Hello everyone this is my first post so i hope i am doing it right. I am new to the competitive scene and want to try my hand at a rain dance team, i dont really like politoad so it made it quite easy to decide on a few rain dance pokes. however i would love some insight on improving my team.
Jolteon @ Damp Rock
Ability: Volt Absorb
EV: 252 Spd/ 252 SAtk/ 4 HP
Nature: Timid
-Volt Switch
-Rain Dance
-Thunder
-Charge Beam
I plan for Jolteon to be one of the lead pokemon i use. His high speed will allow me to get out rain dance from the beginning. I originally thought that weather inducers would cause problems but since they cause the effects as they switch in or start in from the beginning i would have a small advantage due to the fact i have to use rain dance to get it out. Obviously Thunder works great under rain dance and volt switch allows me to move pokemon around to perhaps give me a type advantage or protect Jolteon. I gave him volt absorb since i can see electric types giving me an issue so i can try to switch into jolteon safely. Downside to him is that he does not give too much coverage so i am open to fixes to him.
Tentacruel @ Leftovers
Ability: Rain Dish
EV: 252 HP/ 240 Def/ 16 Spd
Nature: Bold
-Toxic Spikes
-Rapid Spin
-Scald
-Rain Dance
another lead pokemon but also my rapid spinner and some hazard. Tentacruel can tank decently enough, he has something for most occasions Spin if there are hazaards, rain dance if it falls, Scald to stop up physical attackers and spikes of my own. Tentacruels bulkyness allows me to switch around if i need.
Toxicroak Black Sludge
Ability: Dry Skin
EV: 252 HP/ 252 Atk/ 4 SpDef
Nature: Jolly
-Drain Punch
-Sucker Punch
-Substitute
-Toxic
Toxicroak can tank quite well under Rain Dance and Substitute, unless someone can switch out to break that substitute quickly they can find themselves in hard times. Drain Punch with Black Sludge and dry skin can lead to staggering HP gains. Sucker punch for those revenge kills and taking care of those pesky ghosts and i took his last slot for toxic, this will help me poison most of my opponents team so i can hide behind a sub if need be.
Dragonite @ Weakness Policy
Ability: Multiscale
EV: 252 Atk/ 252 Spd/ 4 Hp
Nature: Adamant
-Earthquake
-Rain Dance
-Dragon Dance
-Dragon Claw
Dragonite is another of my rain dancers, with multiscale he will generally be gurenteed to get the ability off and with weakness policy will gain a boost from it, this almost makes the need for Dragon Dance Pointless but i dont see anything else that i need in his movepool. Earthquake is there for coverage and dragon claw for those other nasty dragons. pretty simple set up here.
Kingdra @ Lum Berry
Ability: Swift Swim
EV: 252 Atk/ 252 Spd/ 4 SpAtk
Nature: Lonely
-Dragon Dance
-Outrage
-Waterfall
-Ice Beam
This is the pokemon that pushed me to rain dance teams, Amazing over all pokemon in my opinion, With Rain dance up he is that much better. his move pool is pretty standard from what i have seen, Outrage to handle pretty much all but steel and fairy, dragon dance for some extra set up, Ice beam for the occasional gliscor and the peacekeeper, Waterfall, under Rain Dance this STAB move is obnoxiously powerful more then likely taking down those that even resist it. With Swift Swim there is not much that will outspeed Kingdra without Priority. and the lum berry is to make outrage that much more spammy, or if they try to put me to sleep to stop the onslaught.
Azumarill @ ?????
Ability: Huge Power
EV: 252 HP/ 252 Atk/ 4 SpDef
Nature: Adamant
-Aqua Jet
-Play Rough
-Toxic
-Waterfall
and who doesnt wanna use this monster, Azumarill, Here is the Fairy type i needed to help with the dragons, allowing me to switch safely against the dragon types of my enemies. Aqua Jet to help with revenge kills, under Rain and Stab plus Huge Power is pretty nasty. Play Rough to handle those crazy dragons, Toxic to keep up the poison train, and waterfall being that its such a strong move. This man can take a hit and dish out quite a bit of punishment.
that is my team, i am open to all suggestions to include item and pokemon changes. the only thing i ask is to stay a Rain dance team without politoad.
Jolteon @ Damp Rock
Ability: Volt Absorb
EV: 252 Spd/ 252 SAtk/ 4 HP
Nature: Timid
-Volt Switch
-Rain Dance
-Thunder
-Charge Beam
I plan for Jolteon to be one of the lead pokemon i use. His high speed will allow me to get out rain dance from the beginning. I originally thought that weather inducers would cause problems but since they cause the effects as they switch in or start in from the beginning i would have a small advantage due to the fact i have to use rain dance to get it out. Obviously Thunder works great under rain dance and volt switch allows me to move pokemon around to perhaps give me a type advantage or protect Jolteon. I gave him volt absorb since i can see electric types giving me an issue so i can try to switch into jolteon safely. Downside to him is that he does not give too much coverage so i am open to fixes to him.
Tentacruel @ Leftovers
Ability: Rain Dish
EV: 252 HP/ 240 Def/ 16 Spd
Nature: Bold
-Toxic Spikes
-Rapid Spin
-Scald
-Rain Dance
another lead pokemon but also my rapid spinner and some hazard. Tentacruel can tank decently enough, he has something for most occasions Spin if there are hazaards, rain dance if it falls, Scald to stop up physical attackers and spikes of my own. Tentacruels bulkyness allows me to switch around if i need.
Toxicroak Black Sludge
Ability: Dry Skin
EV: 252 HP/ 252 Atk/ 4 SpDef
Nature: Jolly
-Drain Punch
-Sucker Punch
-Substitute
-Toxic
Toxicroak can tank quite well under Rain Dance and Substitute, unless someone can switch out to break that substitute quickly they can find themselves in hard times. Drain Punch with Black Sludge and dry skin can lead to staggering HP gains. Sucker punch for those revenge kills and taking care of those pesky ghosts and i took his last slot for toxic, this will help me poison most of my opponents team so i can hide behind a sub if need be.
Dragonite @ Weakness Policy
Ability: Multiscale
EV: 252 Atk/ 252 Spd/ 4 Hp
Nature: Adamant
-Earthquake
-Rain Dance
-Dragon Dance
-Dragon Claw
Dragonite is another of my rain dancers, with multiscale he will generally be gurenteed to get the ability off and with weakness policy will gain a boost from it, this almost makes the need for Dragon Dance Pointless but i dont see anything else that i need in his movepool. Earthquake is there for coverage and dragon claw for those other nasty dragons. pretty simple set up here.
Kingdra @ Lum Berry
Ability: Swift Swim
EV: 252 Atk/ 252 Spd/ 4 SpAtk
Nature: Lonely
-Dragon Dance
-Outrage
-Waterfall
-Ice Beam
This is the pokemon that pushed me to rain dance teams, Amazing over all pokemon in my opinion, With Rain dance up he is that much better. his move pool is pretty standard from what i have seen, Outrage to handle pretty much all but steel and fairy, dragon dance for some extra set up, Ice beam for the occasional gliscor and the peacekeeper, Waterfall, under Rain Dance this STAB move is obnoxiously powerful more then likely taking down those that even resist it. With Swift Swim there is not much that will outspeed Kingdra without Priority. and the lum berry is to make outrage that much more spammy, or if they try to put me to sleep to stop the onslaught.
Azumarill @ ?????
Ability: Huge Power
EV: 252 HP/ 252 Atk/ 4 SpDef
Nature: Adamant
-Aqua Jet
-Play Rough
-Toxic
-Waterfall
and who doesnt wanna use this monster, Azumarill, Here is the Fairy type i needed to help with the dragons, allowing me to switch safely against the dragon types of my enemies. Aqua Jet to help with revenge kills, under Rain and Stab plus Huge Power is pretty nasty. Play Rough to handle those crazy dragons, Toxic to keep up the poison train, and waterfall being that its such a strong move. This man can take a hit and dish out quite a bit of punishment.
that is my team, i am open to all suggestions to include item and pokemon changes. the only thing i ask is to stay a Rain dance team without politoad.


