Hello so this is my rain team i have been working on, it has been doing quite well but i feel that it can be improved so i decided to make this RMT to get your opinions on it.
Team Building Process:
Well the first pokemon is obviously going to be a politoed
I decided to give with a specs set as a rain and specs boosted hydro pump in rain obliterates so much
252 SpAtk Choice Specs Politoed (+SpAtk) Hydro Pump vs 252 HP/252 SpDef Jirachi: 49.01% - 57.92%
Entry hazards damage: 25
After entry hazards: 223 - 259 (55.2% - 64.11%)
2-3 hits to KO (with Leftovers) So without leftovers it can ko and most spedically defensive jirachi don't carry max SpDef ev's anyway.
Next i used all rains favourite mixed attacker Torandus - T
Pretty standard life orb set with u turn to help get back some hp with regenerator
After seeing scizor reclaiming it's top spot i decided to try it out.
A great priority technician abusing physcial attacker whose major weakness has a reduction in the weather i try to keep up, yes please. Scizor is my physical attacker and gives a psuedo Volt turn core with Tornadus - T.
Now i have nether tried out a garchomp before, and i needed a physcial scarfer, i was toying between this and terrakion but since i have little coverage on dragons in chose this beast.
Pretty standard scarfChomp
Finally i wanted something that could rid me of those annoying statuses, i also needed a special wall and something that could pass status as well, i was toying between rest hydration vaporeon and eviolite chansey, i ended up chosing chansey as it can pass huge wishes and act as a cleric for my team.
Next i needed a physical wall and a way to tank dragon thunder and other physical attacks. As well as set up entry hazards. I chose Ferrothorn. I chose him over forretress as he could spread paralysis and hit hard with 91 base attack gyro balls with a lower speed. Although it suffers from no rapid spin but tornadus is really my only stealth rock weak pokemon. Chansey helps me getrid of toxic spikes poison and restore health sapped by leech seeds and other hazards.
In depth look
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Focus Blast
Politoed gets me rain and hits incredibly hard with 270 base power hydro pump boosted by specs of his respectable 90 base SpA. Hidden power grass is his best option for hitting the likes of jellicent and gastrodon. Hydro pump is for obscene power. Ice beam and focus blast offer good coverage for my team as a whole.
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- U-turn
- Heat Wave
- Hurricane
- Superpower
The standard set. NO wonder this is in the suspect test, it hits so hard and is so annoying to deal with, u turns coming off a base 121 speed means people generally have to resort to scarfers to hit this thing and stop it uturning and regenerating the damage away.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Pursuit
- U-turn
- Superpower
- Bullet Punch
Scizor is a good phsycial attacker. U turn helps ease prediction and keep momentum and avoid being locked into the wrong move. Pursuit is to hit any pokemon who might want to swtich out, as well psychic and ghost types. Superpower fro coverage and a strong move in general. Bullet punch for one of the strongest priority moves in the game, and can sweep weakened teams near the end of the game.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
My choice scarfer. I chose him because he adds a pokemon with a rock type move to hit volcarona and flying/ice types etc etc. Outrage and Earthquake hit pretty hard to anything that doesn't resist him. Fire blast helps to deal with steel types while also offering a way to dent physical walls that lack SpDef investment. Considering changing to scarf mence but not sure.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Toxic
- Wish
- Heal Bell
- Counter
This thing tanks special attacks so hard it is unbelievable. It can also take physical attacks fairly well and retaliate or even KO with counter. Wish and heal bell offer great team support. Toxic to cripple annoying walls and other weather starters.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
- Thunder Wave
- Stealth Rock
- Spikes
- Gyro Ball
Although not as bulky as fortress defensivly it has good special bulk too allowing it to tank all hits. I love how it can thunder wave and actually hit hard with gyro ball. He sacrifices rapid spin for a way to cripple opponents fast sweepers.
I am still very new to competitive battling so if this team is shit don't worry about telling me i need all the criticism i can get. Alhtough constructive criticism only please
Team Building Process:
Well the first pokemon is obviously going to be a politoed
I decided to give with a specs set as a rain and specs boosted hydro pump in rain obliterates so much
252 SpAtk Choice Specs Politoed (+SpAtk) Hydro Pump vs 252 HP/252 SpDef Jirachi: 49.01% - 57.92%
Entry hazards damage: 25
After entry hazards: 223 - 259 (55.2% - 64.11%)
2-3 hits to KO (with Leftovers) So without leftovers it can ko and most spedically defensive jirachi don't carry max SpDef ev's anyway.
Next i used all rains favourite mixed attacker Torandus - T
Pretty standard life orb set with u turn to help get back some hp with regenerator
After seeing scizor reclaiming it's top spot i decided to try it out.
A great priority technician abusing physcial attacker whose major weakness has a reduction in the weather i try to keep up, yes please. Scizor is my physical attacker and gives a psuedo Volt turn core with Tornadus - T.
Now i have nether tried out a garchomp before, and i needed a physcial scarfer, i was toying between this and terrakion but since i have little coverage on dragons in chose this beast.
Pretty standard scarfChomp
Finally i wanted something that could rid me of those annoying statuses, i also needed a special wall and something that could pass status as well, i was toying between rest hydration vaporeon and eviolite chansey, i ended up chosing chansey as it can pass huge wishes and act as a cleric for my team.
Next i needed a physical wall and a way to tank dragon thunder and other physical attacks. As well as set up entry hazards. I chose Ferrothorn. I chose him over forretress as he could spread paralysis and hit hard with 91 base attack gyro balls with a lower speed. Although it suffers from no rapid spin but tornadus is really my only stealth rock weak pokemon. Chansey helps me getrid of toxic spikes poison and restore health sapped by leech seeds and other hazards.
In depth look
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Focus Blast
Politoed gets me rain and hits incredibly hard with 270 base power hydro pump boosted by specs of his respectable 90 base SpA. Hidden power grass is his best option for hitting the likes of jellicent and gastrodon. Hydro pump is for obscene power. Ice beam and focus blast offer good coverage for my team as a whole.
Tornadus-Therian (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- U-turn
- Heat Wave
- Hurricane
- Superpower
The standard set. NO wonder this is in the suspect test, it hits so hard and is so annoying to deal with, u turns coming off a base 121 speed means people generally have to resort to scarfers to hit this thing and stop it uturning and regenerating the damage away.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Pursuit
- U-turn
- Superpower
- Bullet Punch
Scizor is a good phsycial attacker. U turn helps ease prediction and keep momentum and avoid being locked into the wrong move. Pursuit is to hit any pokemon who might want to swtich out, as well psychic and ghost types. Superpower fro coverage and a strong move in general. Bullet punch for one of the strongest priority moves in the game, and can sweep weakened teams near the end of the game.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
My choice scarfer. I chose him because he adds a pokemon with a rock type move to hit volcarona and flying/ice types etc etc. Outrage and Earthquake hit pretty hard to anything that doesn't resist him. Fire blast helps to deal with steel types while also offering a way to dent physical walls that lack SpDef investment. Considering changing to scarf mence but not sure.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Toxic
- Wish
- Heal Bell
- Counter
This thing tanks special attacks so hard it is unbelievable. It can also take physical attacks fairly well and retaliate or even KO with counter. Wish and heal bell offer great team support. Toxic to cripple annoying walls and other weather starters.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
- Thunder Wave
- Stealth Rock
- Spikes
- Gyro Ball
Although not as bulky as fortress defensivly it has good special bulk too allowing it to tank all hits. I love how it can thunder wave and actually hit hard with gyro ball. He sacrifices rapid spin for a way to cripple opponents fast sweepers.
I am still very new to competitive battling so if this team is shit don't worry about telling me i need all the criticism i can get. Alhtough constructive criticism only please