Phase, instead of a Role Swap, the user's trainer may declare a move the user originally knows. Note that move on this Vocation. Allies in play know each move noted on this Vocation.
Jimmy (Gengar) Level: 4 | EXP: --
♪ "My name is St. Jimmy, I'm a son of a gun." ♫
Types:
Abilities: Cursed Body Nature: Modest (+1 SpA, -1 Atk)
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Aggressor:
Warrior
Reshiram @
Life Orb When the user attacks: Grant that attack a Power Bonus of two (2).
Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2:
Blue Flare (Signature)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Poison)
Hyper Beam
Imprison
Overheat
Tera Blast
Sub-Team Alpha
Protector: Provocateur Quagsire @ Ability Shield After the referee places indicators: The most expensive indicator (ref's choice if tied), from among those placed indicators, is moved on the user, if possible.
Level 1:
Amnesia
Ancient Power
Captivate
Confide
Counter
Curse
Defense Curl
Double Kick
Double Team
Eerie Impulse
Encore
Flash
Hail
Haze
Helping Hand
High Horsepower
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Sandstorm
Scary Face
Seismic Toss
Slam
Sludge Bomb
Snowscape
Spikes
Stealth Rock
Swagger
Toxic Spikes
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
Acid Spray
After You
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Iron Tail
Mega Kick
Mud Bomb
Secret Power
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Level 3:
Attract
Body Slam
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Guard Swap
Headbutt
Icy Wind
Mud Shot
Muddy Water
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Trailblaze
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Tera Blast
Supporter Cleric] Gallade @ Quick Claw Protectors have Recovery Aid 6. Aggressors can't have Major Conditions inflicted on them while they have a Major Condition.
Moves: Level 0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Hidden Power (Steel)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Aggressor: Pugilist Zekrom @ Life Orb The user's attacks are Physical. When the user attacks with a move that was originally Special: Grant that attack a Power Bonus of two (2).
Nemesis (Zekrom) Level: 4 | EXP: --
"Obliteration!"
Types:
Abilities: Teravolt Nature: Jolly (Special Attack -1, Speed x1.15, Accuracy +10) Traits: Requires 1 Tech to send out, once per battle.
Level 1
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball
Level 2
Bolt Strike (Signature)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder
Level 3
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Signature)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Imprison
Magnet Rise
Tera Blast
Sub-Team Omega:
Team Size: 3
Switching Rule: Off
Backpack Size: 3
Sub-Team Alpha:
Team Size: 3
Switching Rule: Off
Backpack Size: 3
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.
Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.
Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.
Phase Progression
Groudon (★), Kyogre (★) x1
Groudon-Primal (★) or Kyogre-Primal (★) x1
Both Arenas — The Masterworks of Artifice Foes for time immemorial, Groudon and Kyogre have vied for all of history, each seeking supremacy over the other. Their conflict arises from their wishes to reshape how life is lived on the planet. Groudon has ever toiled to raise land, where all might live under the light of the sun. Kyogre has ever toiled to carve oceans, where all might live in the caress of the seas.
That they both now encroach upon civilization in stride, shoulder-to-shoulder with each other, bodes terribly ill indeed. The hopes of every person and Pokemon who dwell in between the two, or indeed in the same hemisphere, now rests on two marvelous ships and their daring crews—including you and your Pokemon.
Each craft has 250 maximum HP. (Hull Points)
When a Pokemon takes damage from an attack hit: The currently-active craft loses that much HP.
Field Conditions and Battle Conditions are confined to the Arena that they were created in.
When the player changes arenas, set the disengaging craft to full HP.
When a craft runs out of HP, or when one sub-team is fully Fainted; except if it is Phase 2 and the Boss is fainted: The challenger loses the Raid.
Team Omega Arena: — Acevedo Caldera Survey Craft The A.C.S.C. is a high-tech armored heli-craft specialized for close surveillance and study of volcanic activity, and has been retrofitted with additional protective plating for this highly dangerous excursion: Bringing you to the site of the primordial Groudon's emergence, so you can put them back into hibernation before they can rendezvous with their rival!
While here: The weather is Sun. Non-Sun Weather can't be created.
Groudon's Abilities are immutible.
Camouflage: Steel | Nature Power: Tailwind | Secret Power: Inflict the unique condition created by Ember.
Team Alpha Arena — R.S.C. Ocean-Eater
A sleek, submersible vehicle with the capacity to open along a "seam" at the front. Leveraging the abilities of its Pokemon-dense crew, barriers can be formed that hold the depths at bay even at abyssal pressures. The ship can dive to great depths to make readings and collect samples, before surfacing to recover air and allow the crew to rest. Now, though, that crew bravely carries you to their most dangerous assignment yet: Stopping the titanic Kyogre from making landfall, and ensuring they never clash with their counterpart!
While here: The weather is Rain. Non-Rain Weather can't be created.
Kyogre can hold any number of items, cannot have items transferred to or from themselves, and their held items are immutible.
Camouflage: Ground | Nature Power: Dive | Secret Power: Grant the user the unique condition created by Aqua Ring.
Phase 1 - World Tendency
The two Bosses are each fought in separate Arenas, far apart from the other. To do so, the player sends two "sub-teams" of 3 raiders, each with its own PR, SU, and AG, for a total of six (6) Raiders. Players decide which team fights which Boss while signing up. Pokemon can't be switched between sub-teams.
Vocations can't be shared between sub-teams, so a total of six (6) unique Vocations will be needed to fully outfit both sub-teams.
The player selects one of their sub-teams to control when they first issue orders. That sub-team, their Arena, and their Boss are said to be "active". The other sub-team, Arena, and Boss are said to be "on standby". In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.
As the player issues orders, they can also include an order to "Disengage" from the current Boss. The player can't Disengage if the Boss on standby is Fainted. The player must order Disengage, and is assumed to do have done so, if the active Boss is Fainted.
The arena has numeric Terrestrial Tendency and Thalassic Tendency values that each start at zero.
At the end of the round, if any Boss is Fainted: The other boss Primal Reverts for the rest of the Raid. The fainted Boss' sub-team and arena become inactive, and the other Boss' sub-team and arena become active. Progress the Raid Phase.
At the end of the round: Increase the inactive Boss' associated Tendency by one (1). Then, if Disengage was ordered, switch the active sub-team. (Place the current sub-team and Boss in Limbo, move to the other craft, then return the other sub-team and Boss to the field.)
In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.
Groudon Master of the land and all that rests upon it.
Typing: Ground Abilities: Drought
At 5+ Terrestrial Tendency: Drought, Prankster
At 7+ Terrestrial Tendency: Drought, Prankster, Contrary Traits: Boss Immunities
Precipice Blades
Rock Slide
Heat Wave
High Horsepower x2
Overheat x2
Solar Beam x2
Heat Crash
Mirror Coat
V-create x2
Overheat x2
Headlong Rush x2
Kyogre Master of the sea and all held in its embrace.
Typing: Water Abilities: Drizzle Traits: Boss Immunities
Held Item: Blue Orb, Covert Cloak
At 5+ Thalassic Tendency: Blue Orb, Covert Cloak, Cleanse Tag
At 7+ Thalassic Tendency: Blue Orb, Covert Cloak, Cleanse Tag, Enigma Stone
Sending out Ingrid the Tomohawk @ Leftovers, Jimmy the Gengar @ Cheri Berry, and Rhea the Reshiram @ Life Orb.
Tutor: Clear Smog
Tomohawk: Safeguard
** At the start of the step IF Groudon is to use Rock Polish THEN use Clear Smog (Groudon).
Gengar: Acid Spray (Groudon)
** At the start of the step IF Groudon is to use Conversion 2 THEN use Disable (Conversion 2) (Groudon).
** At the start of the step IF Groudon is to use Defog THEN use Disable (Defog) (Groudon).
** At the start of the step IF Groudon is to use Disable THEN use Disable (Disable) (Groudon).
You knew there was nothing here. why are you looking? Why are you still looking? You went through two levels of hide tags for this? Don't you have better things to do than to just critique my poor attempts at humor? I'll have you know that when I was a young boy my father took me into the city to see a marching band. He said, "Son, when you grow up would you be the savior of the broken The beaten and the damned?" He said, "Will you defeat them? your demons, and all the non-believers, the plans that they have made? Because one day, I'll leave you a phantom to lead you in the summer to join the black parade," Sometimes I get the feelin' she's watchin' over me and other times I feel like I should go and through it all, the rise and fall, the bodies in the streets. And when you're gone, we want you all to know we'll carry on, we'll carry on. And though you're dead and gone, believe me, your memory will carry on. We'll carry on. And in my heart, I can't contain it the anthem won't explain it a world that sends you reelin' from decimated dreams. Your misery and hate will kill us all. So paint it black and take it back let's shout it loud and clear defiant to the end, we hear the call, to carry on, we'll carry on and though you're dead and gone, believe me your memory will carry on. Why are you still reading, this go listen to the song. And since you're still here I'm going to throw in keywords to ruin the search engine algorithms. Pokemon, Mega-Evolution, Dynamax, Z-Moves, Tera Blast, Leaks, Gardevoir, Iron Valiant, Rayquaza, Iron Hands, Kyurem, Necrozma, Garchomp, Weather Wars, Damage Formula, Formula 1, Formula One, One Piece, isn't real, Realness, OP, OU, UBERS, UUBL, OUBL, Smogon Premier League, Televison, Tv Shows, Star Trek, Star Wars, Knock-off, Incinerorar, Fake out, Psych, Bones, The X Files, The Epstien Files, Trans Rights, Trans Lefts. Hello future historians.
~~
-
Acevedo Caldera Survey Craft SUN [∞r] 250/250 Hull Points
Tomohawk: Imprison (Taunt)
** At the start of the step IF Groudon is to use Rock Polish THEN use Imprison (Rock Polish).
Gengar: Scary Face (Groudon)
** At the start of the step IF Groudon is to use Conversion 2 THEN use Disable (Conversion 2) (Groudon).
** At the start of the step IF Groudon is to use Defog THEN use Disable (Defog) (Groudon).
** At the start of the step IF Groudon is to use Disable THEN use Disable (Disable) (Groudon).
Sending out Callit the Quagsire @ Ability Shield, Byleth the Gallade @ Quick Claw, and Nemesis the Zekrom @ Life Orb.
Quagsire: Captivate (Kyogre)
Gallade: Imprison (Counter)
** At the start of the step IF Kyogre is to use Blizzard THEN use Wide Guard.
** At the start of the step IF Kyogre is to use Origin Pulse THEN use Wide Guard.
Gallade used Wide Guard!
-4 EN (26)
Result (Team Eve): +Protection from Multi-Target
Reshiram But Black used Dragon Cheer (Team)!
-3 EN (27)
Result (Zekrom): +3 Crit [n6t]
Result (Quagsire): +2 Crit [n6t]
Result (Gallade): +2 Crit [n6t]
Kyogre used Blizzard!
Nope.avi
Kyogre used Ancient Power (Zekrom)!
Effect: <=60 [352/600] n
Damage (Zekrom): 5 (90)
Hull α: -5 HP (245)
Quagsire used Captivate (Kyogre)!
Result (Kyogre): -2 SpA [n4s]