This is my first time building a team in a long time, so I only kind of know what I'm doing. Any help or advice would be greatly appreciated. That being said, let's look at the team.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 0 Atk / 252 Def / 0 SpA / 4 SpD / 0 Spe
Bold Nature
- U-Turn
- Scald
- Roost
- Tailwind
Fairly standard peliper set. I went with scald over hurricane because I have another hurricane abuser and the chance to pass around a few burns seemed too good to pass up. Tailwind is there to help my non-swift swim pokemon. Roost let's sit stay around longer and U-turn should set up some opportunities to get frailer pokemon (ie Noivern) in.
Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 0 Atk / 252 Def / 0 SpA / 4 SpD / 0 Spe
Bold Nature
- Rain Dance
- Rest
- Sludge Bomb
- Dragon Pulse
This is a set that I've wanted to try for a long time, and part of the reason I decided on a rain team. Hydration in the rain will let goodra shake off any status conditions as well as let him endlessly spam rest. Rain Dance is there to make him completely self sufficient. That'll hopefully alleviate some of the problems inherent in rain stalling. Dragon pulse is a solid stab move and sludge bomb is there to kill/damage anything that would be difficult otherwise (faries)
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 0 HP / 0 Atk / 4 Def / 252 SpA / 0 SpD / 252 Spe
Modest Nature
- Fake Out
- Ice Beam
- Muddy Water
- Giga Drain
I've seen this set elsewhere and adjusted it to give him a little more staying power. I went with Giga drain over energy ball so he can last longer. Fake out is there to support the pokemon that appreciate dealing with one threat at a time (Noivern, Drakovish). Muddy Water is there for its spread and Ice beam is an important coverage move. I'm a little uncertain on this set because I'm not sure Assault vest Ludicolo will be able to hit hard enough.
Noivern @ Focus Sash
Ability: Infiltrator
EVs: 4 HP / 0 Atk / 0 Def / 252 SpA / 0 SpD / 252 Spe
Timid Nature
- Hurricane
- Draco Meteor
- U-Turn
- Protect
This is another set I've wanted to try out for awhile. Noivern is incredibly fast, meaning that he should be able to get off a few rain-boosted hurricanes even out of tailwind. Tailwind should only help make sure he doesn't get outspend. He's got a focus sash to make sure he can get off at least one or two. Draco meteor is a powerful stab. Protect let's him hide for a turn while tailwind is set up or a threat is dealt with and u-turn let's him deal a little damage on the switch out. Most of the time he'll be using hurricane.
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 0 Def / 0 SpA / 0 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Rock Slide
- Crunch
- Psychic Fangs
Honestly, the moves here other than Fishious Rend don't matter that much. Dracovish benefits from tailwind even more than Noivern does. Rain helps boost Fishious Rend's power even more than usual. Crunch and Psychic are there for coverage at the odd time they may be needed. Rock Slide is there for its spread. It's a fairly standard dracovish set.
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 0 HP / 252 Atk / 0 Def / 0 SpA / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Liquidation
- Psychic Fangs
- Ice Fang
Barraskewda is my other swift swim abuser. Close combat is for steel types, which my team would otherwise struggle with, and his other moves provide solid coverage. Liquidation is a solid stab move that has spread. I was uncertain what to put in my last slot until I stumbled upon this set. I think it fills in the physical sweeper niche that, other than Dracovish's Fishious Rend, I had left unfilled.
As you can probably tell, I'm not very good at building teams. Any advice I can get would be extremely helpful. Thank you!
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 0 Atk / 252 Def / 0 SpA / 4 SpD / 0 Spe
Bold Nature
- U-Turn
- Scald
- Roost
- Tailwind
Fairly standard peliper set. I went with scald over hurricane because I have another hurricane abuser and the chance to pass around a few burns seemed too good to pass up. Tailwind is there to help my non-swift swim pokemon. Roost let's sit stay around longer and U-turn should set up some opportunities to get frailer pokemon (ie Noivern) in.
Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 0 Atk / 252 Def / 0 SpA / 4 SpD / 0 Spe
Bold Nature
- Rain Dance
- Rest
- Sludge Bomb
- Dragon Pulse
This is a set that I've wanted to try for a long time, and part of the reason I decided on a rain team. Hydration in the rain will let goodra shake off any status conditions as well as let him endlessly spam rest. Rain Dance is there to make him completely self sufficient. That'll hopefully alleviate some of the problems inherent in rain stalling. Dragon pulse is a solid stab move and sludge bomb is there to kill/damage anything that would be difficult otherwise (faries)
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 0 HP / 0 Atk / 4 Def / 252 SpA / 0 SpD / 252 Spe
Modest Nature
- Fake Out
- Ice Beam
- Muddy Water
- Giga Drain
I've seen this set elsewhere and adjusted it to give him a little more staying power. I went with Giga drain over energy ball so he can last longer. Fake out is there to support the pokemon that appreciate dealing with one threat at a time (Noivern, Drakovish). Muddy Water is there for its spread and Ice beam is an important coverage move. I'm a little uncertain on this set because I'm not sure Assault vest Ludicolo will be able to hit hard enough.
Noivern @ Focus Sash
Ability: Infiltrator
EVs: 4 HP / 0 Atk / 0 Def / 252 SpA / 0 SpD / 252 Spe
Timid Nature
- Hurricane
- Draco Meteor
- U-Turn
- Protect
This is another set I've wanted to try out for awhile. Noivern is incredibly fast, meaning that he should be able to get off a few rain-boosted hurricanes even out of tailwind. Tailwind should only help make sure he doesn't get outspend. He's got a focus sash to make sure he can get off at least one or two. Draco meteor is a powerful stab. Protect let's him hide for a turn while tailwind is set up or a threat is dealt with and u-turn let's him deal a little damage on the switch out. Most of the time he'll be using hurricane.
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 0 Def / 0 SpA / 0 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Rock Slide
- Crunch
- Psychic Fangs
Honestly, the moves here other than Fishious Rend don't matter that much. Dracovish benefits from tailwind even more than Noivern does. Rain helps boost Fishious Rend's power even more than usual. Crunch and Psychic are there for coverage at the odd time they may be needed. Rock Slide is there for its spread. It's a fairly standard dracovish set.
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 0 HP / 252 Atk / 0 Def / 0 SpA / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Liquidation
- Psychic Fangs
- Ice Fang
Barraskewda is my other swift swim abuser. Close combat is for steel types, which my team would otherwise struggle with, and his other moves provide solid coverage. Liquidation is a solid stab move that has spread. I was uncertain what to put in my last slot until I stumbled upon this set. I think it fills in the physical sweeper niche that, other than Dracovish's Fishious Rend, I had left unfilled.
As you can probably tell, I'm not very good at building teams. Any advice I can get would be extremely helpful. Thank you!
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