Rainman Legends Vs ZhengTann 1v1 FE Flash...

Rules...
1v1 FE Singles
All Abilities
24 Hours DQ
5 Chills / 2 Recoveries
2 Subs
Training Items Only
1 Mega
ASB Arena

Team Rainman Legends...

AurumothFront.png

Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
15.png

Beedril (Bio) (Male)
Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Jolly: ( +15% Speed, +9% Accuracy , -1 SpAtk)

Stats:
HP:
100
Atk: 3
Def: 2
SpA: 0 (-)
SpD: 3
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/5
MC: 1
AC: 5/5

015-m.png

Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2)

Nature: Jolly: ( +15% Speed, +30% Accuracy , -1 SpAtk)

Stats:
HP:
100
Atk: 6
Def: 2
SpA: 0 (-)
SpD: 3
Spe: 167 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Attacks:
Level Up

Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Sting
String Shot
Bug Bite
Harden
Pin Missle
Poison Jab
Agility
Assurance
Endeavor

Egg

TM/HM
Toxic
Roost
U-Turn
Protect
Bide
Substitute
Infestation
Reflect
Aerial Ace
Giga Impact
Rest
Sleep Talk

Move Tutor
Drill Run
Knock Off
Endure
Electroweb
Mimic

Team ZhengTann...

Shelgon - Happy (M)
373.png

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

110px-373Salamence-Mega.png

Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute

Defog

Rainman Legends sends out his Pokemon and equips...
ZhengTann sends out his Pokemon and equips...
ZhengTann orders...
Rainman Legends orders...
I ref...
 
Flavour later as usual.

Happy (Salamence w/ Salamencite): [Mega-Evolve] Frustration > Hyper Voice > Hyper Beam
IF Phantom-Aurumoth would use a damaging Ice-type combo, THEN replace that action with Substitute (15HP) instead, pushing remaining queue back.
IF Phantom-Aurumoth would use a non-combo damaging Ice-type move, THEN replace the second instance with Protect instead, pushing remaining queue back.
 
Last edited:
Team Rainman Legends...

AurumothFront.png

Aurumoth [Phantom] (M) @ Exp.Share
Weak Armor/No Guard/Illusion
HP: 110
EN: 100
5/4/6/2/81 (-10% Evasion...)
Status: Fine...
Other: None...

Team ZhengTann...

110px-373Salamence-Mega.png

Mega Salamance [Happy] (M)
Intimidate/Moxie/Aerilate
HP: 100
EN: 100
6/4/6/3/120
Status: Fine...
Other: None...

Other Effects: None...

Phantom toggled off Weak Armor...

Happy intimidates Phantom...
Phantom's Attack decreased by 1 stage...

Happy used Frustration...
Crit Roll: 4959 > 625= No...
((12 + 3 + 9 - 6) * 1.5) = 27 HP...
-7 EN...

Phantom used Blizzard...
Crit Roll: 9159 > 625 = No...
((11 + 9 - 4.5) * 2.25) = 34.875 HP...
Freeze Roll: 3479 > 1000 = No...
-8 EN...

Happy used Hyper Voice...
Crit Roll: 1711 >625 = No...
((11 + 3 + 9 - 6) * 1.5) = 25.5 HP...
-7 EN...

Phantom used Final Gambit + Final Gambit combination...
Happy lost 60 HP...
-77 EN...

Phantom fainted...

Team Rainman Legends...

AurumothFront.png

Aurumoth [Phantom] (M) @ Exp.Share
Weak Armor/No Guard/Illusion
HP: 0
EN: 15
5/4/6/2/81 (-10% Evasion...)
Status: Fainted...
Other: None...

Team ZhengTann...

110px-373Salamence-Mega.png

Mega Salamance [Happy] (M)
Intimidate/Moxie/Aerilate
HP: 15
EN: 86
6/4/6/3/120
Status: Fine...
Other: None...

Other Effects: None...
 
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