Typhlito
One Active Dawg
Well here's another team I made but this time I made a rain team. This is also my first real competitive rain team since I tend to avoid using rain but it does very well. So far I made it into the 1900s in showdown on my practice account. (I could imagine I would be higher on a real account where I dont have loses from prototype teams.)Well without further ado, heres my team!
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Ice Beam
- Protect
Its doing alright even though its speed doesnt let me do all that much like I could with a scarf. Lefties recovery is kinda nice tho. But at least it can help scout moves with protect and spread status. Kinda thinking its kinda redundent with gastro tho tbh.
Bigger Jaws (Garchomp) (M) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Aqua Tail
- Earthquake
- Dual Chop
You heard of Jaws right? Well meet Bigger Jaws (family guy reference :P) the Garchomp. Its not holding a choice scarf so it can outspeed most pokemon in the metagame while not being effected by electric moves. Think it does a bit better than scarf lati since its moves have more coverage. Liking its dual chop since it breaks right through a sub. Theres hope for chomp after all!
Doom Shroom (Breloom) @ Focus Sash
Trait: Technician
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Next up is doom shroom the breloom. It has a sash so that it almost garrentees spore putting something to sleep. Then it can go on with swords dance and bullet seed or mach punch everything that stands in its way. Simple as that lol. Need I say more? :P
Shy Ronnie (Skarmory) (M) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind
Heres my newest addition to the team, Shy Ronnie the skarmory. Its job is simple but important. It has to set rocks and tank physical hits. Sash Garchomp used to do this role since it had much more speed and reasonable natural bulk but skarmory does it better. It keeps scarf lando from tearing my team apart once gyrados is gone but at the cost of being open to rotom-W. Even though using skarm brings my electric weakness to 3 pokemon, it still does better at its job than chompers.
Charmz (Jirachi) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Thunder
- Iron Head
- Wish
- Protect
Finally, theres Charmz the Jirachi. For such a standard rain set, it exceeded my expectations on how well it actually works. Its incredible sp bulk covers the rest of the teams electric problem easily (unless its something like a specs jolteon thunder) Anyway, it pretty much walls almost all sp attackers and hit them with a 100% acc thunder that para haxes 60% of the time. (feels like 90% tho :P) It can then iron head its victims to submission. It also has a combo of wish and protect as a form of recovery. Its also a way to help pass a wish to politoad to keep the weather war going or breloom to make his sash viable again if rocks are out on my side.
(Snookie) Trait: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Sassy Nature
- Scald
- Recover
- Earthquake
- Toxic
Its actually a fairly nice fit for the team even tho I have to be careful of them hp grasses lurking around. With luck, it can take 2 dracos and it stops thunderus from being as big of a threat as it used to be. However, its not doing as well as I hoped against keldeo. Toxicroak did a much better stopping them but at least it saves me from having to worry about electric pokes as much.
-----past used pokemon----
Magikarp (Gyarados) @ Life Orb
Trait: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Next is Magikarp the Gyarados. This beastly pokemon is both my rain sweeper and my buffer to weaken opposing sweepers with intimidate. Its also helps keep landorus at bay since landos stone edge wojuld only 2hko it if it doesnt crit. I am kind of considering on adjusting his evs to make it alittle bulkier so it can take hits alittle better when it switches in to use its intimidate. Not sure tho. Since sweepers are weakened, it gives it the chance to set up with dragon dance and dominate with a rain boosted waterfall. I also gave it earthquake so it can do damage to steel types better. Ice fang is to hit those dragons. Dont like the idea of giving it bounce, especially in a rain team since thunder can hit it while in the air which would suck lol.
Carlito (Toxicroak) (M) @ Leftovers
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Ice Punch/Substitute
- Drain Punch
Next up is Carlito the Toxicroak. Croak fits in rain like butter goes on bread. Its a must have in the team to keep the likes of keldeo from wreaking the team. It has both dry skin and leftovers to give it recovery every turn plus max hp evs to give it some bulk. Since its not nesesarily strong on its own, swords dance is needed to give it the power it needs to sweep like a pro. Sucker punch is its move of choice since with right prediction it will knock out or at least put a dent on most pokemon after a swords dance. Ice punch is to knock dragons out which is always good, however I am kinda considering using sub since I didnt make it fast. Finally theres drain punch. It hits things like terra that lack earthquake, ferro, and jirachi while recovering its own hp.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
It does alright cuz of trick. It lets me trick my scarf to a ferro or jirachi however even tho they are scarfed now, it still cant really touch them... Its revenge killing is great tho.
Bigger Jaws (Garchomp) (M) @ Focus Sash
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Stone edge
- Earthquake
- Stealth rocks
You heard of Jaws right? Well meet Bigger Jaws (family guy reference :P) the Garchomp. Its holding a sash just like breloom so that it can set rocks and still be able to attack with its impressive atk power and speed.
Fro-Yo (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Hidden Power [Grass]
First up is Fro-Yo the politoad. As you all know, it wouldnt be a rain team without a poli so he automaticly gets a spot lol. Decided to go scarf instead of going bulky since it is now able to hit things with a rain boosted hydro pump that it couldnt before such as non scarf genies and chomp which can be helpful. Focus blast is there mostly for ferros since it wont be able to touch it otherwise. Ice beam takes care of dragons and bulky variants of lando. And hp grass hits things like gastro and opposing polis harder than its other moves.
Rain Destruction
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Ice Beam
- Protect
Its doing alright even though its speed doesnt let me do all that much like I could with a scarf. Lefties recovery is kinda nice tho. But at least it can help scout moves with protect and spread status. Kinda thinking its kinda redundent with gastro tho tbh.
Bigger Jaws (Garchomp) (M) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Aqua Tail
- Earthquake
- Dual Chop
You heard of Jaws right? Well meet Bigger Jaws (family guy reference :P) the Garchomp. Its not holding a choice scarf so it can outspeed most pokemon in the metagame while not being effected by electric moves. Think it does a bit better than scarf lati since its moves have more coverage. Liking its dual chop since it breaks right through a sub. Theres hope for chomp after all!
Doom Shroom (Breloom) @ Focus Sash
Trait: Technician
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Next up is doom shroom the breloom. It has a sash so that it almost garrentees spore putting something to sleep. Then it can go on with swords dance and bullet seed or mach punch everything that stands in its way. Simple as that lol. Need I say more? :P
Shy Ronnie (Skarmory) (M) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind
Heres my newest addition to the team, Shy Ronnie the skarmory. Its job is simple but important. It has to set rocks and tank physical hits. Sash Garchomp used to do this role since it had much more speed and reasonable natural bulk but skarmory does it better. It keeps scarf lando from tearing my team apart once gyrados is gone but at the cost of being open to rotom-W. Even though using skarm brings my electric weakness to 3 pokemon, it still does better at its job than chompers.
Charmz (Jirachi) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 236 SDef / 252 HP / 20 Spd
Calm Nature
- Thunder
- Iron Head
- Wish
- Protect
Finally, theres Charmz the Jirachi. For such a standard rain set, it exceeded my expectations on how well it actually works. Its incredible sp bulk covers the rest of the teams electric problem easily (unless its something like a specs jolteon thunder) Anyway, it pretty much walls almost all sp attackers and hit them with a 100% acc thunder that para haxes 60% of the time. (feels like 90% tho :P) It can then iron head its victims to submission. It also has a combo of wish and protect as a form of recovery. Its also a way to help pass a wish to politoad to keep the weather war going or breloom to make his sash viable again if rocks are out on my side.
(Snookie) Trait: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Sassy Nature
- Scald
- Recover
- Earthquake
- Toxic
Its actually a fairly nice fit for the team even tho I have to be careful of them hp grasses lurking around. With luck, it can take 2 dracos and it stops thunderus from being as big of a threat as it used to be. However, its not doing as well as I hoped against keldeo. Toxicroak did a much better stopping them but at least it saves me from having to worry about electric pokes as much.
Well theres my team. There are a few kinks that still need working out to make this team truely shine. If you guys notice any weak spots or have ideas that can make the team better let me know k? You can tear the team apart. I can take it :P-----past used pokemon----
Magikarp (Gyarados) @ Life Orb
Trait: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Next is Magikarp the Gyarados. This beastly pokemon is both my rain sweeper and my buffer to weaken opposing sweepers with intimidate. Its also helps keep landorus at bay since landos stone edge wojuld only 2hko it if it doesnt crit. I am kind of considering on adjusting his evs to make it alittle bulkier so it can take hits alittle better when it switches in to use its intimidate. Not sure tho. Since sweepers are weakened, it gives it the chance to set up with dragon dance and dominate with a rain boosted waterfall. I also gave it earthquake so it can do damage to steel types better. Ice fang is to hit those dragons. Dont like the idea of giving it bounce, especially in a rain team since thunder can hit it while in the air which would suck lol.
Carlito (Toxicroak) (M) @ Leftovers
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Ice Punch/Substitute
- Drain Punch
Next up is Carlito the Toxicroak. Croak fits in rain like butter goes on bread. Its a must have in the team to keep the likes of keldeo from wreaking the team. It has both dry skin and leftovers to give it recovery every turn plus max hp evs to give it some bulk. Since its not nesesarily strong on its own, swords dance is needed to give it the power it needs to sweep like a pro. Sucker punch is its move of choice since with right prediction it will knock out or at least put a dent on most pokemon after a swords dance. Ice punch is to knock dragons out which is always good, however I am kinda considering using sub since I didnt make it fast. Finally theres drain punch. It hits things like terra that lack earthquake, ferro, and jirachi while recovering its own hp.
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
It does alright cuz of trick. It lets me trick my scarf to a ferro or jirachi however even tho they are scarfed now, it still cant really touch them... Its revenge killing is great tho.
Bigger Jaws (Garchomp) (M) @ Focus Sash
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Stone edge
- Earthquake
- Stealth rocks
You heard of Jaws right? Well meet Bigger Jaws (family guy reference :P) the Garchomp. Its holding a sash just like breloom so that it can set rocks and still be able to attack with its impressive atk power and speed.
Fro-Yo (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Hidden Power [Grass]
First up is Fro-Yo the politoad. As you all know, it wouldnt be a rain team without a poli so he automaticly gets a spot lol. Decided to go scarf instead of going bulky since it is now able to hit things with a rain boosted hydro pump that it couldnt before such as non scarf genies and chomp which can be helpful. Focus blast is there mostly for ferros since it wont be able to touch it otherwise. Ice beam takes care of dragons and bulky variants of lando. And hp grass hits things like gastro and opposing polis harder than its other moves.
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