





This team is called "RAIN OF CHOICE" due to it having 3 choice'd mons and being a rain team.
I built this team myself, and i do not consider it this to be HO, i like to call the style of offense i build "inaudible offense" because it's just filled with threats, no designated lead, and there r a bunch of random techs that traditionally dont make a ton of sense and would garner disrespect from "optimal players" if the results didnt speak for themselves (i.e specs pel, dark shifu on rain, 3 atks ferro, 3 choice'd mons, tbolt gknot defog thundy). my other inaudible offense's were much more inaudible than this one but if u saw the other ones u'd know this is definitely an inaudible offense.
RAIN OF CHOICE is just really fun to play which is the biggest selling point for me. to consistently win with this team it helps to be confident in ur ability to STUNT on ur opponent and to be good at winning 50/50s against a choice'd water urshifu.
Yah so I peaked ~2030 thus far but i only have a screenshot of me at #15 (alt: Fat Bastard @ 2015 ELO)
anyways, we can go over the team now i guess. lets start with my favourite pokemon to use, choice specs pelipper.

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Weather Ball
- U-turn/Knock Off/Defog/Shock Wave/Roost
- Scald
This pokemon is just a beast. Hurricane 2HKO's toxapex almost all the time, and always 2HKO's ferrothorn. Weather ball will annihilate almost anything. spex pelipper DOES NOT CARE about how you feel; it will just OHKO you. As you've probably noticed, with the barraskewda paired with it and the lack of damp rock on it, it must be TRASH! too bad for you. its not. just play skewda + pel like sand or something. Pelipper sets up rain and kills anything slower than it, that's the function of it on the team. Feel free to choose between knock/turn/defog/shock wave/roost, cuz ur barely clicking them anyways. Scald is there for other weather setters (mostly hippo and ttar) and to try to get the burn on lead shuckles and drills to get them outta there turn 1.
Now for aegi:

Aegislash @ Choice Specs
Ability: Stance Change
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Close Combat/Steel Beam
aegislash is an incredible mon right now and i think it is flying under the radar. it is this team's primary pheromosa check and it does a damn good job at stopping that monster. it is a great breaker, and pelipper can switch into some of the things that threaten it (i.e. heatran, lando) and our urshifu can take wicked blows from other urshifus. shadow sneak is great for chipping or revenge killing the ghost horse thing, and cc is there for blissey mostly. i barely click cc. most of the time ur spamming ur stab special moves. 40 hp for a lil more bulk while still outspeeding crawdaunt.
Urshifu:

Urshifu @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Poison Jab
- Sucker Punch
Dark urshifu is a bait for people who wanna just assume ur the water type because you're on a rain team. funny LOL! we only use GOOD pokemon out here. urshifu is a nasty threat that can check a choice'd version of itself. The move selection is pretty standard. LO 4 attacks is great. We're using jolly cuz i'd be the biggest loser ever if a jolly rillaboom outsped sucker with a glizzy glide and stole the game from me. urshi is a nice ttar switchin and never fails to put pressure on someone's team. just beware of rocky helmets and be ready to make hard reads on clef/fini switches with pjab. its also really good for breaking through a coil zygarde. just keep wicky blowing a zygarde and pray that the yellow colour doesn't make u its bitch.
Barraskewda:

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flip Turn
- Psychic Fangs
- Liquidation
- Close Combat
No aqua jet cuz we kinda just need these 4 moves. crunch would be great too but cc is too important and psy fangs is sometimes the only way you'll break a pex if you've choked earlier on with thundy and pel. this is the 3rd and final choice'd mon on the team and this thing is an absolute MACHINE. it destroys all those fast frail threats that r running around right now (i.e. ghost horse, pheromosa, regileki). it also ohko's kyub with cc which is always nice. overall liquidation just punches holes in the opp's team regardless of if rain is up. dragapult is a lil annoying but liquidation 2hkos in rain.
Ferrothorn:

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Body Press
- Gyro Ball/Thunder Wave/Knock Off/Leech Seed
ferrothorn is the main defensive backbone of the team. rocky helmet is incredible on it and i wouldn't change it for any other item. this is our main rillaboom check and usually does it's job pretty well. it's 3 attacks because we want to touch heatran on the hard switches as well as other ferros, melmetal, kartana, urshifu on the wicked blow. pwhip for swampert, fini, and gyro for fast mons, kyub, and fairies. max def for the body press as well as bulk cuz ur not taking many special hits with this MY G! i'll probably take gyro off this and use one of the other moves i've put there when kyub inevitably gets banned. probably twave.
Lastly, thundy-T:

Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Grass Knot/Focus Blast/Weather Ball
- Defog
Thundy is the volt absorber. a good moltres/zapdos check while in the rain, and can occasionally just set up and win. the coverage move i have on mine is grass knot, which is mostly preference. focus blast is great on it too for ferrothorns, but ferro gets blown back by pelipper, urshifu, aegi, and even barra does a bunch if ur willing to lock into cc. I use grass knot because it's the most reliable way to break a zygarde's sub (it does like 37 on avg to zyg from experience, if someone does the calc feel free to lmk) and gk is a reliable way to hit other ground types like swampert and lando. when zygarde innevitably gets BANNED i'll change it to focus blast. Weather ball is okay but since we don't have the extended rain i'm not a huge fan. this guy is also the defogger and is a way to deal with rillaboom if ferro dies because u can remove the terrain and kill it with something else.






OKAY so now that we've gone over the mons i should say a few things about playing my "rain of choice" inaudible offense. FERRO/PEX/BLISSEY stall is the ONLY matchup i've had consistent trouble with. its honestly really difficult to win against a solid player using those 3 mons on a bulky team and the best way ive found to deal with teams like those is to give thundy focus blast. if u know how to deal with ferro/pex/bliss mu lmk in the comments or w/e. choice band water urshifu in rain is really annoying, but it's not too bad if u r inside ur opponents head and can flex on them. just stay in with aegi once after revealing rocky helmet early and ur golden (aegi ohkos with sball). opposing thundurus-t is also obnoxious but just be a huge legend and win all ur games and u should be fine.
hope u all enjoyed my RMT, i know im really good at this. i hope i didnt break any rules in this post.
import: https://pokepast.es/3a94cc7aeef1c43b