Rain Demolition!

Hello Smogon! I recently decided to create a rain team as I noticed that their usage was going up, and I can see why. They completely destroy. I usually try to attempt to make teams that are balanced, so I decided to try to go a bit on the offensive side this time. I know this team probably won't be perfect, or anything near it. That's why I'm asking you, the community of smogon to help me capitalize on a team that I've been trying to build for quite some time now. I only make it around the 1200 mark on the smogon ladder on the Pokemon Online server, and I'm hoping that with your help I'll be able to break that, maybe even hit 1300! Well, without further ado, let's take a look at the team!

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Rain Demolition

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Trait: Drizzle
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
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Scald
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Perish Song
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Protect
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Toxic

So, when creating this team, I thought I wanted to do a rain team. Politoed is the staple of all rain teams, and I picked him for obvious reasons. Drizzle, blah blah blah. The EV's are more on the defensive side so Politoed can survive longer than the other weather inducers. He already has the edge over them hitting 3/4 of the weather inducers with super effective damage with scald + the boost from the rain + STAB. Perish song is so that I don't become set up fodder. Protect for scouting and to increase damage from toxic. I use leftovers for obvious reasons. Protect also is used to help me gain a little HP so that I Politoed can survive a bit longer. Politoed isn't very much to the team other than the weather inducer, but from time to time he wins me some games. I think he's pulling his weight nicely as the weather inducer and revenge sometimes, believe it or not.

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Trait: Technician
EVs: 252 HP / 116 Atk / 140 Def
Adamant Nature (+Atk, -SAtk)
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Swords Dance
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Bullet Punch
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Bug Bite
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Pursuit

Ah, Scizor, I used to hate this thing because everybody used it and I always thought he always was just hype. Well, I was mistaken, this is the first ever team that I've ever built that features Scizor, and I must say he's pulling his weight. I chose to use Life Orb because I don't like being locked into a move, on a pokemon such as Scizor which has an artillery to kill almost anything. I come in on a locked in dragon on outrage, set up a few swords dances and bullet punch away. I'm thinking about changing pursuit to roost for longevity because there isn't much that can just flat out destroy Scizor. In the rain Scizor is no longer 4x weak to fire, but 2x. This helps him on tremendous levels. I chose to go with a somewhat bulky set, but at the same time be able to pack a punch. Bug bite is for another STAB type move that will hurt anything that doesn't resist it. Pursuit is to trap pokes that would otherwise switch out on such a monster.

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Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
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Thunder
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Volt Switch
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Shadow Ball
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Hidden Power [Ice]

When I was building this team, I noticed that 3 of my Pokes were weak to thunder. I wanted something to wall thunder moves and be able to abuse the rain as much as possible. I tried Raikou, although he packed a punch, he wasn't fast enough to do it. That's when a friend recommended Jolteon to me. He takes in thunder moves and even gets a boost of HP when hit by them. Whenever I see a Rotom-W, and I have Skarm, Politoed, or Starmie out, I know to switch to Jolteon. He's an amazing late game sweeper, having 100% thunder in the rain + STAB + his amazing speed and SpA stat. I've even gotten 6-0's with this guy. Choice specs is used to boost his already high special attack stat to levels unbeatable.

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Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
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Stealth Rock
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Roost
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Whirlwind
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Brave Bird

I went with a Special defense set on skarmory because he already has a monstrous defense stat. He's my guy that sets up stealth rocks, which is a must if you ask me. Whirlwind is for phasing the opposing team and not allowing them to set up. Brave bird for an attack so I don't become completely useless when it comes to taunt. I like to use roost and whirlwind in a combo. Keep whirlwinding til you get something that most definitely won't hit hard, and roost. Then continue to whirlwind. I've won many games because of skarmory's ability to phase the shit out of the team with whirlwind. Leftovers are there for obvious recovery.

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Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
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Rapid Spin
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Thunder
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Ice Beam
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Hydro Pump

Starmie is something you don't want to mess with. When building the team I noticed that I needed a spinner. I wanted a spinner who could still pack a punch, and who does that better than starmie? He's amazingly fast so he'll usually blow away the rocks. Thunder is there for Jellicent and flying types that seem to annoy my team such as that genie. Ice beam for ground types that get completely wrecked by it. Hydro pump for that double stab. Usually when I send starmie out, something dies. I use LO because I need that extra damage. EV's are obvious, I want to out speed the opponent and hit him hard.

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Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
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X-Scissor
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Stone Edge
http://www.serebii.net/pokedex-dp/type/ground.gif[img] Earthquake
[img]http://www.serebii.net/pokedex-dp/type/normal.gifSwords Dance[/CENTER]

Terrakion is just someone that I slapped on my team because I couldn't think of anything else. He holds up his part in the team, completely raping everything. At first I tried a choiceband variant, and it wasn't working really well for me. I'd hit something with EQ kill it, and they'd send out a flying type and start to set up. So I went with a swords dance variant and I must say it's working out nicely. After a swords dance there's nothing that will easily tank a hit from this guy. X-Scissor for those annoying psychic types that are expecting a fighting type move to come at them. Stone Edge for stab + rock gem to ruin some Gliscors who would otherwise wall Terrakion. Earthquake is the best move in the game, in my opinion so I just had to add it. I'm thinking of changing Terrakion to something else, but I can't seem to put my finger on what would work well with this team, as it is a sloppy mess already.


Well, that's the team. Clearly it's not the best, and I'm hoping with the help of you guys I'll be able to make this team a lot stronger and be able to break my peak of 1252 points (Yes, I'm a noob.)
 
Nice team, but I would recommend using rotom over jolteon. Although jolteon is faster, rotom can abuse the rain more with Hydro Pump.
 
I'm really not convinced by EQ on Terrakion, try rock polish. It let's you outspeed scarfed (non priority) revenge killers especially the frail ones or just things that outspeed you like thundurus and smash them with a stab rock gem stone edge. You could also try air balloon to set up on things like scarf landorus locked in EQ.
 
I've tried the rock polish + SD and I can never find enough time to use both of them. I'll give it another go though. I'm just going to say that I have problems with getting rid of pokes that are super effective to fire, ferrothorn mostly.
 
Your team actually looks fairly solid to me, but it could use a few tweaks.

I'd give Terrakion Substitute > X-Scissor and Close Combat > Earthquake. Substitute protects it from revenge killers and status effects. Close Combat is simply better than Earthquake since it gets STAB and provides similar coverage. X-Scissor isn't really needed as a Super-effective X-Scissor is only slightly stronger than a neutral Stone Edge. SubSD Terrakion is one of the deadliest sweepers in the game if it sets up.

For Scizor, change it's EVs to 232 HP / 252 Atk / 24 Spd with Superpower > Pursuit and U-turn > Bug Bite. The extra speed EVs will let you outspeed opposing Scizor. Superpower lets you beat Skarmory and Ferrothorn, and nail Heatran/Magnezone switch-ins. U-turn lets you scout with Scizor early game and forms a nice Volt-Turn core with Jolteon. It might seem contradictory on a SD set but in most cases you'll just be spamming Bullet Punch after setting up anyways.

Signal Beam > Shadow Ball on Jolteon provides roughly the same coverage. However, Signal Beam hits Celebi much harder.

Lastly, your Politoed EV spread is inefficient. If you use a Calm nature with 248 HP / 244 Def / 16 SDef, you get an extra point in Defense and 2 extra points in Special Defense.

EDIT: Oops, I meant 232 HP / 252 Atk / 24 Spd EVs on Scizor
 
You can not change Scizor's evs to that because it is 16 over the limit. Also I would not recommend Terrakion on a rain team because it is weak to water. Something you do need though is another defensive pokemon. May I recommend changing Terrakion to either Gastrodon, Slowbro, Ferrothorn, or Jellicent. I believe I have a good ived shiny Jellicent if you are interested. Good Luck!
 
Bribery, I will try out your suggestions seeing as how they make a lot of sense to me me, thanks!. Pokemasta, I've tried out Jellicent and Slowbro, I'll give ferrothorn a try though.
 
I just realized something else. I would not use Skarm either. I love Skarm but I would not recommend it in the rain due to the fact that Thunder has 100 accuracy. What about a Celebi, Jirachi, or Dragonite instead. Dragonite has 2 strong moves that are 100 accuracy in the rain. It is really up to what you like and what you believe works.
 
This team is set up fairly well, however, i'm worried about your terrakion. None of his EVs are in Def or SDef which leaves it very vulnerable. It can get OHKO'd by hydro pump and 2hko'd by scald. Prioritis such as mach and bullet punch will also wreck it. It could easily be burned or KO's while it's using swords dance. I recommend you use a life orb, because terrakion doesn't function well with an adamant nature and the maxed attack still might not be enough. Also add close combat as it gains stabboost from the move. Something more like...

-Swords Dance
-Close Combat
-Earthquake
-Stone Edge
Item:Life Orb
Ability:Justified
EVs,Nature:
252 Speed,252 Attack,4 HP
Jolly
 
I just realized something else. I would not use Skarm either. I love Skarm but I would not recommend it in the rain due to the fact that Thunder has 100 accuracy. What about a Celebi, Jirachi, or Dragonite instead. Dragonite has 2 strong moves that are 100 accuracy in the rain. It is really up to what you like and what you believe works.


Usually when I see a thunder attack coming I switch to Jolteon, and he absorbs it. Truth, I've already tried LO on terrakion and the recoil is too much to bear :[.
 
EDIT: Oops, I meant 232 HP / 252 Atk / 24 Spd EVs on Scizor
There we go.

-Swords Dance
-Close Combat
-Earthquake
-Stone Edge
Item:Life Orb
Ability:Justified
EVs,Nature:
252 Speed,252 Attack,4 HP
Jolly
If you really want Terrakion this set could work or you can do a 4 attack moves.
Terrakion
Jolly
Choice Band
252 Atk,Spd 4 Hp
-X-Scissor
-Rock Slide/Stone Edge
-Close Combat
-Earthquake
 
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