After some thought, I have made a team loosely centered in Dragonite (I always wanted a Dragonite in my teams). Had some struggle finding teammates for dragonite, but I fought some times and it seemed to work. Hope you guys can find the flaws (there should be an absurd amount of them) and help me build my team.
Please, do not suggest legendary pokemons (such as heatran, celebi, keldeo, latios, tornadus etc), since I would like to make a standard, non legendary team. Also don't suggest pokemons with tutor or event moves (Like defog scizor or wish blissey). No offense =)
Rain Inducer/sand/hail neutralizer
Politoed @ Safety Goggles
Ability: Drizzle
EVs: 252 hp 252 def 4 spd
Bold Nature
- scald
- focus blast
- perish song
- encore
I had good experiences with Politoed. It served me well in my other rain teams, but for this teams he is only to counter sandstorm and hail. Safety goggles help him mess up with smeargle leads, and the evs aid for his bulk. Scald offers a good burning chance for those physical attackers. Focus Blast blows up a chunk of TTar's hp, and offers some good coverage especially with ferrothorn. Perish song screws up with baton passes, and encore locks hazard and setup users.
Stealth Rock/Leech Seeder/Paralyzer/physical wall
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 hp 48 def 208 spd
Careful Nature
- power whip
- stealth rock
- leech seed
- thunder wave
The classic sturdy ferrothorn. The rocky helmet works great by punishing contact moves aimed at him. He also enjoys being in the rain by the fire damage reduction. The evs are more spdef oriented to improve his survival chances against special moves. Power whip hits hard water types expecting gyro ball. Stealth rock is my hazard of choice. Thunder wave cripples sweepers trying to set up in his face, and leech seed adds a reliable recovery for stalling.
Rapid Spinner / Sp. Attacker
Blastoise @ Blastoisinite
Ability: Rain Dish / Mega Launcher
EVs: 252 hp 252 spa 4 spd
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Ice Beam
I always wanted a mega blastoise in my crew, and now that dragonite is present, a rapid spinner is necessary. Mega blastoise is bulky, and hits hard. Rain dish is good to heal some stealth rock damage before mega evolving. Modest nature makes him hit hard (But I think going for a specially defensive nature and ev spread would be better). Rapid spin is necessary to ensure dragonite's multiscale. Water pulse is boosted by politoed's rain and mega launcher, making it pack a punch (also confusing sometimes). Dark Pulse hits hard ghosts and psychic types, also offering some decent corverage. Ice beam is useful to take down dragons. I know there are better rapid spinner choices, like starmie and excadrill, but I think mega blastoise can make better use of rain and is a bit more durable than starmie.
Physical Attacker
Azumarill @ choice band
Ability: Huge Power
EVs: 252 atk 212 hp 44 spe
Adamant Nature
- play rough
- aqua jet
- superpower
- aqua tail
This thing is hands down a BEAST. Choice banded azumarill punch big holes in an opponent's team if there's no resistance. Play rough is the stab of choice, making a blast even in neutral damages. Aqua jet makes clean revenge kills on weakened foes. Aqua tail is used if rain is present and there are some stuff left to kill. Superpower shuts down blissey and chansey.
Physical attacker /setup sweeper
Scizor @ Life Orb
Ability: Technician
EVs: 252 atk 252 spe 4 def
Adamant Nature
- Swords Dance
- X scissor
- Bullet Punch
- brick break
I almost never used scizor before, but after a swords dance, this thing becomes a steamroller. Life orb boosts his raw power. Scizor appreciates the drizzle to lessen some fire damage. Scizor can switch to some of azumarill's counters and swords dance to start the sweep. X scissor and bullet punch are the preferred stabs (though u turn is still viable). Brick break helps scizor destroy steel, rock and dark types such as ferrothorn and tyranitar.
Physical attacker /setup sweeper 2
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 atk 252 spe 4def
Adamant Nature
- dragon dance
- dragon claw
- Thunder Punch
- Earthquake
The "center" of the team. Even though I never used a dragonite before, I always had interest in it. Dragonite can switch into attacks that target scizor or mega blastoise and proceed to set up a dragon dance. Lum berry is used to avoid status such as will o wisp, sleep and stuff. The evs are pretty basic, ensuring him to hit hard and have enough speed. Dragon dance is the basic setup move. I prefer dragon claw instead of outrage since the appearance of fairies. Thunder punch nails azumarill, water and flying types, and earthquake hits hard steel and fire types.
Now some pros and cons
Pros:
Several setup sweepers
variety between physical and special attackers
somewhat a bulky team
Cons:
It feels like politoed and azumarill have nothing to do here
Faster dragons may oppose a threat
Mega Blastoise isn't that bulky, and lacks a reliable recovery move.
Thank you for your time and hope you can help me improve this team!
Please, do not suggest legendary pokemons (such as heatran, celebi, keldeo, latios, tornadus etc), since I would like to make a standard, non legendary team. Also don't suggest pokemons with tutor or event moves (Like defog scizor or wish blissey). No offense =)
Rain Inducer/sand/hail neutralizer

Politoed @ Safety Goggles
Ability: Drizzle
EVs: 252 hp 252 def 4 spd
Bold Nature
- scald
- focus blast
- perish song
- encore
I had good experiences with Politoed. It served me well in my other rain teams, but for this teams he is only to counter sandstorm and hail. Safety goggles help him mess up with smeargle leads, and the evs aid for his bulk. Scald offers a good burning chance for those physical attackers. Focus Blast blows up a chunk of TTar's hp, and offers some good coverage especially with ferrothorn. Perish song screws up with baton passes, and encore locks hazard and setup users.
Stealth Rock/Leech Seeder/Paralyzer/physical wall

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 hp 48 def 208 spd
Careful Nature
- power whip
- stealth rock
- leech seed
- thunder wave
The classic sturdy ferrothorn. The rocky helmet works great by punishing contact moves aimed at him. He also enjoys being in the rain by the fire damage reduction. The evs are more spdef oriented to improve his survival chances against special moves. Power whip hits hard water types expecting gyro ball. Stealth rock is my hazard of choice. Thunder wave cripples sweepers trying to set up in his face, and leech seed adds a reliable recovery for stalling.

Rapid Spinner / Sp. Attacker
Blastoise @ Blastoisinite
Ability: Rain Dish / Mega Launcher
EVs: 252 hp 252 spa 4 spd
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Ice Beam
I always wanted a mega blastoise in my crew, and now that dragonite is present, a rapid spinner is necessary. Mega blastoise is bulky, and hits hard. Rain dish is good to heal some stealth rock damage before mega evolving. Modest nature makes him hit hard (But I think going for a specially defensive nature and ev spread would be better). Rapid spin is necessary to ensure dragonite's multiscale. Water pulse is boosted by politoed's rain and mega launcher, making it pack a punch (also confusing sometimes). Dark Pulse hits hard ghosts and psychic types, also offering some decent corverage. Ice beam is useful to take down dragons. I know there are better rapid spinner choices, like starmie and excadrill, but I think mega blastoise can make better use of rain and is a bit more durable than starmie.

Physical Attacker
Azumarill @ choice band
Ability: Huge Power
EVs: 252 atk 212 hp 44 spe
Adamant Nature
- play rough
- aqua jet
- superpower
- aqua tail
This thing is hands down a BEAST. Choice banded azumarill punch big holes in an opponent's team if there's no resistance. Play rough is the stab of choice, making a blast even in neutral damages. Aqua jet makes clean revenge kills on weakened foes. Aqua tail is used if rain is present and there are some stuff left to kill. Superpower shuts down blissey and chansey.

Physical attacker /setup sweeper
Scizor @ Life Orb
Ability: Technician
EVs: 252 atk 252 spe 4 def
Adamant Nature
- Swords Dance
- X scissor
- Bullet Punch
- brick break
I almost never used scizor before, but after a swords dance, this thing becomes a steamroller. Life orb boosts his raw power. Scizor appreciates the drizzle to lessen some fire damage. Scizor can switch to some of azumarill's counters and swords dance to start the sweep. X scissor and bullet punch are the preferred stabs (though u turn is still viable). Brick break helps scizor destroy steel, rock and dark types such as ferrothorn and tyranitar.

Physical attacker /setup sweeper 2
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 atk 252 spe 4def
Adamant Nature
- dragon dance
- dragon claw
- Thunder Punch
- Earthquake
The "center" of the team. Even though I never used a dragonite before, I always had interest in it. Dragonite can switch into attacks that target scizor or mega blastoise and proceed to set up a dragon dance. Lum berry is used to avoid status such as will o wisp, sleep and stuff. The evs are pretty basic, ensuring him to hit hard and have enough speed. Dragon dance is the basic setup move. I prefer dragon claw instead of outrage since the appearance of fairies. Thunder punch nails azumarill, water and flying types, and earthquake hits hard steel and fire types.
Now some pros and cons
Pros:
Several setup sweepers
variety between physical and special attackers
somewhat a bulky team
Cons:
It feels like politoed and azumarill have nothing to do here
Faster dragons may oppose a threat
Mega Blastoise isn't that bulky, and lacks a reliable recovery move.
Thank you for your time and hope you can help me improve this team!