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TheEver: 3 :rare candy:TC, 1 :amulet coin:RC, 3 x:shadow mail:Harvest Voucher, +45 EXP for 3 of :cresceidon::krilowatt::dedenne::Pawmot:
Additionally, earn the :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations if not already earned.
Convert 1 :item drop:Blank HD Record -> 1 :dire hit2:1EXP Record
Level 1
Amnesia
Confuse Ray
Haze
Helping Hand
Mist
Misty Terrain
Pound
Rain Dance
Recover
Scary Face
Swift
Taunt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Level 2
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Misty Explosion
Spit Up
Stockpile
Swallow
Take Down
Wave Crash
Level 3
Body Slam
Bulldoze
Chilling Water
Heavy Slam
Icy Wind
Moonblast
Muddy Water
Scald
Level 4
Body Press
Endure
Giga Impact
Healing Wish
Hidden Power (Grass)
Hyper Beam
Soak
Splash
Tera Blast
Wish
Generation (Krilowatt) Level: 4 | EXP: --
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Ambitious - Third Major Condition inflicts all of them.
Types::water::electric: Abilities: Trace, Magic Guard, Minus
Challengers must own either a :lustrous globe:Lustrous Globe or an :adamant crystal:Adamant Crystal to sign up.
Phase Progression
:palkia:Palkia (★) x1
:dialga:Dialga (★) x1
:palkia:Palkia x1 and :dialga:Dialga (★) x1
One of these phases:
:palkia-origin:Palkia-Origin (★) x1
:dialga-origin:Dialga-Origin (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
The worst has come to pass—the interference of the beast-seekers has interrupted your mission, and the great dangers have tore themselves free from their prison! You can already feel time begin to slip, and space begin to contract. Come what may, wherever and whenever you end up, you must finish your destined task—for the sake of all worlds!
Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.
Phase 1 - Spacial Restructuring
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.
:palkia:The Spatial Prisoner (Palkia) — 555 HP ★ Boss ★
:sv/palkia: The Spatial Prisoner (Palkia) Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.
Typing: Water/Dragon Abilities: Pressure (Uber), Telepathy Traits: Boss Immunities
As the referee places indicators, if there are any indicators Stored as Omens: The referee places those indicators for 0 AP. ( Doing so un-Stores them.)
After the referee places indicators: The referee selects one 99 AP indicator and Stores it as an Omen.
:dialga:The Temporal Prisoner (Dialga) — 555 HP ★ Boss ★
:sv/dialga: The Temporal Prisoner (Dialga) Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.
Typing: Steel/Dragon Abilities: Pressure (Uber), Telepathy Traits: Boss Immunities
The Boss battled in this phase depends on the result of the prior phase.
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)
As the referee places indicators, if there are any [Horror] indicators Stored as Omens: The referee places those indicators for 0 AP in two of the three indicator sets. ( Doing so un-Stores them.)
After the referee places indicators: The referee Stores two [Horror] indicators as Omens.
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.
:palkia-origin:The Spatial Horror (Palkia-Origin) 405 HP — ★ Boss ★
:sv/palkia-origin: The Spatial Horror (Palkia-Origin) The Great Sunderer and re-structurer of all space.
Sending out Ocean's Gray Wave the Vigorous:cresceidon:Cresceidon @ :cheri-berry:Cheri Berry and Generation the Unconvinced:krilowatt:Krilowatt @ :watmel-berry:Watmel Berry and Linny the Unconvinced:dedenne:Dedenne @ :light-ball:Light Ball.
Ordering against Ruin and Void; Dust is discarded.
:cheri-berry:
Cresceidon: Soak+Water Gun (Palkia)
** This step IF Palkia intends Endure THEN use Soak (Palkia).
:watmel-berry:
Krilowatt: Imprison (Endure)
:light-ball:
Dedenne: Thunderbolt (Palkia)
** This step IF Palkia intends Endure THEN use Electric Terrain.