Metagame Rain in LC

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~~RAIN~~

Taken over from GemOftheDay ; Discussion points stolen from Rowan ; approved by prem

As many of you know, I am a strong proponent of using Rain in Little Cup. Rain is a rather underrated playstyle in Little Cup and is often deemed inferior to Sun and Sand teams, mainly due to the lack of a Drizzle Pokemon in the metagame. However, Rain has a variety of capable manual setters (via Rain Dance) and there are quite a few sweepers that can take advantage of Rain to sweep with abilities such as Swift Swim, Dry Skin and Hydration. Water-type Pokemon with the aforementioned abilities can benefit from the boosted Base Power of their STAB moves. Rain, like other weathers, has its own specialty item as well, Damp Rock, which extends the duration of Rain from 5 turns to 8 turns. Rain is also a prominent strategy in ADV Little Cup, where Pokemon such as Omanyte and Horsea can easily plow through opposing teams thanks to Swift Swim. It's a rather unexpected strategy and can usually be bluffed as a regular ol' team, mainly because the most viable Rain-setters are already prominent threats in the current metagame.


Setters
Although Damp Rock extends the duration of Rain, it's not always the best item for Rain Dance users to hold. Eviolite and Berry Juice allow most of these Pokemon to provide Rain support throughout the game.

Mienfoo

Mienfoo is considerably the best Pokemon in the current metagame and also functions as quite possibly the best Rain-setter. Its great bulk and access to Regenerator let it continuously set Rain throughout the game and Mienfoo's great Speed allows it to outspeed opposing threats that might otherwise prevent Mienfoo from using Rain Dance.

Chinchou

The fact that the best Chinchou switch-in is Chinchou is reason enough to use it. Not only does Chinchou possess the bulk to easily set up Rain Dance throughout the game, but both of its STABs can benefit from Rain, with Water-type moves gaining a Base Power boost and Thunder hitting 100% accuracy.

Voltorb

Voltorb is THE fastest Pokemon in Little Cup and because of this, it can reliably use Rain Dance before an opposing Pokemon can touch it. It's also one of the only Rain setters that can effectively run Damp Rock because it doesn't rely on its bulk to continuously set up Rain. Voltorb also benefits from Rain with STAB Thunder which can deal significant damage coming off of Voltorb's decent Special Attack stat.

Riolu / Purrloin

Riolu and Purrloin both fall under the same category due to their ability: Prankster. Priority Rain Dance is great and although neither of these Pokemon can benefit from Rain, the support they bring to the table makes their use worthwhile.

Foongus

Foongus is one of the most unexpected Rain Dance users and is guaranteed to leave your opponents double-checking the battle logs. Its unique combination of bulk, Regenerator, and access to Spore makes it a fantastic support Pokemon and it can provide free set-up turns for Rain sweepers, such as Anorith and Omanyte.

Magnemite

Magnetime is the epitome of longevity with its access to the ever-so annoying Recycle + Berry Juice combination and its Steel typing grants it a variety of resistances. It can also abuse Rain Dance with a powerful STAB Thunder coming off of 20 Special Attack.

Surskit

Surskit's unique typing in tandem with its incredible Sticky Web support make it a good Rain Dance user. Surskit itself can also benefit from the Rain, boosting its STAB Hydro Pump to deal significant damage to opposing leads.

Sweepers
Little Cup is full of capable Rain sweepers and some of the metagame's most powerful threats are only further bolstered by a quick Rain Dance.

Omanyte

Omanyte is a fantastic Rain abuser and after a Shell Smash, Omanyte can easily 2HKO a majority of the Little Cup metagame. Its access to Swift Swim and solid Special Attack already make it a huge threat, but Shell Smash is the true selling point. A +2 STAB Rain-boosted Hydro Pump is brutal, and if Omanyte has the proper team support, Eviolite isn't even necessary and Splash Plate or Life Orb can be utilized instead, further boosting Omanyte's sweeping capabilities.

Tirtouga / Shellder

Tirtouga and Shellder fit under the same category when it comes to Rain due to the fact that both are physically-based Shell Smashers and neither have a Rain-abusing ability. Regardless of their abilities, both Pokemon are powerful threats under the Rain and the boosted Base Power of their STAB moves can help to nab some very handy KOs.

Anorith

Anorith has access to Swift Swim as well and and a fantastic Attack stat that is only further enhanced by a Life Orb and Anorith's solid movepool, with options such as Rock Blast, Knock Off, X-Scissor and a Rain-boosted Aqua Jet. It can also provide fast hazard setting and clearing support with Stealth Rock and Rapid Spin, respectively.

Croagunk

Croagunk differs from most of the common Rain abusers in that it doesn't rely on Swift Swim's Speed boost to effectively clean opposing teams. Its access to Dry Skin, Drain Punch, and Knock Off in tandem with its unique Fighting / Poison typing make it a threatening force under the Rain. Add that to its solid bulk and Croagunk can slowly but surely "rekk" opposing teams and cripple opposing bulky threats.

Mantyke

Mantyke is a fantastic sweeper under the Rain thanks to its fantastic bulk and access to Swift Swim. It has its Water-type STAB boosted in Rain and it can effectively bypass most of its checks with a combination of Air Slash flinches and Hidden Power Ground / Earthquake. Mantyke can also punish opposing weathers, hitting Snover and common Sun-abuser, such as Bellsprout and Oddish, for super effective damage.

Buizel

Buizel under the Rain is really only to absolutely obliterate your opponent in terms of Speed. 19 Speed + Swift Swim allows Buizel outspeed every single Pokemon in the tier, even if they're Choice Scarfed. Buizel also has its STAB moves boosted by the Rain and its access to Water Veil prevents its Attack from being lowered via burn status.

Wingull

Wingull is an interesting case in that it can effectively spam a 100% accurate Hurricane in the Rain and its 19 Speed only further enhances its sweeping capabilities. Wingull also has access to the very handy Knock Off which can aid both itself and its teammates by softening up opposing walls.

Staryu

Staryu offers a lot of offensive capabilities to a Rain team with its access to a Rain-boosted Hydro Pump and 100% accurate Thunder. It also provides Rapid Spin support, hits 19 Speed, and can happily soak up status with its Natural Cure ability.

Kabuto

Kabuto has access Swift Swim and offers some nice support in the form of Stealth Rock and Rapid Spin; it is also faster than both Omanyte and Tirtouga. Along with the aforementioned and Kabuto's solid Defense stat, Kabuto's Water-type STAB is boosted due to Rain.

Poliwag

Under the Rain, Poliwag can become a pseudo-Swirlix, hitting 38 Speed with the ability to max its Attack stat via Belly Drum. It also has its Water-type STAB boosted in Rain, making it a huge threat if given the option to set up.

Other
Rain teams can also make use of some unique trapping and support strategies.

Seel

Seel is unique in that it can effectively trap opponents with Whirlpool and use Perish Song to instantly KO an opposing Pokemon. The combination of Hydration and Rest allow it to return to full health with ease, allowing Seel to repeatedly ruin an opponent's day.

Goomy

Goomy runs a similar set to Seel under the Rain, making use of Infesation to trap opposing Pokemon and continuously healing with Hydration + Rest. Its Dragon typing is very beneficial, giving Goomy quite a few nifty resistances. However, due to Goomy's lack of Perish Song, it's forced to run inferior filler moves, such as Muddy Water or Toxic, to deal damage.

Fletchling

Fletchling, although not a direct abuser of Rain, is a fantastic support Pokemon for the archetype, as it can heavily pressure opposing Sun teams, neutralizing Vulpix and Bellsprout so allies can abuse Rain to its fullest.

Ferroseed

Ferroseed can shine as a support Pokemon in Rain, as its 4x weakness to Fire is diminished, allowing it to effectively set up on a variety of Pokemon. It sets entry hazards, cripples opponents via Thunder Wave, and is an all-around nuisance for opposing team.
If you guys have any other ideas on viable Rain setters / abusers, let me know and I will add them to this list.

Some discussion points:
- What support Pokemon need to be added to help with your main sweeper(s)?
- Is it viable to have more than 1 dedicated Rain sweeper on a team?
- Is it viable to have more than 1 dedicated Rain setter on a team?
- What are some good Pokemon (with sets!) that can work well against Rain teams?
- Is Rain too predictable and easy to work around?
- Is Rain viable?

Setters


Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 76 Atk / 116 Def / 80 SpD / 80 Spe
Adamant Nature
- Rain Dance
- Drain Punch
- Knock Off
- U-turn


Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Hydro Pump
- Thunder
- Hidden Power [Ground]
- Rain Dance


Voltorb @ Damp Rock
Ability: Aftermath
EVs: 36 HP / 36 Def / 236 SpA / 196 Spe
Timid Nature
- Rain Dance
- Thunder
- Volt Switch
- Taunt


Riolu @ Eviolite
Ability: Prankster
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Copycat
- Rain Dance
- Drain Punch
- Crunch


Purrloin @ Eviolite
Ability: Prankster
EVs: 188 HP / 60 Def / 228 Spe
Jolly Nature
- Encore / Taunt
- U-turn
- Rain Dance
- Foul Play


Surskit @ Focus Sash
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Ice Beam / Signal Beam
- Rain Dance

Sweepers


Omanyte @ Eviolite / Splash Plate
Ability: Swift Swim
Level: 5
EVs: 196 SpA / 72 SpD / 236 Spe
Modest Nature
- Hydro Pump / Surf
- Ice Beam
- Shell Smash / Surf
- Earth Power


Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 92 Def / 180 Spe
Adamant Nature
- Shell Smash
- Waterfall
- Stone Edge
- Aqua Jet / Earthquake


Anorith @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 176 Atk / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Aqua Jet
- Knock Off
- Rock Blast
- Rapid Spin / X-Scissor


Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off

Other


Seel @ Eviolite
Ability: Hydration
Level: 5
EVs: 236 HP / 156 Def / 116 SpD
Bold Nature
- Rain Dance
- Rest
- Whirlpool
- Perish Song


Goomy @ Eviolite
Ability: Hydration
Level: 5
EVs: 236 Def / 76 SpA / 156 SpD / 36 Spe
Bold Nature
- Rain Dance
- Infestation
- Rest
- Muddy Water / Toxic
 
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The Avalanches

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I'm still salty about Cubchoo not getting Swift Swim, tbh.

I suppose rain is viable, the lack of an auto-setter makes it much less appealing, but I don't see it all that less viable than really any other weather aside from that factor.
 

Fiend

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Rain is most definitely viable, just it struggles to beat certain play styles effectively. It suffers to Sticky Web and common checks to Croagunk, Anorith, Magnemite, Foongus, and Omanyte really set Rain back. However, many teams (at least on the ladder) don't have many great answers to Rain sweepers once mid-game rolls around. This is most probably due to a large portion of players not really seeing Rain right away, as having Omanyte + Mienfoo + Foongus on a team isn't restricted just to Rain Teams. However, other combinations such as Anorith + Voltorb may raise Red Flags for the opposing player, causing them to preserve Ferroseed or whatever they have to answer Rain. But the efficiency in which they can preserve their Rain checks depends on what Rain team structure you've gone with, making how well they can play around you're Rain very matchup dependent, or at least this is how it has worked in my rain endeavors.

And IMO, the best rain structure is Sweeper / Setter / setter / sweeper / answer to sweeper check / answer to setter check; basically: Omanyte (sweeper) / Mienfoo (setter) / Chinchou (can set or check fletch for foo + gunk) / Chespin (hazards+check to things) / Croagunk (sweeper) / Vullaby (answer to checks such as Foongus). But I'm curious to what others think.
 

Corporal Levi

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Would Staryu or Kabuto be worth mentioning as a setter or sweeper? Staryu gets to abuse Thunder, and Kabuto can take advantage of Swift Swim; Kabuto is also much faster than Tirtouga, which might be helpful for certain Choice Scarf users. Both get their STAB moves boosted by Rain, of course, and have access to Rapid Spin, which might be useful to get Mantyke/Anorith more easily and to maintain Sturdy on Magnemite.
Also mention Rain in ADV LC imo because it's really good there
 

doomsday doink

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I'm going to be adding in movesets for the Pokemon mentioned in the OP so if you have a certain set that you feel needs to be included, go ahead and post it. Please provide an explanation as to why it is the preferred set for said Pokemon in the Rain as well.
 

Jac

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Here to jam in some uncommon shit that would benefit from Rain



Seelena (Seel) @ Eviolite
Ability: Hydration
Level: 5
Shiny: Yes
EVs: 236 HP / 156 Def / 116 SpD
Bold Nature
- Rain Dance
- Rest
- Whirlpool
- Perish Song


Gooms (Goomy) (M) @ Eviolite
Ability: Hydration
Level: 5
Shiny: Yes
EVs: 236 Def / 76 SpA / 156 SpD / 36 Spe
Bold Nature
- Rain Dance
- Infestation
- Rest
- Muddy Water / Toxic

PsuedoTrapping refers to utilizing a trapping move with a bulky mon and locking the opponent in because the cannot defeat the wall they are faced to deal with. These two stand out mostly because they have access to Rain Dance + Hydration + Trapping Move. Clearly you dont want to be hit by Knock Off so stay away from that move. Setting up is easy, Start with Whirlpool or Infestation. Then set up Rain Dance. Seel can get a faster kill by using Perish Song in order to kill a defensive threat. Goomy however, will have to wear them down using a boosted Muddy Water, or by adding in Toxic to stall for a longer period of time.

Counters to this other than Knock Off is Switch Out moves (Voltturn, BP) and Ghosts are especially immune to this tactic with the changes with their typing advantage.

edited mistakes, removed tspikes mention bc meh
 
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I like to play with LC rain and I have just attempted some various solutions.

E.g. a good rain setter is also Bulky Tirtouga.

Tirtouga @ Berry Juice
Level: 5
Ability: Solid Rock
EVs: 168 HP / 56 Atk / 12 Def / 236 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Aqua Jet
- Knock Off
- Rain Dance

This set recalls defensive one, taking several advantage from Solid Rock, which reduces damage from super effective hits by 25%; it use Berry Juice to guarantee a good recover too. SR is always useful and Aqua Jet is a useful priority move, essential to take out weakened Pokemon, all the more for its slowness. I think Knock Off is better than Stone Edge/EQ/Scald for its ability to remove item foo. I know, it's not the best setter, but it could work as 2nd; it's always suggested a double rain dancers' team, above all because you have not a drizzle mon.

You have to pay attention to Mienfoo lead who could hit with Fake Out/HJK


Some calcs which shows its bulky:

152 SpA Chinchou Thunderbolt vs. 168 HP / 236+ SpD Solid Rock Tirtouga: 13-18 (54.1 - 75%) -- guaranteed 2HKO
152 SpA Chinchou Hydro Pump vs. 168 HP / 236+ SpD Tirtouga in Rain: 18-22 (75 - 91.6%) -- guaranteed 2HKO
232+ SpA Chinchou Thunderbolt vs. 168 HP / 236+ SpD Solid Rock Tirtouga: 15-19 (62.5 - 79.1%) -- guaranteed 2HKO
232+ SpA Chinchou Hydro Pump vs. 168 HP / 236+ SpD Tirtouga in Rain: 19-24 (79.1 - 100%) -- 6.3% chance to OHKO

0 SpA Foongus Giga Drain vs. 168 HP / 236+ SpD Solid Rock Tirtouga: 21-27 (87.5 - 112.5%) -- 6.3% chance to OHKO

0 Atk Mienfoo Drain Punch vs. 168 HP / 12 Def Solid Rock Tirtouga: 10-15 (41.6 - 62.5%) -- 88.7% chance to 2HKO

236 Atk Life Orb Mienfoo Fake Out vs. 168 HP / 12 Def Tirtouga: 3-3 (12.5 - 12.5%) -- guaranteed 8HKO
236 Atk Life Orb Mienfoo High Jump Kick vs. 168 HP / 12 Def Solid Rock Tirtouga: 31-37 (129.1 - 154.1%) -- guaranteed OHKO

156 Atk Scraggy High Jump Kick vs. 168 HP / 12 Def Solid Rock Tirtouga: 19-24 (79.1 - 100%) -- 6.3% chance to OHKO

196 Atk Timburr Mach Punch vs. 168 HP / 12 Def Solid Rock Tirtouga: 9-10 (37.5 - 41.6%) -- guaranteed 3HKO
196 Atk Timburr Drain Punch vs. 168 HP / 12 Def Solid Rock Tirtouga: 13-18 (54.1 - 75%) -- guaranteed 2HKO


I reserved to speak about others Hurricane's mons like Noibat, Pidgey and Duckley (in addition on above mentioned Wingull).
 
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Jac

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tbh rain just looks like a shit sun, what does it have over that?
Sun Sweepers usually hit with Grass / Fire / Poison while Rain Sweepers hit with Water / Ice / Electric. The latter hits more types super-effectively and neutrally. Plus most rain sweepers have better movepools than Sun Sweepers therefore having more coverage.

Besides that, Sun's only real boon over Rain is having an auto setter.
 

doomsday doink

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Sun Sweepers usually hit with Grass / Fire / Poison while Rain Sweepers hit with Water / Ice / Electric. The latter hits more types super-effectively and neutrally. Plus most rain sweepers have better movepools than Sun Sweepers therefore having more coverage.

Besides that, Sun's only real boon over Rain is having an auto setter.
This. Also, if you see a Vulpix / Bellsprout / Archen or something along those lines on an opponent's team, it's not commonly incorrect to assume that you're facing a Sun team. Rain's setters and sweepers are usually common Pokemon in the metagame and they can function quite well outside of the weather as well (e.g. Mienfoo, Croagunk, Foongus). Rain can bring a certain unpredictability that is crazy fun to use and can really catch an unprepared and unwary opponent off guard.
 
I think rain, like alot of pokemon, has potential that cant be unlocked because of some hindering factors. The biggest problem is not having an auto inducer which is was Jac said in his post. But another problem is that all rain sweepers can be walled by chinchou bar omantye. Unlike Sun, the premier sun sweeper being bellsprout doesnt lack in offensive capabilities which most rain sweepers do. At this point in the metagame, it is fair to say that rain has no notable niche over sun or sand, and ultimately not as good. In the future, I can barely see rain improving this generation at least but we'll see.
 

doomsday doink

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I think rain, like alot of pokemon, has potential that cant be unlocked because of some hindering factors. The biggest problem is not having an auto inducer which is was Jac said in his post. But another problem is that all rain sweepers can be walled by chinchou bar omantye. Unlike Sun, the premier sun sweeper being bellsprout doesnt lack in offensive capabilities which most rain sweepers do. At this point in the metagame, it is fair to say that rain has no notable niche over sun or sand, and ultimately not as good. In the future, I can barely see rain improving this generation at least but we'll see.
The top Rain sweepers (Omanyte, Anorith, Tirtouga, and Croagunk) are all huge threats that Chinchou isn't going to want to switch into. Omanyte's Earth Power ruins Chinchou's day, Rock Blast / X-Scissor coming off of Anorith's Attack stat is going to sting, Tirtouga's Earthquake / Stone Edge is leaving a notable dent, and Croagunk's Knock Off / Sludge Bomb are both powerful moves that cripple Chinchou via item loss and poison status. Also, Bellsprout's predictability in terms of its set can be played around rather nicely, and Chespin full-on counters it. The variety in Rain sweepers is an offensive capability in itself and although Bellsprout's sheer offensive power can plow through teams, most players have an answer to it simply due to its large presence in the metagame. Also, although Rain lacks an auto-inducer, having a Vulpix on your team is a dead giveaway that you plan to use Sun. Mienfoo, Foongus, Chinchou, etc. are all common Pokemon that can provide some quick Rain Dance support to catch the opponent off guard, making it near impossible for an opponent to predict a Rain team if it's built correctly. I'm not saying Rain is better than Sun, because in terms of sheer power, Sun is superior. However, Rain is almost like a "ninja strategy" in that it is almost always going to catch the opponent off guard unless you reveal prior to the match that it is indeed a Rain team. That's what makes it such a fun and underused strategy.
 

Fiend

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I think rain, like alot of pokemon, has potential that cant be unlocked because of some hindering factors. The biggest problem is not having an auto inducer which is was Jac said in his post. But another problem is that all rain sweepers can be walled by chinchou bar omantye. Unlike Sun, the premier sun sweeper being bellsprout doesnt lack in offensive capabilities which most rain sweepers do. At this point in the metagame, it is fair to say that rain has no notable niche over sun or sand, and ultimately not as good. In the future, I can barely see rain improving this generation at least but we'll see.
So let's compare the best sun sweeper to ALL of the rain sweepers. 4/11, or 36.4% roughly, have more raw power than all common Chlorophyll sweepers (when dealing a neutral hit) however, an additional 3 Rain sweepers have the ability to deal more damage after they set up, which can also maintain their status as a threat once Rain has subsided, something Chlorophyll sweepers cannot claim. And Chinchou doesn't fancy switching in as much as one would think, most notably Kabuto's Rock Slide, Anorith's Knock Off or X-scissor, Croagunk in general, and Tirtouga's EQ. Yes, it is a decently large problem to not have an auto rain inducer, however the larger problem is people simply just not giving Rain a large enough chance to carve its niche.

196+ SpA Splash Plate Omanyte Surf vs. 236 HP / 76+ SpD Eviolite Porygon in Rain: 15-18 (57.6 - 69.2%) -- guaranteed 2HKO
(15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)

200 SpA Life Orb Staryu Surf vs. 236 HP / 76+ SpD Eviolite Porygon in Rain: 13-17 (50 - 65.3%) -- guaranteed 2HKO
(13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)

196+ Atk Life Orb Kabuto Waterfall vs. 236 HP / 196 Def Eviolite Porygon in Rain: 13-17 (50 - 65.3%) -- guaranteed 2HKO
(13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)

236 Atk Life Orb Buizel Waterfall vs. 236 HP / 196 Def Eviolite Porygon in Rain: 13-17 (50 - 65.3%) -- guaranteed 2HKO
(13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)

188+ Atk Life Orb Croagunk Gunk Shot vs. 236 HP / 196 Def Eviolite Porygon: 12-16 (46.1 - 61.5%) -- 68.4% chance to 2HKO
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)




196+ SpA Life Orb Bellsprout Solar Beam vs. 236 HP / 76+ SpD Eviolite Porygon: 12-16 (46.1 - 61.5%) -- 68.4% chance to 2HKO
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)


Pokemon less powerful than LO Bellsprout


240 SpA Life Orb Oddish Solar Beam vs. 236 HP / 76+ SpD Eviolite Porygon: 12-16 (46.1 - 61.5%) -- 68.4% chance to 2HKO
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)

240+ SpA Life Orb Bulbasaur Solar Beam vs. 236 HP / 76+ SpD Eviolite Porygon: 12-16 (46.1 - 61.5%) -- 68.4% chance to 2HKO
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)

240 SpA Choice Specs Wingull Hurricane vs. 236 HP / 76+ SpD Eviolite Porygon: 12-15 (46.1 - 57.6%) -- 51.2% chance to 2HKO
(12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 15)

236+ Atk Life Orb Anorith Rock Blast (3 hits) vs. 236 HP / 196 Def Eviolite Porygon: 12-15 (46.1 - 57.6%) -- approx. 12.1% chance to 2HKO
(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5)

196+ SpA Mantyke Scald vs. 236 HP / 76+ SpD Eviolite Porygon in Rain: 10-13 (38.4 - 50%) -- 0.4% chance to 2HKO
(10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)

236+ Atk Shellder Razor Shell vs. 236 HP / 196 Def Eviolite Porygon in Rain: 10-13 (38.4 - 50%) -- 0.4% chance to 2HKO
(10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13) Shellder can be set up a shell smash for extra power, so meh point imo.

196 Atk Poliwag Waterfall vs. 236 HP / 196 Def Eviolite Porygon in Rain: 7-10 (26.9 - 38.4%) -- 84.5% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10) Poliwag can however set up for extreme damage output, so again, meh point.

236+ Atk Tirtouga Stone Edge vs. 236 HP / 196 Def Eviolite Porygon: 9-12 (34.6 - 46.1%) -- guaranteed 3HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12) Same as Shellder and Poliwag.
 
I have played sometimes with a rain team and I often surprise my opponent. I agree what you are talking about Chinchou, it's not so effective vs Rain Team. Also, it's quite good as dangerous weapon

Chinchou (F) @ Choice Scarf
Level: 5
Ability: Volt Absorb
EVs: 52 Def / 232 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Thunder
- Ice Beam

This set takes advantage from perfect Thunder accuracy and Hydro Pump boosted by rain. You can also cheat your opponent with a forward-looking switch-in vs opponent chinchou, setting its ability to water absorb. Some calc:

232+ SpA Chinchou Hydro Pump vs. 0 HP / 76 SpD Abra in Rain: 22-27 (115.7 - 142.1%) -- guaranteed OHKO
232+ SpA Chinchou Hydro Pump vs. 0 HP / 36 SpD Eviolite Mienfoo in Rain: 16-19 (76.1 - 90.4%) -- guaranteed 2HKO
232+ SpA Chinchou Hydro Pump vs. 0 HP / 0 SpD Mienfoo in Rain: 25-31 (119 - 147.6%) -- guaranteed OHKO
232+ SpA Chinchou Hydro Pump vs. 76 HP / 0 SpD Pawniard in Rain: 30-36 (136.3 - 163.6%) -- guaranteed OHKO
232+ SpA Chinchou Hydro Pump vs. 236 HP / 76 SpD Eviolite Archen in Rain: 32-38 (128 - 152%) -- guaranteed OHKO
232+ SpA Chinchou Thunder vs. 236 HP / 76 SpD Eviolite Archen: 20-26 (80 - 104%) -- 6.3% chance to OHKO
232+ SpA Chinchou Hydro Pump vs. 76 HP / 156 SpD Eviolite Timburr in Rain: 16-19 (64 - 76%) -- guaranteed 2HKO
232+ SpA Chinchou Hydro Pump vs. 76 HP / 156 SpD Eviolite Timburr in Rain: 16-19 (64 - 76%) -- guaranteed 2HKO
232+ SpA Chinchou Hydro Pump vs. 236 HP / 0 SpD Eviolite Porygon in Rain: 15-18 (57.6 - 69.2%) -- guaranteed 2HKO
232+ SpA Chinchou Thunder vs. 236 HP / 0 SpD Eviolite Porygon: 9-12 (34.6 - 46.1%) -- guaranteed 3HKO
232+ SpA Chinchou Hydro Pump vs. 236 HP / 76+ SpD Eviolite Porygon in Rain: 12-15 (46.1 - 57.6%) -- 51.2% chance to 2HKO
232+ SpA Chinchou Hydro Pump vs. 212 HP / 76 SpD Eviolite Spritzee in Rain: 15-18 (55.5 - 66.6%) -- guaranteed 2HKO
232+ SpA Chinchou Thunder vs. 52 HP / 116 SpD Eviolite Croagunk: 10-13 (45.4 - 59%) -- 56.3% chance to 2HKO after Dry Skin recovery
232+ SpA Chinchou Thunder vs. 116 HP / 76 SpD Eviolite Vullaby: 18-24 (72 - 96%) -- guaranteed 2HKO


That's another set you could use in rain team too.

Helioptile@ Choice Scarf
Level: 5
Ability: Dry Skin
EVs: 88 HP / 16 Def / 188 SAtk / 12 SDef / 196 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt/Thunder
- Hidden Power [Ground]/Hidden Power [Ice]
- Surf
 
Last edited:

fran17

I COULD BE BANNED!
I'd like to suggest Grimer as setter, he has a good combination on Rain Dance+Explosion, it is very good for sending out my sweeper with no problems. It can be very useful in late game for sweeping easily the opponent team.

Grimer @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Careful Nature
- Rain Dance
- Explosion
- Gunk Shot
- Shadow Sneak
Actually nothing can OHKO him so he can set up the rain easily!
 
Last edited:

Jac

someday... the dream will end.
is a Battle Simulator Moderator Alumnus
I'd like to suggest Grimer as setter, he has a good combination on Rain Dance+Explosion, it is very good for sending out my sweeper with no problems. It can be very useful in late game for sweeping easily the opponent team.

Grimer @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Careful Nature
- Rain Dance
- Explosion
- Gunk Shot
- Shadow Sneak
Actually nothing can OHKO him so he can set up the rain easily!

236 SpA Life Orb Abra Psychic vs. 196 HP / 196+ SpD Eviolite Grimer: 23-31 (85.1 - 114.8%) -- 6.3% chance to OHKO
236 SpA Life Orb Abra Psyshock vs. 196 HP / 116 Def Eviolite Grimer: 23-31 (85.1 - 114.8%) -- 6.3% chance to OHKO
236+ Atk Cranidos Earthquake vs. 196 HP / 116 Def Eviolite Grimer: 20-24 (74 - 88.8%) -- guaranteed 2HKO
236 Atk Mold Breaker Drilbur Earthquake vs. 196 HP / 116 Def Eviolite Grimer: 20-26 (74 - 96.2%) -- guaranteed 2HKO

This is legit af.
 

doomsday doink

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I'd like to suggest Grimer as setter, he has a good combination on Rain Dance+Explosion, it is very good for sending out my sweeper with no problems. It can be very useful in late game for sweeping easily the opponent team.

Grimer @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Careful Nature
- Rain Dance
- Explosion
- Gunk Shot
- Shadow Sneak
Actually nothing can OHKO him so he can set up the rain easily!
Getting knocked down to a sliver of health while trying to set up Rain Dance isn't all that great. There's also the issue with Grimer's longevity because it lacks any means of recovery bar Rest. Considering Grimer is going to take two turns to both set a Rain Dance and then use Explosion, its Speed becomes a problem too. Also, I have no idea how it's supposed to sweep an opponent if its strongest attack faints itself. It's a unique option to set up Rain, but Grimer doesn't really offer that much to a Rain team besides setting up Rain Dance.
 
A real sweeper in rain could be


Noibat @ Choice Specs
Ability: Frisk
Level: 5
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature
- Draco Meteor
- Hurricane
- U-turn
- Switcheroo

A decent speed, Draco Meteor and Hurricane (100% accuracy in rain) STABs, good natural resistences and Frisk+Switcheroo to scout foe item and switch items or not, if this is better.
 
A real sweeper in rain could be


Noibat @ Choice Specs
Ability: Frisk
Level: 5
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature
- Draco Meteor
- Hurricane
- U-turn
- Switcheroo

A decent speed, Draco Meteor and Hurricane (100% accuracy in rain) STABs, good natural resistences and Frisk+Switcheroo to scout foe item and switch items or not, if this is better.

I have been using that, and grass resist is nice , a LO Set is also good, but 14 speed is bad I really cant imagine that been really effective without the Web support from Surskit, its insteresting, but in my oppinion a little to gimmick for that, but definetily deserve a mention
 
Mambo if you still updating it I would like you to add Fletchling and digglet as they can help Rain to at least not being 6/0 by sun


and Ferroseed that can setup hazard, break sturdy and use the rain to be a even stronger defensive mon with the fire moves being not that powerfull on it

obs:You forget digglet
 
Last edited:

doomsday doink

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Mambo if you still updating it I would like you to add Fletchling and digglet as they can help Rain to at least not being 6/0 by sun


and Ferroseed that can setup hazard, break sturdy and use the rain to be a even stronger defensive mon with the fire moves being not that powerfull on it
Totally forgot about your post, I'll do it now
 

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