Rain ON. (RMT, really need help)

Well okay, i've been playing around with rain teams, and i really try to find other ways to exploit the rain besides swift swim, not much success there. This team bases its strategy around using uxie to start off rain for an easy start, sweeping with my two rain abusers, and using scizor and swampert to restart rain and defeat appropriate counters. Please read this whole RMT, especially the back part, and offer as much feedback as possible.Changes in Bold.


Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Reflect
- Stealth Rock
- Rain Dance
- Thunder
---
Uxie starts off the team with a sturdy RD, thunder is justt in case of taunt on something weird like gyarados. haha who cares, its just for the sake of an attacking move. starts off my earlygame attempts to sweep. Outruns all base 90 speeders.


Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 120 HP/ 252 SpAtk/ 136 Spd
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Energy Ball
- Ice Beam
- Rain Dance
---
I love this in a lot of my RD teams, coz it's so powerful in the Rain. Hydro Pump kicks major ass, Energy Ball screws Vaporeon, and Ice Beam for Dragons and Togekiss and whatnot. Part one of my Rain Offense.


Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Draco Meteor
- Hydro Pump
- Waterfall
- Dragon Dance
---
Rain MixDra, hitting hard on both sides of the spectrum. My Main Sweeper, softens up the opponent real early, and beats Bliss, which pisses me off. But theres also Scizor and Swampert for that so Bliss isn't THAT much of a threat.


Scizor (M) @ Damp Rock
Ability: Technician
EVs: 32 HP/ 8 Def/ 252 Atk/ 216 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Swords Dance
- Bullet Punch
- Rain Dance
---
When i saw this in Legacy Raider's team, i was just like. cool i gotta have one, so i went with the same Scizor, it has brought me several endgame comebacks, when i made some bad predictions and screwed by sweepers up. Sturdy as hell as a RD Backup, considering the rain halving the fire weakness.

Dragonite @ Leftovers/Lum Berry
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spd / 212 SDef
Moves:
- Ice Beam
- Toxic
- Roost
- Light Screen

---
Attracts Bulky Waters like a charm, and eliminates the threat of them via Light Screen. Toxic/Roost removes the threat of Vaporeon, so i won't need to bother about it, allowing me space for perhaps Grass Knot on Ludicolo. Ice Beam+Lum Berry removes the threat of Breloom, and making Skymin not much of a threat too.

Swampert (M) @ Choice Band
Ability: Torrent
EVs: 252HP/170Atk/32Spd/56SAtk
Adamant nature (+Atk, -SAtk)
- Waterfall
- Hydro Pump
- Earthquake
- Avalanche

---
CBPert, for one CBPert does hell to any physical tank that doesn't resist him in the rain, and special tanks too(well duh). I keep him as a fantastically sturdy sweeper plus the effect of deterring and completely countering BlissRotom Combo that fucks a lot of Rain Teams. Plus is kills TTar, and Hippowdon can't do a shit about him either as Waterfall 2HKOs. yeah this guy is here to stay.

Lack of Swift Swimmers?

Hmm, there are only two, but IMO those two are enough. Once i use Swampert/Scizor/Gardevoir to take out their main counters, those two normally have enough firepower to sweep the remainder of the team. My main strat isn't all out offense anyway, but to use the rain to aid me in my offense, and beat normal rain counters.


Isn't Azelf>Uxie?

Well, i went with Uxie for it's surprise value as a trickster, plus it had the potential to come in midgame since it was hell of a lot bulkier than Azelf. Explosion is gamebreaking, but i found out that most of my explosions were expended on stuff like tentacruel/blissey, which i now have swampert to counter, although i might need a bit more attack evs.

Support Pokemon?

Well when making this team, i mainly had problems with deciding over the support pokemon part. I put Gardevoir there just because she takes my fancy at this time, but there were many other options that i've considered, and am still considering that might do well in the support spot. There's always Bronzong/Qwilfish, see my last RMT for my opinion on them, and theres Jirachi, who functioned as my lead for a while, but can also do well in a support spot since wish is very welcomed in my team i feel. Then theres Vaporeon, who can go with a Rain Dance/Wish/Protect/Surf or Rain Dance/Wish/HP Electric/Ice Beam set for support. I'm also very interested in trying out Dragonite as a Light Screen/Rain Dance Supporter, even Heal Bell too, but i'm going with Gardevoir for now. I really need comments on this help!

Edit: I'm using Dragonite now. =D


Previous Team Members

Rotom-W @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 SpAtk/4 SpDef
Modest nature (+Def, -Atk)
- Rain Dance
- Hydro Pump
- Thunder
- Shadow Ball/Will-o-Wisp
---
The evs are weird, and just an attempt at making Rotom a little bulkier so i can send him in more to setup RD. WoW is purely team support but i guess shadow ball is also a great STAB move that hits a lot of stuff hard. Been testing it and loving the pseudo STAB Hydro Pump that does loads.


Other Considerations

- More Attack Evs on Swampert to hurt Bliss more
- More Swift Swimmers
- Bronzong as Bulky RD backup?
- Qwilfish as emergency bomb?
- Insurance against Kingdra?

Rate please! Sorry if i have a large overlooked weakness or anything, but then thats what RMTs are for, to overcome those weaknesses, so rate rate rate!
 
Is Rain Dance needed on all of your Pokémon, since two of them run Damp Rock already, I am sure the slots could be used for more "useful" moves.
 
Agreed. You only need two pokemon to set up the weather. Ludicolo, Kingdra and Scizor are this team's sweepers and sweepers are not under any circumstances supposed to set stuff up for the team. Swampert looks like it's trying to be a bulky sweeper too, so just use the standard MixPert set without Rain Dance. That leaves you with two pokemon to set up the rain, which is enough.
 
hmm i might've gone a little overboard with all that "weather team insurance". But i still feel that Rain Dance is needed on most of the pokes. Ludicolo and Kingdra might attempt a solo sweep, if i end up being taunted or me and the opponent end up double tricking each other. Both of them are then sturdy enough to start off the offense. Scizor acts as a part weather team deterrent and also a powerful late game sweeper, but it's bulky enough to help the team start off rain too, but i might consider switching over to X-Scissor and LO for Celebi and the like. Still Scizor and Kingdra have great synergy, and Kingdra can switch out of a dragon attack to Scizor who can help setup rain again and continue the sweep.

hmm i kinda use Swampert as a counter to normal RD team counters, with the exception of Celebi, so i'm considering making him a backup Stealth Rocker or stuffing avalanche in there to hurt Celebi on the switch. I'll go with Avalanche for now, and leave RD on the rest of the pokes, until i see a really pressing reason to take RD off 4 of my pokes.
 
I just don't see why you'd use your sweepers to set up the rain and take damage 9 times out of 10 when you can send in a bulkier pokemon to take the hit and set up the rain.
 
i would use dragon dance over rain dance on kingdra because most likely with this many pokemon with rain dance rain is most likely going anyway.
 
Try this set by Colonel M if you want a non-Swift Swimmer to benefit from rain:

Rotom-W
name: Washing in the Rain
>Rain Dance
>Thunder
>Hydro Pump
>Shadow Ball / Hidden Power Ice
item: Life Orb / Damp Rock
nature: Modest / Timid
EVs: 4 HP / 252 SpA / 252 Spe

Yum.
 
Changes and advice in bold.

Uxie @ Choice Scarf / Damp Rock
Ability: Levitate
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Trick
- Stealth Rock
- Rain Dance
- Reflect / Thunder
---
So Uxie kicks off this team, trickster. I've seen many Azelfs as RD leads and i decided to go with something a bit off the track. Main Strat is to trick my scarf over and proceed to RD and Stealth Rock up. The screen is for support, and to help with the sweep, also for Gardevoir since she's physically weak, though it never lasts long enough for her to take advantage of it.

There is one major problem with this lead and that is its lack of attacking move. Even if you trick your Choice Scarf to an Azelf, it may still have time to get off a Taunt, which would force you to switch out. Maybe entertain running Thunder over Reflect. Also, generally rain starters like to have a Damp Rock to have their rain last 8 turns instead of 4.


Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 152 HP / 252 SpA / 104 Spe
Modest nature (+SAtk, -Atk)
- Hydro Pump / Surf
- Energy Ball
- Ice Beam
- Rain Dance
---
I love this in a lot of my RD teams, coz it's so powerful in the Rain. Hydro Pump kicks major ass, Energy Ball screws Vaporeon, and Ice Beam for Dragons and Togekiss and whatnot. Part one of my Rain Offense.

If you've lead off with Uxie, then you may not need Rain Dance again. However, Ludicolo is a pretty bulky Pineapple, so maybe bring him in when the rain is gone, to start it back up again and sweep. The given EVs are recommended because its all he needs in Speed after Swift Swim and it makes him bulkier. Surf is also an option over Hydro Pump because of the Accuracy issues.


Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: (212 HP, 180 Atk, 116 Spe) / (168 HP, 188 Atk, 152 Spe)
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Waterfall / Rest
- Outrage
- Substitute / Sleep Talk
---
Rain MixDra, hitting hard on both sides of the spectrum. My Main Sweeper, softens up the opponent real early, and beats Bliss, which pisses me off. But theres also Scizor and Swampert for that so Bliss isn't THAT much of a threat.

Other than Scizor, your team seems very specially based. Maybe try a physical kingdra instead (left EVs and moves). Also, a ResTalking DD Kingdra is good, because its quite bulky, and it doesn't lock you into outrage (right EVs and moves). I bolded in the changes above for either set.



Scizor (M) @ Damp Rock
Ability: Technician
EVs: 32 HP / 252 Atk / 8 Def / 216 Spe
Adamant nature (+Atk, -SAtk)
- Superpower
- Swords Dance
- Bullet Punch
- Rain Dance
---
When i saw this in Legacy Raider's team, i was just like. cool i gotta have one, so i went with the same Scizor, it has brought me several endgame comebacks, when i made some bad predictions and screwed by sweepers up. Sturdy as hell as a RD Backup, considering the rain halving the fire weakness.

Better EVs so it can still sweep after setting up Rain.



Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/48 SAtk/176 SDef/32 Spd
Modest nature (+Def, -Atk)
- Rain Dance
- Wish
- Will-o-Wisp
- Thunderbolt
---
Purely for support, the wishpassing really helps to keep my team going, since half of my team is orbed. I appreciate its ability to counter Vaporeon also, since it irritates the shit out of me, but it's still vulnerable to toxic though. sigh... It pisses off a number of threats to a RD team, like Electivire, Celebi, Blissey, Vappy, by tracing their abilities rendering Gardy immune to electric, status and water respectively. I'm sure you guys can think of many innovative ways to use trace so i won't say more. (BTW Tracing Kingdra might be an idea but to utilise this effectively i need speed evs to outrun it after Swift Swim, so it will take a chunk out of Gardevoir's bulkyness.) WoW also helps with Gardevoir's low defense.

You don't need so many guys with Damp Rock. Garde will function better as a supporting wall when it has Lefties.



Swampert (M) @ Life Orb
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Avalanche
- Earthquake
- Ice Beam
---
MixPert, i used the standard mixpert set, but went with Rain Dance as a support move instead. Helps me to counter stupid Bliss/Rotom combo, as both can't do much to Swampert, well, theres the grass lawnmower rotom thing, but hell i dont even see that often.
 
@ Objection: Point taken, well and thoroughly, after rounds of testing last night for this team. I'll swap RD out on Kingdra, but im adamant on Ludi's bulk to setup rain since i had a situation where Tyranitar just came in and went out again to Cradily, which would piss the shit out of me, if not for RD.

@ latios117: yeah i have decided on that, thanks.

@ diinbong: that rotom ROCKS, is it possible however to make it bulkier and throw in WoW since i'm planning on putting it over Gardy as my support.


@ iBojangles: thanks for your thorough team rate, i'll go with Damp Rock on Uxie, and throw Trick out, maybe stuff a screen in for support, and thunder. THANK YOU for reminding me about Ludi's evs, im going for 136 speed to outspeed timid scarftran in case he booms me. With Kingdra, physical kingdra with sub kinda works against the rain, so does resttalk, it doesnt use the rain to its full potential, and Kingdra is one of my Swift Swim abusers, so i wanna go all out and attack without setting up, so i went with dragon dance in place of Rain Dance, although i will take your comment into serious consideration. Appreciate the ev spread for scizor too, im trusting you that its correct. =D
 
No problem man. That EV spread for Scizor gives enough speed to out speed Magnezone and OHKO him with Superpower.
 
Keep Kingdra the way it is... the thing rapes. Lately I've been testing that spread, and found that since you are giving it Rain Support, you can use Dragon Dance over Rain Dance in the last slot. You won't use it much so don't get greedy (in most cases your better off just nailing things with Hydro Pump), but there are a few opportunities where you can get one off, which allows you to hit some things after the Rain dies. Even with this suggestion, DO NOT replace Draco Meteor for Outrage... that will really fuck up the Rain-based nature of the set and will leave Kingdra vulnerable. But yeah Dragon Dance in the last slot means that even when the rain dies you have some attack power and good speed for those cute Salamence. So basically Kingdra's set should look like this:

Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Draco Meteor
- Hydro Pump
- Waterfall
- Dragon Dance
---


For Swampert, if you want a bulky attacker, I woudn't use Life Orb. Why not use Choice Band?

Swampert @ Choice Band
Nature: Brave
EVs: 252 HP / 170 Atk / 32 Spe / 56 Sp Atk
*Waterfall
*Hydro Pump
*Stone Edge / Ice Punch
*Earthquake

I tried this set on a Rain Team before. Waterfall does like 90% to Blissey and you outspeed her. Hydro Pump will do more to Skarm and Forry, dealing like 80-90% in the Rain. the rest is just hard hitting Swampert.

Also, I suggest at least trying out a Qwilfish somewhere. Every Rain Dance team needs one! Why? So Toxic Spikers don't ruin your fun, and you can beat Celebi and Breloom, which can be annoying if they come in at the wrong time. Here is a set I've been testing:

Qwilfish @ Life Orb
Ability: Swift Swim
Nature: Jolly
EVs: 32 HP / 252 Atk / 8 Def / 216 Spe
*Waterfall
*Poison Jab
*Swords Dance
*Explosion

So let me explain. The EVs give you minimum Life Orb recoil and 286 Speed so that you outspeed Mamoswine when it's not raining (you can't always count on rain being up, and if it is with all this speed you guarentee you are faster than everything). So basically, Qwilfish will absorb nasty Toxic Spikes that hurt Kingdra. Waterfall should KO quite a few things in the rain, Poison Jab does 60% to Celebi and OHKOs Breloom, Skymin, and the rare Sceptile. Swords Dance if you can get the chance, and Boom for a nice out.

Anyway, the point I'm trying to make is to prepare your team to fight outside of rain and it will do better. Unless you want to waste a team slot on the piss weak Dugtrio, you have to accept the fact that Sandstorm teams will try to whore you, so have a few nasty surprises on your side if playing on their turf.
 
@ Raikoulover: sweet rate, the kingdra i was going to go with DD already since the others suggested, just that i forgot to change the main post. =P i remember that swampy set, hmm, but i havent done proper damage calcs until now, and after doing some i realize that in the rain at near max damage swampert 2HKOs Skarmory with waterfall, with the exception of the rare 252/252 positive sets. what the fuck. would it be better if i just went with max attack since that's going to do shitload to skarm anyway.

Metalkid's damage calc confuses me and i fear for wrong damage calcs, so im going to use psypoke's

Max Attack CBpert Waterfall to 252/252 positive Skarmory in Rain - 49.4%-58.3%
Max Attack CBpert Waterfall to 252/252 positive Skarmory w/o Rain - 32.9%-38.9%
Max Attack CBpert Waterfall to 252/252 positive Skarmory in Rain (Torrent Boosted) - 73.9%-87.4%

The damage calcs turned out quite overwhelming, but since Swampert acts mostly as a BlissRotom deterrent, i don't really aim for hitting Skarmory hard much anyways, since Skarm is just an invitation for me to send in MixDra and kick serious butt out of anything coming in.

If i stick with LO/Leftovers though i can beating Skarm is easier, and doesnt require switching since the enemy will prolly have entry hazards and *i dont want to bring qwilfish out too early to screw those hazards up*, Waterfalling and EQing on the predicted roost.

Plus if i get Hydro Pump out i can go with Adamant, and not waste speed. pffft whats this im slowly talking myself into the standard CBPert set. anyway, i thank you for alerting me to CB, but i dont really think Hydro Pump is needed if just for hitting Skarm and Forry. I'll change my current pert set tho, please tell me if i missed anything out or said something wrong about pert, or if your set has outstanding advantages over the standard CB one.

I appreciate Qwilfish on most of my RD teams, but im deadstumped on what to put it over. I just love Swampert's bulk and Attacking power, the swift swimmers are here to stay, that set doesnt function as alead so i guess Uxie's staying too, Scizor is Tyranitar/Abomasnow Insurance (to some extent), and a great lategame sweeper, and Rotom benefits much from RD and gives me a very sturdy RD backup, plus superpowered thunders. i think Rotom is the one i'm most willing to let go, solely because i haven't used him enough to get attached to him, but what do you think?
 
Well, its your call man! I just personally am paranoid about stall lately since its everywhere and I don't like seeing my rain dance team ailing to Toxic spikes.

As for why I originally chose to do a mixed CB Swampert. Check out the rain statistics using that spread:

220 SpAtk Hydro Pump vs. Max HP Skarmory (in rain)- 73-86%
220 SpAtk Hydro Pump vs. Max HP Forretress (in rain)- 77-91%
CB Waterfall vs. Max HP / Max Def Skarmory (in Rain)- 46-54%
CB Waterfall vs. Max HP / 96 Def Forretress (in rain) - 48-58%
CB Waterfall vs. Max HP / Max Def Forretress (in rain) - 43-51%
CB Waterfall vs. Max Def Blissey (in rain)- 82-96%!!!!!!

You may be able to pull a few 2HKOs with luck, but Skarmory is faster and will just stall until the rain dies. Hydro Pump puts some pressure on him.

Also, how did Dragonite do? Theoretically he would be great on a rain dance team, taking care of Celebi, Skymin, and Breloom and his beautiful support movepool.
 
@ Raikoulover: haha stall teams are getting common, i will test qwilfish though, the SD set, and see if it helps me team more than Rotom-W.

Hmm yeah it can stall the rain out, and me switching to MixDra just helps him since i now don't have DD. :P I'll go back to the Mixed CBPert then.

With Dragonite i am still trying to find a perfect set for me to use in rain, that isn't hindered by Vaporeon that normally pops out of nowhere when RD teams are in effect, forcing me to switch to Ludicolo which racks up residual damage, of course it would be remedied with qwilfish but with qwilfish in i can't put Dragonite in coz i wanna keep swampy. i was looking to a moveset like this...

Dragonite @ Leftovers/Lum Berry
Nature: Impish
EVs: 252HP/128DEF/128SPD
Moves:
- Brick Break/Ice Beam/Thunder
- Heal Bell/Light Screen
- Roost
- Thunder Wave/Brick Break/Ice Beam/Thunder

He can also go Rain Dance in any slot.

WTF those move/item choices man, thats why i still haven't actually tested him yet, just trying to find a good ev spread and a good moveset to use that fully complements nite and my team. BB for screens, Ice Beam for Skymin/grounds, Thunder for Rain, i dont really find a need for D. Claw nor Toxic, especially not the latter since i'd much rather cripple opposing sweepers than do something weird like toxistall my rain turns away. Light Screen helps a lot in screwing off all special attackers, and i have reflect on my lead anyway. they complement each other.

anyways since i can't yet find a moveset/evspread for Dragonite that is great for rain teams, i haven't used him in an actual battle. yeah im a cautious kinda guy.
 
Hmmm... All depends on what you want to do with it. It makes a great lure for Bulky Waters!

Dragonite @ Lum Berry
Ability: Inner Focus
Nature: Adamant
EVs: 252 HP / 60 Atk / 196 Spe
*Outrage / Dragon Claw
*Light Screen
*Roost
*Dragon Dance

will always beat Vaporeon barring a gay crit or something. The best part is that it will lure in their bulky water.


If you want a more support orientated set, I would look at:

Dragonite @ Leftovers / Damp Rock
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spe / 212 SpDef
*Dragon Pulse / Thunder / Ice Beam / Ice Punch / Dragon Claw
*Thunderwave / Rain Dance / Toxic
*Roost
*Light Screen / Sleep Talk

Look at all of those choices! Let's explain...

Light Screen is almost a necessity on Dragonite, because it takes away his massive Ice weak. Dragonite also benefits from being more specially defense orientated because his resistances are mostly special (fire, water, grass), and Salamence has Intimidate to better handle physical threats. Also, Dragonite again has Light Screen. You can use Sleep Talk here as that will help you if you have Breloom problems, and you may pick Roost in your sleep.

As with anything bulky, you can Thunderdance on a Rain Dance team. This makes you have less of a need for Thunderwave because of Thunder's good paralysis rate. Ice Beam helps more for Skymin and Breloom, as flamethrower on a rain dance team is impractical. You can change the nature to Careful and use Ice Punch or Dragon Claw if you would like, just so that you can at least dent Blissey. Toxic works well for also luring in and stalling Bulky Waters, as with Light Screen, Roost, and the speed EVs given you can stall them all day.

Dragonite is pretty much the jack of all trades... try him out.
 
Hmm, i really like support on this more than anything, since i'd rather leave the sweeping to those that are EV'd to sweep. I think i'll test the second set with this variation...

Dragonite @ Leftovers/Lum Berry
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spd / 212 SDef
Moves:
- Ice Beam
- Toxic
- Roost
- Light Screen

I think hitting Blissey won't help coz this particular version of Nite does beyond shitty damage to Bliss with Ice Punch, or even Dragon Claw for that matter, doing about 238 damage max to Bold ones with a D. Claw, that most Blisseys can just shrug off. Toxic i feel is more suited, and can force her out to cure status, giving me free Light Screen, but i think i'll just screen first anyway for fear of Ice Beam denting me. Ice Beam gives me a way to deal with Breloom, but i will also test Lum Berry just so that i can completely screw them up even if i come in on Spore. Skymin is no question. Dragonite will prolly attract Vaporeons, Milotics and Suicunes like a charm, and toxic/roost can stall them out pretty much.

273 SAtk Ice Beam > 318 SDef Dragonite: 240-282 dmg (62.1%-73.1%) 2HKO
273 SAtk Ice Beam > 318 SDef Dragonite (Light Screen): 120-141 dmg (31.1%-36.6%) Unlikely 3HKO, or 4HKO

I wouldn't calculate for the rest of Vappy sets, nor Milotic sets since Milo normally runs less SAtk than Vappy (269), unless its choiced, then Dragonite will die anyway. For Offensive Suicune even,
(Damage Calcs are assumed with no CM, considering that i will expect it coming in on Dragonite.)

Multiplier=1.3

LOcune Max SAtk Modest Ice Beam: 348-409 dmg (90.1%-105.9%)
LOcune Max SAtk Timid Ice Beam: 318-374 dmg (82.3%-96.8%)

LOcune Max SAtk Modest Ice Beam Max Damage in Light Screen: 52.8% Unlikely 2HKO

even the largest "bulky" threat to Dragonite can be eliminated with Light Screen, which is why i chose it over thunderdancing, at worst i can screen and go Ludi, which screws every single one of the bulky waters that come in, due to its naturally special defensive bulk, and STAB energy ball.

shweet. (Dragonite in Testing)
 
Keep me posted man. We can move to PM, since its only us in this thread. But take those values for Vaporeon and bulky waters and divide it by two... that's you while roosting :-D.
 
Hokay i'll PM you after i test it thoroughly, meanwhile i'll just leave this thread here for others to comment on. Please comment people!
 
Is Rain Dance needed on all of your Pokémon, since two of them run Damp Rock already, I am sure the slots could be used for more "useful" moves.

Yeah, you have 4 rain dancers with Damp Rock.... put lefties and remove some RD... Uxie and Rotom are bulky enough to call the rain.. since only kingdra can heal (with lefties lol), i suggest a wisher
 
Hmm, i have three, and i'm testing the support dragonite over Rotom, so effectively currently i have two. (Rain Dancers with Damp rock). I wouldn't want Kingdra to heal, its a sweeper, and LO MixDra in Rain kicks major ass, so i'm keeping it. Plus RD on many pokes allows them to RD when it's done without switching in and out, racking up residual damage that i'm seeing with stall teams these days, plus Tyranitar and Abomasnow cannot just come in and switch out again, hoping it will overwrite my weather. with wishing, i don't really get much use of it, in my last RD team, i had this as my lead/wisher

Jirachi @ Damp Rock
Bold
252HP/76DEF/180SDEF
Serene Grace
Moves:
- Rain Dance
- Thunder
- Water Pulse
- Wish

one of my favourite leading pokes, and a difference from all the jolteon and azelf RD starters you see everyday, but i wanted a change of pace, and Uxie fits the bill. The team didn't get much use out of wish, most times i was better off just smacking the opponent head on with attacks, i was getting so little use out of wish that later i switched it over for Grass Knot to screw over all the Swamperts that i caught switching into Jirachi. anyway i really feel that if i add an extra wisher i will slow down the pace of the team, so i'd rather not, unless you can suggest a solid wisher set that fits in well with this team. thanks anyway for advice.
 
apologies, but that comment was redundant, and not helpful at all, since i have taken RD off one or two of the pokes, i'm not using Rotom for now, since i'm testing Dragonite, and Uxie is my main rain starter for this team, with Scizor as backup and Ludicolo in case Uxie is taunted or i can't setup Rain first turn on. Unless you could give me a proper reason to take the remaining RD off the pokes, i will stay with my current movesets.

Added a bit more to the "other considerations" bit, please give feedback on those too.
 
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