OU Rain Team
I was a fan of rain since Gen III so I wanted to make a team based off of abusing the rain mechanic.
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Nature: Adamant
Ability: Infiltrator
EV's: 252 Att/252 Spd/6 HP
Item: Focus Sash
Moves:
-U Turn
-Cross Poison
-Taunt
-Rain Dance
Crobat goes in first because of its large natural speed. On top of that max speed EV's will usually let it gets taunt off first even with the adamant nature. After taunt it uses rain dance and it U-Turn out. Focus Sash will prevent it from completely getting slaughtered immediately and let Crobat finish its job. Infiltrator in case an annoying substitute or reflect occurs.
Nature: Adamant
Ability: Torrent
EV's: 252 Att/252 Spd/6 HP
Item: Swamperite
Moves:
-Waterfall
-Earthquake
-Ice Punch
-Protect
My team's physical sweeper. Kind of self explanatory what I am going for here. Protect for safe mega evolution. On the next turn swift swim activates and my Swampert will outspeed almost everything. Ice punch for coverage against dragons and grass. Waterfall stab+rain. Earthquake for electric types.
Nature: Modest
Ability: Swift Swim
EV's: 252 Sp.Att/252 Spd/6 HP
Item: Choice Specs
Moves:
-Hydro Pump
-Draco Meteor
-Ice Beam
-Flash Cannon
My special sweeper for this team. Draco Meteor will hit hard and Hydro Pump will hit even harder with choice specs + rain. Flash Cannon for coverage in case any fairy types decide to pop up. Ice beam coverage for other dragon types and grass which is a big threat to half my team.
Nature: Bold
Ability: Drizzle
EV's 252 HP/252 Def/6 Spd
Item: Damp Rock
Moves:
-Scald
-Ice Beam
-Protect
-Toxic
Going for a physical wall Politoed here. Damp rock allows me to switch it in and out and get 8 turns of rain which is great. Scald is for enemy physical sweepers and in the rain Politoed without any EV's can still hit pretty hard. If I run into an enemy wall I use toxic and use protect and try to stall as long as possible hoping the toxic gets them low enough so I could switch back to another pokemon to finish the wall off.
Nature: Calm
Ability: Hydration
EV's: 252 HP/252 Sp.Def/6 Spd
Item: Leftovers
Moves:
- Rest
-Rain Dance
-Sludge Bomb
-Dragon Pulse
Special wall Goodra. Hydration with Rest and the rain will be frustrating to deal with.Leftovers for that constant healing if I don't need to use rest. Sludge Bomb for fairy types while dragon pulse for almost everything else. Goodra has a decent Sp.Att even without any EV's in it so why not.
Nature: Adamant
Ability: Technician
EV's 252 Att/252 HP/6 Sp. Def
Item: Choice Band
Moves:
-Bullet Punch
-U-turn
-Superpower
-Night Slash/Iron Head
Extra physical attacker on my team in case Swampert goes down. Also Scizor is good against grass types and fairies. His biggest weakness of fire is mitigated by the rain. On top of that he has really good defense so he can tank a hit or two when it comes to physical attacks.
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Main post has been edited. Criticisms, thoughts etc. all welcome.
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