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Facility Raid Frontier: TheEver

~ ~ Phase1 Round4 ~ ~​

Electric Terrain [7r]​
:Cresceidon::Watmel Berry:
Cresceidon Guardian @ Watmel Berry # Graceful
Water
Fairy

30 HP /90 | 21 EN /30
3 / 8 / 6 / 7 / 124
Multiscale / Rough Skin / Water Veil
-
:Krilowatt::Terrain Extender:
Krilowatt Butler @ Terrain Extender # Graceful
Water
Electric

99 HP /115 | 19 EN /30
6 / 5 / 6 / 5 / 105
Trace / Magic Guard / Minus / RKS System
Trace {RKS System}
:Dedenne::Light Ball:
Dedenne Warrior @ Light Ball # Devious
Electric
Fairy

73 HP /85 | 21 EN /30
4 / 4 / 6 / 5 / 101
Cheek Pouch / Pickup / Plus
Leech Seed [2s], Free Tech Available
:sv/Silvally-Ghost::Ghost-Memory:
Silvally
★
@ Ghost Memory
:Ghost:
176 HP /777

7 / 7 / 7 / 7 / 95 190
RKS System
+2 Atk, +1 Def, +1 SpD, +2 Spe, Leeching​
~~TheEver~~
Toxic Spikes {1}
Tech: 2
Hours: 72

:terrain-extender:Terrain Extender
:weakness-policy:Weakness Policy

:journal:Adventure Rules
:choice-band:Choice Band
:light-ball:Light Ball
:light-ball:Light Ball
:watmel-berry:Watmel Berry
:watmel-berry:Watmel Berry

:watmel-berry:Watmel Berry
:item-drop:Blank HD Record
:Pawmot:Pawmot
~~Self-Perfecting Slayer~~
-
Tech: 2
Hours: 70 something

:Bug Memory:Bug Memory
:Dark Memory:Dark Memory
:Dragon Memory:Dragon Memory
:Electric Memory:Electric Memory
:Fairy Memory:Fairy Memory
:Fighting Memory:Fighting Memory
:Fire Memory:Fire Memory
:Flying Memory:Flying Memory
:Ghost Memory:Ghost Memory
:Grass Memory:Grass Memory
:Ground Memory:Ground Memory

:Ice Memory:Ice Memory
:Poison Memory:Poison Memory
:Psychic Memory:Psychic Memory
:Rock Memory:Rock Memory
:Steel Memory:Steel Memory
:Water Memory:Water Memory

~ ~ Calculations ~ ~​

​
1788269181972.png


Minus (Dedenne): +Amplify [1s]

Plus (Krillowatt): +Amplify [1s]

1

:Krilowatt:Krilowatt used Follow Me!

-4 EN (15)
Result (Krilowatt): +Follow me! [1s]

:Silvally-Poison:Silvally Vanished from sight!
Phantom Force (Silvally): +Evasive from Damaging Attacks

:Silvally-Poison:Silvally used Swords Dance!
Result (Silvally): +2 Atk (+4)

:Silvally-Poison:Silvally used Multi-Attack x3 (Cresceidon -> Krilowatt)!
Crit: <=25 [192/600] n
Damage (Krilowatt): ( ( 12 + 4 + 2 + 7 - 5 ) + 14 ) * 3 = 102 (-3)
:Krilowatt:Krilowatt Fainted!

:Cresceidon:Cresceidon used Haze!

-3 EN (18)
Result (Silvally): ±0 Atk, ±0 Def, ±0 SpD, ±0 Spe (New Speed 95)

:Dedenne:Dedenne used Shock Wave (Silvally)!
-3 EN (18)
Crit: <=25 [36/600] n
Damage (Silvally): ( ( 6 + 4 + 6 + ( 3 + 1 ) + ( 6 + 1 ) + ( 2 + 1 ) + 6 - 7 ) ) * 3 = 87 (89)

:Silvally-Poison:Silvally used Phantom Force (Cresceidon)!
Crit: <=25 [15/600] y
Damage (Cresceidon): ( 9+ 4 + 2 + 7 - 8 ) = 14 (16)
Rough Skin (Silvally): -15 HP (74)

:Silvally-Poison:Silvally used Nullify Abilities x3 (Dedenne)!
Result (Dedenne): Abilities Nullified [n1r]

Leech Seed (Dedenne): -4 HP (69)
Leech Seed (Silvally): +4 HP (78)

Silvally: -Ghost Memory, +Fairy Memory

~ ~ END OF ROUND 4 ~ ~​

Electric Terrain [6r]​
:Cresceidon::Watmel Berry:
Cresceidon Guardian @ Watmel Berry # Graceful
Water
Fairy

16 HP /90 | 18 EN /30
3 / 8 / 6 / 7 / 124
Multiscale / Rough Skin / Water Veil
-
:Krilowatt::Terrain Extender:
Krilowatt Butler @ Terrain Extender # Graceful
Water
Electric

KO HP /115 | KO EN /30
6 / 5 / 6 / 5 / 105
Trace / Magic Guard / Minus
FAINTING
:Dedenne::Light Ball:
Dedenne Warrior @ Light Ball # Devious
Electric
Fairy

69 HP /85 | 18 EN /30
4 / 4 / 6 / 5 / 101
Cheek Pouch / Pickup / Plus
Leech Seed [1s], Nullify Abilities [n1r], Free Tech Available
:sv/Silvally-Fairy::Fairy-Memory:
Silvally
★
@ Fairy Memory
:Fairy:
78 HP /777

7 / 7 / 7 / 7 / 95
RKS System
Leeching​
~~TheEver~~
Toxic Spikes {1}
Tech: 2
Hours: 72

:terrain-extender:Terrain Extender
:weakness-policy:Weakness Policy

:journal:Adventure Rules
:choice-band:Choice Band
:light-ball:Light Ball
:light-ball:Light Ball
:watmel-berry:Watmel Berry
:watmel-berry:Watmel Berry

:watmel-berry:Watmel Berry
:item-drop:Blank HD Record
:Pawmot:Pawmot
~~Self-Perfecting Slayer~~
-
Tech: 2
Hours: 70 something

:Bug Memory:Bug Memory
:Dark Memory:Dark Memory
:Dragon Memory:Dragon Memory
:Electric Memory:Electric Memory
:Fairy Memory:Fairy Memory
:Fighting Memory:Fighting Memory
:Fire Memory:Fire Memory
:Flying Memory:Flying Memory
:Ghost Memory:Ghost Memory
:Grass Memory:Grass Memory
:Ground Memory:Ground Memory

:Ice Memory:Ice Memory
:Poison Memory:Poison Memory
:Psychic Memory:Psychic Memory
:Rock Memory:Rock Memory
:Steel Memory:Steel Memory
:Water Memory:Water Memory

Indicators to follow
 
:sv/Silvally-Fairy:
"Loading <FAIRY MEMORY>... <FAIRY MEMORY> Loaded. Attack Protocol: Wyrmsbane."

Equipping :Fairy Memory:Fairy Memory

:unknown:SU: [Adaptive Offense]
:Dedenne:AG: [Beast-Slaying Procedure]
:Cresceidon:PR: [Multi-Attack]
:Unknown:SU: [Adaptive Defense]
 
Sending out Clear the :pawmot:Pawmot @ :choice-band:Choice Band.

cresceidon.png
:watmel-berry:
Cresceidon: Water Gun (Silvally)

pawmot.gif
:choice-band:
Pawmot: Wild Charge (Silvally)

dedenne.gif
:light-ball:
Dedenne: Rising Voltage (Silvally)
 

~ ~ Phase1 Round5 ~ ~​

Electric Terrain [6r]​
:Cresceidon::Watmel Berry:
Cresceidon Guardian @ Watmel Berry # Graceful
Water
Fairy

16 HP /90 | 18 EN /30
3 / 8 / 6 / 7 / 124
Multiscale / Rough Skin / Water Veil
-
:Pawmot::Choice Band:
Pawmot @ Choice Band # -
:Electric::Fighting:
85 HP /85 | 30 EN /30
8 12 / 5 / 5 / 5 / 105
Volt Absorb / Natural Cure
-
:Dedenne::Light Ball:
Dedenne Warrior @ Light Ball # Devious
Electric
Fairy

69 HP /85 | 18 EN /30
4 / 4 / 6 / 5 / 101
Cheek Pouch / Pickup / Plus
Leech Seed [1s], Nullify Abilities [n1r], Free Tech Available
:sv/Silvally-Fairy::Fairy-Memory:
Silvally
★
@ Fairy Memory
:Fairy:
78 HP /777

7 / 7 / 7 / 7 / 95
RKS System
Leeching​
~~TheEver~~
Toxic Spikes {1}
Tech: 2
Hours: 72

:terrain-extender:Terrain Extender
:weakness-policy:Weakness Policy

:journal:Adventure Rules
:choice-band:Choice Band
:light-ball:Light Ball
:light-ball:Light Ball
:watmel-berry:Watmel Berry
:watmel-berry:Watmel Berry

:watmel-berry:Watmel Berry
:item-drop:Blank HD Record
:Krilowatt:KO
~~Self-Perfecting Slayer~~
-
Tech: 2
Hours: 70 something

:Bug Memory:Bug Memory
:Dark Memory:Dark Memory
:Dragon Memory:Dragon Memory
:Electric Memory:Electric Memory
:Fairy Memory:Fairy Memory
:Fighting Memory:Fighting Memory
:Fire Memory:Fire Memory
:Flying Memory:Flying Memory
:Ghost Memory:Ghost Memory
:Grass Memory:Grass Memory
:Ground Memory:Ground Memory

:Ice Memory:Ice Memory
:Poison Memory:Poison Memory
:Psychic Memory:Psychic Memory
:Rock Memory:Rock Memory
:Steel Memory:Steel Memory
:Water Memory:Water Memory

~ ~ Calculations ~ ~​

​
1788487800990.png


Toxic Spikes (Pawmot): +Poison {5}

1

:Cresceidon:Cresceidon used Water Gun (Silvally)!

-2 EN (16)
Watmel Berry (Cresceidon): -Watmel Berry
Crits (Silvally): <=25 [302, 96/600] n, n
Damage (Silvally): ( 4 + 4 + 6 - 7 ) = 7 (71)
Result (Silvally): +Drenched [n3t]
Damage (Silvally): ( 4 ) = 4 (67)
Result (Silvally): +Drenched {2} [n3t]

:Pawmot:Pawmot used Wild Charge (Silvally)!
-3 EN (27)
Crit: <=25 [145/600]
Damage (Silvally): ( 9 + 4 + 12 - 7 ) * 2 = 36 (31)
Recoil (Pawmot): 36 * 0.1 = 3.6 ~ 4 (81)
Wild Charge +Charge {1}

:Dedenne:Dedenne used Rising Voltage (Silvally)!
-3 EN (15)
Crit: <=25 [36/600] n
Damage (Silvally): ( ( 14 + 4 + ( 3 + 1 ) + ( 6 + 1 ) + ( 2 + 1 ) + 6 - 7 ) * 2 ) * 3 = 186 (-155)
:Silvally-Fairy:Silvally Fainted!
TheEver was victorious~!

~ ~ END OF ROUND 5 ~ ~​

Electric Terrain [5r]​
:Cresceidon:
Cresceidon Guardian @ - # Graceful
Water
Fairy

16 HP /90 | 16 EN /30
3 / 8 / 6 / 7 / 124
Multiscale / Rough Skin / Water Veil
-
:Pawmot::Choice Band:
Pawmot @ Choice Band # -
:Electric::Fighting:
85 HP /85 | 30 EN /30
8 12 / 5 / 5 / 5 / 105
Volt Absorb / Natural Cure
-
:Dedenne::Light Ball:
Dedenne Warrior @ Light Ball # Devious
Electric
Fairy

69 HP /85 | 18 EN /30
4 / 4 / 6 / 5 / 101
Cheek Pouch / Pickup / Plus
Free Tech Available
:sv/Silvally-Fairy::Fairy-Memory:
Silvally
★
@ Fairy Memory
:Fairy:
KO HP /777

7 / 7 / 7 / 7 / 95
RKS System
FAINTING​
~~TheEver~~
Toxic Spikes {1}
Tech: 2
Hours: 72

:terrain-extender:Terrain Extender
:weakness-policy:Weakness Policy

:journal:Adventure Rules
:choice-band:Choice Band
:light-ball:Light Ball
:light-ball:Light Ball
:watmel-berry:Watmel Berry
:watmel-berry:Watmel Berry

:watmel-berry:Watmel Berry
:item-drop:Blank HD Record
:Krilowatt:KO
~~Self-Perfecting Slayer~~
-
Tech: 2
Hours: 70 something

:Bug Memory:Bug Memory
:Dark Memory:Dark Memory
:Dragon Memory:Dragon Memory
:Electric Memory:Electric Memory
:Fairy Memory:Fairy Memory
:Fighting Memory:Fighting Memory
:Fire Memory:Fire Memory
:Flying Memory:Flying Memory
:Ghost Memory:Ghost Memory
:Grass Memory:Grass Memory
:Ground Memory:Ground Memory

:Ice Memory:Ice Memory
:Poison Memory:Poison Memory
:Psychic Memory:Psychic Memory
:Rock Memory:Rock Memory
:Steel Memory:Steel Memory
:Water Memory:Water Memory

Rewards to follow
 
~ REWARDS ~

TheEver: 3 :rare candy:TC, 1 :amulet coin:RC, 3 x:shadow mail:Harvest Voucher, +45 EXP for 3 of :cresceidon::krilowatt::dedenne::Pawmot:
Additionally, earn the :assault vest:Commando, :room service:Butler, and :loaded dice:Gambler vocations if not already earned.
Convert 1 :item drop:Blank HD Record -> 1 :dire hit2:1EXP Record

GemGem: +3:amulet coin:RC, +8:tea:JC. Untimely.
 
TheEver

:cheri-berry:Cheri Berry (Equipped)
:watmel-berry:Watmel Berry (Equipped)
:light-ball:Light Ball (Equipped)

:choice-specs:Choice Specs
:electric-gem:Electric Gem
:focus-band:Focus Band
:cresceidon::krilowatt::dedenne::zapdos:
cresceidon.png

Ocean's Gray Wave (Cresceidon)
Level: 4 | EXP: --

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Flexile - Paralysis doesn't modify Speed.
Lv4 - Precarious - Acc +30% for attacks, as attacker or defender.

Types: :water::fairy:
Abilities: Multiscale, Rough Skin, Water Veil

Stats:
HP: 90
Atk: 3
Def: 8
SpA: 6
SpD: 7
Spe: 124

Size Class: 7
Weight Class: 12

Combinations [6/6]:
Blizzard + Chilling Water
Body Press + Stockpile
Bulldoze + Scald
Ice Beam + Whirlpool
Icy Wind + Waterfall
Soak + Water Gun

Moves:
Level 0
Dazzling Gleam
Earthquake
Facade
Ice Beam
Liquidation
Play Rough
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
Substitute
Surf
Thunder Wave
Waterfall
Zen Headbutt

Level 1
Amnesia
Confuse Ray
Haze
Helping Hand
Mist
Misty Terrain
Pound
Rain Dance
Recover
Scary Face
Swift
Taunt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard

Level 2
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Misty Explosion
Spit Up
Stockpile
Swallow
Take Down
Wave Crash

Level 3
Body Slam
Bulldoze
Chilling Water
Heavy Slam
Icy Wind
Moonblast
Muddy Water
Scald

Level 4
Body Press
Endure
Giga Impact
Healing Wish
Hidden Power (Grass)
Hyper Beam
Soak
Splash
Tera Blast
Wish
krilowatt.png

Generation (Krilowatt)
Level: 4 | EXP: --

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Ambitious - Third Major Condition inflicts all of them.

Types: :water::electric:
Abilities: Trace, Magic Guard, Minus

Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105

Size Class: 1
Weight Class: 2

Combinations [6/6]:
Aqua Jet + Iron Tail
Electric Terrain + Magnetic Flux
Electroweb + Waterfall
Fairy Wind + Hydro Pump
Scald + Zap Cannon
Toxic + Volt Switch

Moves:
Level 0
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch

Level 4
Copycat
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Grass)
Hyper Beam
Imprison
Me First
Metronome
Natural Gift
Sheer Cold
dedenne.png

Linny (Dedenne)
Level: 4 | EXP: --

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Technical - Combos aren't resisted.

Types: :electric::fairy:
Abilities: Cheek Pouch, Pickup, Plus
Traits: Requires no Tech for their first Technique each battle.

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 6
SpD: 5
Spe: 101

Size Class: 1
Weight Class: 1

Combinations [6/6]:
Charge + Wild Charge
Charm + Thunderbolt
Draining Kiss + Hyper Beam
Electroweb + Snore
Thunder + Trailblaze
Toxic + Volt Switch

Moves:
Level 0
Aerial Ace
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1
Agility
Charge
Charm
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Misty Terrain
Nuzzle
Parabolic Charge
Rain Dance
Recycle
Seed Bomb
Shock Wave
Sunny Day
Swagger
Swift
Tearful Look
Thunder Shock

Level 2
Covet
Entrainment
Grass Knot
Iron Tail
Rising Voltage
Secret Power
Take Down
Thief
Thunder

Level 3
Attract
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Frustration
Return
Super Fang
Trailblaze
U-turn
Volt Switch

Level 4
Ally Switch
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Last Resort
Magnet Rise
Natural Gift
Retaliate
Tera Blast
zapdos.png

Dimitri (Zapdos)
Level: 4 | EXP: --

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Mischievous - Non-Attack Acc +30%. Can't make Arena Conditions.

Types: :electric::flying:
Abilities: Pressure, Static

Stats:
HP: 95
Atk: 7
Def: 6
SpA: 9
SpD: 7
Spe: 100

Size Class: 4
Weight Class: 4

Combinations [6/6]:
Heat Wave + Zap Cannon
Hurricane + Mud-Slap
Metal Sound + Rain Dance
Pluck + Thunderbolt
Reflect + Tailwind
Toxic + Volt Switch

Moves:
Level 0
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Level 4
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Protector [:ability-shield:Paladin]: :cresceidon:Cresceidon @ :cheri-berry:Cheri Berry
Supporter [:squirt bottle:Gardener]: :krilowatt:Krilowatt @ :watmel-berry:Watmel Berry
Aggressor [:rusted sword:Warrior]: :dedenne:Dedenne @ :light-ball:Light Ball
Reserve: :zapdos:Zapdos

Vs. Restructuring :: Resequencing
Level 4
(Pinnacle)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Challengers must own either a :lustrous globe:Lustrous Globe or an :adamant crystal:Adamant Crystal to sign up.

Phase Progression
  1. :palkia:Palkia (★) x1
  2. :dialga:Dialga (★) x1
  3. :palkia:Palkia x1 and :dialga:Dialga (★) x1
  4. One of these phases:
    • :palkia-origin:Palkia-Origin (★) x1
    • :dialga-origin:Dialga-Origin (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.​
​
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.​
​
The worst has come to pass—the interference of the beast-seekers has interrupted your mission, and the great dangers have tore themselves free from their prison! You can already feel time begin to slip, and space begin to contract. Come what may, wherever and whenever you end up, you must finish your destined task—for the sake of all worlds!​

Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.​


Phase 1 - Spacial Restructuring
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:palkia:The Spatial Prisoner (Palkia) — 555 HP ★ Boss ★
:sv/palkia:
The Spatial Prisoner (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Pressure (Uber), Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 1 Behavior:
Action Points: 7​
Repeat indicators OK.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]1 AP: [Empty Nebula]1 AP: [Dead Stars]1 AP: [Silent Void]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up
Calm Mind​
Stored Power
Ancient Power =6
Cosmic Power
Purge Conditions
Nullify Abilities
​
Toxic
Thunder Wave
Endure
Erase Stages
Nullify Abilities
​
Heal Block
Safeguard
Embargo
Purge Conditions
Erase Stages
​


Phase 2 - Temporal Resequencing
As the referee places indicators, if there are any indicators Stored as Omens: The referee places those indicators for 0 AP. ( Doing so un-Stores them.)​
​
After the referee places indicators: The referee selects one 99 AP indicator and Stores it as an Omen.​

:dialga:The Temporal Prisoner (Dialga) — 555 HP ★ Boss ★
:sv/dialga:
The Temporal Prisoner (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Pressure (Uber), Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 2 Behavior:
Action Points: 3​
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]99 AP: [Black Halo]99 AP: [Great Attractor]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
​
Taunt
Torment
Encore
Imprison (Referee's choice)
Disable (Referee's choice)
Stealth Rock​
Roar of Time
Steel Beam
Meteor Beam
Electro Shot​


Phase 3 - Unstructuring :: Unsequencing
At the end of the round, if one Boss has less HP than the other: The other Boss destroys them. Move to the next phase.​

:palkia:The Great Sunderer (Palkia) — 9999 HP ★ Boss ★
:sv/palkia:
The Great Sunderer (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Telepathy
Traits: Boss Immunities
HP: 9999
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 3 Behavior:
Action Points: 4​
Limit 1 of each indicator.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up​
:dialga:The Great Devourer (Dialga) — 9999 HP ★ Boss ★
:sv/dialga:
The Great Devourer (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Telepathy
Traits: Boss Immunities

HP: 9999
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 3 Behavior:
Action Points: 3​
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
​


Phase 4 - Restructuring :: Resequencing
The Boss battled in this phase depends on the result of the prior phase.​

The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
​
As the referee places indicators, if there are any [Horror] indicators Stored as Omens: The referee places those indicators for 0 AP in two of the three indicator sets. ( Doing so un-Stores them.)​
​
After the referee places indicators: The referee Stores two [Horror] indicators as Omens.​
​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:palkia-origin:The Spatial Horror (Palkia-Origin) 405 HP — ★ Boss ★
:sv/palkia-origin:
The Spatial Horror (Palkia-Origin)
The Great Sunderer and re-structurer of all space.

Typing: Water/Dragon
Abilities: Pressure (Uber), Telepathy, Intimidate, Defiant
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 2 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 120
Size: 7
Weight: 10


Phase 4 Behavior:
Action Points: 6​
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Sunder]1 AP: [Remake Space]1 AP: [Dismiss Insects]99 AP: [Horror]
Spacial Rend
Weather Ball
Terrain Pulse
Liquidation
Dragon Claw​
Rain Dance
Sunny Day
Snowscape
Sandstorm
Grassy Terrain
Electric Terrain
Psychic Terrain
Misty Terrain​
Nasty Plot
Cosmic Power
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
​
Ruin: :poison barb:Piercing Counter
Ruin: Belly Drum
Dust: :poison barb:Piercing Mirror Coat
Dust: Tail Glow x2
Void: :poison barb:Piercing Magic Coat
Void: :wide lens:Wide Dire Claw​
:dialga-origin:The Temporal Horror (Dialga-Origin) — 405 HP ★ Boss ★
:sv/dialga-origin:
The Temporal Horror (Dialga-Origin)
The Great Devourer and re-sequencer of all time.

Typing: Steel/Dragon
Abilities: Pressure (Uber), Telepathy, Cursed Body, Stakeout
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 4 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 90
Size: 7
Weight: 11


Phase 4 Behavior:
Action Points: 6​
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Devour]1 AP: [Rewrite Time]1 AP: [Dismiss Insects]99 AP: [Horror]
Roar of Time
Steel Beam
Flamethrower
Dragon Claw
Iron Head
Stone Edge​
Trick Room
Future Sight
Doom Desire
Metal Burst
Torment
Encore​
Calm Mind
Iron Defense
Purge Conditions
Erase Stages
Seize Items
Nullify Abilities
​
Ruin: :wide lens:Wide Block
Ruin: Perish Song
Dust: :wide lens:Wide Confuse Ray
Dust: :wide lens:Wide Topsy-Turvy
Void: :wide lens:Wide Taunt
Void: :wide lens:Wide Sheer Cold​

Indicators in the next post.
 
:sv/palkia:
The Spatial Prisoner tears holes in space.
Ruin:
:Cresceidon: [Dead Stars]
:Dedenne: [Rupturing]

Dust:
:Cresceidon: [Empty Nebula]
:Dedenne: [Silemt Void]

Void:
:Cresceidon: [Restructuring]

TheEver to order.
 
Sending out Ocean's Gray Wave the Vigorous :cresceidon:Cresceidon @ :cheri-berry:Cheri Berry and Generation the Unconvinced :krilowatt:Krilowatt @ :watmel-berry:Watmel Berry and Linny the Unconvinced :dedenne:Dedenne @ :light-ball:Light Ball.
Ordering against Ruin and Void; Dust is discarded.

cresceidon.png
:cheri-berry:
Cresceidon: Soak+Water Gun (Palkia)
** This step IF Palkia intends Endure THEN use Soak (Palkia).

krilowatt.gif
:watmel-berry:
Krilowatt: Imprison (Endure)

dedenne.gif
:light-ball:
Dedenne: Thunderbolt (Palkia)
** This step IF Palkia intends Endure THEN use Electric Terrain.
 
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