Rain Dance-RMT-

I've decided to try out a Rain Dance as well as other weather teams, but I figured I'll start with a Rain Dance team. I've also tested this team and so far it works.

I don't normally post my teams here, so forgive me for the descriptions.

Here we go.

Swampert@Leftovers
Ability: Torrent
Nature: Impish
EV's: 240 HP/ 56 Atk/ 212 Def
-Stealth Rock
-Roar(Needed?)
-Waterfall
-Rain Dance

Here is my lead poke. I start out with SR, then go to Rain Dance. Waterfall for some offensiveness.

Kabutops@Lum Berry
Ability:Swift Swim
Nature: Adamant
EV's: 252 Atk/ 130 Def/ 128 Spe
- X-Scissor
-Waterfall
-Swords Dance
-Stone Edge

Swords Dance up and then attack away. X-Scissor helps take care of Grass and Stone Edge takes care of Flying types.


Kingdra@Damp Rock
Ability: Swift Swim
Nature: Modest
EV's: 240 HP/ 252 SpAtk/ 16 Spe
-Ice Beam
-Dragon Pulse(replace?)
-Rain Dance
-Surf

My Sp.Atker and the second poke on my team to use Rain Dance. Ice Beam for Grass and Dragons. Dragon Pulse for STAB.

Lanturn@Shell Bell(replacing, but with what?)
Ability:Volt Absorb
Nature: Calm
EV's: 40 HP/ 192 SpAtk/ 240 SpDef/ 36 Spe
-Ice Beam
-Thunder
-Rain Dance
-Surf

My third and last poke with Rain Dance. I switch him out on a poke that I think will Thunderbolt/Thunder/Thunder Wave me. Then I Thunder Wave them.

Empoleon@Leftovers
Ability: Torrent
Nature: Calm
EV's: 248 HP/ 118 SpAtk/ 144 Sp.Def
-Substitute
-Roar
-Ice Beam
-Hydro Pump

I use this guy as my Sp. Wall. I use Substitute first, then Ice Beam/Hydro Pump away. I'll Roar if I need to.

Toxicroak@Wide Lens
Ability: Dry Skin
Nature: Jolly
EV's: 24 HP/ 252 Atk/ 232 Spe
-Cross Chop
-Sucker Punch
-Stone Edge
-Swords Dance

Dry Skin works really well on a Rain Dance, IMO. Sucker Punch, which has saved me tons of times, is for pokes that outspeed him, like low HP Garchomps and Psychics. Cross Chop for STAB and Stone Edge to take care of the Flying types. Ice Beam and such moves shouldn't hurt him too badly. Which gives him the chance to SD up, then if Rain Dance is still in effect, shake off the damage for Ice Beam and other moves.

This is so far the best Rain Dance team I've made and works quite well for me. I also don't plan on battling Ubers or Legends and such.

So yeah, rate, critic, replace moveset, etc. If I have to change EV's, let me know, I'm not an expert on EV's and such.

Changes in Bold.
 
Only use Draco Meteor on Kingdra if you go mixed. Otherwise, you can't sweep. It needs a life orb also to make Draco Meteor worth it, so you can score a OHKO.

If Lanturn has rain dance, use Thunder and drop T-wave. Also consider Surf somewhere to take advantage of the power boost.
 
Only use Draco Meteor on Kingdra if you go mixed. Otherwise, you can't sweep. It needs a life orb also to make Draco Meteor worth it, so you can score a OHKO.

If Lanturn has rain dance, use Thunder and drop T-wave. Also consider Surf somewhere to take advantage of the power boost.

So, should I give Kingdra Draco Meteor in place of Dragon Pulse? Give it Life Orb>Damp Rock?

You'll have to excuse me, I'm a little slow with things like damage calculations and such so it takes me a while to understand.
 
I have a similar team. Poliwrath will give you when he gets his sub up. Celebi can only be handled if Kabutops is up and running. Hydro Pump/Surf is really up to you. I like Hydro Pump's extra power and missing occasionally comes with the territory.
 
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